> Primal Devotees: These cults form around an aspect of their surroundings or environment. This might be such elemental aspects as the burning flame, life-sustaining water, an essential native vegetation, the primordial darkness, or even the unending depths of space.
Now, one of you neckbeards roll for our Cult Ideology!
Nolan Moore
Rolled 13 (1d20)
OP, you're a faggot and a heretic.
Tyler Reyes
At least one of those things is true. So we're based around,
> Zealotry in Misplaced Idols: The cult worships various idols. These can range in origin from forbidden archaeotech, chaos artifacts or xenos gear.
Combined with the primal devotee aspect of the cult, this seems to be quite an odd cult...
Isaac Harris
Shit, forgot. Roll 1d100 for cult leadership type.
Julian Scott
Rolled 60 (1d100)
I Cant wait to see where this goes
Isaac Cox
Well that's, interesting to say the least. Apparently this cult abides by,
> Strict Military Hierarchy: The cult bases its structure on an imitation of the Imperium's military ranking systems.
Someone roll a 1d20 for the Cult Leadership's nature.
Camden Wilson
Rolled 20 (1d20)
Henry Parker
Aww YIS heresy
Brody Harris
*stares at screen**blinks rapidly* WELL THEN. This cult's leader is,
> Something Else: (same as above) Whatever the leadership is, it is neither human-derived, xenos, nor daemonic, but a rare (and often unique) other. Known examples have included Abominable Intelligences (from the Dark Age of Technology or newer) and cosmic phenomena. The Inquisition is liable to label the entity itself as an Obscuro-type threat.
Leftover Age of Strife AI, anyone?
Roll 1d10 for the Cult's Leadership Style.
Tyler Brooks
Rolled 5 (1d10)
>Primal >Misplaced idols >Obscura type leadwr
Now things are getting interesting
I vote for a machine intelligence on an abandoned forge world that has enslaved the humans in a grim parody of the already grim parody that is the admech
Chase Gonzalez
...
Luke Edwards
Wait shit
Zachary Evans
The Cult Leadership uses
> Force of Arms: Using his own personal strength or even psychic powers, the leader rules all around him with displays of brute force and physical intimidation.
to keep its followers in line.
Carter Jenkins
Rolled 9 (1d10)
At this point im just picturing a leftover age of strife AI assigned to ecology duty going crazy and forming a millitaristic druid cult.
Jack Ramirez
What is wrong with me?
Carter Rodriguez
Rolled 3 (1d6)
OP you are a goddamn fag and you know it you beautiful la la prancing homo man
Joseph Perez
Rolled 10 (1d10)
WHY CAN"T I ROLL
Jacob Russell
corrupted terraforming AI. the cultists are the descendants of an IG regiment that mustered out and were given ownership of the planet as a reward for some glorious campaign lost to the veil of ancient history.
Luis Martinez
oh good
Tyler Brown
Shit, forgot to post, roll 1d6 for amount of Equipment and Identification rolls.
This is the only valid roll, so I suppose the cult receives 3 Equipment and Identifier rolls. Roll 1d2 and 1d10 you faggots!
Juan Morales
Oh shit, nevermind, roll 1d2! If 1, roll 1d20, if 2, roll 1d10!
David Kelly
Rolled 1 (1d2)
I guess I'll start for the first!
Anthony Ross
Rolled 5 (1d20)
Owen Jackson
Wait, what? Shouldn't we roll 3d20?
Ayden Martin
OK, when possible, the Cult prefers to use,
> Brutal Weaponry: When forced to action, the cult uses simple, direct weaponry. Heavy axes, huge mauls, and similar weapons are common. More advanced armaments follow similar trends, with chainswords, autoguns, and bolt weapons being preferred when accessible.
1/3, 2 more rolls left!
Aiden Brown
So do we roll.another 1d2, or just d20s?
Christian Lee
No, check the link. We're at Equipment and Identifiers of the Cult. We rolled a 3 for the quantity of rolls. The 1d2 is to determine if it's a roll for Armaments and Defenses, or Tokens of Allegiance, which differ between the 1d10, and 1d20.
Chase Bailey
Rolled 2 (1d2)
Oh I see, the layout was confusing
Jeremiah Carter
Post once, rolling a 1d2, and post again, rolling a 1d10 if 1, or a 1d20 if 2.
