/awg/ Alternative Wargames General

Swashing and Buckling Edition

>What is /awg/?
A thread to talk about minis and games which fall between the cracks. /hwg/ doesn't entertain fantasy (for good reason) and the other threads are locked to very specific games, so this thread isn't tied to a game, or a genre, lets talk about fun wargames.

Any scale, any genre, any company, any minis. Skirmishers welcome. Rules designers welcome.

>Examples of games that qualify
en.wikipedia.org/wiki/List_of_miniature_wargames
Mighty Armies, Dragon Rampant, Of Gods and Mortals, Frostgrave, Hordes of the Things, Songs of Blades and Heroes, Freebooter's Fate and anything that doesn't necessarily have a dedicated thread (gorkamundheim).

>Places to get minis
docs.google.com/document/d/1D2DbNJ2mYAUxh5P9Pq9NZqS5tXHGn0i2JhZchEwbA2I/edit?usp=sharing

>The Novice Trove
pastebin.com/viWJ1Yvk

Other urls found in this thread:

worldsendpublishing.com/
disneystore.co.uk/first-order-snowspeeder-die-cast-vehicle-star-wars-the-force-awakens--411034345300.html
twitter.com/SFWRedditGifs

Forgot to link the last thread

About how much would I have to spend to have a decent sized Dystopian Wars Navy?

Anyone got Rogue Stars in pdf? I would love to give it a try - assuming I can have a dude in exoskeleton or sth similiar.

One of the offical figures is a giant robot, so at the very least there is something close to an exoskeleton in there.

Seconding this.

Hi guys,i just read warzone's rulebook and i am kind of confused by one thing in dark legion. IS it true that an ilian force can't take undead legionnaires? They are listed under algeroth's stuff and i see nothing which states against it.

That's true. At the start of Ilian's forces, there's a chart of other Apostle's forces you can include. Only troops available from Algeroth is heretics.

There are official figures?

That depends on how patient you are and what deals spring up. For example, I got a complete Ottoman force for about $110 on eBay, NIB. If you want a complete navy, you probably want to buy a naval battle group plus a support group. If you buy it directly from Spartan, it would cost you about $100. But if you also want an aerial component then it would cost you another $40-50. However, a lot of retailers are dumping their inventory on eBay, so you could probably get all three for about $100, or even less.

I guessed so,why did they do that though? Legionnaires feel Like the "standard"dark legion unit,it feels strange not to have them. Also ilians have a spell to summon legionnaires,but don't have legionnaires. Oh well,thank you anyway.

For example, right now on eBay there's a first edition Convenant of Antarctica battle group on auction for $24, which gives you about half a 1000 point navy or so.

Well, their standard unit are the acolytes, which is also a rather basic unit IMHO.

Not sure exactly why by the way, gonna dig up my old rulebooks to check if there's any info in there. Might be worth looking at Mutantpedia's RPG section as well.

That's unfortunate,i love ilian,but i liked legionnaires. Also i Read a bit further and it seems to me Like Balkazar and Kurzada can cast void portal and place a portal within 24" For 0ap, then cast Walk the void For 1 ap. This would make them Able to move 28" in one turn with no setup for 1 ap.Is that correct?

Thanks for the advice. I've got a ton of Kroot hanging around (Whoo 40k 3E Kroot mercs mini-dex), and I've got a lot of friends with Rorke's Drift stuff.

Anyone who took advantage of the Black Friday Deals for CMON get their orders yet? I placed two and cancelled both of them shortly their after two to unforseen expenses. Today I received one of the orders despite already having been refunded on both.... fuck it, i'm going to keep em and paint em up.

Looking for this as well

They have put out a few somewhat generic sci-fi figures intended for use with the game, but the whole point has always been that you can use whatever figures you have from your collection.

know any good rulebooks for historical conflicts in Africa?

Modern conflicts, colonial conflicts or pre-colonial conflicts?

modern if you recommend any; Angola, Congo anything similar

Yea I am tracking, I just wanted to see what they had to offer as well.

Might wanna ask /hwg/

ah yes I will try there

They will probably recommend AK-47 Republic. There is a pdf in their trove.

There are some pretty nice ones in there.
Sadly the style of the book's artwork wasn't really translated into the sculpts, though.

Personal fav from the Northstar ones.

The horrible painting on the faces doesn't help either.

More games need space turtle men with shotguns.

Kroot are A+ instant VSF aliens. Takes a bit of conversion, or at least a coherent paintjob, to turn them into askari or other colonial units working for the brits or whoever, but they're great aliens.

