Fading Embers General /feg/

>What is Fading Embers?
A Veeky Forums homebrew wargame setting that started out as another "Let's make a collaborative setting," but quickly became awesome once a surprising amount of lore was generated. Oh, and you can also field an army of MOTHERFUCKING BEARS.

We currently use the Advanced Songs of Blades and Heroes system, and have a WIP roster.

>Previous threads:
1st: suptg.thisisnotatrueending.com/archive/50647430/

2nd: suptg.thisisnotatrueending.com/archive/50669075/

>Community editable Lore Doc(will be transposed to the wiki... eventually)

docs.google.com/document/d/1qgRwxxpLkYQRlL9XEkam1Oi5YRuweY8Gtg7V4uOTZsE/edit?usp=sharing


We're also planning on gathering a collection of 3d models so the game can actually be played in Tabletop Simulator and it's more free counterpart, BattleBox3d. We've got a quick and easy method for creating 2D models for BB3D Here:

>To make a new token copy both the .dae and the .png. Rename them identically to what you want them called. Using some kind of image editor place the front and back images in their respective locations. color the token base/edge regin if desired.
>Place the dae and png in the models folder and start bb3d. It should import cleanly.

Model Files are here: drive.google.com/file/d/0B0FNPX-6FdaOX2JSVjRYTU45QU0/view

Meanwhile we're still solidifying the lore and aesthetic of the factions as a whole. We also need a few of the supplements for the system to really flesh out the remaining factions.

Other urls found in this thread:

mixamo.com/
twitter.com/AnonBabble

Someone mentioned this in a previous thread, but once we finish with the war gaming rules, shall we make rules for role playing in this setting, I believe runequest 6 /mythras was suggested.

Right, but there's the matter that after we finish working this system as a Skirmish game, we may decide to work it into a full-on Wargame.

That said, I could easily stat up the individual factions in either 5e or Savage Worlds, or, given time, I could do it in a Song of swords like system.

Just looked through the google doc and it's looking solid. There was a lot of information in the first thread especially about the preservers and Visamt which seems to have been overlooked so I'll try and get that in there when I have a moment.

Only other thing is that I thought we were gonna give Berustia a Medieval Russia/Venice/Japan aesthetic with a focus on whaling

Stat block user here. Current set of statblocks for review.

Kights of Zelthan

Order of the Aegis. Mutated into massive guardians.

Lord Marshal 110 huge heavy armored leader q2 c4

Sentinel 73 huge heavily armored q2 c4

Knight 58 huge heavily armored q3 c4

Knight aspirant 30 huge q4 c3

Order of the Golden Path (pathfinders). Mutated to run faster than humanly possible and go days without rest.

Lord Conductor 113 long move leader q2 c4

Trailblazers 75 long move q2 c4

Knight 60 long move q3 c4

Knight aspirant 35 fragile long move q4 c3

Order of the Heavenly Gavel (Justicars) Mutated for superhuman reflexes.

Lord Magistrate 108 agile evade and counter leader q2 c4

Trueblade 70 agile evade and counter q2 c4

Knight 56 agile evade and counter q3 c4

Knight aspirant 27 agile q4 c3

Order of the Unerring Cross Mutated for superhuman eyesight.

Lord Executioner 113 longbow unerring aim leader q2 c4

Sharpshooter 75 longbow unerring aim q2 c4

Knight longbow unerring aim q3 c4

Knight aspirant longbow q4 c3


Lizard men hordes
Primordial 90 savage mount composite bow good shot inspiring presence q3 c2

Keshik 64 savage mount composite bow good shot q3 c2

Pioneer elite 52 mounted composite good shot q3 c2

Wayfinder 39 mounted composite good shot q4 c2

Guide 35 mounted composite q4c2

Celestial 86 savage mount free disengage inspiring presence q3 c3

Khan 60 savage mount free disengage q3 c3

Horselord 48 mounted free disengage q3 c3

Lancers 36 mounted free disengage q4 c3

Riders 29 mounted free disengage q4 c2

Master of the monastery 94 Arrowcatcher ,Flurry of Blows, Way of intercepting fist . Inspiring presence q3 c2

Enlightened one 68 Arrowcatcher ,Flurry of Blows ,Way of intercepting fist q3 c2

Master monk 54 Arrowcatcher ,Way of intercepting fist q3 c2

Monk 41 Arrowcatcher , Way of the intercepting fist q4 c2

novice monk 26 way of the intercepting fist q4 c2

Dragon Armies

Elder wyrm 253 Dragon armor, Dragon fire, Undead, gargantuan, flying, terror, incorporeal q2 c5

