To do a proper Arnesonian campaign, you need mass combat/skirmish rules for the overmap army stuff. Chainmail's pretty screwy, but there are other options. What do you guys think is the best way to handle army conflicts?
Ayden Rivera
Strategos N, with Diplomacy for large scale movement
Anthony Morris
>Chainmail's pretty screwy I don't know, is it really? It seems pretty flexible to me, if loose. It kinda resembles OD&D in that way.
Anyhow, for other options I'd probably say third edition Warhammer, that's the last one before they fucked it up and it turned into Herohammer, right? I'd just use the rules and basic army lists and ignore the Old World fluff.
David Rivera
>Lake Gloomey Was that the name for Lake Geneva?
Jason Evans
Many specific classes or a few generalist classes?
Jacob Morris
No, Arneson was in the Twin Cities. Lake Gloomey was a place in the Blackmoor campaign where the Good Guys got banished after getting their asses kicked by the Bad Guys.
Jordan Cooper
Now that you mention it it seems really likely that it's a reference, but I've honestly never thought of that before.
The story is that the Blackmoor dungeon started out as a way to boost the players' commander characters and get extra gold for troop recruitment in Arneson's Blackmoor campaign which he intended to be wargame oriented. But the players got so distracted by dungeon delving that the "Baddies" just invaded Blackmoor and the good guys were forced into exile in the swampy Lake Gloomey (sometimes it appears as Loch Gloomen) area until they could retake the castle and town by war. The Temple of the Frog (from Supplement II) was most likely originally located on Lake Gloomey.
Connor Collins
Few generalists. Unless you're going for a really specific setting, that is, in which case you could go as far as having specific unique pre-made characters.
Easton Sullivan
There's always Battlesystem and The War Machine, which have the advantage of being designed to work with D&D.
Brandon Butler
>But the players got so distracted by dungeon delving Wasn't it the other way around, with them ignoring the dungeon and thus not having enough cash?
Landon Nguyen
A few generalist classes augmented by whatever crazy shit the players can think of to play.
Parker Sanchez
No, I'm pretty sure they got preoccupied with dungeoneering and forgot to raise forces, otherwise the campaign wouldn't have transitioned to the dungeon and we would probably never have had a D&D.
Nathan Brooks
is there something like a character background generation for OSR games? something along the lines of dirt farmer and that shit
Hunter Smith
any sword and wizardy online tools?
Ethan Fisher
Depends on the setting.
Tyler Martinez
In DCC you roll on a chart when making a 0-level character to see what they were before the game started.
Aaron Lee
It's not that screwy at all. It's very simple and quick really.
Zachary Gomez
It works great when it's men vs men, but when you bring in the fantastic creatures rules, I found it kind of weird.
Ryder Nguyen
Just have bigger HD monsters fight as a number of men equal to their HD.
Charles Thompson
For reference, this is literally how OD&D did it: >Attack/Defence capabilities versus normal men are simply a matter of allowing one roll as a man-type for every hit die, with any bonuses being given to only one of the attacks, i.e. a Troll would attack six times, once with a +3 added to the die roll. (Combat is detailed in Vol. III.) (Combat was not, in fact, detailed in Vol. III. It was in the playtest, though?)
For handling fantastic combat, though, where one fantastic creature fights another, I recommend that you just move over to the ACS for that specific fight. Or the tables, at least. Because fuck trying to expand the FCT with every single new creature out there.
Matthew Howard
It's been a while since I've tried to pimp out the Discord server, and some of the Pastebin stuff, so here we go.
Found in the Discord chat is a link to a Google Doc where we're trying to organize some music for those DMs who like to DJ. I won't link Doc here to avoid spam, but you'll see it right away in the Discord. It's severely lacking would benefit from someone with a large repertoire of RPG-appropriate music.
The OSR Blog list is still missing some descriptions for some blogs, either because I struggled to come up with something or don't read it. Blogs that needs short blurbs are: abominablefancy aeonsnaugauries antlerrr dndwithpornstars dragonsgonnadrag dungeonsofsigns gorgonmilk monstersandmanuals quasarknight
I want both, so I've started thinking about just having base classes but the player can also decide an extra ability to make it more specialized. This might be a slippery slope to builds, and that spooks me a bit.
Christopher Thompson
I think FCT is unneeded. You can represent any monster imaginable in mass combat by just assigning fitting troop type classifications to the monster. There's no reason why e.g. a troll or a whole unit of them couldn't participate in mass combat.
Noah Moore
So I kind of want a system where Wizards don't feel as limited in daily spell slots as in regular DnD but aren't able to just spam blindly either.
