So I want to make a spellsword that also uses throwing daggers. Any advice?
Nicholas Gonzalez
>What adventures are there to be had in the frozen north?
Ask me again in about six months when my party finally starts SKT. We're near the end of OotA right now.
Kayden Richardson
Third for intellect devourers and rust monster cults.
Gabriel Taylor
Reposting: For the Pact of the Blade, if I make a magic weapon my pact weapon, can I use my feature to transform that weapon? Say I get a +1 longsword, can I turn it into a +1 halberd?
Aiden Anderson
So Mystic is going to be the first totally new class for 5e right?
Oliver Jackson
>rust monster cults led by druids to bring about the end of civilization
I'm down
Kayden Hall
No Yes
Colton Cook
I don't really care for the Mystic in and of itself, but the game does need another class or two that utilizes Int as a stat.
Samuel Rodriguez
RAW, no. If you make a magic item your pact weapon, manifesting your pact weapon manifests the magic weapon.
Ask your DM, though. While I wouldn't allow you to, say, transform a named magic item or artifact into something else, I'd probably be OK with turning one kind of +1 into another kind of +1. So might they.
Charles Collins
Is the mega trove not working for anyone else? It gets to this stage then refuses to continue. Cheers
Parker Mitchell
Proposal: Add to Pact of the Blade the ability to exchange a Warlock spell slot to make your pact weapon a +1 weapon for 1 minute at level 7, 2 slots for +2 at level 11, and 3 slots at level 17 for +3. Recharges on long rest.
Thoughts?
Julian Fisher
One of the things they need to do in the PHB2 or whatever it will be called is make it so that Strength, Charisma, and Intelligence saves are more common. Wisdom and Dexterity are far, far too powerful in this edition.
Ethan Morgan
i don't have sword coast adventure's guide, what archetypes is it missing that you can find now as a pdf?
i'm pretty sure archetypes like the Zealot and the updated ranger arent in
Xavier Foster
If someone could post the Consolidated Character Options PDF, you could see a full list
But yeah, none of the options that have been in UAs are in SCAG except for swashbuckler and storm sorcerer (but modified from their UA versions)
Aiden Long
Just download the SCAG from the Mega in the OP, it's worth a read.
But anyway, here are the class archetypes:
Barbarian: Battlerager, additional beast totems Cleric: Arcana Domain Fighter: Purple Dragon Knight Monk: Long Death, Sun Soul Paladin: Oath of the Crown Rogue: Mastermind, Swashbuckler Sorcerer: Storm Warlock: Undying One Wizard: Bladesinger
Caleb Rivera
wait, those are in SCAG, i was asking what archetypes it was missing that we have now
Joshua Thomas
Everything else
Thomas Edwards
Fluff Eldritch Blast as dagger.
Andrew Moore
the only ones i know of are the mystic and what they've mentioned on Web DM
Ryan Phillips
How would abnormally large breasts affect the stats of a character? Asking for a friend...
Throwing daggers work differently mechanically, though. There's only so much that refluffing can do.
Brandon Campbell
Be a wizard. Choose a race, subclass, or background that gives you proficiency with swords. Mostly cast spells, but swing swords and throw daggers sometimes.
Alternatively, be an arcane trickster, eldritch knight, or some other fighty guy with Magic Initiate. Mostly swing swords and throw daggers, but cast spells sometimes.
Jaxson Jackson
Not at all. Now GTFO.
Brayden Perez
#rude
Luke Cruz
You are playing 5e dude. You don't need mechanic for every little thing.
In fact, fluff every spells are throwing dagger. Firebolt? Flame Dagger. Ice Knife? It's already a dagger Magic Missile? It's daggers Fireball? It's a giant flaming daggers that explode into more flaming daggers.
Become a touhou character.
Samuel Price
As an action, you can feed up to 4 friendly creatures enough for one day. Once you've used this feature you can not use it again until you've finished a long rest.
Jonathan King
thanks, are they not going to put mystic up until it's done?
Jaxson Russell
>Hey look you guys, a friendly arctic hermit! Wow, he's giving us raw seal meat! What a nice guy!
