Infinity General: Bakunin Spawn And Yet Still No Catboy Edition

Infinity is a 28mm scale futuristic skirmish game by Corvus Belli where social outcast spaceships are apparently covered in mud... Or worse.

>All the rules are for free. Buying the books is only relevant for fluff:
infinitythegame.com/archive.php

>No-longer-provisional Catalog where you can look at pretty pictures of the miniatures you're thinking of getting:
catalog.infinitythegame.com/

>Rules wiki (now updated with HSN3 content):
infinitythewiki.com/en/Main_Page

>Rules Wiki Offline Backup
mega.nz/#!Dxs3VbKQ!_tRgLeIszkdMBvnpCFE4xHELtngLRL26cexppwmAIws

>Official Army Builder:
army.infinitythegame.com/

>Token Generator:
inf-dice.ghostlords.com/markers/

>N3 Hacker Helper:
captainspud.com/n3hacking/

>N3 Reverse Index Web App (a bit outdated as of HSN3 but still a bit viable to look at)
n3index.bastian-dornauf.de/

>Batreps:
youtube.com/#/playlist?list=PLzrPO7KIAtwXlOUh545nq21WQaW7YxuGc

>Terrain:
pastebin.com/Hy9SRkmJ

>Faction Rundown:
mediafire.com/view/mqaaf5fosmti5b4/Infinity_Faction_Rundown_v.1.3.rtf

>All Consolidated Rules:
mediafire.com/?xm5aqb4sdx4g446

>Operation Icestorm Scan (beginner missions)
mega.nz/#!AkkG0ZZA!CE-YzCWIWVROcSnnlkZI8SMWxWoNb1LkFbWI-LamYR8
>Operation Red Veil Missions (different toilet, same shit)
www84.zippyshare.com/v/xjlY6Mip/file.html

>The RPG Kickstarter
kickstarter.com/projects/modiphius/corvus-bellis-infinity-roleplaying-game

>WIP Tactica
1d4chan.org/wiki/Category:Infinity_Tactics

>RPG Character Creation
infinity.modiphiusapps.hostinguk.org/

Previous thread

Other urls found in this thread:

infinitythegame.com/store/imagenes/articulos/280276-0511_1.jpg
wiki.infinitythegame.com/en/Fireteams_and_CC
strawpoll.me/11867623
strawpoll.me/11867728
twitter.com/NSFWRedditVideo

Tempted to start Bakunin but can't stand degenerates for their attempts at destroying western civilization.

That is what I like about the game
>Have Pano, with noble crusaders and based Sikhs
>Meanwhile have Nomads on the other side, made up of feminists, anarchists, and other degenerates
It's why I started with Icestorm initially

Bakunin degenerates are completely separated from the remains of western civilization in Infinity, and definitely have a lot more freedom than them. They are okay folk. Trust me.

>dat bulge
Aleph knows cute slender (robo)boys make supreme waifus for humanity, and is repurposing its forces for maximum integration. The billions of simulations and computations can't be proven wrong.

The wait goes on...
>pic related

Is there a starter set for PanO?
Google only shows some Disney game if I type it in and online shops don't offer one in my country

Here's a link to the panO starter. too lazy to download and re-upload
infinitythegame.com/store/imagenes/articulos/280276-0511_1.jpg

thanks man !

only people who aren't trustworthy ask to be trusted, because they know they can't be.

Try looking for "Infinity miniatures game" or "Infinity corvus belli". Disney Infinity is screwing our search results.
As for PanO, there is a starter and PanO is one half of Operation Icestorm (starter + Father-Knight + Nomad Starter + Reverend Healer and a lot of other goodies). Finding someone to split the two player box with is a great idea.

Someone was saying in the last thread that link teams give bobus burst in CC, it does not

You get bonus burst in CC for each model in b2b that was not activated with the same order, so a domaru link in cc has burst 1

Also there is no ph bonus either

Links do activate though, so they need their own special link rules to give burst bonus in CC, they don't meet the criteria for the normal burst bonus.

Also read the link rules.

wiki.infinitythegame.com/en/Fireteams_and_CC

Nah, it's specific to link teams but each member has to be engaged with the target to provide the bonus.

