Dead Space: Made Whole edition!

Continuing story times, brainstorming homebrew rules to port Dead Space to your favorite rules set, and other such writing projects. Let's continue!

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Isaac shook his head to clear the last of the haze from his eyes and surveyed the carnage in the room. The two creatures he had fought were very thoroughly dead; one was nothing but crushed bone and pulped tissue from the nose up and the other was lying rag dolled on the other side of the room bent in impossible angles. Across the room Praetorian looked like he had fared better than Isaac. He stood knee deep in the dead, figuratively speaking, holding one limp corpse by the neck with the rest strewn across the deck and in a couple of instances the walls around him. A fair number of the mutated humanoid figures bore gunshot wounds but most looked to have been bludgeoned, smashed or broken until they stopped moving.

For his part the Praetorian simply stood and stared. It looked from Isaac to the modified tools clenched in his fists, to the broken remains that made up Isaac's tally, then back to Isaac. He straightened back up to his full height from his fighting crouch, letting the dead mutant drop to the deck, then surveyed the room around him. He cast one last long look at Isaac then turned and moved towards the next doorway. Isaac sighed and cycled the power cells in his contact beam and plasma cutter. No rest for the weary, he thought to himself. Or is that no rest for the wicked? Either way it appeared a breather was out of the question. It occurred to Isaac as Praetorian punched the door control with more force than strictly necessary that unless he could come up with a way to replace or recharge his energy cells soon things were going to get dicey.

The next encounter took both of them by surprise

One second they were advancing down yet another wide hallway, the next Praetorian was sailing through the air. Blind sided by something big, red, fast and with entirely too many horns and teeth it followed up the charge with a leap straight at the dazed Praetorian. The maintenance hatch the shaved gorilla had barreled out of was now disgorging a mass of mutated figures and something new, something brown that hopped and bounded along the floor and walls. The jackhammer report of the massive auto rifle told Isaac that his companion was still in the fight and could probably look after himself for the moment.

Isaac back peddled down the corridor in the face of the oncoming horde and reached for his hardware. He belatedly wished he'd had a chance to give his weapons a once over before setting out. The contact beam and plasma cutter made the trip alright, now he just hoped the rest of his handiwork was as robust and that the oncoming figures weren't tougher than they looked. He raised his arm, sighted at the center of the horde, and triggered the device clamped around his right wrist.

The saw blade shot out of it's housing and jerked to a stop at the end of its kinesis tether. The first rushing figure ran straight into the rotating blade, and what a blade intended to saw through rock and steel did to flesh was a sight. The rushing figure offered little resistance to the spinning saw blade, collapsing in a welter of gore well short of Isaac. He whipped the blade across the oncoming figures, painting the corridor and himself with fans of red and black. Whatever the pale figures were they were no tougher than the necromorph horrors Isaac was sadly used to dealing with.

The happy state of affairs couldn't last forever. A red ball of what looked like fire came sailing out of the back of the horde, forcing him to cut the kinesis tether and roll to the side. Without the buzzing saw holding them at bay the pale ones surged forward again. Isaac scrambled back to his feet and readied another blade, only to be struck from behind and sent tumbling. He was dimly aware that he could no longer hear gunshots, only demonic howling and the stamping of clawed feet.

>forgot how to link across threads
>used the wrong image twice in one day
>used the wrong image to start a thread

Truly my incompetence knows no bounds this evening.

indeed

here, have the old banner

We need some drawfriends up in this hizzy. Hopefully gon be able to dig up the tablet tomorrow

>Dead Space crossover with Avatar.
>Na'vimorph
>The Pandoran Hivemind+Marker mindfuckery.
>Weyland Yutani are here because you need this shit to be crazy as fuck.
>A certain Predator is there as well.

Heck just a predator avatar crossover would sick. Bunch of macho solders in a strange claustrophobic jungle filled with dangerous alien wildlife, it's practically asking for it.

A certain predator opredating operationally?

You know it.

Why not go all the way? Might be a little tricky to get everything to run together properly, but the payoff could be worth it.

