+1: Create a colorless artifact token named Etherium stone with "T: Sacrifice this and add one mana of any color to...

+1: Create a colorless artifact token named Etherium stone with "T: Sacrifice this and add one mana of any color to your mana pool."

-2: Target creature gets +X/-X until end of turn, where X is the number of artifacts you control.

-7: You get an emblem with "At the beginning of your combat phase, target artifact you control becomes a 5/5 artifact creature."

(the emblem effect is permanent)

Pretty decent for a 4 mana walker.
The art though. For a ruler of kaladesh he sure looked like a hobo.

He's underwhelming.

His +1 has decent mana fixing and artifact procing utility, -2 can't do shit without artifacts that his +1 helps to bandaid but not outright solve and that -7 is kind of lackluster.

He doesn't have a reliable means of protecting himself and is a win more card in a heavy artifact focused u/b or esper control deck.

-7 isn't the best in the world, but he can shit out an artifact each turn
if nothing else, them emblem won't want for a target

You can take the kid out of Tidehollow, but you can't take the Tidehollow out of the kid.

No card advantage, mediocre at best potential for removal, shitty ultimate.
Sure its 5 loyalty for 4 mana, but it does fuck all in UB, can't effect board state relevantly quickly enough, doesn't help you do much of anything by itself.

I kinda like his +1, even if he doesn't protect himself.

He's fine for Standard. How good he his depends on how good that new artifact convoke mechanic is.

As is, he's a solid removal spell for anything with 4 or less toughness. If you're not under pressure, getting a walker at 6 loyalty on turn 4 is a pretty powerful thing.

The ult is mixed. It's slow but offers inevitability if you have the board presence for it.

No reason to use over Agent of Bolas IMO

But you are in UB, if you aren't under pressure you've fucking won!

That -2 is so awkward. Does anyone expect to target their own creatures with that to get more damage on a swing? If I'm playing an artifact deck, I'm bound to have so many artifact that it'll insta-fry anything.

The problem is that this does nothing to help U/B control really beat anything. None of his abilities won't save your ass from getting steamrolled by aggro, or mindslavered/beat in the face by a 13/13 flyer, or handle U/W, or really anything.

ehh
+1 is nice, protects himself and does some mana fixing

+2 is ok removal in an artifact oriented deck

ult is kinda pointless
you are gonna be making your artifacts targetable by regular creature removal, and in standard thats a bad idea

for modern I don't see him doing anything or making any waves

mostly pointless walker especially in the face of Gideon in standard

Am I crazy or is the "not aimed at tournament players" one from the planeswalker pack way better?

6 mana for that?

No that is not even close to the same level as the new one even though the new one isn't amazing or anything.

Agreed

>Create a colorless artifact token named Etherium stone

Does this mean that Tezzeret has mastered Etherium creation?
I thought the book where he learned how to do that shit was declared non-canon.

Also this means that Tezzeret is hugely powerful with any kind of production facility at hand.
Not to mention what this means for Kaladesh if they get their hands on a decent amount of Etherium.

>How good he his depends on how good that new artifact convoke mechanic is.
But that's wrong because you can't both sacrifice a permanent and tap it at the same time. Unless you're planning on casting MULTIPLE convoke spells that is, at which point he's still very meh.

6 mana one draws you a gearhulk every turn.

You need to tap and sac the etherium stone for the mana.

Why would you spend your entire turn 6 just to tutor for one card?
A card you can't even play until next turn, and even then its not a combo or anything, it's just a good creature.

Think of all the other, better, thing your could be doing with that mana.

>Why would you spend your entire turn 6 just to tutor for one card?
Gearhulks are very powerful. Drawing a blue one every turn is very strong considering the card is a 2+ for 1.

Tezzeret looks fuckin' cool in moonrunes.

This is truly awful. Worse than dovin baan who is currently lackluster at best.

>+1
If you are an artifact deck, making one artifact on turn 4 that does not affect the board state is awful. If you need mana fixing, you lost because it's already turn 4.

>-2
Okay removal, awkward as hell pump. In an artifact heavy deck you're paying 4 mana to remove something which seems overcosted as all hell. The only way this works as a pump is if you have almost no artifacts and at that point why run this card at all.