Why does the riot grrl have morat shoulders.

Also male moderater is the laziest shit I've ever seen. Grill isn't much better.

>Now, Assaulting as a Link Team of 5 Super Samurai

The whole team doesn't get to declare assault, as assault is a support skill (it fails to meet the classification of either movement or evasion)

You could make the case that they still get to perform a move since assault is made up of a move + CC attack, but they definitely won't get the add two movement values together effect from Assault, so it's not so easy to get a full link of domarus in CC at once

Ah, HSN3 changes, my bad I wasn't aware

Also it looks like I've been breaking my links when going into cc for no reason then

Funny, both the Moderators are kinda static. Much like Celestial Guards. Would that be a theme for "policemen" light infantry?

Just run the Observance. Then you get to scorn and kill the degenerates while playing the Crazy Gnostic Mystery Cult Christians.

Reposting from last thread.

Am I bad person for normally including at least 3-4 FO line troops solely for the memetic wonders of flashlight spam? Especially since my 'Garrison' troops have the highest WIP in my faction and only cost 10 points, the ability to basically sneak in a boonus +2 BS in addition to targeting BTS... in addition to a +3 range band from 8-24... in addition to making the target autofail its Guts roll... in addition to effectively ending a potentially deadly unit's spree and stopping your enemy's plan cold in the middle of their turn.

Sure, I'm not getting the fun of failing to inflict wounds with a 13 Damage Rifle, but other than when encountering armies that have a pretty beefy BTS, I just can't help myself.

No worries. One of many weird little gimmicks with HSN3, I suppose. And yeah, now you see just how fucking disgusting a 5-man link of Domaru are.

Actually, Assault has the Movement trait. I don't know if this has ever been officially stated by the Spanish, but I've never heard of a ruling to the contrary.

>Under 3rd Ed rules, are Fireteams restricted to a limited set of possible Orders?

>They are. In 3rd Ed, Fireteams cannot declare any Entire Order Skill without the Movement Label. Should a member of a Fireteam declare an Entire Order Skill without the Movement Label (such as Speculative Fire), he abandons the Fireteam. For example, a member of a Fireteam could declare Jump or Climb without abandoning his Fireteam, but declaring Intuitive Attack or Suppressive Fire would automatically cause him to act outside the Fireteam.

Assault is an Entire Order Movement skill which ends with special CC attack where only the Link Team Leader makes any rolls.

I'm going to start collecting and painting an army, as a beginner I like the fluff of Ariadna and Yu Jing but the Combined models look really nice. Pretty indecisive so I would like any recommendations.

Embrace the Morat. You get a related flavor to Ariadna, you get Combined models, and you get a really amazing Sectorial.

>scorn and kill the degenerates while playing the biggest degenerates of all
Being organized in your degeneracy doesn't make it any less troublesome. Don't you have nails to drive into your back or something?

That FAQ is out of date, see the reference to Speculative Shot, which is now entirely legal within in a fireteam. It predates the new rules from HSN3.

The way skills are classified now is:

>MOVEMENT SKILLS
>This classification includes all the Movement Short Skills (except Discover), and the Entire Order Skills: Cautious Movement, Climb, and Jump.

>EVASION SKILLS
>This classification includes the Dodge and Reset Short Skills, and the Change Facing and Engage AROs.

>SUPPORT SKILLS
>This classification includes the Skills not specified in the previous classifications.

And:

>When declaring Support Skills, only the Team Leader performs the roll and applies the effects. The rest of the Fireteam members do not perform any Roll or apply their effects, but they give the Team Leader certain bonuses determined by the number of Fireteam members.

>Embrace the Morat
Oh man, the Morat and Onyx looks real good even the Shasvastii (that I don't really like) is pretty detailed. Well, I for one welcome our new alien overlord.

>Am I bad person for normally including at least 3-4 FO line troops solely for the memetic wonders of flashlight spam?

nah mang, I use 5 man core linked ghulam FOs to turn it up to 11, B2 WIP17 laserpointers can be surprisingly draining on your order pool.

