please guys, if you dont want to finish like this guys, read the warscroll before posting.
It's episode 97, and Orruk guy still never use any kind of ruler to move his unit, they are using 1-off ability every turn, forgetting about leader having more attacks, cheating by giving Character magical weapons, do not deploy correctly...
Its like they never opened any of the books or read their warscrolls.
Robert Morris
3rd for kroak the bird slayer
Nicholas Gonzalez
It's Quirk from MWG. The guy is mentally retarded. I think Matt hired him due to some wierd Canadian fairness or equal opportunity law or something.
Blake Lopez
I never played any of the Warhammer games but I really like the models.
Are the lizards any good? I really like how they look and I'd probably pick them up if I started playing.
Ayden Foster
They are nice, you can find their lore in the first post and read everything.
Landon Martinez
But ifI play them would I just get stomped by whatever army the other player is using or do they have a fighting chance agaisn't most other races?
Alexander Martin
They're ok at best. They have a few tricks up their sleeves, but any competent skaven, sylvaneth, or stormcast player will stomp them
Jaxon Campbell
you have chances because not everyone is a WAACFAG and a lot of people play a lot of different armies.
Brayden Harris
The one time Quirk played the Host of Slaanesh I cried myself to sleep.
He got wrong every single freaking unit. Every single one. How is that even possible?
They do, they just pre-measure with the camera off, because a guy measuring and moving pieces with only a hand, while the other is holding a camera is not good filming.
Levi Thompson
They are pretty good. A nice mix of good monsters, strong casting, cool buff units you can play with, some rock solid infantry (Saurus Guard). Plus they have a Battle tome, so they are an 'updated' faction
Sebastian Reed
That ogre mage giving no fucks all over them sigmarines. I approve
Brayden Thomas
So at the moment what are the most competitive armies? Armies being the ones that actually have a battletome
Bonus points if you fancy putting them into tiers
Sebastian Nguyen
I was thinking about dropping the Morghast for more Black knights and grave guard for my Necromancer to buff. Thoughts?
Don't rattle me bones - 980 Total
Necromancer - 120 points
Morghast harbingers - 240 points
Legion of Death - 60 points { Wight king with Black axe - 120 points
X3 Skeleton warriors - 80 points each + Swords and Crypt shields
Seraphon and Beastclaw Raiders are leapes and bounds above everything else.
Elijah Perry
Storm cast, sylvaneth, skryre, and beastclaws
Camden Gomez
there is no cut...
Adam Wright
How do the different flavours of Verminlord (including Verminking) stack up against each other? One of my friends was generous enough to buy me one for Christmas, so now I need to decide how to put the beauty together but I'm not terribly experienced with AoS's power balance.
I'm currently running a primarily mixed Verminous/Skryre army (based upon the Skaven armies of WHFB). I like the look of the Deceiver variant the most, but I have zero Eshin units so I'm wondering if it would be worth it.
Noah Carter
What about flesh-eater courts?
Lucas Lewis
The warbringer is great as a beatstick, verminking is good as a more generalised hero/monster and has access to the best mortal wound spell in the game, the others are very specific to their respective factions to be of any use to you
Verminking plus Thanquoil is a VERY powerful combo but is a lot of poitns
Henry Sanders
Verminking's spell does look a bit bullshit - in the Compendium it seems like it can be used to create a Verminlord Warbringer if it only kills one model as the Warbringer has the 'Verminus' keyword.
I don't have access to the Chaos book though, so I don't know if it's been altered or fixed in there.
Lincoln White
Deceiver has an excellent spell
Jace King
>Post your dudes Soonish
Christopher Gomez
>Order of Destruction
Jonathan Turner
Give me a month and a bit and i'll have my new Nurgle list ready to post
Jason Perry
Sylvaneth have a few different ways to play them, depending on what battalion you want to use.
That seems to be the way they are going with AoS armies. Different battalions that changes how the army works.
Josiah Reyes
Verminking's spell is subject to summoning rules and as such is mediocre at best. In addition to that, it is affected by the Rules of One, so no doubling up on spells with Thanquol.
>best mortal wound spell Eh, I don't know about that. The Gaunt Summoner has a beastly spell, for example.
