Build a Hidden Village

Child soldiers!
Immense physical and mental trauma!
Magic torture!
Annoying blond haired child messiahs!

I'll admit; I'm not that well versed on 40k. But what I do like is the creation table threads, because I always think they bring out the best in the board. I also think, for it being a shitty anime, that certain elements of Naruto are right up Veeky Forums's street.

So, I thought we could back into the minds of thirteen year old weeaboos everywhere and make a country with a hidden village. Maybe even a continent if everyone's up to it. I've made a creation table for a hidden village (no clan creation table yet, sorry), so we can start right away.

If you're interested, please first roll 1d100 to decide on the elemental affiliation of the country! This will give us a general idea of what the climate and geography is like (Land of Water being oceanic isles, Land of Wind being the desert, and so on.)

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Rolled 51 (1d100)

I got'cha broheim.

PS, there is a European version of this on 1d4chan

Bump!
I could roll first, if that'd set the ball going?

Oh sweet! I'll check it out.
51 is Wind, meaning somewhere dry and generally fraught with gale force storms. Maybe a tundra or a desert? Should be fun.

Roll 1d100 again: how resource-rich is the surrounding country?

dice+1d100

newfag here, not entirely sure how to roll, if it fails just use my post number

The sticky, you fool.

You've just gotta put that statement (dice+1d100) into the options box. Otherwise you're good.
>71: Good - Resources allow for a level of excess. Some members of the land may live in luxury whilst others live in moderation.

So despite the territory, we're pretty good when it comes to resources. Could be that we live near something easily tradeable.

1d100 again, please! How lethal is the surrounding country?

what does it mean by email field!?

Rolled 97 (1d100)

thank you, glad at least some people are okay with a noob

No problem!
>Extreme Safety - The surrounding country is locked down or entirely harmless to the human communities through extreme means. The land itself may be man-made, or the fauna and flora might be under the full control of the village’s nin.

So maybe the fauna don't bother us anymore under a summoning pact? Or maybe the entire country is built on some humongous ruins. Speaking of creatures, the next 1d100 is for the type of wildlife in the area; how does it interact with the human communities?

Rolled 39 (1d100)

I'm in for a weaboo fightan magic village creation, just for the lulz. I know next to nothing about Naruto though

Checked
Also don't think we need to, OP seems to be doing all the work

>Aggressive - Creatures of the country are volatile and predatorial, used to hunting and savaging prey, or are actively antagonistic to the human communities.

So it definitely seems like the village having a pact with a group within the country's wildlife seems most sensible; letting awful desert creatures keep other awful desert creatures in line. Maybe scorpions?

We're not onto the details of the village itself. Lets recap so far!

>The country is affiliated with the element of the wind. The landscape is dry and suffers (or benefits) from high force winds. Desert? Tundra?
>We have plenty of resources; if the economy's good, then the village stands to live in moderate comfort whilst others live in luxury.
>The country is extremely safe, owing to a reason past chance; the majority of the land being man-made structures or having a pact with some of the fauna.

Roll 1d100: How strong is the village's economy?

Rolled 67 (1d100)

yee yee

>Moderate (3|5): The economy of the village is manageable and consistent. There are no real problems, but effort has to be made to maintain it.

Bit of a boring one, but I suppose it provokes the question as to what exactly we're selling, living in an arid climate with aggressive predator beasts.

Next is the military! Same as usual, 1d100 to find out how strong our forces of fightan weaboos are.

Rolled 66 (1d100)

Sure I'll roll

>Moderate (3|5): The military of the village is competent and reasonably sized to protect its country.

Hoo boy, maybe I made the moderate option too likely. Still, it's always good for a troubleshoot.

So we have a pretty good military! Maybe a hidden technique, depending. We'll see how many bloodlines we have later, so we can see how exactly we're defending itself - whether it's ninjas or environmental defences.

Roll 1d100, thirdly, for the population and how big it is.

Rolled 19 (1d100)

Checked, solid dubs.

rolling

>Extremely Low (1|5): The Hidden Village is almost a ghost town for it’s size - an exceedingly small amount of people actually live within it’s walls. (Roll on the Low Population table for reasons.)

WE GHOST TOWN BOYS.
Roll 1d100 to find out why our village is so empty!

Rolled 1 (1d100)

Oh my I can tell this isn't going to end well.

Bump! So far looking pretty good. I definitely like the idea of a tiny group of tough survivor types protecting colonies from a hidden village. All of which is built on top of a giant ruin?

