Nars'Kyse Mobile Defence Force

Continuation of this thread:

> boards.Veeky Forums.org/tg/thread/50879966

There is a 1d4chan page here:

> 1d4chan.org/wiki/Nars'kyse_Mobile_Defense_Force

I felt like that there was some interest to this, so I am going to try continue the story.

I added some fluff, but most of it is simply the putting everything and everyone to their place.

Also, someone changed the color scheme of the Cadre. That is a thing we could discuss.

Actually there is quite a bit we could discuss. For example, how do our forces differ from standard Tau forces?

Also my writing is a bit bad, at least for the last part in the 1d4chan page. If there is writer who is interested, they can feel free to modify it.

bump

I like the hydroponic gardens. It make quite a contrast with the expected environments of an asteroid fields. So you have space environments, space stations corridors and suddenly biodome jungle. Pretty cool.

>how do our forces differ from standard Tau forces?
Well, a lot is demiurg, so we don't have any canon base. For the tau force themselves, we rolled "mobile units for rapid strikes and creating confusion" under the Mont'Ka philosophy. So I guess we can elaborate from that:
> entrenchment are mostly left to Demiurg
> mobile troops mean crisis team, devilfish team and tank.
If they can operate in space, it would be even better.
> Drones would make sense
> Air caste fighters and transports are primordial

For transport, I was imagining something resembling Piranha Skimmer but modified for void. It would also be cool if it allowed soldiers to grab on to it.
Do Tau Footsoldier suits have stuff to let them breathe in space? Maybe our Skimmer has oxygen tanks.

I don't think Devilfish can operate in space. Plus we are trying to avoid collateral damage right? I think it makes better sense to have a Cadre with only crisis suits and drones.

So for example, here is how I imagine a standard mission would go about:

> Land an Orca close to a station.
> Scan the station. Make a map, find where enemy troops etc.
> Place the crisis suits in sniping position.
> Transport the ground troops silently.
> Gather some more data. Come up with a plan.
> Execute the plan swiftly.

So in some cases, you can use crisis suits to open a breach in station. Sometimes the ground troop attract the Orks to part which the crisis suits can safely blow up.

Given that we don't know about Demiurg or how they fight, we can get away by coming up with our own fluff.

Among the brotherhoods, Fugorks are the ones doing most of the fighting (I chose them because their name sounds like 'Fuck Orks').

So propose that we consider the Demiurgs to more defensive. Let them have strong power armor similar to fantasy Dwarfs with their stocky armour (kinda like the picture). Most of their weaponry is probably modified mining gear right? But that makes them very easy to flank.

So naturally they are used to protect static position.

We could also have them be Space Torbjrons.

>I don't think Devilfish can operate in space.
I don't know, I think they have a pressurised interior but other than that...

I also think it would look odd in space.

So frontline engineers? Make sense in those environments.
Always thought tau need some anyways. That and medics but that's another topic.