Ryan Scott
So does that mean if Wurrzag wants to give some git a squiggin' you have to pay extra for the squig that may or may not even enter the battlefield?
Landon Cooper
No, you can just decide not to set up the squig on account of the spell saying: >If a Wizard is slain by Wurrzag’s Revenge, you *can* replace it with a single Cave Squig under your control. The *can* is key here.
Andrew Flores
I'm making a Death Soulblight allegiance army inspired by Requiem Chevalier Vampire How's this for a starter list? Trying to go for a small elite force were each model is heavily converted.
>inspired by Requiem Chevalier Vampire fuck yeah, don't forget the tattoos and piercings on the vampires.
Connor Martin
Wtf now my phone just keeps playing gay porn- and not the good kind Thanks OP. Dick
Justin Sullivan
Nth for current dwarfs a shit, Duardin need to be fresh as fuck
Owen Reyes
Is that the most metal comic ever created?
Eli Perez
so the new Tzangor shamans spell, it uses the summoning rules if you make a new unit, but if you can add to an existing unit you treat it as a replenish not a summon right?
Daniel Martin
Some of first models I've done for the army.
Leo Watson
I'm getting the idea that changing things into other things doesn't fall under the same rules as summoning new units out of thin air. Of course, if GW does FAQ this it's an easy fix by just stating it (a unit or model that is explicitly changed or transformed into another unit does not use reinforcement points/whatever).
The two main examples so far being Wurrzag and Tzaangors... why would you pay full price for a unit of Cave Squigs/Tzaangors if you are getting just one? There'd be no point otherwise.
Jose Reyes
>Is that the most metal comic ever created? If there is a more metal comic I've not seen it.
Dylan Young
>inspired by Requiem Chevalier Vampire
*Desire to wear leather and spikes intensifies*
Isaac Cox
I'm thinking about starting a High Elves army with the Spire of Dawn box set.
Any tips or suggestions.
Also do they still the Tyrion model.
Jackson Robinson
Not sure if anyone clocked this, but there's another way to make Savage Ork Arrer Boyz more disgusting.
Use a Savage Big Boss for the More Choppin'! command ability. You pick a unit within 14", and for every roll of six it gets, you get an extra attack immediately
James Anderson
Always go with Mantic Zombies, they look the part, and are plastic models. Leagues better than GW´s official. And its way cheaper, $35 for 20 GW´s old models, and £29 for a block of 40 from Mantic. I don't usually recommend outside GW, as I personally think they do great plastic, but the zombies are old as fuck, and its one of the few really great mantic plastic I have seen in person!
Ryder Foster
Oh man I wished you lived near my area, you could buy my old stuff (thats still late 8th ed). I own a fairly large army, and I'm wiling to sell cheap, I just don't want to hassle with postage and stuff.
So if you live in central Sweden, step right up!
Noah Nguyen
I don't live in central Sweden but I am i interested in buying it if you are.
Could I see some pics.
Caleb Richardson
See if you can't get you hands on a second box, you'll want 20 Spireguard and 10 Reavers. Otherwise, Shadow Warriors are solid and a Skywarden with penant is just lovely.
Landon Ramirez
yes.
remember to keep the humor. in addition to being the most metal ever, Requiem is fucking funny, and never takes itself too seriously.
Luke Cooper
cauldron of blood done. Super quick job but acceptable to my standards.
Jacob Diaz
My 2 ur-gold:
Tier S - The best armies. Wide variety viable competitive lists, great toolbox, able to beat any list thrown their way. If run by competent players they should be able to sweep any tournament.
Seraphon, Tomb Kings, Highborne, Clan Skryre
High Tier - Competitive armies that can sweep tournaments if the local meta isn't prepared, but have critical weaknesses that can be exploited. Must be taken into consideration when making a tournament list.
Beastclaw Raiders, Sylvaneth, Stormcast
Mid Tier - Armies with a particularly powerful gimmick that can catch you offguard the first time you see it. Not necessarily weak, but low versatility and relatively easy to play around.
A lot of the best Chaos lists use a mix of Plaguebearers to screen and Stormfiends to hammer (Warpfire+Sayl = huge threat range), backed by some of the best mortal wound units like Warp Lightning Cannons and wizards. Hard to deal with that many mortal wounds.