What kind of magic system can I use besides 'lol if you fail a spellcast roll then your arm gets blown off lmao" like in DCC? I want something different then that.
Camden Fisher
Yeah, and in fact they already do in Chainmail!
It's just that the FCT table exists so that you can have, for example, a eight-man Superhero fight a twelve-man Giant and actually have an edge. You have multiple units that are powerful in mass combat but should perhaps use a different system when facing other 1:1 units.
Also, well, it's basically just an adjusted Man-To-Man table. So that's a thing.
Maybe consider going actual Vancian? You have a very limited number of spell slots, and higher-level spells take up multiple slots, but refreshing the slots is as simple as just studying your book for a while.
Another option, of course, is rituals - at-will spells that take multiple turns if not hours (or weeks!) to cast but have powerful effects. For the truly powerful stuff that you don't necessarily want to fit into the once-per-day dungeoncrawling-optimized system.
Samuel Hall
I'm the ABSOLUTE MADMAN from the last thread and I've got a question for y'all. I'm converting some standard monsters into unique individuals. Should these unique individuals be intermixed with standard monsters or should they get their own separate section?
Noah Hill
Reading this thread I got curious
How many of you never played old school D&D before getting into OSR? And how you define OSR?
Lucas Brooks
>I'm the ABSOLUTE MADMAN from the last thread What madman exactly? It seems like we're all maniacs. (Notably that guy who makes the encounter tables, his quality/speed ratio is inhuman)
>I'm converting some standard monsters into unique individuals. Should these unique individuals be intermixed with standard monsters or should they get their own separate section? I like when shit like Orcus or Medusa is just in its alphabetical place without comment. It makes the bestiary more... authentic-seeming somehow? Despite the very idea of "a real fantasy bestiary" with stats instead of vague panic being kinda preposterous.
Brandon Bailey
The closest I got to playing old-school D&D before getting into this stuff was playing good ol' third-edition Drakar och Demoner.
Which is a BRP game. Oldschool as fuck and probably what you'd make an OSR-esque clone of here in Sweden, I suppose, but not really D&D in the slightest.
As for how I define OSR, that's a tricky one - there's the actual OSR games, which doesn't include OD&D or BECMI on account of them being actual old-school games rather than a retroclone or so. But more generally I just use it to refer to older TSR-era D&D, and include some stuff like Torchbearer and Dungeon World as "OSR-adjacent".
>What madman exactly? Probably the guy slamming together... what was it, again? Torchbearer, GURPS, 5E and RIFTS? Less extreme than that, but you get the gist of it.
It depends on how obvious you want them to be! Personally I'd stick 'em in next to the other ones, but also try to sort stuff so that they're next to relevant creatures - more of an OD&D order than a later alphabetical one, in other words. Put Gorgoth the Ur-Troll adjacent to his lesser brethren, Balor the Balrog adjacent to the other demons, Bahamut by the dragons, etc.
If you're going for an alphabetical order, though, either have them as a subsection of their ordinary cousins (e.g. "Red Dragon, Smaug") or put them in an easily-found separate section before or after all the other monsters. After if you want new readers to know the monsters before reading their bosses, before if you want readers to know that they exist rather than just skipping past the entire bestiary section. (Or just call them out at some point near the start of that section, I guess.)
Luke Gonzalez
I play a game of Kings of War. Obviously that's not really a helpful suggestion for most, though.
Michael Long
>How many of you never played old school D&D before getting into OSR? I didn't. >And how you define OSR? I like the ability to tweak and add to a system without it imploding. I also like that characters feel more like normal people in a strange hostile world instead of a team of mid-evil superheros.
Nathan Turner
>GURPing up D&D >GURPing up anything, ever
Grayson Nguyen
honestly I like both, although which I'd use depends on the OSR system I use(and to a lesser extent what setting)
honestly I see no problem with builds in and of itself, it only becomes a problem if it becomes a broken mess like 3.5/PF
Robert Rogers
To be fair, that's not actually what the guy's doing. I looked up the post in the last thread: >I'm frankensteining 5e, PF, BFRPG and LL at this very moment
So yeah, it's a purely incestuous D&D slurry.
That Dungeon Fantasy boxset looks pretty sexy, though.
Connor Gutierrez
>Which is a BRP game. Oldschool as fuck and probably what you'd make an OSR-esque clone of here in Sweden, I suppose, but not really D&D in the slightest. Is BRP and RuneQuest very popular in Europe?