But they aren't insurmountable. Mostly I find mine get outranged

Definitely consider Morats if they're your jam, but an amazing sectorial they are not. If anything Morats are widely considered very low on the totem pole as they pay a lot of points for the Morat rule which is of dubious helpfulness, have weaker infiltrators and specialists, and have little of the things that make CA so special (no aspects, plasma nonsense, mono weapons, Sepsitors, etc).

...wut. Why the fuck would they change that in order to classify a Movement skill as a Support skill? Goddamnit, CB.

Yeah, but for just generic cheerleaders, you're getting extra range than the Rifles they're likely toting.

bump

Playing the Morat is the bootcamp of Infinity. They have no fancy tricks, it's going to be tough, and they'll never, ever give up, giving you the illusion you can still pull it through, forcing you to keep playing as there is no such an obvious tipping point where you know you lost (like Loss of Lieutenant). You will soon embrace smoke, you will learn to love maxing out on big, simple guns with no bells and whistles, you will learn to love their badass drop troops and their Eclipse grenades.

And then you will exit this hyperbolic training chamber and branch out to vanilla CA, and you will murder people with all the extra tools at your disposal and know true happiness.

That's the strength of Morats when starting out - they absolutely force you to learn the basics of the game, because you will lose hard if you don't. Once you got the basics down, you can play any army and do good.

Except they don't teach you how to use any of those bells and whistles effectively. None of the things Morats are missing and other factions, especially CA, get are direct translations of what Morats are good at. You're not going to leave using Gaki links and suddenly know how to pilot an Avatar for example.

Morats have no fancy tricks, overpay for a rule that is situationally useful, and lack in the super competitive general Infinity rules such as camo and KHD. What they have in exchange are great links (the most important of which cannot be reformed during the game) and a few select models that are powerful only while playing Morats. They're serviceable, but the idea that you'll exit playing them with an appreciation for CA as a whole is a false equivalency.

Thinking of getting back into the game, how are Military Orders these days?

Also, is Joan of Arc still stuck with a fugly butterface model?

They're w/e. The Limited Insertion format is pretty good for them (limit of one combat group).

And no, Joan has a big girl model now. Pic related.

Guess I'm part of that false equivalency, because that was how the experience went down with me. I learned all the basics with Morats, I realized how damn important it is to play the mission because I'd otherwise get slaughtered and I always had a regular order pool to do so without any real fear of anything changing that. We can agree to disagree what makes a better learning experience, LoL first turn thanks to Fiday shenanigans or not giving a fuck about such nonsense as chain of command and immediately killing the nuisance in the DZ and getting back to achieving the objectives.

My point is really this - when you start out, limitations are good, because in Infinity, you can get completely lost in the massive amount of options available. At first, you need to play the same few lists over and over just to really get a mileage out of the options already available to you. So many people have no clue how to use very simple rules simply because they've been distracted by the shiny shit like TO Infiltrating murdermonsters. Think they're going to bother learning how effective a simple Suppressive Fire even from the humble Combi rifle is? Think they'll learn how incredibly valuable a Flash Pulse is or how fantastic a unit is the simple, shitty 8 pts remote with Flash Pulse, Sensor and Electric pulse?

There's no point jumping around all kinds of units, making a giant mess in your head with an alphabet soup of special rule names et cetera if you don't have the basics of the game down. Morats force you to stick with it, for better or worse, because with the Morat rule you don't get to call it quits. Yes, it is overpriced and to be quite honest, it should include something else, I will not argue that, it's common knowledge. That shouldn't stop a new player play them, however. Start simple and get a good amount of experience under your belt, then branch out to more complex things. That's the best way to learn the game, in my opinion.

The price of Morat seems to mainly depend on the unit nowadays. Yaogats and Zerats pay through the nose for it, for example. But the humble Vanguard only pays 1 point for the special skill, most of the high price is the result of stats.

I'm not saying that a new player shouldn't choose Morats, but that the idea of "bootstrapping" into understanding the game is false. I completely agree that limitations when starting a game as rules intense as Infinity is a good idea. The problem is when people use that to play games without hacking, but still bring HI/REMs/TAGs. It's just building bad habits.

You should definitely try to learn the game using more basic models and Morats defintely offer that as they just don't have much else. Just don't go around telling people that that will allow you to
>branch out to vanilla CA, and you will murder >people with all the extra tools at your disposal >and know true happiness
as that's not how it works.