I tend to have a krootox or two as well, but shapers are pricey and not really worth it as the models are limited. Just convert leaders out of other kroot, maybe pick up the odd shaper if you need one. GW still sell 'em, and if you're getting your plastic kroot on ebay they're not that much of an expense.

Page 9 bump and a question for the gallery.

When playing a generic system, what are your favourite ranges for your models? Sci-fi, fantasy, modern, whatever.

Until AoS rolled up and ruined everything I usually used GW plastic for fantasy.

For sci-fi I don't really have any go to ranges but I do use Pig Iron heads quite a lot, they're pretty great.

We still have a lot of great third party model lines to fit in for sci fi that were counts as GW stuff.

Kromlech has a lot of good parts.
Victoria Minis or Mad Robot or standard human types.
Anvil Industries has good high tech humans and power armor guys.

Is that boat scratch built, or sold by a company?

It's from the Blood and Plunder Kickstarter. Not sure if it's available for purchase yet.

Copplestone castings is always woth a look.
Heresy miniatures as well.
Both have sci-fi stuff too.
Foundry and reaper are also companies I tend to have a look at by default.

Recently I also started to apprecite the Northstar Figures a lot more. The company only pinged on my radar when Frostgrave was released, but they have loads of great other stuff too.

Yeah I forgot about Anvil, they've got a lot of really great tacticool stuff that works well for a lot of sci-fi games.

How many points are in the DW naval battle groups? I'm eyeing the Kingdom of Brittania one pretty hard and I'm curious if it's a decent sized force.

For fantasy Reaper, Gamezone, Avatar of war or MoM.

I believe they are generally all somewhere between 900-1000 points, barring upgrades and the like.

The rules and army lists are on the Spartan website.

emergency bump

This is only talking about second edition naval battleground, as the earlier ones have less models.

So I read the rogue stars isn't like Frostgrave. Does it still scratch the sci fi skirmish itch? Will it replace the gaping hold that is necromunda?

you should follow Northstar Figures facebook page.
That's where you can find most of the information and announcement for new stuff.

Basically you get around 3-6 guys or so and stat them according to what the minis look like.
It's not another spin on SoBH or any other game, it's a new game and it uses d20s.

If you are waiting for a Necromunda 2.0 just wait a little longer, GW already announced it with Blood Bowl last year, of which the the latter was released last month.

This is Not a Test does a pretty good job of scratching the Necromunda itch.

It's basically Fallout: The Skirmish Game but you could easily reskin it as pretty much whatever sci-fi setting you want including Necromunda.

The basic intro rules are available for free from worldsendpublishing.com/

The problem is assuming Necromunda 2.0 is the same as Blood Bowl 2.0 then it won't be an updated ruleset, it'll just be the same again.

Now I loved Necromunda don't get me wrong but mechanically speaking it just isn't a very good game, at least not when compared with modern offerings. Blood Bowl isn't that good either and the gaming landscape has changed massively since they were last available due in large part to their absence and people wanting to fill the hole.

Once the nostalgia wears off I don't see people actually playing that much beyond the initial release.

So, this might seem like a weird question, but does anybody know of any miniatures that look like David Bowie?

I need one for reasons.

I imagine some of the old Rogue Trader models might fit.

Hassle free miniatures I thought has one

Pg. 10 Bump

2nd for This Is Not A Test for being inproved Fallout Necromunda.

With the new year coming in hot, I've got some ideas for promoting and growing warzone: resurrection in my region. In between looking for a new job I'll be doing a demo one or two nights a week at my FLGS through January. Hopefully if I can sell enough people on the idea and get them to order in some starters I'll then launch an escalation league through February and March. Finally I hope to host a narrative campaign in April and May.

I want to do something a little more granular, like units tracking experience and gaining bonuses(+1 to a stat for a noteworthy feat, bonus special skill for certain scenario objectives) and having character progression and after battle rolls. Anyone else who's had experience with WZR what would you do for that? Would it even be a good idea? I'm a Crusader team member for my area, but sometimes I get stuck on a poor idea and don't see it till too late.

This may be an odd question, but does anyone know some sort of generic sci-fi system that could accommodate custom stuff easily? Or something that would work for troopers resembling things in the pic?
Those are "miniatures" my brother and I played as kids with and recently he's shown interest in remaking the game. As we played it the objective was to capture the enemy base. There were two factions, the green-suited humans with the green aliens and derpy robots as one faction and the big-jawed robots with the blue-suited humanoids as the other.

No Limits could be something you'd be interested in, generic sci-fi wargame with custom force building. You could also look at Tomorrow's War, that's good too. though scenario based rather than army building, you come up with the quality of the troops and their equipment and play out a scenario battle.

