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What is your favorite character you've played?

What character have you come up with that you've been dying to play but haven't yet, and why?

Other urls found in this thread:

reddit.com/r/UnearthedArcana/comments/5ieram/a_totally_balanced_race_based_on_everyones/
mobile.twitter.com/mikemearls/status/809153137613283328
mega.nz/#F!pBknHCpb!dIqsKjaL5OfhfronH6e4iw
twitter.com/NSFWRedditGif

Never made a thread here before so hopefully I didn't screw anything up. I just copied and pasted everything from the last thread. I tried to link to it too but it died before I could, sorry.

so i found this race on unearthed arcana.

thoughts?

reddit.com/r/UnearthedArcana/comments/5ieram/a_totally_balanced_race_based_on_everyones/

> mobile.twitter.com/mikemearls/status/809153137613283328

> Mystic change to d6
> Order of the Immortal move onto Fighter subclass

not sure if want

Looks good, user.

My favorite has been a smooth-talking rogue, though I played a haughty noble fighter once and that was fun for the short time I got to play him. I DM more than anything, so I get to play a lot of interesting NPCs all the time. It's hard to pick favorites.

I don't want the mystic to be a d6 (having both the int-based classes be d6s is kind of lame) but I support psion subclasses. Immortal for fighter, Soulknife for rogue, etc. The best outcome would be a pure psion (the Mystic) with 3-4 subclasses and one psionic subclass for each core class.

I'm okay with it. The mystic HD I'm a little bummed about, but Psychic Warrior into the Fighter class will make it a lot easier.

I suspect this is why the Mystic had to be pushed back though. The initial version was just too versatile; especially considering the other two subclasses we haven't seen yet. I think it's a good solution anyways and I'd love to at least see it conceptually.

FFFFFFFFFFFFFFFFFFFFFFFFFFFFFFUCK.

I mean, making them archetypes/subclasses for everything else makes sense. I figured it would be a fitting prestige class at the least. but damn, that still sucks.

My friends and I want to start playing D&D after some of them watched Stranger Things. Unfortunately I am the most veteran of us, with a grand total of like 8 hours playing ten years ago, so that means I get to be the GM.

Where the fuck do I start?

One upside of a d6 hit die I didn't think about is that you can easily buff it on a per-subclass basis, like the dragon sorcerer does. Add +1 HP per level and you get a d8, +2 to a d10, +3 to a d12. So a d6 hit die for psions could be fine even if they kept immortal in as a subclass.

balanced and good

can someone link me the speed tabaxi build please

What's your favorite character sheet? I weirdly obsess over character sheet layout.

check the OP, download lost mines pf phandelver and the core books.

Have fun and enjoy, newfriend.

...

I'm DMing a campaign this week for a party of three level three players and I want the first dungeon to be a Sahuagin lair that they discover after their ship is attacked by Sahuagin raiders. What are some level appropriate thematic monsters/enemies that I could fill out the dungeon with?

>character you've come up with and have been dying to play
A Triton paladin that has come to the material realm from the plane of water, pursuing a great sea monster (Kraken, Dragon Turtle, Morkoth, etc) that he was sworn to guard/imprison but somehow let escape. He would start off noble and proud, but as the campaign progressed, it would become an Ahab/Javert pursuit, becoming proceedingly more and more unhinged and fanatical in the chase.

I'll never play him because I'm a ForeverDM.

By playing in someone else's campaign. As dismissive as it sounds, the best way to learn good DMing is to see it and feel it.

1. Grab the PHB and read it all the way through. Get a good understanding of the rules, it's important as a DM.
2. Distribute the free Basic Rules to your friends. Have them read through it, especially the introduction and chapters 1, 7, 8, and 9--this covers the core of how the game is played.
3. Download the Starter Set adventure (Lost Mine of Phandelver), read it all the way through, and run it for them. Continue on from there once it's done.

...

I think it'd be fine. The main thing is it changes is how many people can crowd into an area. AoEs won't get quite as many people in the blast, but it's not a huge difference.

