Does your campaign setting have Ogres, Veeky Forums?

> Tell me about your Ogres, what are they like? What is their place in your setting, and what kinds of encounters have you had with them?

Other urls found in this thread:

youtu.be/D4I9K_plx4s
twitter.com/NSFWRedditVideo

That's the Fifth Edition Monster Manual Hill Giant, m8.

The Ogre in 5e has a more orcish/apelike face.

That's a hill giant, though they do share pretty similar roles in general

Never actually fought one in a campaign. Little disappointing. I was planning on using some as minions for a few boss fights in my campaign, though, as small obstructions while a vampire flits about doing vampire shit to individual PCs

Ah, I give you my thanks, elegan/tg/entlemen. This was the best stock image I could find in a ten second google image search.

Sounds interesting.

I figure ogres are useless creatures unless some villain wants charm-able or easily manipulated dumb meat to throw around, so that's how I'll use them

I've always wanted to play a Half-Ogre PC, but I've never had the chance.

They're not quite Goblins, but they're big, ugly, and brutal enough that when Ogres call, Gobbos come. A huge one by the name of One-Eyed Ferris runs the Steelmaking district in my urban fantasy campaign.

Ogres on my current game are typically 8 feet tall or so, and sumo wrestler in build. Fat, but with a powerful musculature underneath. Across all of them, their over all intelligence is barely below human average, but they do seem slightly dumber as they have trouble with most spoken language's intricacies. They always speak as if at best deaf, or non fluent.

Their society is the least advanced of the discovered sapient races, technologically. They have no gun powder, and they have no access to airships of any kind, unlike other more tribal cultures that can craft flying canoes or tame special beasts.

The ogres often have aspergers like hyper focus on a certain topic. Even the dumbest can have startling breadth of knowledge surrounding their focus. Be it metallurgy, woodworking, bird songs, musical instruments, whatever. These savant ogres are prized as aspects of the gods, and non savant ogres can be traded as slaves by the dozen to other tribes or outside forces for materials to support the growth of their own savants.

The most prized is those with near prenatural cooking ability. They are often the chieftains and shamans of their tribes, creating powerful alchemical concoctions and potions through food. The chief deity in their pantheon was a chef that took ingredients from the cosmos to prepared the world as his great meal. They believe that he now lies bellow the clouds of the floating islands that the world exists on, so great feasts are held and then sacrificed to him and the other gods. (The ogres often forget and eat it all, but they also are not too worked up about the whole religion thing. The few ogres outside of the tribes will often convert to whatever faith is popular around them)

necromancer with an ogre zombie is pretty cool

It's got ZImwis. They can turn invisible, and trade you dark secrets in exchange for children.

>
In my setting, they're a dwarf-giant hybrid that can breed true. But when the Dwarves and Giants went to war, their communities were shunned and eventually forgotten to time. Massive inbreeding made them unrecognizable as dwarf-related, until the connection was entirely forgotten.

Hillgiants/Ogres/Trolls

I use them all heavily. The "lesser giants" actually form a large part of my low-mid level villains, by low-mid level I mean up to around 10-12.

Honestly my villains are predominately the following:
>Hill Giants
>Trolls
>Ogres
>Orcs
>Hobgoblins
>Goblins
>Bugbears

They're different enough, but similar enough, to force a sort of uncanny valley feeling and relatability.

Yes they do feature. They're akin to ancient japan society wise. Ancint rome, jaoan, and china architecture wise. Very conservative and superstitious in regards to omens. Despite all the honor they still politic behind closed doors as they jockey for clan and societal position.

They also are the head race of their society they formed. They brought culture and civility to so called "savages." Savages being orcs, goblins, trolls, giants, etc. Turning barbarians into artists, craftsmen, and warriors.

I never liked the dumb ogre trope so I went against it. Wanting them to not be unique but trying to make them good.

They were an ancient clan of goliath that were cursed for eating the flesh of other mortals, tempted to do so by the whisperings of demonic powers. They gained great power for a time, raising hordes to conquer the north, but eventually lost themselves to madness and literally tore each other apart.

They are very rare in modern day, the few existing being barely coherent savages living far away from society and almost always alone, but the term ogre is still used regularly as an insult towards goliath that are considered barbaric, gluttonous, stupid or simply mean-spirited.

This sounds familiar, except I think it was applied to trolls. Were you the user with that idea or did you poach it from Veeky Forums?

Nope. Was all original. Some inspired by Warhammer, some Warcraft, but nothing wholesale stolen (at least not consciously)

Mage ogres are a minor faction in my setting and are descended from the other half of the pre-human shapeshifters who took the side of the goddess of magic in a war she started after she grew frustrated with the setting.
Those who were ancestors to humans in the settings took the other side of the conflict because they thought the goddess of magic was overreacting (she was) and lost their shapeshifting and inherent magic but retained the adaptability and variance that lets them get their feat.

You know exactly how I like my ogres, OP.

youtu.be/D4I9K_plx4s

...