Well damn, I got interested in dead space due to these threads, and picked up the first game on origin.

Unfortunately, the mouse handles like a comatose manatee, and I have an invisible wall blocking my progress off after I pick up the plasma cutter. EA's taken three days to fail to respond to me, so you're my only hope of understanding what the hell happens in these threads.

Ask the internet. It is a game to be experienced.

Actually here, I googled it for you:
forums.steampowered.com/forums/showthread.php?t=1725482

An answer is tl;dr'd at the beginning of the first post.

If you have a console (360/PS3) play on that, as the games were originally made for those and were really shittily ported over to PC
>inb4 console pleb PC master race bullshit

Added bonus, it also should fix your unresponsive mouse problem.

What do you think the space battles in Dead Space are like?

So, Veeky Forums, how do you handle the anti-religious overtones of the Dead Space story with potentially religious players?

To you play the Unitologists off as a deranged cult? (Despite getting a more civ-wide membership?) Or do you just ignore it in favor of necro killing?

Well, thanks. I'll have to wait to see if it works, I've got finals to deal with right now, so Dead Space seems like a walk in the park in comparison to the existential terror associated with education.

>finals
>existential terror
I am aware of this specific feeling, my compatriot. You'll feel better after they're over, though that may change after you get your results back.

May you have the unexpected luck I did on my Phys Sci final on your most dreaded final for today.

A literal shitfest of missiles and railgun-powered artillery, countered by a lot of Point-defense et telekinetic or stasis-fields modules.

Vessels wrecked in half after two minutes upon entering the battle, seeing how the military starships behave in DS I and III.

"and"* at the place of "et".

I just revealed that I'm a frenchfag in hiding. Shit.

I smell a frog-poster

Play up the fact that the Unitologist religion is a perversion of the concept, just like necromorphs are a perversion of the human form. Religion itself is not the enemy here, its the Marker, and the Marker will twist and deform anything and everything it can in order to achieve its goals. Body (necromorphs), mind (insanity), and soul (Unitology), nothing is safe from the corruption of the Marker.

Eh, that sounds like it could be pretty good fun, for something that's never really been covered in either the games or fanfic.

What do the ships look like? Like, not the huge planetcracker ones, but the smaller military ships?

That's why I said Wey-Yu was there, if Wey-Yu is there then a xenomorph outbreak is happening or about to happen.
also, if you must go balls to the wall.

The only way it could get worse is if XCOM showed up. Because then there'd be Chryssalids around somwehere.

And there's a thought. Isaac gets dropped into the universe of XCOM. Specifically the reboot, in the timeframe of XCOM 2. Specialist Clarke.

I'm actually going to spend my next semester in your country in a few weeks so don't even trip

Mais je suis debutante en francais. Je doit practiquer

>So, Veeky Forums, how do you handle the anti-religious overtones of the Dead Space story with potentially religious players?

I always thought this would have been an interesting thing that DS could capitalize on as a setting. Talking about different cultures/religions in the space age. Since there are no real aliens in the series it would help add depth to characters and the world.

I'd really like to have seen how Christianity and other world religions react to such an upstart religion. To see how Unitologists react to the markers effects.

Really I see it as being anti-scientology, but I see your point. There was a deadspace animated movie where there was a unitologist character. The other characters were giving him a hard time like he'd fucking caused the apocalypse. But he justified it as living by a set of principles

>But he justified it as living by a set of principles
A set of principles that literally caused the apocalypse, though.

As for existing world religions, it's unlikely for them to survive into a space age. They're based on tribal customs like not eating pork, the scriptures are just incompatible with actually knowing how things work.
Almost certainly people will develop new beliefs based upon the world they find themselves in, rather than the world of ancient times.

>Specialist Clarke.
>He always hits.
>He has a bonus to criticals.

>Drone doesn't beep.
>It plays a recording.
>Every time it does anything, it yells either just, "Fuck you," or, "Fuck you and fuck your Marker!"

Well, got a chance to try it after messing with the settings.