Nicholas Martinez
>third-edition Drakar och Demoner Vilken var det? '91? Hursomhelst så tycker jag personligen inte att DoD är likt Basic D&D överhuvudtaget. För mycket av reglerna var flummigt BRP utan fungerande system. Det var mer som något sorts Runequest-kopia som inte visste vad det ville vara, men som visste att det behövde konkurrera med D&D. Av vad jag har förstått så finns det dock ett modernt svenskt rollspel som heter Fantasy! som jag tror försöker vara OSR, men jag vet inte hur bra det lyckas med det.
Liam Cox
>Reading this thread → Bad move
>How many of you never played old school D&D before getting into OSR? I started out with Rules Cyclopedia when I was a kid, but played it that "AD&D use-everything" kinda way where you just gorge on rules and splats and don't give a fuck, the style 3E was built to cater to basically. So obviously I moved to 2E and then 3E and 4E but then flipped through my old RC one day, out of nostalgia originally, but ultimately I thought hol' up, this stuff seems... then I found out about the OSR and headexplode.gif
>And how you define OSR? Stuff: New products for old-school D&D (and the various clone games made to support that new stuff). I don't think something like B/X is an OSR product. Gaming subculture: People who play old-school D&D and retroclones. B/X is definitely an "OSR game" in this sense.
Aiden Sullivan
For Sweden, it was probably more that the creators of Drakar och Demoner needed a game license, and they couldn't get D&D so they settled with BRP and Runequest. BRP-systems did become very big in Sweden because of that though. Rest of Europe I don't know.
Landon Long
Pretty much any Continental country with an RPG culture worth a damn (Spain, France, Germany, Sweden, etc.) has had a BRP clone as their signature game at one point.
Andrew Scott
>Bad move I'm very curious
>BRP-systems did become very big in Sweden because of that though. Are RPGs popular in Sweden? Which ones most people play? D&D seems obvious, but what about others?
>Pretty much any Continental country with an RPG culture worth a damn (Spain, France, Germany, Sweden, etc.) has had a BRP clone as their signature game at one point. Interestng, I'm not from Europe and very few RPGs from there get translated here
Tyler Morris
>En drös av lönnsvenskar i tråden Did any of you guys hang out on WRNU? I remember someone on there years ago had a river setting he was making with all kinds of Yoon-Suin-ish type gonzo stuff that maybe user who wanted help with his river game could use?
If one of you could find and translate it I remember there was some cool stuff in there.
>Vilken var det? '91? I think it was the 1987 edition Expert and Gigant was written for. '91 was the fourth AFAIK
>Av vad jag har förstått så finns det dock ett modernt svenskt rollspel som heter Fantasy! som jag tror försöker vara OSR, men jag vet inte hur bra det lyckas med det. Det går åt helvete, Arfert är sjukt talanglös och försöker bara kopiera sånt som han ser som är populärt.
Julian Hill
>Are RPGs popular in Sweden? Which ones most people play? D&D seems obvious, but what about others? They used to be due to the RPG fad, it happened at about the same time in Sweden as in the US. Then it got BTFO by video games the same way.
Sebastian Perry
Andra utgåvan, verkar det, så '84 - förlåt, men jag glömde bort vilken det var. Jag spelade bara det för några år sedan, och har ingen större historia med det.
Jag vet at det inte är alls likt D&D men, tja, när det enda andra rollspelet man hade spelat var All Flesh Must Be Eaten...
From what I know Sweden has one of the bigger RPG communities in Europe. Just this month a new version of Drakar och Demoner comes out in fact, and it's mostly a reprint of the 80s rules with new art. I'd say that that is proof that the OSR mindset is sweeping through many countries. Other than that we have Mutant Year Zero, Symbaroum and Trudvang Chronicles (which is based on a setting from one edition of DoD) which have been translated to english. We also have a rules-heavy dicepool game called Eon and a horror game called Kult (unsure if it's the same as the american one) among a bunch of other stuff.
>Did any of you guys hang out on WRNU? Nope, I couldn't really get into all the stuff that those guys were doing a couple years ago so I didn't bother.
>I remember someone on there years ago had a river setting he was making with all kinds of Yoon-Suin-ish type gonzo stuff that maybe user who wanted help with his river game could use? Funnily enough, I'm also the guy who needs river material. Do you remember what it was called?
>I think it was the 1987 edition Expert and Gigant was written for. '91 was the fourth AFAIK Neat. I have the one with the Elric covers and three booklets as main rules. Not sure which one that was. Never had expert though.
