>liking oWoD
/CofD/ &/wodg/ Chronicles of Darkness and World of Darkness General
Don't get me wrong, I prefer nWoD for everything outside Vampire and Werewolf. But since I kind of gravitate to Vampire and Werewolf, the balance is tilted towards oWoD.
>Princess
PRINCESS!
Mission outline looks fine. It's like those SAS stories they made. One thing I'll note is the the time stamps probably wouldn't be important unless you're a time chase or something. So I'd make it a bit more vague and open the the window. so you're not crunched. AS in: early evening late after noon midnightish witching hour. A general time frame so events can be moved around without too much trouble.
It would be easier to make a game like Bloodlines in Requiem - for one thing you have multiple sects that aren't automatically at each other's throats and you're not predisposed to one or another by clan, so the player walks in on a more nuanced political scene with meaningful sides to pick.
Fuck off, a freshly awakened Mummy should be a threat for a whole pack of Uratha. Having earthshaking powers when they're at their least human and reasonable is like their whole thing.
I haven't played Batman, but I... think I've played Walking Dead? I can't actually remember. I know I've seen it, at least, and I could have sworn I played episode one; it was a really good story.
I at least played something similar, even if I can't remember what it was. And I recently finished episode 1 of Life is Strange.
Also, Chronicles because I just overall feel it's a better setting, and a better place to set personal stories as opposed to stories that deal with the metaplot baggage like Bloodlines did. Also, like says, there's just a lot of things that make Requiem better for roleplaying.
A game where you're given multiple factions and have to balance all of them is a lot more interesting than a game where you choose one.
In my experience they rarely can. Its hard to deal with heals all damage at the start of every round
Onyx Path must have stole this from the new Mummy movie
if they know how werewolves work it's easy enough for a lot of supers to stay out of reach until the Gauru timer ticks down.
>World of Darkness took an idea from a Universal monster movie
Shocking.