Interesting, reading the rules for No Limits now.
Does anyone have experience with it in skirmish scale? If we're going to make the figures ourselves, we're probably not going to make a 100 of them.

mind going into this in more detail?

>Now I loved Necromunda don't get me wrong but mechanically speaking it just isn't a very good game
And the campaign game is a massive clusterfuck.

Making a game that's what Necromunda should have been is hard, and I'm not sure it's ever been done well. It doesn't help that a lot of people judge new rulesets compared to the Necromunda they remember and the Necromunda they played rather than the Necromunda that GW wrote.

Sounds like a good plan. But I'm not sure Warzone lends itself to stat improvement type gaming. Can your players play for the fun of gaming in a campaign?
I'm a bit vague but I think Prodos might be doing a campaign or some narrative box releases in the new year

Not that user but I do have the book and can give a rundown of the rules.

> designed for 28/32mm, would probably work fine with 15mm too
> uses TLoS
> plays on a 2'x2' board
> uses d6 and d10, stat tests are straight beat-the-target-number affairs while things like combat are opposed rolls
> units have seven stats; move, melee, ranged, strength, defense, wounds and mettle. Stat tests check against one of these. Most models also have 2 action points
> at the start of a turn you roll initiative, the winner then makes an activation test on each of their models, if you it succeeds, the model can use its full AP for actions, if it fails it can only use half.
> after all your models are activated, play passes to the other player.
> there is a decent range of special skills and mutations your dudes can have. They can also acquire them over time in campaigns.
> there is a lot of differentiation between weapons, there is no generic 'melee weapon' but instead different kinds of spears, large weapons etc. The same applies to guns.
> relics and 'lost-tech' are available, stuff like plasma rifles and power armour that are good, but expensive and unreliable.

[1/2]

Yeah, the 2 player campaign boxes, those are going to be cool I think. The character/squad progression was something that -I- enjoyed about when I used to play 40k campaigns. I thought that might be a good way to go with what I plan to run. But I guess that it really wouldn't work with the system as it is.

I'm going to probably drop it and just do a plain ladder or map campaign.

> warbands are created by choosing a leader, three elites and as many general goons as you want from one of the lists. Warbands can never exceed 20 models in size.
> each will get some starting skills/mutations depending on their level. There are also 'detriments' which some models must take.
> you can then buy equipment and lost-tech and such for your guys with your remaining points.
> the standard warband lists in the book are; Caravanners (trader types, quite vanilla), Mutants (obviously get more mutation skills than anyone else), Raiders (very aggressive faction), Preservers (specialise in higher-tech stuff and robotics), Tribals (have good access to psychic and tracking skills) and Peacekeepers (basically the police)
> You can also add mercs and freelancers if you want.
> There's a few scenarios in the book as well as rules for random events like acid rain and earthquakes and stuff.
> There's also rules for neutral creatures that can attack both sides.

> The Campaign rules introduce injury tables and an EXP system.
> Each guy gets 2 EXP for every scenario they survive and gain extra for kills and objectives.
> EXP lets your guys roll for advancement which can give new skills or increase stats.
> Your income is determined using a deck of playing cards. During campaign turns you pick four guys to go out scavenging and pick a card for each of them.
> Number cards give you BS (basically points) equal to 3x whatever number card it is. Face cards and Jokers trigger special encounters.
> You spend BS on warband upkeep as well as new equipment and hiring new dudes.

[2/2]

Deleted my post as someone has already covered TNT.

But just to clarify some stuff:

It's played on 4x4 not 2x2.

If you fail an activation test play passes to the other player immediately, you don't get to activate anyone else.

You can take up to 3 elites, you don't have to.

One point about the cards that is kind of neat is that the entire campaign uses one deck and you don't shuffle cards back into the deck so unlike other games, like Necromunda, where every gang in a campaign has the same probability of finding an archeotech horde in TNT there is only one malfunctioning robot or whatever to be found by anyone. you also know roughly how much money is left to find.

Anyone here played Rogue Stars yet? Hoping its more than just Frostgrave in Space.

PDF would be nice too if at all possible.

>If you fail an activation test play passes to the other player immediately
It passes after you made an action with the mini.

>Anyone here played Rogue Stars yet? Hoping its more than just Frostgrave in Space.
Waiting for my copy.
The guys at Osprey made it abundantly clear on the FB page that the game is not a rehash of SoBH or Frostgrave in space.