>Det går åt helvete, Arfert är sjukt talanglös och försöker bara kopiera sånt som han ser som är populärt. Preach.
Brody Campbell
>Did any of you guys hang out on WRNU? Nope, sorry. I actually have roughly zero interaction with Swedish internet culture for some reason. The closest I've gotten is hanging out in some of the Melodifestivalen threads.
On a completely unrelated note, I've really got an itch to translate Men & Magic into Swedish so I can easily start up an OD&D group here. But that also seems like it would take a fuckload of effort for very little gain, so.
Wyatt Morgan
Det var ganska schysst av dem, men lite tråkigt att de inte la ut Svavelvinter på grund av det där nya spelet. Det är ändå ganska lätt att hitta det antar jag. Jag fattar inte varför de inte har släppt sina trudvang-böcker varken som vanliga ebooks eller fysiska böcker. Hela den där grejen med Riot Online känns helt onödig och krånglig.
Eli Green
Do you know anything about Ur Varselklotet/Tales from the Loop? Because I heard some buzz about it recently and it looks pretty dope.
Caleb Bennett
>Symbaroum I really like this one, I hope I can it someday
Logan Watson
> a horror game called Kult (unsure if it's the same as the american one) among a bunch of other stuff It's the same, or at least used to be. The Swedish version is the original that got licensed out and translated.
>Funnily enough, I'm also the guy who needs river material. Do you remember what it was called? No, but I guess I can go to that horrible shithole and look for it. Give me half an hour or so and pay a priest to say a mass for me if I don't return.
Kayden Parker
Not really, but I do like Simon Stålenhags art. The game doesn't really appeal to me and I'm not that interested in getting new games right now.
That would be really nice of you, and I'll be sure to pay the priest double.
Josiah James
I just want to say that I'm not dead yet but I had to go into some archived old version of the WRNU forums where searches is restricted for some reason. So it might be a while just because I'm only allowed one search every five minutes or whatever.
Jayden Morales
The Fantasy Trip, which was literally proto-GURPS, was actually released before OD&D.
Chase Sanders
Just don't get lost in the warp, user!
Benjamin Butler
Before AD&D, but not OD&D - Melee came out in '77, the LBBs in '74. Also, incidentally, after Metamorphosis Alpha got released in '76, or Boot Hill ('75)
Joshua Morris
Okay, I found it. The board's being a fag about the URL and calling it spam, sorry about the chopping.
Less good content than I thought but there's a bizarre table in there someone could probably translate pretty easily.
Dominic Fisher
Oops
Adrian Powell
This is definitely helpful, thanks for finding it! rollspel.nu sure is a weird place.
Easton Cook
It's mostly pretentious faggotry and gender nazism for some reason. I tried to lurk it for like years but it was such total shit I eventually realized there were less toxic places online.
So I came here.
It genuinely is much less toxic.
Jason Sanders
alternative to fighters having extra attack for 1hd monsters?
David Thomas
Roll a die roughly equal to your level. You kill that many 1HD enemies.
This is apparently how Gygax eventually handled it. It's got some nice simplicity, I suppose.
Jayden Campbell
In ACKS a fighter can make an extra attack if they killed their original target and the new target was within 5 feet of it. They can also move 5 feet in between attacks. It can be done a number of times equal to their level. This can lead to a high level fighter wading through a swarm of goblins with bodies flying everywhere.
Christopher Ross
How long is an ACKS round?
Christian Cooper
Why do you acks?
Dominic Diaz
For OD&D I think the best alternative (and also the superior reading to "1 HD monsters") is to give extra attacks against normal man-type monsters (see the Chainmail discussion at the start of the thread for what that might mean; basically it's "any ranked troop").
In B/X or BECMI, since the Basic round is 1/6 as long as the OD&D round you kind of can't adapt directly without producing absurd results. My suggestion would be using a progressively increasing attack bonus against low-HD or man-type monsters instead, or just using BECMI Weapon Mastery, which is crazy powerful and honestly, would most likely need quite a bit of reining in.
Because of the above. It's weird if ACKS has a six- or ten-second round and lets you take eight 5' steps and nine attacks in that time if you're eighth level.
Nathan Gomez
in sword and wizardy, the classes say something like prime attribute, are those the requisites for creating a character of that class? or just for th 5% bonus?
Tyler Lopez
>That Dungeon Fantasy boxset looks pretty sexy, though. agreed, I wish I had been able to back the kickstarter, but I'll still be getting it when it comes out
Asher Watson
Rounds are 10 seconds in ACKs. A buff 10th level fighter killing a goblin a second as he charges through a horde of them sounds awesome to me though.