>-7
A much slower +1 on Nissa from kaladesh that gives you a 5/5 hasty land. Lackluster ultimate that, at best, starts netting you a vanilla 5/5 on turn 6, which is likely too late to have a meaningful impact.

Literally no place in modern or legacy, and because he barely affects the board state (and at such a costly rate), he likely will never see play in standard. Can't wait to open him as my mythic in drafts and the prerelease instead of the chase mystics.

...

>tezz is the narset of the block

That looks significantly better than Tezzeret

Is there any reason for him not to be at least part Red other than "lol Esper"? He wasn't even Black in Alara block and lorewise this guy's as Red as it gets.

>U/B manafixing and artifact creation for 4 mana
Well, this is going to be $20. Do you dumb fucks not realize how strong creating an artifact with a sac effect that gets you any colour mana is? This is a BUG staple for edh and Mazirek is going to get much more expensive.

Man this card sucks Shreks long hard shaft.

this blows. worst tezzeret so far

This was also has much better art.

What a piece of shit. Compared to the power level of other Tezz cards, this one is downright disrespectful.

Yes, even this one is better.

I'm not even a fan of Tezzeret and I'm mad.

New cycle?

>Think of all the other, better, thing your could be doing with that mana.
Like casting a Gearhulk, you mean?

Hey, I know a good way to get a Gearhulk into your hand.

>lorewise this guy's as Red as it gets.
How'd you figure? He's black because he's working as an agent of Bolas and therefore he's stereotypically villainous.

Blue/Black mana-ramp give a dog a bone.

>crux villain the entire set's conflict is based around

>a returning foe for Liliana and Jace, so its personal.

>is the most boring walker ever.

even his Emblem is just a rehash of Nissa Worldwake's +1, which even gave fucking trample.

>green one turns it into a bird of paradise.

calling it now, and it'll be like 3 or 4 mana making it fucking worthless.

we already saw the red one.

so I can imagine the white one makes an artifact into a servo pooper (actually quite powerful) and the black one... -1-1's something?

>T: Draw a card
=
>T: Shock

>+1 is nice, protects himself and does some mana fixing
How does the +1 protect him?

I played that UB Tezz deck in Modern for a bit.
Tezz was usually so fucking good, every turn he would draw you a card or make a 5/5.

This new walker is nowhere near as good and would never see play over Agent of Bolas, but I could see him being good in some matchups where his -2 always says: destroy target creature.

I'd say it's because he's leeching off Kaladesh's society for his own schemes. Parasitic behaviour.

>worse stats
>same cmc

Why does wizards hate red so much?

Meanwhile the green one will be a 3cmc 3/4 that turns an artifact into a bird.

they make him look more and more like Rob Zombie.

its cool, but weird.

I'm so fucking tired of this poo in loo block and these shitty characters, when do we go to Egypt?

Black one will most likely drain hp

isn't that just strictly better than the red one then?

Does it matter?
None of them seems to be worth playing at 4cmc

There were some creative decks that could do absurd things with her -2. Especially if you had Baby Jace as well.

Yeah but playing with Narset makes you autistic.

Having an artifact based villain could potentially mean a lot more "artifact matters" themes in future sets, which is something I'm definitely down for.
inb4 he's killed by the Jacetice league this set

>play 6 mana threat that +1's into more threats
>bad

ok Veeky Forums

Very underwhelming, however I'd laugh if WotC print an overpowered spell to accompany him in similar vein to Dark Intimations:
4 cmc
If you control a permanent named Tezzeret the Schemer, [basically win the game].
"Told you he was good! :^) " - MaRo

I feel like with how much artifact matters shit has built up over MTG's lifetime, it might be nice if there was some more focus on another type, like sorceries or enchantments.

Fuck, the first "enchantment block" ended up just being the bullshit super-combo block and the second "enchantment block" was heroes vs monsters with an aura subtheme. I'd like to see actual enchantments get like a tenth of the dick-sucking artifacts get.

>implying enchantments aren't exclusively for high end edh decks that are nigh unbeatable.

...

