Super Mario RPG

1d4chan.org/wiki/Super_Mario_RPG
What do you know of this system? Who's played it?

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youtu.be/kpk2tdsPh0A
akey.ca/gbrp/
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There's been a couple campaigns run in the past, and everyone seemed to love it.

I've watched a group play this online and it looked really delightful. Probably a fun time to play with a group that's willing to go in for the proper tone. Would play.

It is the only one just for me.

I played it. It was okay, except the GM and other Players ran it EXACTLY like D&D, including the lack of roleplaying or character interactions. And the system isn't robust enough to make a purely mechanical approach fun.

I don't think it was ever designed to be the best mechanical system out there. There is a specific time and level of freeform you should expect when going into the game.

I agree, my issue was with the group, not the system.

I'd like a PDF of the rules for convenience. I think I had them at one point, but I must've lost them.

I'm pretty sure PDF rules were attempted at one point, but they were never formalized.

Also, hi. I'm the lead (read: only) dev on SMRPG.

Makes sense.

I like the system, seems very simple and easy to get. I want to try and run it for my group if they want to, and it makes sense to gather the rules into 1 doc. I can do that in my own time.

If you do, let me know.

Yeah, you really needs a group willing to play to that paper mario tone the game's going for.

Mario RPGs in general are very light-hearted and are known to be silly on a regular basis.

You know, having paper abilities might be a nice addition. Mainly like the ones in TTYD, you know?

The rules aren't meant strictly for Paper Mario-esque games.

I would put that as a Perk that is granted by the Game Master in a specific scenario.

Yes, but I meant like adding them as options, should you choose to play in Paper Mario form. I know if I ever GM something like this, I'll be doing in paper.

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Guy who wanted a PDF here.

I decided to run this off today when I saw the thread. The only trouble with this PDF is that the background ran away. Is there a way to do a fancy watermarked background on pdf?

What's with the Inventory formula?

does this game allow for qpu movement?

I don't...think so. I mean, you could play a princess if you really wanted to. Is that the same thing?

Just thought it made sense. Your physical might and your endurance are both factors in how much you carry. Of course, it could just be you don't have a limit, or need a specific item to increase it. Something from another player's homebrew that I thought might work and give power a little love.

I wasn't considering an inventory size mechanic, but it makes sense the way you put it. Still, having an arbitrary inventory limit can be inconvenient. I pull my hair out dealing with Paper Mario's 10-item limit as it is.

Yeah, it's reasonably strict but Paper Mario's inventory is quite severe on what you carry. Could be an optional rule for 'authentic Paper Mario experience.'

I think apart from that this char sheet is pretty good for the basics of what the Paper Mario RPG is about. Don't know if I should do something with that white space or leave it as is when I figure out how to put a nice background image in.

I remember playing on Roll20 a long while ago as a female boo, was quite fun while it lasted.

PDF guy here. Have a prettier character sheet, with a fancy new background.

Would love to run a game of this. I have some vague ideas. Since I'm fairly new to tabletop games myself, only having started a couple of years ago, my basic idea was 'treasure hunters stumble across something they really shouldn't have and now must save the world.' Along the way, they must deal with various nasties, fashion and towering pillars of hats.

I tested it out with a friend and it was sorta fun but we couldnt build interest for an actual campaign beyond the two of us.

We played a couple go-kart racers that had the genius idea of salvaging some of Bowser wrecked tanks that were left over after Mario had just trashed them on the way to rescue the Princess again. We ended up fighting with some other territorial scrappers that had the same idea and sent them running we did our thing then got scared away as a horrific super-powered monstrosity in green overalls smashed through solid stone before unfurling its cape and following the same path Mario had went in. We swear he was 12 feet tall he flew like a bolt of green lightning and we are pretty sure he had a fire spiting piranha plant for a tongue

>Is that the same thing?
No. Get woke.

youtu.be/kpk2tdsPh0A

I don't know what's more ridiculous: that the guy made a 25 minute video explaining how he completed a stage using a very small number of A presses or the fact that I watched the entire thing.

The most ridiculous part is all the memetic shit.
That was *the* staple /v/ joke for like 2 months.