Well I'm letting my Mystic die it seems. That honestly killed my interest in continuing on with the class.

I think I like that a lot better. Less potential for abuse, and it works better to have the psychic warrior just be a Fighter subclass.

If they want a more durable gish, they can always make one of the mystic subclasses give extra HP per level.

Should be noted that there are rules for both square and hex grids in the DMG. It fully supports both.

Is the mega trove down?

I don't want to play monks to use weapons. I don't want to play monks to heal/NOT fight. I don't want to play monks for muh spirituality.

I just want to punch people in the face and not be absolute garbage at it.

Like the Pugilist homebrew class. I wish Wizards would just release that in UA.

So way of the open hand.
Woah that was hard.

I like the idea of making a psionic fighter archetype, but rogues and monks should also get one.

Not entirely sure I'm on board with the mystic being d6, I see psions being more like clerics/druids who only get light armor.

What's the best way to deal with something like a basilisk, or a vision-based trap? Do you straight up ask the player if they look at it, trusting them not to metagame it?

I have a statue tucked away in a room of a dungeon designed by the admirers/fanatics of a vain noblewoman-turned-banshee, and the idea is that it damages those who dare gaze upon it but I don't know how best to address something like that.

>mystics like clerics/druids

i concur. d8 and light armor and theyre good.

Looks like it.

If they search a room and look around and it stands out they're gonna look at it.
Only exception might be someone with an absolutely horrid passive perception, like an 8 WIS no proficiency char.

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But muh spirituality

You can RP an archetype however you want dude.
You could RP tranquility as some crazed sociopathic rapist who calms people down by ki-drugging them.

Thanks a bunch. Only have internet for the next few hours and I'm in desperate need for stuff to read offline.

Any other suggestions? I have the mahabharata and thats it.

>favorite character you've played
Just a straight up classic LG Paladin.
I dunno, I guess I just like being helpful and nice, and it feels nice to have a class that's "oh, you like to be helpful and nice? Here's these awesome powers so you can be helpful and nice on a grander scale", I guess...

>What character have you come up with that you've been dying to play but haven't yet, and why?
Just a plain first level fighter who's basically a retiarius slave-gladiator who escaped from gladiatorial pits and all his has is his barely-armor, his trident, his net, his dagger and whatever else he managed to grab during his escape.

So don't RP a spiritual character. No one's forcing you to make a circle with your thumb and ring finger and ohmalohmaohmalohm

So I'm hearing a consensus on starting at level three as opposed to 1 or 2?

I'm on board with Psychic Warrior, but like everything, it's just going to be Fighter with a few per-rest tricks. People aren't really enthused by EK to begin with and it took something like GFB to make them even part-way attractive.

I don't want a psychic Fighter archetype if that means the actual psychic class gets gimped. We've seen them already fuck up a d8 alternate caster with melee power (Blade Warlock) and I don't want another fucking flavor trap in that vein.

Give us the Mystic, make it a properly tailorable gish that can go hard into blasting or hard into smashing, and then put out a Psychic archetype for Fighter anyway. Would we even be having this conversation if we were talking Wizards instead of Mystics and people said, "Well, we're thinking of dropping the big arcane caster because Warlocks already exist and simply making a casting archetype for Fighters called Eldritch Knight." Fuck no.

Level one sucks dick.
If your player are *HELLA* new and need a tutorial level, you can play level 2 for a session.
Otherwise just start at 3.

Why do people think melee-capable Mystics means you somehow aren't allowed to have a Fighter archetype that uses that stuff

OHM MANI PADME GOFUCKYOURSELF

Need more d6 casters tbqh senpai

I just use the vanilla one

No, we need a d8 caster that actually casts because warlocks sure don't

...

But I cast with my warlock all the time.
In fact, with my HANDY DANDY BOOK OF I-ACQUIRE-EVERY-RITUAL-SPELL-IN-THE-GAME I do way more casting than my other spooks!

Wait, what's the problem with Warlocks?

