Age of Sigmar General ! /aos/

Nobody ever read any warscroll or rules edition

>resources
pastebin.com/tp31cBzS

>General's Handbook pdf is up
mega.nz/#!DxRGmTZL!x_L0eobCjr4qrF7enhVlZ2DffTtRa3hdDrc5RctcAbE

>OP image album
imgur.com/gallery/12eeL

Link to old thread: >Freshest Rules in Epub (Use READIUM for PC or KOBO on Android)
mega.nz/#F!Wl5DAbCb!TYxZG4CgX_x-NJu7JBwbZQ!2tgBUTYI

Other urls found in this thread:

youtube.com/watch?v=C8lwNwW6NKM&index=47&list=PLliZQodsai-jE4gDmSTy3FxjMrn4_O9uW
mega.nz/#!DxRGmTZL!x_L0eobCjr4qrF7enhVlZ2DffTtRa3hdDrc5RctcAbE
docs.google.com/document/d/1DleJ7guokNXxnsKZX7hu-vjRa0Hw4edANjkYRwm0PDY/edit?usp=sharing
twitter.com/SFWRedditVideos

40 zombies is cheaper on the wallet than 30 skeletons, so I guess I'll go with that

youtube.com/watch?v=C8lwNwW6NKM&index=47&list=PLliZQodsai-jE4gDmSTy3FxjMrn4_O9uW

please guys, if you dont want to finish like this guys, read the warscroll before posting.

It's episode 97, and Orruk guy still never use any kind of ruler to move his unit, they are using 1-off ability every turn, forgetting about leader having more attacks, cheating by giving Character magical weapons, do not deploy correctly...

Its like they never opened any of the books or read their warscrolls.

3rd for kroak the bird slayer

It's Quirk from MWG.
The guy is mentally retarded. I think Matt hired him due to some wierd Canadian fairness or equal opportunity law or something.

I never played any of the Warhammer games but I really like the models.

Are the lizards any good? I really like how they look and I'd probably pick them up if I started playing.

They are nice, you can find their lore in the first post and read everything.

But ifI play them would I just get stomped by whatever army the other player is using or do they have a fighting chance agaisn't most other races?

They're ok at best. They have a few tricks up their sleeves, but any competent skaven, sylvaneth, or stormcast player will stomp them

you have chances because not everyone is a WAACFAG and a lot of people play a lot of different armies.

The one time Quirk played the Host of Slaanesh I cried myself to sleep.

He got wrong every single freaking unit.
Every single one.
How is that even possible?

edition

>resources
pastebin.com/vv6y7fLu

>General's Handbook pdf
mega.nz/#!DxRGmTZL!x_L0eobCjr4qrF7enhVlZ2DffTtRa3hdDrc5RctcAbE

>OP image album
imgur.com/a/fHkqJ

Old thread:
New op link, a few adjustments.

I like this pic.

dorfs almost getting in the focus

alt version

I predict a Start Collecting! box of classic dorfs soon then

2gud2Btru

what the fuck, he doesn't measure when moving?!

Post your dudes

Here's my dudes, enjoy:
docs.google.com/document/d/1DleJ7guokNXxnsKZX7hu-vjRa0Hw4edANjkYRwm0PDY/edit?usp=sharing

They do, they just pre-measure with the camera off, because a guy measuring and moving pieces with only a hand, while the other is holding a camera is not good filming.

They are pretty good.
A nice mix of good monsters, strong casting, cool buff units you can play with, some rock solid infantry (Saurus Guard). Plus they have a Battle tome, so they are an 'updated' faction

That ogre mage giving no fucks all over them sigmarines.
I approve

So at the moment what are the most competitive armies?
Armies being the ones that actually have a battletome

Bonus points if you fancy putting them into tiers

I was thinking about dropping the Morghast for more Black knights and grave guard for my Necromancer to buff. Thoughts?

Don't rattle me bones - 980 Total

Necromancer - 120 points

Morghast harbingers - 240 points

Legion of Death - 60 points
{
Wight king with Black axe - 120 points

X3
Skeleton warriors - 80 points each
+ Swords and Crypt shields

Black Knights - 120

Grave guard - 80 points
+ Wight blades and Crypt shields
}

Seraphon and Beastclaw Raiders are leapes and bounds above everything else.

Storm cast, sylvaneth, skryre, and beastclaws

there is no cut...

How do the different flavours of Verminlord (including Verminking) stack up against each other? One of my friends was generous enough to buy me one for Christmas, so now I need to decide how to put the beauty together but I'm not terribly experienced with AoS's power balance.