If you're interested in Morats then feel free to go nuts. It's even a good idea for most new players to start out with a sectorial as the link team rules are pretty easy to wrap your head around and the reduction in units certainly helps stave off overload. Combined in particular is in a strange place as none of their sectorials gain access to their most powerful pieces and both Morats and Shasvastii don't do much to teach you about how the power pieces in Infinity work.

That's not really true though. The Vanguard pays exactly three points across the field over a Zhanshi (the base trooper with stats closest to it) in exchange for the Morat special rule.

Units like the Yaogat and Zerat are harder to pin down as the former pays more in opportunity cost for the rule (the Maakrep has similar stats to Yaogat for a slight reduction in price and additional, more useful rules) while the latter actually has worse stats than its contemporaries (WIP 13, no marker state, only EIAHD as a hacking option, etc).

Point is, it's pretty easy to see that CB values the Morat rule pretty highly as units tend to pay in significant areas for their troop type (ie Vanguard want to be cheap so pay in points while the Zerat wants to be good and pays in stats/equipment).

Now to address what you can and cannot learn with Morats.

Can you do the basic smoke + MSV2 combo? Yes, with several linkable options for that.
Can you do the basic Marksmanship Level 2 + Remote combo to augment its killing power? Absolutely.
Can you do the basic Assisted Landing + Drop troop combo? Yep, and you can instead go for an EVO drone, too.
Can you do the simple, yet efficient Overclock with EVO drone and several Repeater drones (all kitted out with Flash pulses that stun)? Absolutely.
Can you deal with camo/TO infiltators? Yes, thanks to baseline WIP13 everywhere plus Yaogats who are designed for that role.
Will you learn how to cover your deployment zone with interlocking lanes of fire? Yes, or you will die trying. You have two Ikadrons overlooking both sides of the deployment zone, right?
Will you learn how to doctor/engineer and learn to hate the little shit that kills your dudes? Yes.
Can Morats field three good link teams in 300pts? Yep.
Can Morats into Infiltration? Yes.
Can Morats into Mines? Yes, with Kurgats being the dedicated link team for that.
Can Morats into camo/TO? Nope.

Well shit, I guess they don't have camo and Morat rule is overpriced, fuck it, not worth playing, 0/10 sectorial. Nah, that's 40k or Warmahordes mentality that just because something is slightly mathematically behind the curve stats wise, it's unplayable trash. Such mentality has no place in this game, simply for the fact that most players don't know how to utilize all that "efficiency" to begin with. Can you, for example, tell me the difference between Engage, Change Facing, Warning, Reset and Dodge? What's the difference between Move, Lean Out, Idle, Cautious Movement and what do they have in common? These skills are all available to any model, they're the absolute baseline, yet how many players can reliably tell you what they all do?

TL;DR this isn't fucking 40k or WMH where your army dictates whether you will win or lose, this game is about tactics.

Jesus you're retarded.

Zhanshi also has PH10 while Vanguard has PH12, that's two points. The discrepancy in their cost isn't Morat rule alone.

k

Remember the PH. Vanguards get PH12, 2 more than Zhanshi. That leaves 1 point for the special rule.

The thing to consider about Yaogats and Zerats is that the similarly priced alternatives (Maakrep and Shrouded respectively) both have automedikits, which are a pretty hefty 4 points. And that's along with their other skills that the Morat units don't get.

Hospital Knights got a lot cheaper. Lots of Fireteam: Duo options. Montessa Knights got a nice buff. Teutons are worthless. Order Sgts got a few more few nice options, and they're getting a few new OS models. Unfortunately, I've heard they're not getting a new starter any time soon.

>joan
like says. Unfortunately, she's only available with Angel's vol1 painting book.

>Can you, for example, tell me the difference between Engage, Change Facing, Warning, Reset and Dodge? What's the difference between Move, Lean Out, Idle, Cautious Movement and what do they have in common? These skills are all available to any model, they're the absolute baseline, yet how many players can reliably tell you what they all do?

>engage
roll phys on reactive turn to try to enter b2b with active model, active player gets to choose where you end

>change facing
duh

>warning
Let others change facing.