The hermit, of course, is a were-polar-bear
Carter Clark
All you really /need/ in 5e is DEX and CON, and WIS is just nice. The rest are absolutely unimportant.
Hunter Fisher
There was the initial test of the mystic, they've since reworked it a lot and it's still WIP, I'm not sure if they've said when it might be out.
>Tokumei @SGMay89 >Hey Mearls just curious is the order of the knife for the Mystic still going to a be a thing? >(((Mike Mearls))) @mikemearls >was last i looked at the file - six orders, plus a fighter subclass; but d8 HD, so melee type is in class #wotcstaff
i think it's great that wizards are making so much UA stuff, shows that they really care about the community
Andrew Diaz
I hope they left mystic's conquering mind alone.
Suggestion without "reasonable" limitation is fun.
Camden Gonzalez
...
Gabriel Smith
Could someone at least tell me if I'm retarded?
Julian Miller
You're probably better off making it a spell that only bladelocks can pick I don't think it's bad at all, balance wise. Can't be concentration though, need hex.
Alexander Taylor
I'm having a little trouble on class choice here.
Character concept is basically The Shadow; a master of stealth, hypnotism and mind-fuckery, who dispenses brutal justice with two .45s. Pistols notwithstanding, I'm not sure whether I should go with Arcane Trickster Rogue, Eldritch Knight Fighter, or go with some kind of Sorceror and dip into Fighter for archery related things.
Any suggestions?
Ryder Davis
I mean adding it as part of the Blade Pact ability so that it has some scaling to it. Making it a spell would be a horrible idea, Warlocks already get screwed out of their Patron spell list, no need to screw them further.
Also, a fix for the Frenzy Barb:
Any PC can, during a short rest, spend a hit die to remove one level of exhaustion. If you do, you cannot do so again until you finish a long rest.
Camden Ward
arcane trickster with a belt of returning and throwing daggers
or maybe arcane trickster/ eldritch knight
Blake Jones
RAW, no. If it were me I would let you transform it into other weapons of the same damage type and keep the +1 or into another damage type and lose the +1. You can't have a freaking spear of crushing.
Sebastian Bell
I think maybe you're playing the wrong game.
Mason Jenkins
how bout shadow monk 6/ranger 14
Camden Phillips
I want to let Monks not only choose to use STR or DEX for unarmed strikes, but for AC as well.
Good idea, bad idea?
Evan Ramirez
Alternative fix for berserker barb:
While raging you ignore the effects of exhaustion.
OR
You can only frenzy once per short or long rest.
Leo Ortiz
Every thread until actual mystic comes out.
James Green
Whoops, second one should be:
>Remove the exhaustion gain entirely. You can now only frenzy once per short or long rest.
Parker Torres
What does "hypnotism and mind-fuckery" and "brutal justice" even mean. I mean, your wheelhouse can either be subterfuge and charms, or big fucking firepower. Both doesn't make sense, thematically or mechanically.
Kayden James
Not bad.
How would you fix Champion? I haven't come up with anything for it yet.
Carter Myers
>53 pages for a single class
nigger what the fuck are you doing?
Evan Perry
champion isn't broken in the same way frenzy barbarian is broken. mechanically it works just fine, it's just boring as fuck.
the whole concept of champion is 'boring passive buffs', it's meant to be babby's first fighter.
Nolan Barnes
>4 archtypes for mystic, 1 psi archtype for fighter, 1 for rogue >full 'spell' list to allow you to do different things that aren't just "throw fireball but psionically" >buncha monster stats that use psi powers Its not even that complicated. Its warlock but with points instead of spell slots.
Joseph Bennett
Yes, I see. Perhaps give Improved Critical the Half-Orc's Savage Attacks ability? Yes, that would be good. I'll come up with something for Remarkable Athlete later.
Eli Rogers
Only like 36 pages on the class itself... still, fucking bloat.
Jacob Foster
If you're already using spell slots, why not make it a spell? Spells can scale with spell slot level.
Jace Harris
Champ just needs an extra ribbon somewhere. Something to give it more out of combat utility.