Jason Harris
I haven't actually read S&W, but based on the original game it clones it's almost certainly just the requisite for getting the XP bonus.
Matthew Barnes
>A buff 10th level fighter killing a goblin a second as he charges through a horde of them sounds awesome to me though. Fair. It sounds less gritty-realistic than I like my game to be, but it's certainly not a worse kind of superhuman than Disintegrate in any general sense.
Jack Jackson
There's a pretty fun one that gives extra dice for stat generation in the Hill Cantons Compendium II. My players have dug it.
Evan Jenkins
About fighters:
>What games have good fighter classes? >What games have cool maneuvers available for martial classes?
Asher Fisher
more questions about s&w, how much time does it requires to prepare an spell? after casting it you have to wait a day to prepare it again?
Cameron Miller
Dungeon Crawl Classic has the Warrior class with the great Mighty Deed mechanic.
Kevin Jones
>all of the best mechanics got branded as Product Identity
Really, Goodman?
Evan Butler
Dude, it doesn't mean anything anyway, rules can't be copyrighted, you don't need the OGL to clone the piss out of games, and Goodman don't have enough money to HASBRO CRUSH you with lawyers. Just steal that shit.
Jackson Wood
Literally this. A giant fights as 12 heavy foot, though hits for an additional die in melee. 12 cumulative 'kill' rolls take him out. It's right in the book, guys.
Angel Clark
Are there any fun beastfolk OSR classes around? By beastfolk, I mostly mean wolfmen, catmen, lizardmen, etc
It's a stretch, but I could use some for LotFP if there are any, but they'd be nice for LL as well.
Aiden Harris
So i'm wracking my brain on how to do a more science fantasy post-apocalyptic game. I want weird magic, and mutants, and playable androids, and the like. I had a look at Mutant Future, and I like it except it doesn't have any magic users, just mutations that are like super powers. I'm considering doing a race as class kind of thing for Androids, but i'm not sure
Eli Wood
This is an entire book dedicated to OSR animal races.
Leo Moore
...
Landon Brown
Look at the end of the Mutant Future book in the "Mutants & Mazes". It's an amalgamation of Mutant Future and Labyrinth Lord. Puts the MF races, powers and HP levels on par with the LL ones. I used it to run a short campaign set in Ralph Bakshi's "Wizards" setting.
Austin Edwards
And of course you can use DCC with the Crawling Under a Broken Moon zines (or wait til' MCC comes out).
Jaxon Gonzalez
I did, but it states that Androids beyond Replicants aren't good for PCs. I want to ignore that and make it possible, but I don't know how.
How did I miss this. Thanks buddy, I'll look for the pdf now.
Jonathan Clark
Today I learned that a swedish edition of D&D included a duck demihuman class.
Those scandinavians sure love their donald duck.
Asher Perez
Glorantha strikes again.
Andrew James
It was just a race actually. DoD didn't really have race-as-class.
Kevin Watson
Got it, a friend just sent me that picture but I don't know its details.
Justin Parker
If you want some random lore, I can tell you that white ducks are generally merchants, black ducks are usually warriors and brown ducks are often pirates.
William Moore
Runequest clone actually
Jacob Jenkins
There's also The Black Hack which has a bunch of mechanics I really enjoy, and for the Rad Hack which isn't in the trove strangely. It's like 6 dollars on Drive Thru RPG, but for 38 pages of content i'm not sure that's worth it.
Easton Baker
Has anyone where played Silent Legion? I don't know much about it and was curious about how it plays/how complicated or simple it is. I could read Stars Without Numbers since it says they're compatible, but another thread said that Stars Without Numbers has a lot of poorly written rules, but that appears to be an anti-OSR thread.
Jaxson Carter
help please
William Ramirez
What's a good number of monsters for a bestiary? I've currently got 57 that I'm going to write up and I'm wondering how many more I should add.
Xavier Brooks
Is there a table/equipment list out there that's specific to post-apocalyptic games? Im looking for weirder sorts of weapons like the crafted weapons in Fallout, Dead Rising, and Let it Die.
Cameron Sanchez
Not sure about Swords & Wizardry in particular, but it's typically something like: a full night's sleep and an hour of meditation replenishes your spells.
>after casting it you have to wait a day to prepare it again? You have to sleep and meditate in order to put a new spell in that now-empty spell slot, but if you want, you can memorize the same spell multiple times (filling multiple slots).
Isaac Long
The MCC book will probably have some good tables in it.
Parker Phillips
Yeah but is there anything that's available today?