>reset
roll wip to "dodge" a hack

>dodge
roll phys to stop a bs/cc attack, if you win you get to move 2 inches

>move
duh

>lean out
like corner peaking off a ledge.

>Idle
duh

>cautious movement
full order to start/end out of los, move first mov value. they can't draw lof to your for aros.

this

game isn't -that- hard, just more options than 40k.

ahd or khd Hac Tao?

Sorta garbage, but not as bad as Shasvastii. Pretty much everything good about the sectorial. can be done better in a different force, bar the Joan/Feresen/3Hospitaller link.

>I've heard they're not getting a new starter any time soon.
>she's only available with Angel's vol1 painting book.
>Sorta garbage
>Pretty much everything good about the sectorial. can be done better in a different force

Well so much for that then.

I like these posts. So well written and they have actually valid and good arguments!

I play against pure Morats frequently. They have their tricks that annoy the heck out of me sometimes. If you want to dig out the Morats from the objectives you have to really work on it. It isn't impossible but is practically useless to try to "isolate" them or use other dirty tricks. Stun Grenades have been the most useful sofar but it only makes them angry in the end. :P

I agree with you but you should remember we are on internet. Therefore people who don't actually play this game (but want to play) come to these threads to enjoy "math hammer". They want to know what is the most optimal and current META because that is how it works with 40k and Warmahordes. That is what they are used to and that is what is in a sense fun in itself but irrelevant with Infinity. I know they still try to do it.

Infinity (as I'm sure you know) is game of tactics where you can win even with just basic Bakunin moderators accompanied by a Daktari and a Zero against let's say Steel Phalanx with all the candies you can get. You might be at disadvantage but it depends on your tactical ability if you win or lose. Not because ALEPH poster boy is the only demigod on battlefield.

Eh, MO is still pretty good, just a bit harder to play than non-HI based armies. They shine in Limited insertion games.
Now you have to bring a Hospitaller or a Santiago into a Magister link, but IMO you would anyway (nothing better than a cheap HI link totting a BS17 HMG/Spitfire or escorting a Doctor). You don't have to have a full Hospitaller link for Joan anymore.
Teutons got worse, but Montesa got better.
And of course you still get infiltrating Sergeants and Konstantinos, as well as the now non-shit Seraph TAG.

>Infinity (as I'm sure you know) is game of tactics where you can win even with just basic Bakunin moderators accompanied by a Daktari and a Zero against let's say Steel Phalanx with all the candies you can get.
Stop being disingenuous, you can't base your gameplan purely on outskilling your opponent unless you happen to be the Bobby Fischer of wargames, which 99.99% of people aren't. And when it turns out you aren't the Chosen One and you play against someone vaguely competent the shortbus list is going to get it's nuts stomped just as hard as a shortbus list would in any other game.

Non-derpface Joan being basically unavailable as far as I can tell is still a breaking point for me. I could deal with the faction being slightly derpy if not for that.

Yeah, hopefully they will release a general updated version next year. I do have the LE one, she's glorious.

So you like something and change your opinion about it for a comment/post on internet? Well! Then I can give you another one of those! Get the Knights. If they are what you like thematically, then go for it. With Infinity nothing is chiseled to stone. If someone says something is 'sorta carbage' or 'total carbage' they usually are salty about something with that force as an opponent.

With Knights you have to know what you have and what you don't and play to your advantages. Same goes with EVERY faction in the game. Stick with what you like.

Only good answer you got was that Joan has an alternative model coming with Angel painting book 1.

If your games can be won with a calculator then I can understand why you have such an opinion. I'm an average player and I can do it. Don't know about you.

Why is that androgynous anime creature hugging that rice-based food?

Yah, I'm with you except I don't think they're as bad as some say.

I wanted to play specifically to play a Joan+Hospital list. Got the new Joan, but absolutely bummed out about hearing that the rest is not getting redone any time soon (because apparently it's still selling well. JSA too). Sucks because Joan, FKs, Black Friars, and the new OS look nice.

Why aren't you?

Actually, will the new Order Sergeants be released as a SWC box or are they part of a new starter?
Because I'd be down for a new MO starter.

SWC box. There won't be a starter for a while, unfortunately.