That's what I first thought of when I saw the 'Safe' thing come up. It might be that the country is pretty small, but that the entire thing is built on top of extensive ruins of some ancient city, or even that the entire country is super urbanised and the village is hidden somewhere within that urban sprawl. Pic related, Amegakure from the anime. Predators hiding within the alleyways and in dark abandoned rooms is a great aesthetic too.

Rolled 67 (1d100)

So basically, we're few people who somehow manage to uphold a decent economy while having lots of resources for us to use, are somehow save from tons of dangerous stuff around us, somehow have a fairly powerful army and live in a tundra/plain/desert? Doesn't sound too bad desu.
I'm in favour of a more natural thing, living in an old ruin city in a remote desert that we built some tents on or something.

Excellent! Apologies for bumping so often, I realise I'm probably a little impatient.

>War has recently ravaged the village’s population, leaving it in meagre ashes.

So we've recently been a part of a war that was brought into our own country - whether it was civil or against a neighbour is up to us.

Recap, for the village statistics!
>The country is affiliated with the element of the wind. The landscape is dry and suffers (or benefits) from high force winds. Desert? Tundra?
>We have plenty of resources; if the economy's good, then the village stands to live in moderate comfort whilst others live in luxury.
>The country is extremely safe, owing to a reason past chance; the majority of the land being man-made structures or having a pact with some of the fauna.

>3|5 Economy: Moderate, manageable economy using the resources available to us.
>3|5 Military: Defences or a ninja force suitable for protecting our own country. Maybe it's more likely that we have better environmental defences rather than bigger numbers with the higher population?
>1|5 Population: Ghost town. There are almost no people left in the hidden village.

1d100 for the relationship the hidden village has with it's country.

Suggestion: Our village is safe because it's on top of a Butte or Mesa.

What do we sell? We escort/guide people through our country, which is exceedingly dangerous with all it's monsters and animals and shit.

Our Ninja use their wind jutsu's to detect changes in air pressure, letting them 'sense' beasties and threats in the narrow windy canyons and valleys of our home. When not guiding travellers and merchants we glide from butte to butte on Ninja Kites.

oh that's a good idea, thanks to the recent war we are actually living on the ruins of what the village used to be.

Rolled 1 (1d100)

let's go, how fucked up can we make this village?

two 1's in a row. Jesus Christ I'm glad I'm not in a campaign.

our village is built on top of several buttes connected by bridges. The sides are so steep only a ninja or beasty with Chakra could get up, and then there are the traps

Our village is also a dock for chakra powered air ships or zeppelins and we use our wind powers to move safely over the desert/mountains.

I'd say civil war. The people from our village encountered a large treasure that may be responsible for our relative wealth, but we didn't know what to do and some wanted to have more than others, etc. Soon, these disputes erupted into war, we gutted each other and now we're just a shadow of what we used to be, maybe only a few civilians and barely any combatants were left. If I guess that 1 roll for relations right (I don't know the tables), we might have had to run from our countrymen who never really liked us because we did some fucked up shit earlier to them and they now wanted to exploit our weakness for revenge. We escaped into a remote place, I like the "ruin city in a desert" thing, after a harsh start, we actually managed to find riches in the ruins of that ancient city which made our few survivors reasonably wealthy. Our strong army can be explained by us being survivors and being trained by veterans or our endeavours down into the ruins with dangerous traps, summons, etc.

>Hateful: The country despises the village, and thinks that it would do better without one. Sightings of village members usually end in hostilities.

I love all these ideas, so yeah let's lock it down.
>The village and the surrounding country colonies are built on tableland to avoid the predatory ecosystem below.
>Travel is done through bridges for normal civilians; but when trekking across the badlands must be done, one of the nin from the hidden village would be hired to guide civilians from place to place. For nin, travelling through aircraft is the easy way to go.
>Hidden wealth was found in the tablelands, and tensions raised between the village and the country over how it would be used. Eventually, the village was razed by the country and the nin chased out.
>The nin, capable veterans with specialities in surviving extreme conditions now live in the ruins of their village, eking out survival based on their own skills, and training their young generation in hopes of claiming their place again.

Sounds great. Final roll is a 1d100 to decide on how many bloodlines there are. This essentially decides how many families we have who can actually use chakra.

rolling
I'd say that, isince we're hated as fuck, simply returning to the ruins of our village sounds a little reckless.

Rolled 74 (1d100)

Sorry, typo in the options.

the country probably blames (wrongly or maybe even rightly) our ninja as bandits, owing to the extreme danger of the region causing many caravans (particularly those who didn't hire our Ninja) to vanish.