Noah Sanders
tzeetch might shift up a fair bit now that it's getting it's own battle tome.
Isaac Perry
What makes seraphon so good? They were great before the generals handbook, but in matched play, I don't see how they're so good
Levi Lopez
Tzaangors are garbage unless they get a significant buff or are costed crazy low. The other units and rules we saw are creative but not terribly powerful so far.
Ryder Gomez
But... its the standard ? i mean the kinning rukk even requiere a savage big boss... next youll learn about the bellowing tyrant ability?
Matthew Brooks
They have a selection of broken shit, like kroak+vortex+astrolith, on top of a very beefy and flexible selection of cheap but good units with great buffs and nice support. Thank fuck for summoning nerfs, otherwise they'd be even worse.
Adrian Smith
That tomato and matzaball soup looks delicious.
Tyler Jones
My issue is that Kroak's ability to cast a spell multiple times doesn't work in matches play, so is he still worth the 540 points? Him and the astrolith aren't terribly hard to snipe
Brayden Martinez
I didnt draw that sadly, its from the ITC 2016
The ONLY sting that completely stop me from buying any seraphon are the AWFULL, DISGUSTING sculpts of basic saurus and saurus knight. They are "old bloodthirster" level of bad.given they just got updated, i dont think they resculpt them before 10 other years honestly.
This is so true.
Noah Anderson
Also now that the vortex costs points, I'm less inclined to use that combo. Same with ripperdactyles: the matched play format needed them hard
Bentley Ramirez
MS self for 2+ save, AB with stupid range, both unique spells. Still able to use 4 spells to good effect.
Benjamin Morris
Nerfed is what I meant
Jacob Stewart
Maybe it's just me, but I would cover that thing in Agrax Earthshade and other juicy shades.
Parker Torres
Kroak + Vortex is hands down the most powerful list in the game, so there's that.
Aside from that they have the best toolbox in the game, and while they are not the best at any one particular thing all their units are all slightly above average. They are the jack of all trades and that is a very good thing to be in a game where you need a little bit of everything.
High armor? Salamanders and Stegadons. Horde units? Kroxigors and Stegadons. Artillery? Chameleon Skinks and global spells kill your crew. Saurus Guard are one of the best units for absorbing wounds. Bastiladon is nearly immortal, and Ark of Sotek is straight bonkers against any kind of melee army Great shooting with Salamanders, Razordons, Stegadons, and Bastiladon. Tall monsters let you see over enemy screens and hit wizards Great mobility with Terradons and Chameleon Skinks, makes them excel at any objective control REROLL EVERYTHING (yes even your opponents dice)
Carson Young
Just run Saurus Guard or Skinks as your battleline?
Knights and Warriors are very situational
Bentley Thomas
100 points is not a big enough nerf to make that list any weaker.
When I play Kroak + Vortex I usually have 500 points still left in reserve by the time the game ends.
Jaxon Torres
He doesn't really need to cast CD three times. Just cast CD, followed by Comet's Call, then do a bit of spot removal with a sniper Arcane Bolt and round it out with Mystic Shield. And a 2+ guy with rerolls that cannot be attacked in melee and resets to zero wounds each turn is a bitch to remove for just about anything, especially that a good number of things capable of delivering ranged mortal wounds will not dare enter his deadzone.
Ayden Parker
The body of the vehicle is multiple thin coats of Khorne Red washed multiple times with Reikland Fleshshade. The chicks are Palid Wych Flesh washed with watered down Seraphim Sepia wash the chicks clothes are Khorne Red with Carroburn Crimson Wash. Hair is Ungor Flesh with Seraphim Sepia wash silver is leadbelcher with gloss nuln oil and gold is Retributor Armor. Blood for the Blood God Technical for the blood in the cauldron and the cup.
Even with all those washes the red is still very bright. I kinda like it. Should make for a nice visual once the 30 witch elves are painted in the same scheme.
Isaiah Barnes
what do you think about megadino ? worth the 400 points ?
Nolan Ross
I also want to know what battle line. I was thinking kroak, astrolith, vortex costs 800 points. I was thinking 2 bastilodons, 3 units of guard, Eternity warden, and some skinks?