Maybe take the "half proficiency bonus to any physical check that doesn't already use it" from remarkable athlete and put it in some separate level 3 feature. Then turn remarkable athlete to "Add double your proficiency bonus to any physical check you ARE proficient in".
John Smith
I prefer >once per long rest, you can ignore the exhaustion gained from frenzied rage
Brayden Myers
warlock and wizard COMBINED are 14 pages
Adam Jackson
Because then it cuts into the spells known, and I don't want to take things away from the Warlock if I can help it. Also, if it's a spell, it means it can be taken by Magical Secrets, and the Bard definitely does not need it.
Nah, Remarkable Athlete's already fairly ribbony, it just needs a little pizazz and it'll be fine.
Luke Edwards
Ignore it while raging or you just don't gain exhaustion on your first frenzy between long rests?
Levi Bailey
The Shadow, from what I understand, operates through mostly intimidation and a level of mind control, falling back to good old fashioned lead when a situation requires it.
The whole brutal justice thing was me poorly explaining the fervor he punishes evil, which is pretty Paladin-like in nature.
Lucas Reed
Well consider that BM gets both an artisan tool proficiency and Know Your Enemy. Meanwhile champ just gets Remarkable Athlete, which isn't all that mechanically great itself.
Expertise on physical checks would be very flavorful and give them a distinct out of combat utility as the kings of physical checks.
Austin Clark
Yes, it should be something minor, good point. How about adding to Remarkable Athlete: You gain an additional usage of your Second Wind ability between Short/Long Rests.
Jordan Ramirez
You don't gain it on the first use
Tyler Scott
Champ 7 is so boring. Literally just half proficiency in Dex saves. (unless you've multiclassed) You'd be better off adding a role-playing ribbon. Something that represents a champion's role as fighting on behalf of a leader, and having the respect that comes with that job. Maybe even just proficiency/expertise in intimidation, if you want to stick to the theme of passive bonuses. Doesn't have to take away from spells known, look at cleric domains. Also, who cares about spells known when you're blowing them all on hex and this ability? I think maybe rather than making the weapon +1/+2... for spell slots, you could have a simple scaling bonus to damage with level, like rage damage. Expertise on saving throws is too much. May as well have them automatically pass.
Cooper Morris
checks =/= saves. Initiative is a dexterity check. Breaking some kinds of restraints is a strength check.
Jace Ramirez
Hm...making the ability so that it works with magic weapons rather than making magic weapons? Yes, that's a good idea. Not sure how to word it though.
Angel Mitchell
Rather than damage, how about making it similar to Divine Smite? Something like, you may expend a Warlock spell slot when you strike a creature with your pact weapon. If you do, you gain temporary hit points equal to half the damage dealt.
Too OP?
Connor Kelly
Charm person?
It's a dagger you gift the target so he becomes your friend.
Nathan Stewart
And a lot of the page space is taken up by limitations so that psionics isn't overpowered as shit or making it so the spell list is actually comprehensive and not just "cast X spell using psi points". And even now I can see this being stronger than most classes.
Samuel Gray
>Illusory Script "Hmm, yes, it's hard to make out what this says under all these daggers, but I'm pretty sure it's..."
Jackson Cruz
>just refluff it.
Nah.
John Cruz
...
Ethan Bell
The Shadow is best modeled by Warlock or Bard, frankly.
Blake Campbell
...
Owen Price
Someone made a list of what saves there are so far in 5th, and it ended up being that the bottom 3 were (I believe in the order of): Charisma, Strength, and Intelligence. And there's literally two things in ALL of 5th edition has 2 things requiring an INT save.
I know one of them is some save required for a monster (Intellect Devourer I believe) and the other is for a spell... Feeblemind I think.
Note: these are actual saves, not checks to realize things might be an illusion.
Nathan Smith
Just magic, or even elemental, weapon as an invocation spell
Wyatt Davis
...
