>d12's
Things You Wish People Were Nicer To
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You are not fat, dear. Your are just a supple die.
d12's are cute. I do wish there was more that was easy to do with them, but their dice size and numerical range is just kinda not that useful.
-first time GMs
-bad players who do at least try
-captured enemies
-NPCs in general
-War Picks
>Captured enemies
Yeah in both campaigns I've run, there has been molestation in each. And I was playing with different people each time.
>NPC's
first campaign I ran (5e Starter set one) The group met some kid who knew a secret entrance to some hideout. They didn't stop the child coming with them, and the child ended up getting badly injured. When they took him back to the kid's mum, all she saw was 4 bloodsoaked people carrying her injured son, so she slapped one of them in the face (a restrained response I felt) and immediately the player who got slapped wanted to try and kill her. Her sheet (starter set default) had her as either Lawful Good or Neutral Good, and her background was Folk Hero. Thank fuck I never have to play with them again.
>d12
>Platonic solid
>superior highly composite number (the only other one with the same status is the d6, the king of dice)
>The number basis of clocks
>Sublime number
>People still use d10s hundredfold more. WHY?! Yall base-10 using sheeples! You should bow down to the superiority of the d12!
>all she saw was 4 bloodsoaked people carrying her injured son
Isn't the natural assumption, considering that they're bringing the child back home, that some disaster struck and the party ultimately saved his life?
Everyone.
Cats
New players. I like to use HarmonQuest as an example, because I really hated how Aubrey Plaza played a TTRPG for her first time. Bullshitted her characters capabilities, made stuff up on the spot to resolve problems, made stuff up on the spot to cause problems for the party, just kind of made it all about her.
But she did have fun, and the group just went with it. It was Aubrey's first time playing and it would have been boring to spend the time going over why she couldn't do things instead of just letting it happen. Saved by the fact that she was a guest and not joining as a core member.
Which is the point I guess. If you have someone new like that who doesn't really "get" how to play, instead of making them study a bunch of rules and stuff focus on getting them to have fun. Do a one shot or something, ignore any conflict that would take more than two sentences to explain.
Because if they learn that it's fun before anything else, then you can teach them how to play with the rules, and make a character that fits into the game instead of stands out from it.
Shout out to Kumail Nanjiani who was the kind of new player I dream of getting. Doesn't try to be the one resolving all the problems, and played really well off of the party. Kept his characters background and motivations simple and flexible, no Aubrey "Rah I hate men. Totes into girls, gonna hit on the Barbarian chick LOL". Used his RP to con the other players out of a bunch of Gold, and a handjob.