Dragon 193 Dragon Armor (MI,P), Dragon Fire (P), Flying, Huge, Incorporeal (P), Undead q2 c4

Fledgling 150 Big, Dragon Armor (MI,P), Dragon Fire (P), Flying, Incorporeal (P), Undead q3 c4

Baseline Centaur 56 Big, Mounted, Trample (P), Undead q4 c3

Scale hide centaur 65 Big, Hard Hide, Mounted, Trample (P), Undead q4 c3

Four armed centaur 71 Big, Double Strike (P,W), Mounted, Trample (P), Undead q4 c3

Eldritch centaur 78 Big, Mounted, Trample (P), Undead , Terror (P) q4 c3

Initiate centaur 72 Big, Mounted, Spell-caster (P), Trample (P), Undead
Spell: Slowdown

Battle-mage centaur 82 Big, Mounted, Spell-caster (P), Trample (P), Undead
Spell: Fireball

Warlock Centaur 98 Big, Mounted, Spell-caster (P), Trample (P), Undead
Spell: Fireball Spell: Wall of Worms q3 c1

Necromancer Centaur 104 Big, Mounted, Spell-caster (P), Trample (P), Undead
Spell: Summon Warrior(P) q3 c1

Basic undead 12 Rabble, Undead q4 c2

Better undead 20 q4 c3 Rabble Undead

Ghouls 24 Greedy, Undead q4 c3

Wights 29 Greedy, Rotting Touch, Undead q4 c3

Bear Clans

Basic bear 50 Big Tough q4 c3

Iron paw 60 Big Tough Hammering Blow q4 c3

Veteran 66 Big Tough (P) q3 c3

Vanguard 65 Big Long Move Tough (P) q4 c3

Skirmisher 53 Big Tough Javelin q4 c3

Elite Skirmisher 60 Big Tough Dead Shot Javelin q4 c3

Tree whisperer 68 Big Tough Spell-caster Spell: Wall of wood q3 c2

Earth Shaper 80 Big Tough Spell-caster Spell: Alter Terrain q3 c2

Earth Shaker 86 Big Tough Spell-caster Spell: Tremor q3 c2

Shaman 92 Big Tough Healer Spell-caster Spell: Courage q3 c2

Cloud gatherer 92 Big Tough Spell-caster Spell: Mist Noxious cloud q3 c2

Storm caller 104 Big Tough Spell-caster Spell: Hailstorm Lightning q3 c2

Wandering Male 62 Big Tough Savage q4 c4

Experienced Wanderer 82 Big Tough Savage q3 q4

Lord of the Wilds 110 Big Tough Savage Lead from the Front q3 c4

The Empire

The infantry

Legionare 18 Group Fighter (P) Shieldwall, Tower Shield q5 c2

Auxilia 15 Javelin Quick q5 c2

Preatorians 24 Drilled Group fighter Javelin Shieldwall Tower Shield q5 c2

Centurions 27 Drilled Group fighter Shieldwall Subcommander Tower Shield q5 c2

The calvary

Basic noble 50 Mounted Heavily Armored q3 c3

veteran noble 63 Mounted Heavily Armored q2 c3

Leader noble 75 Heavily armored Mounted Subcommander q2 c3

The casters

Front line mage 26 Spell-caster Spell: Flame Jet (P) Protection from Arrows (P) q4 c1

Quieter of the dead Spell-caster Spell: Destroy Undead 30 q3 c1

Dispeller 36 Spell Caster Spell Break Enchantment (P) Counter-Spell (P) q4 c1

Demon summoner 60 Spell-Caster Spell: Summon Warrior (P) (demon) q3 c1

Fist of the Archon 105 Spell-caster (P) Spell: Flame Jet (P) Protection From Arrows (P) Summon Warrior (P) q2 c1


Demons

Lesser Demon 62 Berserk, Greedy, Terror (P), Unruly q3 c3

Demon 72 Berserk, Greedy, Terror (P), Unruly q3 c4

Greater Demon 115 Berserk, Greedy, Terror (P), Unruly q2 c4

If anyone has any problems with the stat blocks feel free to raise your concern. Now that we have major factions stats i'll start looking into doing some of the minor factions. Suggestions for how you think they should work are needed.

This picture is very telling of how I imagine the Visamt aesthetic by the way. I saw someone asking about it in the last thread.

This one too