They were defaulted to V-sync off in dead space, and on in Nividia. Changing it to adhere to being On, rather than the default changed nothing. Controls are still garbage, and I'm still blocked off at the door.

Like I said, play it on console if you can, it actually contols decently. As for the door shit, I dunno what to tell you other than it might be a bug, or you're at the wrong door.

Or, see if you can at least play it with a controller in stead of keyboard and mouse.

Hell any element to add a different conflict would salvage that setting, it's actually a good setting it just needed a better story

I've got a Logitech kicking around back home, so I'll snag that when I head back for the holidays. As for the Door, it's most certainly the correct door, given that it is literally the only door in the room, and is supposed to disgorge a Necromorph.

oh, bug then, can't tell you anything other than
>lol, did you try turning it off and on again?
Hope you can get it working, my dude

We doing isaac vs predator now? Sweet

>k here we go

Isaac could see Shepard's tactic. He didn't want this to become some sort of war of wills, at least not anymore. After hearing Shepard's endgame, a spark of trust had begun to ignite in him. He knew that if Shepard was going to reciprocate that trust, he too would have to open himself up to scrutiny. Still though, he knew it would take a while for him to really explain everything. Knowing this, but not wanting to make himself appear suspicious, he replied. "There's actually a lot you probably should know. Still though, i think that can wait until after the next session. For now, I think I'd like to get acclimated to the Normandy. Would that be okay?"

At first, Shepard thought Isaac was on some sort of defensive. He was worried at exactly how much it would take to pry him out of his shell. However, he could not help but detect something in Isaac's tone. Something compliant, perhaps even co operational. He seemed no longer to be the harsh, hostile hermit holed up in his psyche that he initially seemed to be. “Alright we can do that." he replied. "Be seeing you then."

"You got it."

Well, for a start, I have to run the damn thing in Windows XP compatibility. That might fuck with things, but the game seems too dated to run otherwise.

Religions must evolve or die with the times, I can see Buddhism and the Judiec religions wethering space in one form, the lack of religions other then unitoligy in dead space is more to hammer in the bleakness of it, it's a godless universe, and what passes for one is horrible

With a friendly handshake and farewell, Shepard left the room to attend to other duties. Isaac stayed in the room for just a moment, gathering his thoughts. It was just beginning to occur to him that the chance to start over that Nezala spoke of was coming to fruition. With the end of that conversation came what was, in Isaac's mind, an official and irreversible resetting of his life. It would by no means undo the damage his previous life had accrued. It would by no means guarantee him an end to the madness and chaos that had so engulfed him in recent years. In fact, this was simply another iteration of that madness. No markers or necromorphs, but plenty of bureaucrats, hostile alien life, all burdening him the same way. So much now depended on him, just as before. The stakes had similar gravity, even though the names had been changed. Isaac cringed a bit, but by now frustration and selfishness had given way, or perhaps better said, resigned to, a recurring sense of duty. The same sense of duty that accompanied him on Tau Volantis, where also he felt cheated from his own happiness by horrid, repetitive circumstance. He fought the murmuring voices within him, and at once, put them under his boot. It was time to move on.

Time to get started.

Isaac exited the briefing room and found himself back in the Combat Information Center, as the captions on the walls made evident. It was right then that Isaac froze and realized that he had absolutely no Idea where to go next. That wasn't made much better by the fact that a good number of the hands working the consoles around the deck were now looking at him. Some awkwardly staring, others attempting to be stealthy by looking ever so slightly around a monitor or over their shoulder. Luckily for Isaac, they weren't the only ones aware of his cluelessness.

>"Fuck you and fuck your Meld!"

i can see him being a prime target for the aliens, its battered mind is perfect for cross examination and psi research, also the tech, while not as advanced, it has some neat things of interest

Guys, what's the nautical term for a room? Google being surprisingly fruitless, it's just giving me nautical dictionaries with no landlubber equivalent to guide me

>windows XP

nigga wut

>nautical term for a room
Do you mean cabin?