I'm currently running a primarily mixed Verminous/Skryre army (based upon the Skaven armies of WHFB). I like the look of the Deceiver variant the most, but I have zero Eshin units so I'm wondering if it would be worth it.

What about flesh-eater courts?

The warbringer is great as a beatstick, verminking is good as a more generalised hero/monster and has access to the best mortal wound spell in the game, the others are very specific to their respective factions to be of any use to you

Verminking plus Thanquoil is a VERY powerful combo but is a lot of poitns

Verminking's spell does look a bit bullshit - in the Compendium it seems like it can be used to create a Verminlord Warbringer if it only kills one model as the Warbringer has the 'Verminus' keyword.

I don't have access to the Chaos book though, so I don't know if it's been altered or fixed in there.

Deceiver has an excellent spell

>Post your dudes
Soonish

>Order of Destruction

Give me a month and a bit and i'll have my new Nurgle list ready to post

Sylvaneth have a few different ways to play them, depending on what battalion you want to use.

That seems to be the way they are going with AoS armies. Different battalions that changes how the army works.

Verminking's spell is subject to summoning rules and as such is mediocre at best. In addition to that, it is affected by the Rules of One, so no doubling up on spells with Thanquol.

>best mortal wound spell
Eh, I don't know about that. The Gaunt Summoner has a beastly spell, for example.

So does that mean if Wurrzag wants to give some git a squiggin' you have to pay extra for the squig that may or may not even enter the battlefield?

No, you can just decide not to set up the squig on account of the spell saying:
>If a Wizard is slain by Wurrzag’s Revenge, you *can* replace it with a single Cave Squig under your control.
The *can* is key here.

I'm making a Death Soulblight allegiance army inspired by Requiem Chevalier Vampire
How's this for a starter list? Trying to go for a small elite force were each model is heavily converted.

Vampire Lord on Zombie Dragon 440

Vampire Lord with wings 140

5 Blood Knights 1 Kastellan 1 Standard Bearer 1 Hornblower 260

5 Blood Knights 1 Kastellan 1 Standard Bearer 1 Hornblower 260

Coven Throne 260

Reinforcement Points 140

>inspired by Requiem Chevalier Vampire
fuck yeah, don't forget the tattoos and piercings on the vampires.

Wtf now my phone just keeps playing gay porn- and not the good kind
Thanks OP. Dick

Nth for current dwarfs a shit, Duardin need to be fresh as fuck

Is that the most metal comic ever created?

so the new Tzangor shamans spell, it uses the summoning rules if you make a new unit, but if you can add to an existing unit you treat it as a replenish not a summon right?

Some of first models I've done for the army.

I'm getting the idea that changing things into other things doesn't fall under the same rules as summoning new units out of thin air. Of course, if GW does FAQ this it's an easy fix by just stating it (a unit or model that is explicitly changed or transformed into another unit does not use reinforcement points/whatever).

The two main examples so far being Wurrzag and Tzaangors... why would you pay full price for a unit of Cave Squigs/Tzaangors if you are getting just one? There'd be no point otherwise.

>Is that the most metal comic ever created?
If there is a more metal comic I've not seen it.

>inspired by Requiem Chevalier Vampire

*Desire to wear leather and spikes intensifies*

I'm thinking about starting a High Elves army with the Spire of Dawn box set.

Any tips or suggestions.

Also do they still the Tyrion model.

Not sure if anyone clocked this, but there's another way to make Savage Ork Arrer Boyz more disgusting.

Use a Savage Big Boss for the More Choppin'! command ability. You pick a unit within 14", and for every roll of six it gets, you get an extra attack immediately

Always go with Mantic Zombies, they look the part, and are plastic models. Leagues better than GW´s official. And its way cheaper, $35 for 20 GW´s old models, and £29 for a block of 40 from Mantic.
I don't usually recommend outside GW, as I personally think they do great plastic, but the zombies are old as fuck, and its one of the few really great mantic plastic I have seen in person!

Oh man I wished you lived near my area, you could buy my old stuff (thats still late 8th ed). I own a fairly large army, and I'm wiling to sell cheap, I just don't want to hassle with postage and stuff.

So if you live in central Sweden, step right up!

I don't live in central Sweden but I am i interested in buying it if you are.

Could I see some pics.