When a treasure cache was found, the nation took this as proof of it's suspicions and razed the village, slaughtering and driving off most of the Ninja. Only elites who were able to fight, escape, and survive to return to the burned out remains of their village, which they squat in (or maybe they built a new smaller outpost), in secret.

Good point. I think then that the mesas probably symbolises the country's safety enough rather than having to live in ruins. I like the campsite user mentioned earlier - it might be that the new hidden village is nothing but the tents we live in and the fighting circles we can etch in the clay.

Saying that:
>The village has bloodlines beyond the normal. It may have many, or the ones it has may be strong and capable with powerful techniques.

is probably the reason why some of the village is still alive. I like the idea of a few incredibly powerful clans still being left, isolated and hated by their surrounding country.

So, that's all I've got so far! Thanks for rolling with me guys.

Let's recap:
The country of our village is made up mostly of badlands, and is most likely situated between two or more neighbouring countries. It's a dangerous place - the ground level is rife with predatory flora and fauna stuck in an endless game of survival of the fittest. The colonists of the area in it's early conception built their cities top of the buttes and tableland, arming themselves with defences sunk into the walls of the mesa.

The Hidden Village (atm nameless) was one of these cities. The ninja of the village were a great people - several powerful families swore fealty to the village leader, and their loyalty was long-lived enough to carry it into the modern day. The village had a strong economy back in the day. It was built on the services it offered to the country's citizens and it's neighbouring lands. The ninja would be paid by wealthy clients, usually traders, wanting to cross the lethal lower sands. The nin of the village were also notorious for being able to travel by craft, though the method was trying on the chakra levels of a user. The stress of it is enough to make the art of flight a definitive testament to the person's ability.

The relationship between the village and the country had always been strained. The country would often accuse the village's nin of lashing out at the country's merchant caravans when they weren't personally hired to protect them. Even before the fracture between the village and it's region they were labelled in quiet as a vicious people at best, and bandits at worst. It was when one of the village's families found and claimed treasures found among the badlands that things got worse.

The riches found would support the country financially for years, but the village (and the family especially) did not feel it right for something they'd found to be spread evenly among the country's people. They jealously guarded it, raising tensions.
(Cont next post.)

So, are we talking four or five? It's been a while since I've looked at anything Naruto-related, so I'm not sure how how many would be an unusual number.

Also, if anyone would like to help me puzzle out what these bloodlines are, I looked up a jumpchain that lists out the existing ones. I do remember that all bloodlines are basically a mix of two or more elements, so we can make ours using the elemental affinities in that jump.

Whoops, forgot to link the jump.

imgur.com/a/02otO

It reached a boiling point when the family attacked and killed some trying thieves from a nearby city. Enraged by the murder in self defence, the surrounding country razed the hidden village to the ground. The nin fought back for a time, but the sheer numbers of the common people was enough to drive them out, sending them fleeing across the badlands.

By the time the remnants of the village found solace, the land had scarred them permanently. Many of them were lost to the predators below, and still more to the witch hunts carried out by the common people of the land. When they finally managed to settle, there were only a few families left, self-assured in their power but ravaged down to meagre numbers.

The new Hidden Village is only a shadow of what it was; shallow holes in a mesa cliff face, meagre tents pitched among the shallow wounds in the clay, campfires lighting the grooves of fighting circles etched into the red clay.

The most information we have is the maximum; Konoha, the largest hidden village in the entire continent, has 16 families that are shown, and it's implied that it either has more than that or the families themselves are quite large. For the exact opposite, I'd say somewhere between two and five ninja families would be suitable. Four's a solid number, as Konoha has four families considered the 'nobles' or the most powerful. We could say our remnant nin are the nobles from the old hidden village.

Oh, and bloodline techniques, like you were referring to; yeah, they are usually the mixing of chakra. There's a whole table for element mixing from the anime (pic related; second circle is Fire, Water, Lightning, Wind, Earth. Outer circle are the combinations from the top clockwise; Ice, Scorch, Magnet, Explosion, Storm, Wood, Lava, and Boil. Stupid names but it's a kids animoo.)

Bloodline techniques also refer to creating new chakra, or any ability that's not normally achievable. Some kekkei genkai is shit like making weapons with your own bones and controlling super-predator bugs.

Man, I really wanna play a Naruto table top game.

The bottom question mark one has got to be, like, sand, or dust or something, right? Because it's the combination of earth and wind?

I thought it was combining lightning and wind, personally. Maybe that comes down to firing gusts of energy, or tornadoes or something.