Someone that traverses the lands of the ogres, for whatever reason, might be surprised to see that the chef of the household, even kings, are cooking the meal, with some help of their servants. Though they are still the chefs of their domain, such an importance does cooking have in their culture.

An ogre in other peoples lands, though, will get offended by getting their food delivered by women of no power and unfree servants.

Used to. They're all dead now.
Orcs saw to that.

Originally they came about from cross breeding of trolls and humans, like in a situaiton with a troll living under a bridge and accosting travelers. After enough time ogres became their own race, though they have the problem like trolls, that if they stick to fellow ogres for families, they get stupider and more beastly over generations. So in any given human settlement, you'll end up with an ogre or two on the outskirts who wandered along and kidnapped a human as a spouse, but people in town tolerate it because having an ogre handy really helps for those times when you need it, like big construction projects, or town defense.

Not gonna lie, that's a pretty cool-looking bunch of ogres. Might play.

They are a desert off shoot of the common trolls who live in mountainous and dry areas. They are dumb as shit, but managed to invent airplanes through sheer luck before anybody else, so they are an aerial annoyance as much as they are a terrestial annoyance.

Modern-ish setting.

Often ogres are the result of humans to resorted to cannibalism and were cursed with monsterism.

At least, somebody once told me.

No, it doesn't. They're an unnecessary race. Orcs, trolls and giants can substitute them in any scene where an ogre would fit.

Not to mention that the best ogre to ever exist on fiction is basically a half-ayylmao orc.

My setting's Ogres are actually devolved, inbred, and monstrous Giants that look like OP's pic. Ogres are 10-12 feet tall, weigh 1,500-2,500 pounds, are extremely fat and muscular underneath, and have the strength of ten men. They're borderline, (in some cases outright,) retarded, "Tolk liek dis wif a very deep voice," have an inhuman strength and durability, and need to eat little over five times the amount of food most humans require to sustain themselves.

They are crude and barbaric, and to pass the time, they enjoy slaughtering those smaller than them, gorging themselves on food, hoarding and staring at shiny objects, smashing and burning what isn't tasty or shiny, and raping "Lil' people wimmen'," as much to increase their Clan's numbers and genetic diversity as for the fun of it. Almost all Ogres are nomadic, as they consume too much to stay in one place for a reliable amount of time, and they are almost always driven out by local militia shortly after they arrive. Due to their stupidity, magical ineptitude, and nomadic lifestyle, Ogres are at a stone-age level of technology, and wield wooden clubs, heavy stones, and whatever advanced weaponry they manage to find or steal.

They live alone, in small unrelated Warands of 2-10, or in small closely-related Clans of 20-30 individuals. Occasionally, two or more Clans will set aside their differences and come together to form a Tribe. Rarely, several Tribes will come together in an alliance under the leadership of a particularly large, strong-willed, and charismatic Ogre, scourging the countryside and razing towns and even small cities. Fortunately, these alliances are short-lived, and after a few months, will almost always collapse to infighting and dysfunctional anarchy. Almost always, that is.
> (cont.)

Recently, an Ogre named Zhrek Skull-Crusher crushed the skull of his Clan's chief wielding a lightning infused, divinely forged warhammer he found, and rose to power. Soon afterward, he did the same to several other Clans, and formed a Tribe. Soon, he crushed the skull of several other Tribal chieftains, an formed an alliance. Unlike most alliances, it didn't fall apart, as Zhrek happened to be extremely intelligent and charismatic by Ogre standards, and managed to hold his Tribe together, keeping them occupied by looting and pillaging settlements and small kingdoms.

By then, his horde numbered in the thousands, and as he won more and more victories, and his rapidly increasing reputation spread, more and more Ogres began to flock to his banner. Eventually, Zhrek's horde numbered in the thousands, and Zhrek decided that Ogres would be united into one Tribe, that he would become chief of all Ogrekind, and that Ogres would rule the world with the "Lil' people" as their slaves. His horde continued to grow more and more numerous, and it now numbers in the tens of thousands, and is a threat to civilization itself.

Zhrek's horde has conquered nine major Human, Orcish, and Elven kingdoms, and have just sacked and burned Zyr'tel, the capitol of the High Elven civilization, as the High Elves were already on their last legs before this, it's unlikely that they will ever recover. The worship of the Ogre horde has elevated Zhrek to the level of Demigod, and he now has godly powers of fire, lightning, charisma, durability, and strength, along with an effective immunity to magic, and truly absurd attribute stats. At this point he is more or less unstoppable, and the PCs are questing to find the Blade Of Anthor, an ancient, long-forgotten, godly artifact of unimaginable power supposedly locked in a hellish maze of nightmares at the center of the underworld.

It was once wielded by Anthor, the prognitor of the human race, who slew Kyrtchik the Abyssal Dread Lord to save the world in ancient times. The party figures if it could slay Kyrtchik, it'll work for Zhrek. It's been a really badass campaign so far, and I can't wait to bring integrate the PCs backstories with the Player's phobias in the maze of nightmares.

