Why did it take WotC so long to recognize they had purposely made U overpowered and make the necessary reparations?
Why did it take WotC so long to recognize they had purposely made U overpowered and make the necessary reparations?
WotC was very, very bad at designing Magic back when they started. Go through some of the old cards sometime if you're not familiar with them - they can be fucking hilarious.
>>reparations
Did they send out free packs to people that didn't play blue? Cause I missed that.
Have you seen some of WotC's other products?
Like, say, D&D?
>purposely made U overpowered
>purposely
[citation needed]
Well, they clearly knew they made Ancestral Recall dramatically more powerful than the other cards in the ABU "three of something for one mana" cycle, or they wouldn't have printed it at rare and the rest at common.
Fucking aggro babby.
And Black Lotus was considered fair for similar reasons. At the time it wasn't expected that people would collect the cards seriously.
After that notion was dispelled pretty much all of blue's power was accidental and due to the fact that it got a lot of the weird experimental effects that they didn't have any clue how powerful it would be. It's worth noting that blue is home to many of magic's most powerful cards, but also a much larger proportion of its very worst.
Let's be fair, it was their first set and one of the first card games of its type out there. They weren't necessarily aware of the balance point of such a card, and indeed, some games work out just fine with a lot of card draw capabilities.
Although you can take a look at a lot of other blue cards released (Mind of Matter) to see that Wizards clearly liked using blue for the "strange but potentially good" ideas. That has produced a lot of crap, but it also produced a lot of amazing cards which ended up dominating. It's just that tier lists or deck building simply ignores the underpowered bad blue cards and focused on the overpowered ones - and you can't just release underpowered and overpowered and suppose it all balances out.
It's much like how they treated spellcasting in D&D. Sure, the wizard can break the game, but they an also get Animate Rope as a spell. It's just that the designers apparently forgot that people could just ignore the Animate Rope spells and instead focus on the powerful spellcasting.
They still haven't?