Sebastian Garcia
Rolled 1 (1d20)
Cmon tech
Lincoln Taylor
Well, goes with our brute force weapons I guess. We have a shitload of stunners ans bolt weapons
Asher Rivera
The Dice have spoken! The Cult identifies itself by a,
> Symbolic Color: The cultists show their affiliation through outfits that incorporate a specific colour to reflect their beliefs. It may be a shade uncommon among the local populace, or always worn on a particular garment.
2/3, 1 more roll left!
Kayden Phillips
What? No symbolic color would have been a d10
D20 1 is tons of ammo
Carter Reyes
Rolled 1 (1d2)
James Young
Rolled 3 (1d10)
Lucas Davis
the more we learn, the more they turn into druids. We got the nature, the simple weapons, terraforming ai is looking like something closer and closer to being true.
Joseph Russell
>no sadsquid the turk
SAD. LOW ENERGY. NASTY.
Parker Morris
Damn, you're right. All the same, I think we should keep the Symbolic Color as a method of Identification. The cult has access to,
> Plentiful Ammunition: The cult favors solid projectile weapons, grenades, and other armaments that rely upon easy access to large stores of ammunition.
Christopher Hall
Can we flavor these as something like Greek Fire, relatively low tech and simple but they have an absurd amount of it. Enough that the problem isn't the projectiles themselves, but the heat that the resulting fires reach and the difficulty in putting them out.
woo napalm
Hudson Cook
The cult identifies itself with,
> Favored Craftsmanship: The maker’s mark or factory stamp of a particular craftsman or facility can be found on a great deal of cultist equipment.
I'm thinking that this should somehow tie into the Age Of Strife AI that leads them.
Now that that's all sorted, roll a 1d20 for the Draw and Activities of the Cult!
Wyatt Mitchell
Rolled 3 (1d20)
Jose Rivera
user, you brilliant bastand. A techno-druis cult with access to knockoff promethium Greek fire? Simply brilliant!
Zachary Smith
Dubs for hot pink armour due to the visual pleasingness for the Hello Kitty AI
Sebastian Martinez
The cult offers,
> Purpose: Some citizens of the Imperium find themselves yearning for something more fulfilling than endless labour to support a war machine they never see. These empty souls often turn to cults that claim to provide meaning or purpose to an otherwise pointless existence.
to those who have been overcome by despair and ennui.
Roll 1d10 to see what kind of heretical Rites and Observances the cult adheres to!
Nicholas Collins
Rolled 6 (1d10)
Given our reliance on primitive but well crafted weapons, I'm thinking maybe we're some kind of back to nature survivalist cult on our urban world, devoted to surviving innawoods and innacave with hand crafted solid ammo weapons like some kind of crazy swiss/united States separatist group.
Basically we're /k/.
Robert Baker
Alright, so just some preliminary ideas here.
>The AI, original use name Bercilak the Green Knight was a terraforming and ecology protection AI created during the Age of Strife. When everything went nuts, it kept doing its mission, until a lack of maintenance and rampancy drove it mad, and made it lose the selective nature of what it considered its "garden". Bercilak enlists humans to help it spread its carefully designed nature through systems, often through violent and chaotic means due to the prevalence of its malfunctioning protocols. IT will torch worlds to see the planting of new wildlife, but spare random buildings as its code demands. >Bercilak's followers are organized in a combination of druidic seniority and knightly regimen, referring to each other by titles and "Ser". They manufacture arms with the aid of Bercilak and their serfs, who range from devout followers to enlisted slaves. They manufacture relatively simple tools, but with great craftsmanship and to Bercilak's exacting and murderous specifications.
tl;dr an ecology ai named after the green knight went nuts and fused the flavor bits of its personality with the function bits. now it runs arthurian knighthood as a ecoterrorist cult.
Gabriel Edwards
Except they're led by the ULTIMATE Tech-Heresy in the from of an ancient AI from the Age of Strife.
Apparently this cult practices,
Blood Sacrifice: The sacrifice of living beings, from livestock to captured enemies, is a common way for cults to express their power. The ritual is usually symbolic, although some cults have found ways to harness the spilled life for power.
Spooky. Roll 1d20 for the cults deities! After that, we'll use the Gene-Stealer creation tables to come up with the cults homeworld type, enemies, and overall power.
Adrian Anderson
Shit, forgot the
>
Oh well.
Jayden Green
...
Elijah Davis
I think we should combine these somehow.
Alexander Ward
Maybe something like
To prove their worth as a knight, cultists must survive the homeworld wilderness for a week, while Bercilak mercilessly fucks with them via terraforming bs
Easton Adams
I don't know if that (You) is supposed to be complimentary or criticizing. Either way, the Genestealer Cult Creation Table,
has some nice tables we can use where the cult generator is otherwise lacking.