Lucas Collins
Well I've been reading THAT ability wrong for some time! Thanks, user
Landon Sullivan
Mind flayers also impose intelligence saving throws, including the ones from Volo's. Also, mindwitness and yuan-ti nightmare speaker
So does enchanter's lvl 14 feature
Spells that do so are Contact Other Plane, Feeblemind, Phantasmal Force and Symbol
Asher Williams
The Shadow normally uses subtle forms of mind control and hypnosis to convince people of various things (or trick his foes into thinking he's dead or in trouble when he's actually A-OK and about to wreck shit). He's not overt with it's use of "magic" or mysticism, a lot of smoke and mirrors stuff that hints at being supernatural.
The "brutal justice" part is aimed more-so at the corruption he sought to remove from the world (note: he was created in the 1930s in an era of pulp fiction, so most of it was a combination of gangsters and corporate greed).
Some mixture of Arcane Trickster and either Devotion or Vengeance Paladin. If I were to make the character, it'd probably be Paladin 7 (your choice of the two Oaths) and Arcane Trickster 13, with a focus on DEX and CHA for primary stats, INT and CON secondary.
Assuming the standard array of points, I'd probably do 15 DEX, 14 CHA, 13 INT, 12 CON, 10 WIS, 8 STR, before racial modifiers were added.
But again, he's a 1930's pulp fiction hero, dude's got some sick base stats even before ASIs are added.
Jeremiah Young
Are you a fucking retard or what? The Shadow was a master of stealth who could remain completely hidden in a room full of people but in a fight was unstoppable either with gun or unarmed. How does this concept somehow confound you?
Angel Ross
>Are you a fucking retard or what? No, I just haven't read the same comic books as you have, you fucking braindead cunt nolife piece of human garbage.
Juan Green
The concept doesn't work in D&D mechanically, because it's built around dice rolling and teamwork. The illusion will be spoilt when you can't do everything, or you fail.
Mason Myers
...
Cameron Garcia
This. "I want to be fucking awesome at everything" is not a role or character concept.
Josiah Davis
I want to be magical shotgun sorcerer How do?
Dylan Cruz
So what new books are coming out in 2017. Have they announced anything notable?
Samuel Morales
Refluff everything as shotguns
Samuel Hall
Fire dragon sorc
Tyler Diaz
Q1 Maztica Adventure Q2 New Character Options Q3 Dark Sun or some shit Q4 Points of Light reboot I wish
Joshua Stewart
Honestly I think the concept could work in D&D. His "hypnosis and mind control" is a combination of illusion magic (Invisibility, Silent Image, etc.) and a high CHA to do stuff like throw his voice (ventriloquism), strike fear into the hearts of his enemies (Intimidation check), and convince people to do what he says (Suggestion, high Persuasion check).
As for the "brutal justice" part, that's literally not much else than a bucket of dice with ranged weapons. Rogue works just fine for this, same with Paladin.
The issue comes in where he's a pulp fiction hero, so he's got Batman syndrome: super rich, 20's in every stat, etc. But you can easily tone it down and incorporate it into a party/campaign with a heavy focus on combating evil in a city or urban area.
I think The Shadow would work quite well thematically in Eberron, a setting that's already basically, "1930's pulp fiction, but with MAGIC!"
Jason Gutierrez
I want to be Dhalsim, what do I do? Take bugbear pole arm mastery halberd battlemaster lunging strike magic initiate firebolt burning hands mage hand with boots of levitation
Benjamin Russell
It's practically the same minus one, but it can varya lot depending on circumstance and modifier.
Unlike other user who was parading fully for 'nat 1s are always really bad' I'd say that you need a good middle ground. Nat 1s are bad providing there is good grounds and reason they can turn bad.
A nat 1 on uneven ground might result in someone falling over. A nat 1 with a good modifier in a perfectly fine condition might just result in simple failure.
With the guy talking about house prices, that's likely just to be a blunder where they don't get any discount but the prices don't increase.
Nolan Young
I forgot "fluff as stretchy limbs"
Zachary Bailey
also note that grappling and shoving involves an athletics check, expertise in these is one reason barb/rogue multiclass works
Jason Hughes
>not counting the spell list >being this fucking retarded
Veeky Forums, everyone.
Gavin Martinez
>comics
The Shadow originates from pulp magazines and radio, not your capeshit you poor little millennial.