> "Wud you jus' say 'bout me kinfolk, Lil' man?"

Look at you. You're just a giant. Maybe not even that since I don't have anything to compare, you could just be a big guy.

> "I'll hab you no dat my mummy was an Ogre, n' duh daughter o' da Clan chief, 'n da biggest, fattest Ogre dat dere ever wus in da whole damned Clan! An' my daddy was a, uh, a half-knife-ear, half-humie man who played insteraments, wandered 'round killin' gobberlins n' lil' bandit men wiff 'is knife! Er, 'fore my grand-daddy ate him for feckin' me mum, at least. You ain't nothin' next ta neither 'o dem! So dere! So, jus', jus' 'cause I ain't as big, or good-lookin' as da rest o' me Clan doesn't mean nuffin', so you can jus', uh, uh... jus' DIE! Die in a, in a... uh, in a HOLE! Yeah! A really really really really REALLY deep hole, wiff nuffin' ta eat, nuffin' shiny ta look at, n' no udder Ogres ta talk to! Ha, I sure showed you Lil' man!"

>live in environment with narrow crevices
>have giant shoulder spikes sticking out
>turning is elusive

> "Wudju sayin' 'bout my grandson, lil' 'un!?! I'll smash ye flat fer dat kinda talk!"

They travel a lot, and are hunted because they taste really nice, Ogres are slowly becoming extinct due to this, and so seeing them is a rare occurence, because most of the ogres that survive do so by staying far away from anything that might draw attention (attacking caravans) they're mostly confused when they see others and ignore them as weird looking difficult to eat moving plants.

Isnt that a fomorian

> "Ye say I'm a form-o'-whud now? Speak up Lil' 'un! Me hearing ain't quite wut it used ta be..."

Forest Hippies that are way better at being Druids than Elves.

Which pisses Elves off to no end.

The ogres don't mind, though.

Hey I recognize that expression

>Love the idea of mercenary ogres with actual equipment instead of clubs and rags, fighting alongside human armies.
>Cant stop thinking about the logistical nightmare it would be to feed thousands of soldiers of that size.

>big guy
For you.

Chimp goblins are the scariest shit. You just know they'll murder and eat a nigga or two in a heartbeat.

You don't use thousands. You use the ogres as mobile artillery platforms and terror weapons. No more than a hundred of them but you put them right infront.

What is this? An Ogre for ants?

My Ogres are quite the engineers and craftsmen.

Not as much as Dwarfs, but everything they make is incredibly solid, reliable and with an extremely unlikely probability of breaking apart under enormous pressure (no wonder since they themselves are big, strong and everything other races make break easily because they are not ogre-proof).

Nice.

I honestly hope that when Ogre Kingdoms get released in Total WARHAMMER, then nearly every faction will get the ability to hire Ogre Bulls and Maneaters.

Yes it does, they're really smart but the stereotype is that they're dumb, so they end up sacastically being like "me crush you good!" but they're just doing it ironically. But since no one gets it, they end up killing everybody they meet usually

Ogres are a corruption of the kind, noble giants.

The goddess Morning Star, treasuring the values of community and selflessly supporting others in time of need, created the giants as helpers to the smaller races. She gave them great size and strength to bear the burdens others cannot, a gentle race of watchers and laborers. The giants wander the land, lending their assistance in tasks like construction and hauling heavy goods like lumber and ore.

The dark god Iruok hated the peaceful and idealistic values of the other gods, wishing rather to return to primordial chaos of endless war and strife that originally consumed the cosmos. He craved the brutal, bloody struggle for supremacy that the gods had once fought amongst themselves for countless eons, so he sought to undermine their new, peaceful work in the realm of mortals. Iruok enticed a portion of the giants to his cause with promises of power and glory, and corrupted them into ogres to fight in his dark armies. The gentle strength of the giants was twisted toward destruction, and their gentle disposition was changed for bloodlust and cruelty.

The Ogres in my setting are all Psionic creatures, capable of feats of mental strength, though the weight of their powers happens the thought process itself, so they speak poorly and have little in the way of courtesy or proper thought beyond mentally squishing weaker creatures than them down to a bite size shape. Few Ogres overcome these limitations, but those that do often leave their old tribes and communities behind to wander or settle down solo, possibly within civilized communities where they can further engross themselves in culture their own species doesn't have much of.

I really enjoy the take on Ogres being giantkin that got feralised/angried up.

I enjoy this one the most, though.

Goliath are such an underappreciated playerrace.

Varying in bodily proportion, they essentally live for fucking ages but are still stupid. If an ogre has lived a long life, they've either had a boring life, a lucky life, or a highly fucking skilled one.

One character was an old veteran mercenary whos use in various skirmishes and warband invasions was as a siege engine. Fuck battering rams, get an ogre.
Their culture is that of having much loot and much grandchildren. Also magically potent but primal.