>go to sleep
>wake up to find at first a reasonable discussion on started with Morats
>that devolves to "Jesus you're retarded"
>some kid scared away from playing MO because they're shit

Ultimately, Infinity really just comes down to, "Do you like [Army]? If Yes, play [Army]." Military Orders are definitely not a top-tier army, but that doesn't stop you from being able to win games. Hell, I think everyone tends to shit on Shasvastii as one of the worst armies in the game, yet the #1 player in the US who is also the #3 player in the world is a Shasvastii main.

If you like the idea of running of a band of religious crusaders, do what makes you happy. Just be aware that you'll have a steeper hill to climb than if you picked something like the JSA.

>calculator wargames
Guess I have a new term for my vocabulary.

You are correct, as well. Running out probabilities based scenarios are a whole lot harder when you can just toss a smoke template at things that can't see through it and therefore can't actually see the end of the equation. One of our players had an incredibly hard time at first, saying the game is too random, because he was playing it like other wargames, where the only probability is you hitting or not, then wounding or not. Infinity, however, measures this probability versus the opponent's probability to do the same, with best one winning out, and that's a whole different equation entirely. There simply are no games out there that have this much interaction with the opponent when it's not your turn.

Of course, you can still run maths on various scenarios, but at that point it's just to choose one option of many, rather than predicting the whole game forward as you can easily do with 40k. And all this is with ignoring the constant 5% chance to crit and toss the equation into the trash.

And you should remember. Knight have power armours to assist with uphill running so it isn't as taxing as people without one would have. Especially if you have Joan's butt running in front of you, you are blessed! Unless you are into Bakunin smut.

Amusingly enough, we actually have a player whose dice legimately are cursed. To the point that if he could fail a roll, he always would. He's since swapped over to Tohaa more or less because it allows him to end up running an army that's overwhelming powered by template weapons.

It's a real pity, too. He's probably one of the most tactically cunning players I know, but any of the A-grade keikaku keikaku means plan were always foiled by botched rolls.

>run maths
I do this for choosing a killer hacker program, Trinity is almost always best though.

Its also worth looking at when choosing weapons and engagement ranges just to see how much stacking adds up, but stacking modifiers is the easiest way

Marksmanship Msv2 Spitfire Rui Shi in cover shooting through smoke outside 16'' tends to be scary to most things, but even just something like an active turn hmg shooting outside their optimal range is enough probably stacking for general use.

Huh, very pleasantly surprised by these camo markers. Hated always using those little paper fuckers, so I decided to splurge on something fancy. With the added bonus that if I ever get drunk enough, I can see 6 Tankhunters with Autocannons on the table.

Huang Di Yeti unit when?

I just played a firefight mission and had a 6th airborne

He walked in from the back and moved towards a link
They were all facing toward my side of the board
It took me 5 orders to kill them with a knife
No AROs
My opponent was livid

Eh? Sounds kinda cheesy and of semi-questionable legality.

No SS2?

In firefight a paratrooper can come un from the opponent's board edge, stealth lets the airborne move within zoc without triggering AROs, the knife has the silent trait which means using it gives no AROs if it kills the target

To be honest I forgot about it, but he didn't mention it either. Not like it was a tourney or anything, just a friendly game

Actually I'm not sure SS2 applies when using a silent weapon

It doesn't cancel the ARO if the opponent can see you, which is always the case with BtB contact. Also if the target survives, others get Change facing or Warning! as delayed reaction.

Yeah, but Sixth Sense should have almost certainly fucked you over with that. Plus, you were in BtB. The target gets his ARO and the rest of the link will get their shot at a Warning.

We figured since the attack was done outside LOF it counted, does being b2b give LOF?

SS2 would not really make a difference then because if being b2b gives him LOF then he can attack my dude anyway

No warning if the target is killed silently.

>using it gives no AROs if it kills the target
>if it kills the target
Wait, was every one of them killed in one hit?

These are photoshopped. Clearly Aleph propaganda.

The orange looks better.

Yes, being in BtB always gives you LoF. And SS2 would have mattered for the rest of the link team, allowing them the Change Facing.

This. We need more information. Because as it, it's sounding like this is being formed off of bad ruling.

...