>cabin
I assumed that's where someone of rank would be stationed. I know that a wall is a bulkhead or partition, a window is a porthole, a hall is a passageway, a floor is a deck, a door is a hatch, and sundry other things. I just can't remember for the life of me what the proper term for a room was.

>Windows XP
Probably the quintessence of all that is good about Windows. Windows 7 is second to it.

Fuck Windows 10. Fuck it forever.

>cabin

Hopefully not one in the woods.

macmillandictionary.com/us/thesaurus-category/american/parts-of-boats-and-ships

>Cabin Noun
>A private room on a ship for a passenger or one of the people working on the ship.

Are you sure of it? I'm talking any room on a ship. I'm aware that, for example, on a cruise ship, your room is your cabin. However, I'm looking for a more general term that can encompass the Normandy's CIC and other such locations, per se.

I know there's one, I just can't remember it. Was it "compartment'?

I seem to remember compartment being used. "A compartment is a portion of the space within a ship defined vertically between decks and horizontally between bulkheads. It is analogous to a room within a building, and may provide watertight subdivision of the ship's hull important in retaining buoyancy if the hull is damaged."

Alternatively, there's steerage, which is used for very cheap tickets on older vessels.

Have you tried starting a new file?

I'm no naval expert but I think a room in general might just be a room. It might just be that particular rooms are just referred to by their specific names instead of any generality.

Ah well. I'll use it for now. Thanks giuse
“Hello, Mr. Clarke.” said a familiar, synthetic sounding voice. “it would appear to me that you're lost.”

“Oh, it's you again.” replied Isaac. “Yeah, uh.... that's pretty much where I'm at.... what can I call you?”

“EDI. Short for 'Enhanced Defense Intelligence.' is there anywhere in particular you're looking to go?”

"Shepard suggested I look up a 'Doctor Solus' to get caught up. He also recommended that I go and meet his engineering team.”

"Very well. You may find Doctor Solus in the tech lab, which is directly across the compartment from your location. To your left you will find the elevator, which will take you to the various decks on the ship. Deck Three is engineering."

"Okay. Thanks for the help."

"One more thing that may help; The ship you are on does not share the same sterility protocols with the Migrant Fleet. You may de-activate your helmet at any time."

"Oh... thanks" Isaac said, attempting to mask his embarrassment at further demonstrating empty-headedness. The eyes of the crew, having mostly returned to their work, once again fixated themselves on the engineer as a loud hiss shrieked form his now disassembling helmet, echoing within the room. metal plate latched over and under plate as the helmet stowed itself away.

"That was cool..." piped up an unidentified voice from within the room.

With that, Isaac entered the tech lab, finding another alien. He was working at a console, overviewing mission information and other such data. Isaac wasn't quite sure what to make of it. it was thing and gangling, wearing a mostly white vestment with some sort of odd collar-like apparatus behind its head. Its eyes were large, set into a thin, horned head. One of those horns had been broken. before Isaac could speak, it turned to him and addressed him in a somewhat nasally, but calm voice. "Ah, the newcomer. yes, very pleased to meet you." leaving the work at his console, he approached the engineer with a warm, but professional smile. "Doctor Mordin Solus, at your service."

Isaac wasn't exactly sure how to respond. The presentation had more than a fair share of unseen alien life among its host, but all were at least partially covered with massks that were meant to preserve the sterility of the Rayya. Isaac simply returned the salutation, trying hard to stifle his curiosity and bewilderment. "Good to meet you too. Shepard, uh, he told me to go ahead and meet with you over..."

"Mission details? Collectors? Reapers? The Normandy? have much information, yes. Willing to help any time. Workload very heavy, but ability to render help is nonetheless unhindered, albeit short-lived. Can sense that you are nervous somewhat. Perhaps, have not met a Salarian before? Quite likely, based on current data regarding-"

...

...

I honestly wonder how Mordin will react to Necromorphs.

Will he even go full madman and try to dissect one for science?

When confronted with the Collectors he declared them Evil.

He would probably declare Necromorphs Abomination.