See if you can't get you hands on a second box, you'll want 20 Spireguard and 10 Reavers. Otherwise, Shadow Warriors are solid and a Skywarden with penant is just lovely.

yes.

remember to keep the humor. in addition to being the most metal ever, Requiem is fucking funny, and never takes itself too seriously.

cauldron of blood done. Super quick job but acceptable to my standards.

My 2 ur-gold:

Tier S - The best armies. Wide variety viable competitive lists, great toolbox, able to beat any list thrown their way. If run by competent players they should be able to sweep any tournament.

Seraphon, Tomb Kings, Highborne, Clan Skryre

High Tier - Competitive armies that can sweep tournaments if the local meta isn't prepared, but have critical weaknesses that can be exploited. Must be taken into consideration when making a tournament list.

Beastclaw Raiders, Sylvaneth, Stormcast

Mid Tier - Armies with a particularly powerful gimmick that can catch you offguard the first time you see it. Not necessarily weak, but low versatility and relatively easy to play around.

Bonesplitterz, Exiles, Nurgle, Freeguild, Spiderfang, Ironjawz, Flesheater Courts, Dispossessed

Low Tier
Fyreslayers, Wanderers, Beastmen, Khorne, Tzeentch, Slaneesh, Slaves to Darkness, Pestilens, Everchosen, Gutbusters

Shit Tier
Khorne Bloodbound

A lot of the best Chaos lists use a mix of Plaguebearers to screen and Stormfiends to hammer (Warpfire+Sayl = huge threat range), backed by some of the best mortal wound units like Warp Lightning Cannons and wizards. Hard to deal with that many mortal wounds.

tzeetch might shift up a fair bit now that it's getting it's own battle tome.

What makes seraphon so good? They were great before the generals handbook, but in matched play, I don't see how they're so good

Tzaangors are garbage unless they get a significant buff or are costed crazy low.
The other units and rules we saw are creative but not terribly powerful so far.

But... its the standard ? i mean the kinning rukk even requiere a savage big boss...
next youll learn about the bellowing tyrant ability?

They have a selection of broken shit, like kroak+vortex+astrolith, on top of a very beefy and flexible selection of cheap but good units with great buffs and nice support. Thank fuck for summoning nerfs, otherwise they'd be even worse.

That tomato and matzaball soup looks delicious.

My issue is that Kroak's ability to cast a spell multiple times doesn't work in matches play, so is he still worth the 540 points? Him and the astrolith aren't terribly hard to snipe

I didnt draw that sadly, its from the ITC 2016

The ONLY sting that completely stop me from buying any seraphon are the AWFULL, DISGUSTING sculpts of basic saurus and saurus knight. They are "old bloodthirster" level of bad.given they just got updated, i dont think they resculpt them before 10 other years honestly.

This is so true.

Also now that the vortex costs points, I'm less inclined to use that combo. Same with ripperdactyles: the matched play format needed them hard

MS self for 2+ save, AB with stupid range, both unique spells.
Still able to use 4 spells to good effect.

Nerfed is what I meant

Maybe it's just me, but I would cover that thing in Agrax Earthshade and other juicy shades.

Kroak + Vortex is hands down the most powerful list in the game, so there's that.

Aside from that they have the best toolbox in the game, and while they are not the best at any one particular thing all their units are all slightly above average. They are the jack of all trades and that is a very good thing to be in a game where you need a little bit of everything.

High armor? Salamanders and Stegadons.
Horde units? Kroxigors and Stegadons.
Artillery? Chameleon Skinks and global spells kill your crew.
Saurus Guard are one of the best units for absorbing wounds.
Bastiladon is nearly immortal, and Ark of Sotek is straight bonkers against any kind of melee army
Great shooting with Salamanders, Razordons, Stegadons, and Bastiladon. Tall monsters let you see over enemy screens and hit wizards
Great mobility with Terradons and Chameleon Skinks, makes them excel at any objective control
REROLL EVERYTHING (yes even your opponents dice)

Just run Saurus Guard or Skinks as your battleline?

Knights and Warriors are very situational

100 points is not a big enough nerf to make that list any weaker.

When I play Kroak + Vortex I usually have 500 points still left in reserve by the time the game ends.

He doesn't really need to cast CD three times. Just cast CD, followed by Comet's Call, then do a bit of spot removal with a sniper Arcane Bolt and round it out with Mystic Shield.
And a 2+ guy with rerolls that cannot be attacked in melee and resets to zero wounds each turn is a bitch to remove for just about anything, especially that a good number of things capable of delivering ranged mortal wounds will not dare enter his deadzone.