I really enjoyed that video and hope he does more in the future. I didn't really even understand how it got the memetic status, I'd just like to see more like that.

Oh don't get me wrong, I'm watching his other videos at this moment. But christ. I mean, I shouldn't be surprised, but it just caught me of guard

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Underrated post.

A different, new and improved Character sheet. More boxes, including Traits and Perks and a flashy new Mario font! Everything you could ever want and more!

Would you say it's colourful enough, or should I add more colour?

Just bumping the thread with an image from an old game I participated.

Also Daisy best princess.

Bumping with old OC you say?

I recall making a Boo seem female was hard, I think that is the only reason she is pink

When I play the game I get lost in a phase
(That song is the shit)

Just give her eyelashes and a more catish smile, I pretty much took sprites from paper mario to make mine.

>Boonevere

A pleasure, Boo-bette. Other players ended calling her "boob et", thats why the space.

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Don't forget hair ornaments. Nothing screams female in Mario like a bow or two on the head.

The easiest way to identify someone as female is to give them notable eyelashes, extra tufts of hair, or hair ornaments.

Character sheet update!

Again.

This time around, I made a couple of major changes. Added a status box so you always know what status your hero is at, as well as doing away with the hard limit of 10 in each stat. Easier to write your number down and then total up how many points you gain. The other big change is that I added a character portrait area. Apart from that, some boxes were enlarged, a couple of colour corrections, things are still in the swanky Mario font - what's not to like?

Weapon and Armor are hard to read.

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The spacing is distracting.
The gaps, in particular.

Isn't birdo a dude though.

Yyyyyyeah. It doesn't help that his Japanese name is Catherine.

The less Western audiences know, the better.

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>Wears visible jewelry
>Does ballet and other dancing
>Works as a lounge singer at times
>Acts like a diva

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How would you handle stickers in this system?

Consumeable attacks, I guess?

Char sheet guy here.

A couple of minor improvements - made some text a bit easier to read, got rid of the gaps so now everything fits smoothly together. Apart from that nothing's really changed.

Much better.

could I play as a shygirl?

Only if you can draw a good, small shygal sprite.

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As long as you're not weird about it.

You know we will get weird about it. Theres no way. Everyone will end being a shygal, and it will turn into Super shygal sisters . I'm not complaining.

I love Paper Mario to death, but I'm not actually too sure how it would translate to an RPG. Does anyone have a good pitch of what a game of SMRPG looks like?

Can I still cheese the system with the best badge combo known to man?

>Best combo known to man
That's not Danger Mario

Danger Mario is too risky for me
I want to be the best without having to be good at games

Played it until GM disappeared. It turns out damage reduction through toughness is overpowered.

Agreed.

The mechanics don't really match the tone. This needed to be super cozy and silly, instead it's literally a reskinned Shadowrun.

What's not Mario-esque about scoring hits on a test?

It's every other RPG I've ever played. It's the bog-standard model that everyone uses when they make up their first RPG, one built around being murderhobos trying to get the highest stats. There's none of the weirdness that you find in the actual Mario games, and there's nothing made to fit the intended tone.

Mario games are very mechanically straightforward and simple. They have to be, what with being entry level games (RPGs in particular). The system is intentionally designed to be as simple and freeform as possible.

There's a big difference between "simple" and "standard." People's standard understanding of what an RPG is includes a lot of cruft that can be cleared out. This system has all kinds of stuff in it that looks like the designer only put it in because he thought he was supposed to.

Then what would you see trimmed or otherwise changed?

Get rid of counting XP, racial stat modifiers, and the focus on building up stats and amassing equipment, badges, special moves and perks. That's stuff that was thrown in because somebody thought it was mandatory. Even then, they stopped short of making a semi-crunchy Savage Worlds-style thing by having no rules for NPCs or other challenges.

I'll consider it.

Oh shit, it's the man himself. I was unaware.

If you want to keep some kind of equipment, instead of having a weapon/implement, clothes, and multiple badges, maybe borrow from Mario & Luigi and limit everyone to one badge and one pair of pants.

With something like this, you could even add some kind of manual dexterity/card-slapping component to take the place of timed hits.