John Myers
What if we had Bercilak's terraforming fuck ups be basically entirely set on making death worlds?
Like, originally its goal was to generate habitable worlds for humans, and its still doing that, they're just only barely habitable. Its gone full darwinist on its cultists.
You can stay behind with the serfs and make gear, or you can go get dumped innawoods for a year and get a knighthood.
Landon Clark
That's pretty legitimate, I will admit, and I nominate that we make it canon. But we should roll a 1d20 to determine the driving power behind our cult.
Noah White
Rolled 19 (1d20)
That was a "I fucked up trying to roll for the deities" You
Liam Morgan
Rolled 1 (1d20)
Seeing as our leader is obscurous, we should say that at best Bercilak was corrupted by a chaos God or daemon, and chaos takes a back seat here
Owen Murphy
I like Roll better, fits perfectly since we're set on an AI
Maybe Bercilak isn't Darwinist, but he's trying to create a world of knights and heros
Which involves manufacturing horrible monsters and threats
Maybe he even had a hand in Caliban...
Blake Adams
Wow, this Cult follows,
Something Else in the Dark: The Galaxy is a place of immense scale, the Warp impossibly greater. In all that space, many other things exist to bend Man's knee and twist his mind.
That fits perfectly with what we've got so far. Has the cults worship elevated Bercilak into a minor warp entity?
Chase Roberts
Fuck, I forgot the fucking
>
Again!
Camden Diaz
we could also take more of a page from the arthurian myth and have the Lady of the Lake be the driving force behind Bercilak, as in the myth she was the one who made him the green knight. Perhaps she's some kind of minor chaos entity or C'Tan kind of thing, which thrives on the souls of "heroes", which now Bercilak is manufacturing.
table, let's roll a 1d100 to see where the cult originated!
Alexander Myers
In the myrh Bercilak was a servant of Morganna le fay
Which to me says PERFIDIOUS ELDAR
Maybe Bercilak is an Eldar soul stone in an ancient geneforge and Terra forming machine, and Le Fay is trying to harvest the souls of mortals to make him stronger to turn into a true warp god to save the Eldar ra- DID WE JUST MAKE SPACE BRETTONIANS?
Andrew Jackson
>It's even an agri world
AHHH SPACE BRETTONIANS
Ayden Green
SPACE BRETTONIA IS GO!
Levi Rivera
That was quicker than should be possible, warp-trickery is afoot! No matter, the cult originated on a,
> Agri-World: Everyone and their mums are part of a Cult round 'ere! For example: farmers. Farmers' mums. Try converting Goliath trucks out of tractors and backhoes.
That also ties in perfectly with what we've got so far. Is a being of chaos meddling with this thread?
Roll 1d100 for the Terrain of the original Planet!
Jason Gray
SPACE BRETTONIA SPACE BRETONNIA FOR BERCILAK AND LE FAY
Justin Gray
Rolled 31 (1d100)
Daniel Bennett
D'oh shit!
Thomas Walker
>Jungle
If you've never seen the native forests of England and France, or how they might have been back in the day? Not all jungles are tropical
THE WOODS ARE THE DOMAIN OF BERCILAK
Christopher Rivera
Yesterday was Space Isis. Today, Space Brettonia Tomorrow? My guess is Space Jamaica
Cameron Anderson
There can be no doubt now. Something is influencing our rolls, and for the better. The starting world's terrain is,
> Jungle: How do you eradicate a force that can fade into the shadows of the canopy above?
Roll 1d10 for the cult's sphere of influence! 1 being only the planet, and 10 being almost half a sector.
Henry Cruz
Rolled 5 (1d10)
Wyatt Jenkins
Rolled 6 (1d10)
Leo Russell
THE LADY THE LADY FOR BERCILAK, THE LADY, AND NORMANDY (which is an agricultural region in France like Brittany)
Oliver Moore
I'd say this qualifies as a subsector at least
Jonathan Reyes
5, that means the cult is a powerful heretic incursion spanning multiple star systems with it's own fleet, bur isn't yet a major threat to the Imperium.
That's about it for the actual cult. Now, let's roll up a warband for the cult using parts of the
Given that Bercilak is a nascent warp power at best like a fruity Eldar version of the Emperor (Morgana making her own infinity circuit with blackjack and hookers) his blessings should be subtle, much like those BRETTONIANS recieve from the lady
Adam Diaz
..And heightened senses is a perfect example, especially for the knights and hunters of the temperate jungles of space Brettonia
Lucas Sanchez
Reasonably enough, the quantity of the cultist warband's blessings is.
