How do we fix this?

How do we fix this?

Both in the lore and TT I knows Storm Troopers are not meant to be a full on army but who wouldnt love a full army of storm troopers.

Play Zone Mortalis.

Well thats nice and all but that doesnt really help the Storm Troopers

Fix what, it's basically all it needs to be. All they're missing is a way to take platoons in the codex, and possibly a 3-wound 2-order senior officer option for the command squad. Both of which were strange oversights.

The platoons especially, since they're referenced in some of the rules text.

Who gives a flying fuck about storm troopers


They were never cool in 40k their only fans are tacticool faggots who obsess over dumb real life military shit.


GW shouldn't touch them again. Play Infinity if you want that shit the Scions people want will never fit in 40k.

but..but...I like Storm Troopers

>lore

Let them actually win sometimes. Add stories about Inquisitorial Stormtroopers. Add stories about the various regimental grenadiers (Kasrkin, Krieg Grenadiers, etc). Make most of them into actual human beings and not SUPER GRIMDARK EMOTIONLESS TOY SOLDIERS.

'Cause that's already Krieg's gimmick.

Some good art that isn't the same 3 poses copy-pasted with the color palettes swapped.

>TT, if you want to make them a full army (and I think they could be)

Well first, fix all the shit with Imperial Agents. Then add Militarum Tempestus into that so an Inquisitor can be an extra or mandatory HQ.

Add Chimera (to formations too).

Maybe let them start out cheaper as Bolter goons and then upgrade to hotshots (since HSLs are useless against TEQ and vehicles that you're going to be hunting with their special weapons).

Make Command Squads into Elites instead of HQ, drop the Tempestor Prime and rename it "Purge Squad" or something. (can keep the HQ CS I suppose).

Let them platoon.

Possibly make Tempestor Primes independent characters (would be more fitting than Commissars).

Make Tempestor Primes have 2 orders per turn (instead of the current 1) and make normal Tempestors have 1 order per turn.

Give Tempestors acces to combi-guns.

Give Tempestors acces to inferno pistols.

Make melee weapons and pistols cheap across the board (something for all armies IMO).

Add in Solar Auxilia axe dudes, just because they're sick as fuck.

Add some kind of scouts/infiltrators and let them do a Pinion Battle-Company-style "lead" effect where they can bring units with them out of Outflank or Infil.

Add two-man sniper units/heavy weapon teams.

Add Vendettas (to the formations too).

Make their Warlord Traits better (and on a side note, I feel like Warlord Traits really shouldn't be random).


...that covers most of it.

Basically make them Solar Auxila. Give them a unit of CC axes, some anti horde units, and basically variance in their models. Maybe the tauros for a fast attack unit?

and lastly

named HQ characters

Keep the Taurox since its actually quite good with me atleast and can look better with 3rd party wheels.

They need to be IG Death watch

IG bikes

IG drop pods but mostly for infiltration