I'm pretty sure Tezzeret still can't produce Etherium considering that's literally Breya's entire thing and she was very recent. I don't know the timeline for them designing expert sets versus supplemental sets. I don't think him producing Etherium Cells inherently means he's producing out of thin air himself. It's just a mechanical thing. In universe it could be a finite amount of etherium batteries he's carrying around to power his Esper metal magic.

Regardless of how good he is, this is a really neat design, save for the really lame ultimate (both Ajani Unyielding and Tezzeret the Schemer have pretty lame ultimatres, but at least Ajani's is huge, though I guess Tezzeret's isn't meant to be a big ultimate). The +1 into a lotus petal is really interesting space and +X/-X is always a neat ability though it seems pointless here since if it's small enough to not kill your dude to pump it it's probably too small to be that relevant so it feels like kinda trick utility where it looks like it's more flexible than it probably really which is just N/-X removal like 90% of the time. I feel like he's being a bit underrated. He's very good with countermagic and bounce imo since he can drop turn 5 and +1 into 2 mana, or if he turn 4s you can drop gearhulks a turn earlier.

You can probably find better and cheaper ways to do this.

I mean theoretically anyone on Esper could make Etherium. The main obstacle was the primary materials being on Jund.

Uh, what? The blue one is pretty good. Not gamebreaking but 4 for a tap draw a card once a turn is playable costed. The red one seems okay as well but probably not bad either. It's a lot less powerful than draw a card I think. I think these are even better than most equivalent effects because they don't let the opponent draw AND like cheaper versions of the effect they can be done the turn they come into play unless the onesided higher end versions. Coercive Portal is a good card. I think the main downside to these so far is the need to be paired up but it remains to be seen how much that will bring them down for me.

The blue one can also have some nice interactions with some older cards like Howling Mine and Static Orb by letting you turn 'em off for advantage when the timing is right, but that's probably gonna be an EDH and kitchen table thing.

Wait, Breya can make etherium? That's lame. Tezz has been working this whole time towards that and some random commanderslut shows up out of nowhere and can do it? Come on.

Yes, Breya traveled to Jund and discovered sangrite which was the secret ingredient to making the alloy of etherium. And because her etherium was created on Jund, she was infused with lightning magic, conveniently justifying red.

I think you forgot we're playing Magic the Fuck Reddening

Quicksmith Spy lets you use your clues to draw a card until you finally sac it. I'm down.

I agree, that fits well as an explanation too.
I honestly have no idea why you would make him red.

To be fair to Wizards, if it drains life it won't be able to hit creatures, and it certainly won't be "T: drain two life." That would be obscene.

>ping for 1
>add B
>+1/+1 until EoT
>prevent 1 damage
keeping it classy

People talk about clues this and clues that with all these cards but what clue spells even see use in standard. There's just Thraben Inspector and landfall investigate waifu right? She can make a lot I guess at least.

To be fair, Tezzeret is, despite being a blue character, highly emotionally unstable and possesses a savage temper. His modus operandi and general outlook is pretty solidly blue with some black, though.

You'd think he'd be more powerful/have more interesting shit to do from being that smug.

Never read any of the books, but I wonder if it was intentional that the story, as really stupid as he came across in text, explained that he used his temper to make Rashmi work harder which seems pretty blue and not red. All colours can have strong emotions anyway. The difference between red and other colours is that anger informs reds motivation. Red will act out of anger. Blue can get flaming mad but won't be driven by the anger. It's just easier to show blue as generally emotionless. I think the temperament feels kind of black too so that also kind of helps tezzeret case though I don't know why. I guess because he's angry shit won't go his way which would be black as much as red.

I don't know why people don't think this interesting if nothing else. Plus into an artifact token that ramps you is pretty neat space for UB. And personally I find +X/-X to be an always interesting ability though it doesn't feel very riggt mechanical here. A flat rate or something you can more directly modulate (I.e. pay X: gets +X/-X) feels more correct. But still.

>add B
That's Green. Rituals used to be B, but a permanent on the battlefield isn't really a ritual as much as it is a mana dork.

Green Quicksmith: Add M
Black: Target opponent discards a card
White: create a 1/1 Servo

Green is a little under curve for repeatable mana, so maybe it could be GG instead of M.

What the fuck even is this?

Black would be insane, not going to happen.

Even Ignoring that its a standard with madness and delirium, no.