His loyalty mission was to stop his pupil who was doing something just that atrocious, so i don't imagine him sparing any markers.
"Okay, slow down, man." Isaac said, his voice echoing his confusion mingled with some amusement at the doctor's erratic speech and behavior. "Ease off on the caffeine. Shepard just said you would be a good person to talk to if i wanted to know more about this timeline. Do you have a minute?"

"Certainly!" Mordin replied enthusiastically. "have been personally excited to meet you. Watched your presentation aboard the Rayya. Further work on collector countermeasures obstructed attendance. Quite aggravating yes. Will ask questions later. anything in particular you wish to discuss?"

Isaac had at least a million questions about this plane he felt needed answered. First things first though. "Tell me, how does this 'eezo' stuff work? I've been told it affects mass and gravity and other things."

"That it does." Mordin replied, openign his omni tool and writing down Isaac's queries. "Anything else?"

"Shepard and I have been messing around with the idea of installing a Shockdrive on the ship. I need to know a little more about how spacefaring vessels work around here."

"Ah, now that sounds interesting. Information on subject is directly linked to previous inquiry. Will do what i can to answer. Any other items of concern?"

Isaac could only think of one more. "tell me what you can about the collectors."

"certainly. Come. Will show you all known data."

He declared them evil AFTER taking one apart to find out just how evil they were though.

That's no worse then what Xcom does, and dissecting a fallen enemy is perfectly sensable, he declared them evil because the nature of their existance reduced a species to servitors with no will or goals of their own

>i don't imagine him sparing any markers.

Good. Isaac has his back covered then.

Well, the frigate seemed pretty decent in the first one. Even the transport in the third must be at least 50-75 meters long and 10 meter high...

The frigate was maybe a tenth of the planetcracker, as it was crashed into one of the hangars.
Dunno for larger ship, but why not ? Even if, in universe, armor plating seems functionnaly useless and force field shielding inexistant, so dreadnought must have bad times.

I'm and Good luck for your travel. I hope you are away from Paris, as all the "ungrateful french" idea comes from here.

N'hésitez pas à pratiquer. Just, find the right time, and the right person to speak with.


I agree with your statement. The depiction of Unitology is well made, and some unitologists seems human enough (in a universe where the villains are often mustache-twirling).

I always find the DS games good on the atmosphere and the roleplay. It is most obvious in the second. You are a space engineer. You take a surgery tool as a weapon, and a medical stasis field as a defensive parameter. The HUD is in-game.

Too bad the third one ended the serie, and the universe.

To be fair it's pretty hard to continue from the cosmic horror ending. The brother moons win, you're fucked, the Earth is fucked, everything is fucked.

I thought the ships had shields.

Yeah. But they decided to go with the cosmic horror ending, without any contingency plans.

If these moons could be more easily frozen, maybe we could have post-apocalypse survivors trying to survive against wandering necromorph or lost markers... but well... they went for the ultimate writer weapon against its story : "You just fucked around for three episodes, it had no impact, because the entire universe is fucked anyway, because look, my cosmic creature just ate your planet."
I always thought these kind of endings in horror (or other genre) games (or media) are shallow, and not helping raising the stakes.

I remember reading in an interview with someone from Visceral that the rough story board for DS4 would have involved luring the Moons off to some corner of the galaxy to "where it all started," which tells me the Marker point of origin for real this time. Sadly it never got beyond that point, I'll see if I can find the article.

One thing these threads keep popping up with is Dead Space 4 being about planet-cracking the Brethren Moons.

Besides that, the laziest cop-out the writers could do would be to declare the imminent destruction of Earth to just be a madness vision, because the DLC it happened in was all about Carver and Isaac going mad from Moon mind manipulation.

nah, that Bleakness has to carry through even in a continuation, the Moons ate Earth, humanity is now an endangered species, the moons are throwing shit at earth colonies and we aren't even fighting to live anymore, we're fighting for the sake of the next hapless species they put their greedy gaze upon

You guys do know that there is a game that already exists that is basically Deadspace but way more brutal and set in a space jail, right? Its called Abandon All Hope. Look that shit up.

what platform/gen

any spicy lore we can add to our stew here?