Kayden Lee
why is the bastilladon nearly immortal ? a specific bataillon ? casting things on him ? or just by himself ?
Cameron Carter
He ignores rend, 4+ against mortal wounds, and 3+ save
Isaiah Rogers
>Duardin(TM) Ftfy
Dylan Baker
How does order of operations work for astrolith and vortex range boosts? Astrolith addition, then vortex multiplication or the other way around
Caleb Moore
Same as BIDMAS, I'd assume. Multiply then add.
Gavin Murphy
He's a big guy
Jordan Fisher
3+ save that ignores rend Mystic Shield makes it 2+ Skink priest ability lets you reroll saves In total he gets a 2+ Rerollable save that ignores all rend and avoids ~97% of all incoming wounds
Then he also shrugs off mortal wounds on 4+ (which you can reroll with Insight)
Durthu? Necrosphinx? Stonehorn? Bloodthirsters? Bastiladon don't give a fuck!
It's tough to justify running 2 Bastiladon. You can only make 1 of them immortal, your opponent will focus down the other one. Their damage output is nothing special (Razordons do 50% of the damage for 20% of the cost), you are usually better off running 1 Bastiladon + 1 Stegadon (dat Rend-3 horn attack)
With Kroak you usually run Skinks or Saurus Warriors as your battleline because it lets you build the biggest screen to stop deep strike shenanigans. Since you're not using the Seraphon allegiance it also lets you bring non-Seraphon units like Gryph Hounds.
If you control two or more effects then you control the order they are applied in. It's in the Hints & Tips section before warscrolls.
So you can add the bonus range from Astrolith first, then double the range with Balewind Vortex
Daniel Peterson
Dread Saurian is like a big Stegadon. You use him to kill enemy behemoths with his Rend-3 D6 attack but he is also good at wrecking enemy units in the battleshock phase. Combos well with Troglodon and Carnosaur to make the battleshock phase devastating for your opponent.
The trick is to make sure he always attacks first in combat because he can't last long against other big swingers like Durthu, Necrosphinx, Stonehorn, Alarielle, Nagash, Maw-Krushas, etc. Make sure you get the charge off by keeping a Skink Priest nearby.
Benjamin Martinez
Alright, makes sense. My list is now: kroak, vortex, astrolith, 1 bastilodon, 1 stegodon, 40 warriors, 10 warriors, 20 skinks, with 40 left over
Brandon Bailey
The 40 warriors is probably unnecessary
Try running Skink Priest (100), Skink Starpriest (100), and Skink Starseer (160). The first two make Kroak impossible to kill by normal shooting while the 3rd lets you reroll mortal wounds and the battleshock test.
This leaves you with 80 points so take a Razordon to get some anti-infantry fire or a Salamander to help deal with Behemoths and Stormfiends
Isaiah Hernandez
Ultra Violator. Muh Dick!
Christopher Ross
does anyone have the top 3 list from "Warlords september 2016 Warhammer Worlds" ? i keep reading about them on other forum but nobody ever post the list.
Leo Watson
>not having a strict rule that multipliacation always happens before edition. Damnit GW, way to drop the fucking ball.
William Davis
They have a strict rule that you choose what order they get applied in. Why is that bad?
Aaron Hill
>multipliacation >edition
Jace Lee
Because order of operations, also it results in broken bs because it makes combinations of the two much stronger than if you did it by order of operations.
Jaxson Howard
AOS isn't an equation
William Brooks
>BIDMAS What horrible word are you using that starts with an "I" when you should us exponent?
Ryan Adams
It uses math, so it uses equations.
Charles Rogers
You are having an autistic freakout about math in a game with space dinosaurs on a chinese message board
Reconsider the life decisions that led you here
Liam Morales
It also leads to broken shit when you combine the two, so even in game logic it's a terrible idea.
Adrian Lewis
>You are having an autistic freakout about math in a game with space dinosaurs on a chinese message boardReconsider the life decisions that led you here
are you one of those challenged people who rages at anyone who applies math to the game?
Jack Diaz
Saurus knights seem very disappointing compared to other cavalry. Any actual use for them? I was considering a unit of 10, but with 1" reach, only 5 will be in range anyways