With the current system, I was going for a "you are what you wear" style of equipment. One badge and one set of overalls work for M&L because the brothers are mechanically identical: they have the same weapons, they use the same items, they wear the same clothes, they get their upgrades at the same time, and so on. This is not the case for PCs in this game: everyone is unique from each other, so the equipment they wear and the stats they use as part of their equipment reflects this.

And yet as things are, people's stats, specials, and perks are entirely independent of what they have on. If you really want people to be what they wear, you could follow through and have each character just be a few equipment slots and have all specials, perks, etc. come from equipment. Instead of leveling up, you'd get better stuff. Power-ups could be especially fragile hats.

There's two levels to a character: who they are (stats, perks, traits, intrinsic specials) and what they use (equipment). What you use dictates the overall functionality of the character: it affects certain stats, and it dictates what stat(s) you use in combat. Literally making the equipment the character sounds like shit you'd see out of Paper Mario: Sticker Star/Color Splash, and last I checked, those games aren't very popular.

You only need one of those two, though. If you want to stick religiously to how Super Mario RPG worked, I have bad news for you: that game did not succeed by virtue of its FF1-style mechanics, which were boring even for its day. It succeeded by being charming and very good-looking.

To be clear, I'm not trying to emulate any actual Mario RPG. I'm trying to maintain the overall ease and feel that you could get from any Mario game. The game is explicitly designed to be lightweight and freeform, not at all an intimidating system.

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Well, from what I've seen of the system, it's a highly modular one that encourages imaginative use. You could, theoretically, stat every single enemy that Mario's ever faced and then put it into a great big Mario Enemy Book, but that's kind of boring. Want to make a system where costumes give you better stuff? That's good, nobody's stopping you. Characters have specific weapons that they use a lot and do well with. There's no weapon proficiency, so characters can pick up hammers or magic wands and use them pretty well. Specialists do better, but they have to specialise.

A dice pool system, where your amount in a certain stat determines how well you do anything, is simple. Percentile would be even simpler and less prone to imbalances, but then again, there's one of my favourite parts of Mario RPGs:

Action Parts.

You know, when you enter the correct sequence of button presses or press A at a specific time, you do more damage? I like that. Exploding sixes or doubles emulates that feel as well as you can in a tabletop. Pretty much every Mario RPG has that mechanic. Helps add to the charm.

Mario RPGs are good because two characters can team up together to do moves that would otherwise be extremely difficult, as well as the humour and the different storylines from normal Mario. RPGs are where the creative team can write about somebody other than Bowser doing naughty things. The Thousand Year Door is still a great game because of its great story and sense of humour, good characterisation and simple yet robust combat system.

LLong story short, last year I ran a homebrew based on this system, but unfortunately it's in spanish.

Here's the Character Sheet I made, hope it's useful for any of you guys

Exploding dice feel kind of passive, though. If you don't want the tabletop version of Mario RPGs to involve real manual dexterity, maybe critical effects happen if you make some kind of difficult prediction about exactly what you're going to roll and it turns out true.

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akey.ca/gbrp/
It's an archive of one of the earlier games in the system.
This is probably the best example of the system, and one of the few games that was actually archived.

Also, are any of the people involved in the one "evil" campaign that had Dayzee David Bowie and the mechanic shy guy in it still around?

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>Get rid of counting XP

I wonder who could be behind this post

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Birdo is a drag queen.

Preferred name.

That looks lovely. I hope I'll get to play this some time, the Mario RPG's are super charming.

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Same with Vivian

In the English script, it's never directly stated, only scarcely hinted at. It's more blatant in other translations.

In other words, whether or not Vivian is female depends on your localization. I personally go with her being female, since her sisters are already needlessly cruel to her.

As a side note, taking the form of a Shadow Siren or something similar is one of the example traits you can take when building a new Boo PC.
>A Boo can change shape into a more humanoid form. The most common references are to another race (most often their original form in life), a humanoid figure similar to Vivian and the Shadow Sirens, or even the human form itself. "Ghostly beauty" can take on a whole new meaning.

Mhm, it was quite nice, if short. I wish to play some more, maybe redo the character, or make a completelly new one. It's a problem to find games of it tho. Also a little problem is that stuff like and /aco/ made me slowly get attracted to boos after the rpg.

Doesn't sound like a problem to me.