The body of the vehicle is multiple thin coats of Khorne Red washed multiple times with Reikland Fleshshade. The chicks are Palid Wych Flesh washed with watered down Seraphim Sepia wash the chicks clothes are Khorne Red with Carroburn Crimson Wash. Hair is Ungor Flesh with Seraphim Sepia wash silver is leadbelcher with gloss nuln oil and gold is Retributor Armor. Blood for the Blood God Technical for the blood in the cauldron and the cup.

Even with all those washes the red is still very bright. I kinda like it. Should make for a nice visual once the 30 witch elves are painted in the same scheme.

what do you think about megadino ? worth the 400 points ?

I also want to know what battle line. I was thinking kroak, astrolith, vortex costs 800 points. I was thinking 2 bastilodons, 3 units of guard, Eternity warden, and some skinks?

why is the bastilladon nearly immortal ? a specific bataillon ? casting things on him ?
or just by himself ?

He ignores rend, 4+ against mortal wounds, and 3+ save

>Duardin(TM)
Ftfy

How does order of operations work for astrolith and vortex range boosts? Astrolith addition, then vortex multiplication or the other way around

Same as BIDMAS, I'd assume. Multiply then add.

He's a big guy

3+ save that ignores rend
Mystic Shield makes it 2+
Skink priest ability lets you reroll saves
In total he gets a 2+ Rerollable save that ignores all rend and avoids ~97% of all incoming wounds

Then he also shrugs off mortal wounds on 4+ (which you can reroll with Insight)

Durthu? Necrosphinx? Stonehorn? Bloodthirsters? Bastiladon don't give a fuck!

It's tough to justify running 2 Bastiladon. You can only make 1 of them immortal, your opponent will focus down the other one.
Their damage output is nothing special (Razordons do 50% of the damage for 20% of the cost), you are usually better off running 1 Bastiladon + 1 Stegadon (dat Rend-3 horn attack)

With Kroak you usually run Skinks or Saurus Warriors as your battleline because it lets you build the biggest screen to stop deep strike shenanigans. Since you're not using the Seraphon allegiance it also lets you bring non-Seraphon units like Gryph Hounds.

If you control two or more effects then you control the order they are applied in. It's in the Hints & Tips section before warscrolls.

So you can add the bonus range from Astrolith first, then double the range with Balewind Vortex

Dread Saurian is like a big Stegadon. You use him to kill enemy behemoths with his Rend-3 D6 attack but he is also good at wrecking enemy units in the battleshock phase. Combos well with Troglodon and Carnosaur to make the battleshock phase devastating for your opponent.

The trick is to make sure he always attacks first in combat because he can't last long against other big swingers like Durthu, Necrosphinx, Stonehorn, Alarielle, Nagash, Maw-Krushas, etc. Make sure you get the charge off by keeping a Skink Priest nearby.

Alright, makes sense. My list is now: kroak, vortex, astrolith, 1 bastilodon, 1 stegodon, 40 warriors, 10 warriors, 20 skinks, with 40 left over

The 40 warriors is probably unnecessary

Try running Skink Priest (100), Skink Starpriest (100), and Skink Starseer (160). The first two make Kroak impossible to kill by normal shooting while the 3rd lets you reroll mortal wounds and the battleshock test.

This leaves you with 80 points so take a Razordon to get some anti-infantry fire or a Salamander to help deal with Behemoths and Stormfiends

Ultra Violator.
Muh Dick!

does anyone have the top 3 list from "Warlords september 2016 Warhammer Worlds" ?
i keep reading about them on other forum but nobody ever post the list.

>not having a strict rule that multipliacation always happens before edition.
Damnit GW, way to drop the fucking ball.

They have a strict rule that you choose what order they get applied in.
Why is that bad?

>multipliacation
>edition

Because order of operations, also it results in broken bs because it makes combinations of the two much stronger than if you did it by order of operations.

AOS isn't an equation

>BIDMAS
What horrible word are you using that starts with an "I" when you should us exponent?

It uses math, so it uses equations.

You are having an autistic freakout about math in a game with space dinosaurs on a chinese message board

Reconsider the life decisions that led you here

It also leads to broken shit when you combine the two, so even in game logic it's a terrible idea.

>You are having an autistic freakout about math in a game with space dinosaurs on a chinese message boardReconsider the life decisions that led you here

are you one of those challenged people who rages at anyone who applies math to the game?

Saurus knights seem very disappointing compared to other cavalry. Any actual use for them? I was considering a unit of 10, but with 1" reach, only 5 will be in range anyways