>What character have you come up with that you've been dying to play but haven't yet, and why?
Goiliath Mystic - playing it like a buddist monk [non martial art version though]
why? not sure if good an idea [also local shop that ran AL games stopped lost the main ref that ran them - said ref leaving after the manager of the shop was charged with downloading porn didnt help].

user no one considers "i cast Detect Magic" and Eldritch Blast to be actual casting

People bitch about spell slots when in reality they just never actually use their spell slots and just hold on to them forever feeling salty that they don't have very many spell slots that they don't use.

> not spending 2 hour nightwatch casting 12 layers of tiny hut

How about hypnotic pattern? Banishment? Hex? Fly?
C'mon bro step it up

You could have sharks and maybe some Kuo-Toa?

Does 5E have a character builder akin to 4Es?

Yeah, check it out

Nope. Because there's aren't 40 gorillion options for every single class PER LEVEL.

Just use the PHB, print up a character sheet, and use a goddamn pencil like Gygax intended.

yeah

a PHB, a Char sheet, a pencil, and dice

Pleasantly surprised it's not the cat girl pdf for the 1000th time

You're covered senpai

As a melee/magic gish they fall flat on their face. Bladelocks are just not good. They need feat investments to avoid being MAD, and even then it's suboptimal. Their spell lists are diminutive, especially if you go Blade, and their invocation options range from "required" to "what the fuck are you thinking nigger" with almost no in-between.

Warlock is a class you play to blast shit with Eldritch Blast and cheese out with familiars or rituals, or an MC dip to empower other, better classes (like Paladin). If you want to get in the thick of things and mix it up with a Pactweapon, you're just going to make the party hate you. I already hate the Blade Warlock in my party.

There was nothing wrong with the meat and potatoes of Mystics as they were, just some of the scaling on certain psionic disciplines allowing you to go too far, too fast or being much better than certain spells. That's the kind of stuff that needed to be reigned in, not HP, not "ability to stand in the front line and beat people"--especially if the stuff that was broken is left in place, because lowering HP is not a proper solution to it.

People liked Psychic Warriors because they are proper half/half gishes like a self-buffing battle cleric in editions of yore. Paladins in the past were more martial-sided than Psychic Warriors, but in 5E they still whip out crazy magic by virtue of Channel Divinity and Smites. Imagine how keen people would be on 5E Paladins if they lost both of those and their spellcasting progression came 5 levels later--because that's an EK, and EKs aren't a real gish.

>using pencils

fucking peasants

Ticonderoga #2 pencils are perfect

no eraser marks whatsoever

>Writing character sheets in Pen
Nigger, what are you doing?

alternatively:
>Using digital sheets
Dishonor. Dishonor on you. Dishonor on your family. Dishonor on your cow.

>not using pen for 90% of the sheet and pencil for parts of the sheet that are most subject to change

Ticonderogas have suffered a steep decline in quality in recent years, if you've been out of the pencil game for a while.
Mirado Black Warrior is the new best bang-for-buck generalist pencil. Smooth cedar, wax impregnation, mm, magnifique. I'd advise a #1, though, not the #2 if using an MBW.

Of course, if you're any kind of serious pencil afficionado, you have a Palomino Blackwing.

>serious pencil afficionado

what the fuck am I reading

probably artist stuff.

pencil sketches etc

The only things I am more passionate about than pencils are 70s j-brass, antique printing presses, and shitposting about elves on the internet.

Brown elves are for__________??????

...

>Traditional pencils
If you're a traditionalist or a sketch artist and use Blackwing 602s, I can understand this, but if you're going to cheap out and use a ticonderoga or a MBW, why even bother? I keep a 40pack of Bic 0.7mm mechanicals for my group.

My personal pencil is a matte black Rotring 800, though. Also 0.7mm, mostly as a matter of convenience.

none of the character sheets in the mega do it for me, what do you guys use if you don't use the basic one? The layout just seems odd somehow.

Replacing Drow with if someone really neeeeeds an Elf subrace with +Cha
and rape but we don't magical realm around others

...

>Rotring 800
>62 euros for a pencil

You out ya damn mind

I read a book about stationary once

Now I'm on Veeky Forums

It's a metal-body mechanical pencil and e-pad stylus, not some marked-up wood-and-graphite jobber.