This. UB doesn't thirst for win conditions - it's got plenty of hard-to-deal-with things that will let them grind out a victory. Tezzeret's competing for a niche that just doesn't need more cards, and doesn't contribute to what the color combo really needs - a way to stay alive that you can deploy without interrupting your progress toward the win condition itself. UB doesn't have many of those - it doesn't have the mana to counterspell reliably until other decks have their shit together already, its good blockers do basically nothing else, and most of its good tricks are non-permanents, which automatically poses a challenge for its card economy.

>Play OP's Tezzeret to shit out a bunch of artifact tokens
>Play newfag Tezzeret to use its -3

>opponent sat there like a drooling idiot.

well you forgot a step.

Do... do you not play Magic with disabled people to boost your ego?

>Playing UB
>Opponent ISNT drooling mindlessly for one reason or another

I misread the ability
I thought the little manafixer he created was like an eldrazi scion or like a 0/1 that could be sacced for mana

+1 doesn't protect himself
below average card that probably won't see much play in anything

Tireless Tracker, someone even ran Magnifying Glass at GP Denver.

I wonder if the Metalworker Colossus deck could use Tezzeret.

>the babbys first mtg starter deck version is far better than the actual walker
>it's not even some forced incentive to buy the starters because the other ones are crap

I'm not mad, just incredibly confused and curious as to what the guys at WoTC are smoking

So when is maro planning on passing the torch? He's had a good long run. He's had his fans and his critics. But he's been leading design for so long wouldnt it be a good idea to have a fresh mind take the lead?

I really just want someone who has a different set of design ideals to take charge because God damn it I'm sick of magic the greenening.

Tezzeret can produce etherium it was supposed to get him into the seekers but it mustve been an unrefined process because silias beat him twice and received a pure etherium heart from the seekers. Breya just accidentally repeated his work.

>prevent damage
Didn't you get the memo user? repeatable damage prevention effects make boardstates and combat math way too complicated for newer players so we've scrapped that mechanic. Nevermind that players are regularly controlling each other's turns and professional games are frequently going to time; Samite healer is too hard for new players to use.

Careful what you wish for user. Biggest problem with magic right now is NOT design.

Development is a bunch of huge faggots who don't want to make or reprint powerful cards (Inquisition was scrapped in OGW due to development, not design) and creative/executives are probably the ones pushing the gatewatch shit. Design isn't fantastic but if you got a new hire it would likely be way worse.

>Consulate Surveillance
?

Fair point, so who needs to be cut from development then?

I like to think all the good magic writers are just busy with the movie.

I agree. The biggest problem in the last two blocks was the ludicrous gulf between certain white mythics and the rest of the set. Look at literally every other card in BfZ, then look at Gideon. Look at every other card in SoI, then look at Avacyn. The 'pushed' cards are pushed to such an absurd degree that they become literally all that matters in the tournament scene. Kaladesh does feel like a step up in that respect, at least.

I ought to have clarified:

Damage prevention that can be directed at creatures makes combat math too difficult. It also really only applies to numerical reductions; preventing all damage a source deals is apparently fine. Samite Healer is the textbook definition of what they don't want.

Erik Lauer needs to leave. I'd take Sam Stoddard out as well but honestly I have no idea whether modern WotC would hire someone better.
That is not true. Using just BFZ and SOI blocks we find the following 'pushed' cards that are significantly more influential in shaping standard than Gideon and Avacyn were:
Sylvan Advocate
Grim Flayer
Iskanath
Ulamog
Reality Smasher
Thought-Knot Seer
Liliana

I don't contest that pushed cards have a pretty big difference than non-pushed cards, but I thinkthat claiming that the majority of them are white is kind of silly.

The intro deck Nissa is better than Vital Force, so this Tezz being better won't come as much of a shock.

>Jew
>Retiring
MaRo will be ruining Magic till your grandsons have grandsons of their own.

>comparing commons to mythics
NWO literally is just about what happens at common, they can do whatever the fuck they want with rares and mythics, including repeatable damage prevention.

and to be completely fair creatures that tap to do a combat affecting on-board trick, while very powerful, don't lead to very great limited gameplay because it makes attacking a nightmare when you are already fairly disadvantaged while attacking, making even more shitty board stalls.