I'd not heard of this before. Is it any good?

Seconding this request.

Seems kinda event/horizon inspired too.
drivethrurpg.com/browse/pub/33/RPG-Objects?filters=0_0_10133_0_0

Any drawfags afoot?

>Isaac and Carver ram the nearest moon with their ship and manage a mutual kill. Isaac Junior (thanks to the relationship with that women in DS2 who gets her eye stabbed out with a screwdriver) is the new game's protagonist.

...

Deck? Aka command deck, engine deck, hangar deck etc. If you're referring to an entire floor of the ship. Otherwise parts of a deck are simply called "rooms" unless they have a specific name like armoury or lab.

HIS NAME WAS MARAUDER SHIELDS

HE WAS THE TRUE HERO

>necrochryssalids

>necrohydrageese

Truly, the most hellish creature of them all. Dismemberment will make it only even more pissed off

>XCOM 2 Necrochryssalids kill humans
>Humans turn into immobile necrotic egg-sacs
>Hatch, a few minutes later, into two to five more Necrochryssalids
>Bundles of necrotic tissue that come in contact with Necrochryssalid flesh turn into egg sacs as well
>Exponential growth of Necrochryssalid population

...

Rev up those Plasma Missiles.

oh jeebus
OH JEEBUS

The timeline can get darker yet.

Man, didn't see that one in ages.

I mean, just think about it
>Ranged chryssalids with acid blood

>You hit one in melee and acid everywhere.

>It hits you and you either get acid everywhere or you get implanted with a egg.

>You are far away? Shoots spines with tiny eggs in them.

Yep. XCOM would be screwed.

>It hits you and you either get acid everywhere or you get implanted with a egg.
>Either

Because eggs need warmth.

Chryssalid eggs hatch in a matter of minutes. The body won't be that cold in that time.

Well there's 2 things that might help the series survive.

1. We follow around someone other than Isaac, pre-DS 3. Someone that has no idea what is going on and has a much different view on things than Isaac did. Any marker can make for a good horror story.

2. There was a dead space tablet game that actually was pretty compelling where the character had a vision of a white marker. Who knows what it does? Perhaps there's a way to reverse engineer the marker to interfere with whatever signal creates necromorphs?

Perhaps this signal could also interfere with the brethren moons and whatever keeps them together?

>2. There was a dead space tablet game that actually was pretty compelling where the character had a vision of a white marker. Who knows what it does? Perhaps there's a way to reverse engineer the marker to interfere with whatever signal creates necromorphs?

This could actually make a lot of sense. The whole 'trap' of the markers is that they are bait for intelligent races to get interested in ans it slowly takes over their society as they become obsessed with studying and building markers.

This introduces the possibility that a previous alien race came up with a markertech design that could counter the other markers. Unfortunately, they came up with the design too late to save their own species. By the time they build their white marker, their homeworld and major colonies had already fallen, and the single ship that the white marker protected couldn't repopulate their species.

But if you can find the white marker, it could be the secret to stopping the moons.

Bonus round: the white marker "works" and is actually exceptionally powerful, but the aliens that made it could never use it against the other markers/moons because using it requires fighting the marker signal itself. All of the aliens that tried to use the white marker were killed in the attempt, because none of them could overcome the marker signal and got their brains fried.
Since then, half a dozen alien races have found the white marker and tried to use it to save their world. Each time they failed for the same reason as its original builders.
Isaac overcoming the marker signal and driving it out of his head makes him one of the few beings in history that can actually use the White Marker as an offensive weapon, instead of just a shield.

I'm tempted to use this somehow...

Another tip from the Mouse, Juke, never say if something's caught your eye. I once figured out the twist of someone's story based on a comment he'd made about something else earlier that year.

You'd be surprised what people will remember.

>You'd be surprised what people will remember.

No, I'm not, actually

Shepard, we're approaching our dick.