With the new Volos being out, there are obviously going to be a lot of monster race campaigns. Have any of you thought about the implications of a Monstrous (but not evil) campaign when it comes to traveling through towns and cities? Would the players all be kill on sight? Would they have to avoid towns and villages altogether?

I do design work for a home appliance manufacturer. I do my drafts on paper before opening any kind of software.

Nice pencils are nice.

t. mediocre artist

Monstrous parties have to be nature survivalists because they can't use human settlements and you're not going to encounter monster camps all over the place that'll be accepting of you. Just because you're a bunch of dick-ass hobgobs and bugbears and goblins who kill humans all day doesn't mean giants or trolls want to hang out with you (they'll eat you) or you'd be welcome into an orc warcamp inna woods. Hell, you probably wouldn't even be welcomed into another goblin TRIBE to restock.

So you just steal your shit from the human / monster settlements you do come across and sneak off before anyone notices, and the rest of the time you're scavenging.

Link?
I fucking love stationary. J-ust got a Maruman Mnemosyne notebook that alternates between graph paper and blank paper that is fucking amazing for doing dungeon design in.

Depends on the setting, the individual towns/cities themselves, which guardsmen are on duty the day your band of monsters comes by, etc. Also the characters' own experiences with civilization - maybe the goblin whose tribe was butchered by humans is afraid of human settlements and wants nothing to do with them.

Anyone else think the spell list for the sorcerer is just awful?

Depends on the race, for certain. Most villagers would be more curious and cautious than openly hostile or concerned about a lone goblin dressed in fancy clothing. An orc, though, is probably not going to receive much of a warm welcome other than a flaming arrow from the guard tower.

I've played in monster parties before and it doesn't feel right to run it in a generic fantasy world. Even beyond "what happens when you go to town" there is the problem of "why are a tree person and a drow and a half-celestial working together in the first place."

If I ever run a game like that again it's going to be a full gonzo setting like Planescape or Spelljammer. It's easier to justify the crazy that way.

If the RAW wasn't keeping you from living out the concept to the fullest degree, what's that one character you've thought of making?

>Lizardfolk monk
>"A lizardfolk! Ha! Not even a spear t-"
>Proceed to jump on someone
>Bite Attack
>Flurry
>Use Bite Attack for the Flurry
>Rinse, repeat
>Literally eat them alive

>everyone's talking about stationary and writing implements
>no one to engage in discussion about old visual display systems or the colorspace of various video encoding standards
But you need to know that you're not getting the full breadth of reds on modern LED screens REEEEEEEEEEEEEEEEEEEEEEEEE

>dwarven barbarian
>hulk the fuck out and start flipping tables everywhere
>do this for more than a round without having to take damage or make a weapon attack directed at someone

I was considering a Bearbearian Lizardman with Tavern Brawler for something similar

Flurry of Bites is completely RAW. Lizardfolk bites explicitly count as unarmed strikes and can therefore be used with flurry, with Martial Arts letting you use Dex for it if you wish.

Lizardmen can't have a Bear totem
They have to totemize various reptiles
Like.. komodototem lizardman.

What does the RAW stop you there?
Lizardfolk bite is both a natural weapon and an unarmed strike, so you can build dex with it.
Since it's a natural weapon - which is a weapon - you can enchant your teeth with shit like elemental weapon.

The ultimate weeaboo.

Shadow Monk/Rogue/Warlock 3 for Pact of the Blade and Invocations.

Use a fuckhuge Nodachi (Greatsword) as your monk weapon and teleport behind u.

Can't use it as a Monk weapon RAW though.

But the bite doesn't scale. It stays at a d6. Also, the 13 natural AC doesn't work at all with Unarmored Defense. It's still cool, just not as good.

The Perfection of the Paper Clip, by James Ward.

It's pretty light reading, mostly random musings and factoids about the minutia of writing utensils.

Maybe my lizard has tattoos of bears, you ever think of that one fuckboy?