I mean I get why people might think of FG, but the way Osprey Games work is: you approach them with a game they decide if the want to publish. Like regular books. They're not in the business of worldbuilding or setting up a unified line of games. They're from different authors, the only thing the games have in common is that they are published by the same company.

Yeah but you don't get to activate anyone else that's the important bit.

Except that if the enemy fails his activation, the initiative goes back to you, and you can activate a figure that's not been activated this turn, till every figure gets activated.

Why did Destopian Legions fail?

Because Spartan Games.

No shit Sherlock, but what specifically?

The reason why every Spartan Games system fail, and if you still don't get it, look at the last couple threads, Watson.

I'm more of a Wiggins DESU.

With the amount of hat Spartan games generates on pretty much every board, I wonder how the company stays in business at all.

Because they make really good models.

>It's played on 4x4 not 2x2.
Aw. I love small-board tight games, even in 28mm. Especially in 28mm. Smaller minis seem to cry out for more space to move, to me.

Because their games are fun to play with fun models for about 1 to 2 years after release.

Living in a one room apartment that is also a lot more practical for storage purposes

Did you back the recent Kickstarter?

I can about manage an 8x6 in my flat, because I live alone and the second bedroom became an office/library and I don't have a tv so I can take up the whole living room when I put the boards out... but I really do love smaller boards.

They go especially well with campaigns.

What're folk's favourite 28mm vehicles, system agnostic?

Ramshackle have a nice range of tanks and post-apoc stuff and they're quite cheap.

They also sell lots of bits you can use to customise stuff.

>Those clouds of smoke
Absolutely brilliant!

There's an extremely cool Star Wars force awakens speeder thing that's perfect for 28mm. First order snowspeeder? Two spaces for seated crew and a standing gunner. Nice little patrol boat thing.

Bronekorpus tanks.

Gunpla hi-mock.

A random assortment of trucks and flatbeds.

Also, wooden horse-drawn wagons.

Scotia Grendel sells some really cool fantasy vehicles. I would love to put one of their dwarf tanks to use some day.

It's disneystore.co.uk/first-order-snowspeeder-die-cast-vehicle-star-wars-the-force-awakens--411034345300.html by the way, not the other first order snowspeeder toys. The gun is flimsy soft plastic but v. easy to change.

Recently read Tomorrows War.
The Pig Iron tanks look pretty nice.
Antenocity also has some pretty nice vehicles.
Khurasan have an Aliens APC. So obviously that's high on my list of cool stuff too.
For futuristic bikes there really is no other choice but Infinity.

>Recently read Tomorrows War.
Just to give the context, they have some really nice pictures of the Pig Iron tanks in the book, which is what I was thinking off before going on with my little rant.
Sorry.

so what is really bad about spartan games anyway?

They keep releasing new stuff while ignoring their older products which could use updates and new content.

For example, the Kickstarter they have going now was originally going to be for another different game set in the DW universe, but at another scale. However, after being yelled at by their player-base, they got the hint the players don't want a new game, they want new toys to go with their old ones.

Which is a real shame, considering they really do quality work. Although apparently they are trying to turn that image around, as in January they plan on doing a lot of stuff for Dystopian Legions, like finally releasing the Russian Coalition. I've talked with one of the people there about it and seen some of the renders, and it's honestly made me consider getting into Dystopian Legions, if they actually follow through.

What are people looking for in something new?

I'm thinking of sculpting a set of Heavy Metal-esque fantasy models with a free ruleset to go with them. Things like Fremen-ish desert troops, some weird fantasy monsters and sorcerers and then for the rules something approaching the old Realm of Chaos books mixed with Mordheim. Advancement for characters, lots of funky random gear/skills/mutations and unusual monsters to recruit.

I'm just brainstorming at the moment and hoping the concept isn't too esoteric. Frostgrave works nicely because you can use just about any generic fantasy minis, but this is a little more specific.

Something I haven't seen before.

What if a game required a set of terrain you don't already have? Would the novelty outweigh the barrier to entry?

Geting a bunch of new terrain is a pain in the ass, though. It's why I couldn't bother to get into Frostgrave.

Yeah, that's the issue.
The more interesting the setting, the more likely it is that your old 4x6 green grass table with a sprinkling of trees and fences isn't going to cut it.

Perhaps an affordable set of MDF terrain would help clear that hurdle.
Although at that point you start getting into storage issues.

First off, what experience do you have of sculpting, and secondly do you have any examples of your previous sculpting work should you have any?

Here's something I was fucking about with ten minutes ago (very wip).

I'm mainly a 2d guy, although I have some experience with video game asset creation.
The skills seem to transfer fairly well, hence the musings on my part.

What about actual, physical models?