Stealth does not let you come on the board without triggering AROs. It is a long order to come on the board.

Yeah they all died in one hit, 2 of them were critted and the other 3 failed to pass armor rolls against dam14 (ph 12 -1 for knife +3 for MA2)

We just assumed they didn't get AROs so yeah it was a misunderstanding

Still was pretty hilarious though

Okay, so I've started collecting Infinitt today, and as a person decidet to play Panoceania, I've purchased Icestorm to split with my friend, Jeanne, Jospitaller and Friars. Is it a good start? I'm planning to grow it into Military Orers at the later date.

The airborne came onto the board outside of LOS and ZOC of the link team

>If you use this weapon or piece of Equipment to make an Attack while outside the target's LoF, that target cannot react by Changing Facing or apply the Warning! rule unless he survives the Attack (that is, isn't in a Null state after the Attack is resolved).
>Figures engaged in CC can draw a 360˚ LoF, but only to whatever they are in base contact with.

Silent on knives is actually useless and doesn't do anything.

Don't forget that 6th Airborne can't come into play in the enemies deployment zone.

You literally can't do this.
>The user may never deploy inside the enemy Deployment Zone.

Remove Aleph.

If te target dies the others don't get AROs, it basically just makes it so you can kill a dude within ZOC of another without alerting it

Firefight mission removes that restriction

It was Firefight which you can

>Remove ALEPH.
>Remove degenerates.
>Remove those not from Dawn.
>Remove those native to Dawn.
And as always
>Remove kebab.

Ariadna a best

>knock-kneed in power armor

Don't let yourself get too light on heavy weapons options, but otherwise that's a good start.

Damn dude, you sold me on Morays, basically my least favorite of the Combined Army. Unfortunately I've been investing a bit too much in others, I've got an Ariadna list, and now a Corregidor list, and now I'm wanting to get a Morat list even though I've literally played only two games with my Ariadna list. Shit.

Kazak fag here. Do it, boy. Morat are fucking radical to play. Was going to pick 'em up as my second until I realized that we already had 2 other Morat plays at the FLGS.

It was only going to be $161 over the course of 5 weeks for the Escalation League. I just couldn't help myself from the sexual bliss that is running a Haris team of Sogorats and Kornak.

Reposting my surveys because somebody of the like twenty people here probably didn't answer


What were the best releases per faction for 2016?
strawpoll.me/11867623

strawpoll.me/11867728

Huh. Surprsied to see so much love for the HMG Spetsnaz.

153 votes in the first chart, 95 in the second....hmmm. That's some sad numbers, there are not many of us here after all.

The threads occasionally slide completely off the board without even hitting the limit. I don't know how this is surprising to you.

I was personally surprised there was so much love for the Druze Hacker.

What didn't surprise me considering last year's results is that people vote more for the bigger models.

It worries me as it's likely indicating a turn for the worse as big and expensive models are initially liked more and sold more, so CB might go out of their way to enable big and expensive models as the lion's share of focus of releases. I don't want a favor for bloated models with a Point of No Return like GW had with Imperial Knights and Wraith Knights.

Put that's just panic talk, as with the metal models they currently do they won't likely make models too big and expensive for their own good like Magnus.

Alright fuck it I'm doing it. I just need to wait for my next paycheck.

Does this look like a decent beginner list? I can't decide how I should go about group 2. They're basically my suicide group; hurt the enemy and die trying, while group 1 is more tactical and shooty. I don't know though, fuck.
I'll be fighting against Ariadna and PanOceania. We might try a 1 v 1 v 1, so I think the hacker will be a little helpful? Also keep in mind this a budget list. Literally all I need is the starter, I'm proxying Fast Pandas and Krazy Koalas for the Hungries.
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Not surprised at all, just an obseravtion. Sometimes I wish there were more active places for Infinity discussion, even the official forums are super slow (not to talk about the Infinity subreddit that is basically on life support).

It's normal for the biggest models to be the best eye-catchers, and after all the poll just asked for opinions on the "best release", not things you actually bought. I'd bet the official sale figures have little to do with these results.

Try living in southwest Michigan as well. The closest group of Infinity players is fucking Detroit. 2 hours away. It's painful. I have two friends to play with, that's it.