> Moderate: The war band regularly has individuals within whom are capable of garnering the attention and blessings of Bercilak.
Now, roll 1d100 for the warband's most common blessings!
Ian Lopez
Rolled 84 (1d100)
Heightened senses cmon
Cooper Baker
I agree, though anything extreme could easily be fluffed as Bercilak genetically altering select cultists.
Asher Sanders
>Magic ass weapons
Also good and fitting for knights and secret eldar
Xavier Edwards
OH SHIT EXCALIBUR
Andrew Taylor
ELDAR RUNE SWORDS YO
Luke Torres
The most common blessings bestowed by Bercilak are,
> Weapons of Bercilak: The blessed of the war band have been given much war gear infused with Bercilak's will one way or another. This may take form in weapons of Bercilak, artifacts of Bercilak, blessed/cursed armor, etc.
I think that any weapons blessed by Bercilak should be ancient, half-functioning artifacts from the Age of Strife, that are blessed with a paltry amount of druidic blessings.
Justin Powell
>Literally a sword in a stone.
I'm so down for this.
Liam Rogers
Now, roll 1d100 for the warband's Headquarters!
Chase Smith
Rolled 51 (1d100)
Jack Cruz
Rolled 25 (1d100)
Angel Barnes
Rolled 1 (1d100)
We better be calling this avalon I swear
Dominic Jenkins
...
Jaxon Sanchez
The cult warband of Bercilak is,
> Fleet Based (Ex. Pirates)!
We need to fluff their fleet out. Do they have an ancient, Age of Strife Dreadnought operating at 0.01% efficiency? Two pimped-out Battle Barges? Or what?
Roll a 1d100 to determine the warband's composition!
Chase Murphy
These are our noble steeds. Named after great weapons of old, and headed by our flagship EXCALIBUR.
Connor Nelson
Rolled 61 (1d100)
Andrew Brooks
Rolled 75 (1d100)
Julian Gomez
spitballing lore >Bercilak and Morganna, a pair of Eldar Twins, fled the fall of their race as their empire collapsed >They took with them ancient terraforming world engine in the hopes of rebuilding g their civilization and world's after the fall >But the pyschic devastation of Slaanesh' birth hopelessly damages the world engine >In order to make.it function, Bercilak sacrificed himself, forming the central spirit in a proto soulstorm/infinity circuit that would allow him to directly interface with the engine and control it >However they both found themselves at risk of.losing their souls to slaanesh, and had no feasible way of undoing the fall of their people >They came upon the same idea as the dark Eldar, siphoning off the souls of lesser beings in order to date she who thirsts >Morganna makes use of "hand maidens" who are actually soul bound to her and can make use of a.small portion of her considerable pyschic might, but their life force is actually feeding hers and.maintaining her eternal youth to protect her from Slaanesh >Bercilak meanwhile intends to become a new Eldar god by harvesting the souls of mortals and storing them in his infinity circuit until he has acquired enough power, similar to the plans of the craft world Eldar but.on a larger and.more centralized.scale >Because humans have such a weaker warp presence, many of them are required, and all efforts are made to "improve" the power of their souls to make them worthier sacrifices >The enemies of the cult are sacrificed to Bercilak >So to, unbeknownst to them, are its greatest champions, eventually being called on to seek the Graal when Bercilak and Morgana decide they are ripe enough >Their soulstorm and consciousnesses are subsumed into Bercilak >All male PYSKERS are immediately sacrificed >Females have the chance to become handmaidens, which prolongs their lives for a time, but ultimately they are consumed by Morgana
Brandon Rivera
Actually second thought I really like the idea of an ancient, barely functioning dreadnought. We can call it Avalon, and then have it be part of the goal they strive towards, to one day restore it to the paradise they know it was from their stories and scripture.
All the while, the nascent presence of Bercilak and Le Fay's warp shenanigans are warping Avalon into something far beyond a mere realspace dreadnought.
Matthew Anderson
Alright, the Warband is composed of a,
> Company level element worth of Marines that work alongside a fair number of cultists.
I think a few hundred Elder cultists should openly worship Bercilak and Morgans, and fight alongside the Humans and Space Marines.
> y/n?
Roll a 1d100 for the warband's recruitment methods!