Why do people play moralfags in RPGs?

Why do people play moralfags in RPGs?

Does anyone else find this interesting? Does it make up some inadequacy or insecurity in their every day lives? Are they simply emotionally and intellectually undeveloped and immature? Are these people a way to make a quick buck from bad DMs who want to exploit their childish hero complex?

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I want to be a hero

Nice attempt at bait.

Will give you a Troll/10 for getting me to respond.

You could at least pick different image this time

Because sometimes you want to play the Big Damn Hero, save the people, kill the monster, get the treasure and then go back to the tavern to celebrate.

And that's absolutely fine. There is literally nothing wrong with it.

This pasta is stale and you're morally bankrupt. Fuck off.

There are never any interesting or even beneficial options for being evil in RPGs.

...

The game is Icewind Dale, it's an Infinity Engine game in the same vein as Baldur's Gate, though it emphasizes gameplay and mechanics over story. Its cousin, Planescape: Torment, emphasized story over gameplay and mechanics. Baldur's Gate and its sequel are the balance between the two, and thereby the best.

Last time we had this thread someone asked what game the screenshot was from, so I figured I'd just post this helpful comment in case that happens again.

Why do people play evilfags in RPGs?

Does anyone else find this interesting? Does it make up some inadequacy or insecurity in their every day lives? Are they simply emotionally and intellectually undeveloped and immature? Are these people a way to make a quick buck from bad DMs who want to exploit their childish revenge fantasies?

Ah, the staple of Veeky Forums.

Although personally I prefer elf slave wat do threads, at least these sometimes come up with conveniently soft porn.

Same reason people play edgefags. Escapism.

Where you enjoy an evil or good escapism says a lot about your personality and your veiw on life in general.

>cRPGs
Because that's usually strictly better choice. (more XP for solving things peacefully, extra reward for doing optional parts, etc).

>P&P RPGs
Because DMs main source of inspiration are cRPGs.

Evil/Neutral provides very little to actually motivate a character to go out on an adventure with other characters.

>a hobby in which the most popular game has FOUR moralfag classes

Why else do you think, moron?

Value judgements aside, D&D has the druid, which has to follow ancient moral oaths, the paladin, which has to follow divine moral oaths, the cleric, which has to follow divine moral oaths, and the monk, which even though they don't have any alignment based shit anymore, is seated in moral oaths.

Playing a pragmatic, chaotic evil psychopath is easy mode. You just do what is best for you. There are no complex decisions to make because you're just a murderhobo operating at maximum looting efficiency. The NPCs are just stepping stones for you to get whatever thing you're after.

Playing a moralfag is difficult. You have to make hard decisions and you often have to do things the hard, dangerous way to stick to your alignment. You have codes that restrict your choices and nearly always prevent you from taking the easy way.

ITT: OP wanted to play Chaotic Evil PC, got called out on being an edgefag, and made this thread in a case of petty butthurt.

Is this bait from /v/ circa 2011?

I disagree. In Fable you got to kill the Guildmaster. That's was pretty good.

Fable may be the exception, shit was really fun. It's hard for me to think of anything else where being evil was worthwhile, though.

Because I want to be able to cheer for my PC. And being a hero is fun.

>a hobby in which the most popular game has FOUR moralfag classes

...which four? All I'm coming up with is paladin, and some clerics (but not even all of them).

Because I want to be able to be an upstanding and moral person at least in my fantasies.
Satisfied?

>It's hard for me to think of anything else where being evil was worthwhile, though.
Well, in the latest Mass Effect it was really no worse than being good.

What's mature about being selfish and violent? Maturity is generally considered to be the ability to overcome your base desires and act like a reasonable member of society. If you play a game and all you want to do is kill and steal for the lulz that is immature. Your premise is flawed edgelord.

I do the opposite. The easier, more monetarily beneficial, often less risky choice will be the evil option.

Direct quote from one of my campaign's PC's:
>I know we lost our bar, and our homes, and we wasted 6 months running all over the country, and most people will never know who we are, and [other PC] lost his leg, and [major NPC] died, but we saved a hell of a lot of people. I'm proud of what we did. You should be too.

One of the other PCs (whose love interest was the NPC who died) got up and left, and retired to be a hermit in the mountains.

I asked them if they wanted to do an Evil campaign afterwards. 4 out of 5 said no. It was a lot of fun.

Although, thinking about it, most of it was 'FUN' like Dwarf Fortress is 'FUN'.

read his post again he lists all four he mentioned

I know this is some pretty weak pasta bait, but I'll just link this old classic for good measure.

>Big Damn Hero

You have to go back

This screen cap is truth

Kotor was pretty good to play even as dark side. Haven't played the closed fist version of jade empire but most probably it was interesting too

because it's a game about roleplaying, and plenty of characters are good. besides, there can be good lawful good characters.

if everyone was chaotic good, neutral, or evil, the world would be boring. we need the law abiding good guy archetype.

What if I enjoy both at different times, or some mixture of the two?

The evil escapist RP is seldom "lol rape and pillage and murder innocent people," thought, it's more "take whatever I want and live large" escapism.

WHAT YEAR IS IT?!?!

>le tvtropes meme

get
the
fuck
out

>morally bankrupt

but financially rich, funny how that works

nice guys finish last

>Where you enjoy an evil or good escapism says a lot about your personality and your veiw on life in general.

fairly sure "escapism" and "fiction" are actually not real, and the purpose of an imaginative game is to explore alternative lifestyles without necessarily endorsing them

of course you actually knew that, didn't you?

>letting tvtropes take credit for terms they had nothing to do with
You get out.
I'm sick of those faggots telling the world they invented terms that predate their grandparents, and sick of faggots enabling them.

You're trying to fit in a Veeky Forums that doesn't exist anymore user

>Maturity is generally considered to be the ability to overcome your base desires and act like a reasonable member of society

t. a brainwashed libfag

Enjoy your slave morality

lmao what is this fucking pussy shit

>the choices a lawful good person makes are the choices you want to make, or at least should want to make

go fuck yourself

i play games so i can do the things I want to do and trust my sucking the dick of oppressive slave morality is not what i want to do you cucked little shit

No, dumbass. He doesn't mean "keep your head down and do as you're told". He means "don't take potshots at cops and burn and loot stores like a nigger". There's a subtle difference.

>responding

>Posting on an imageboard about Chinese cartoons
>Rich

>"escapism" and "fiction" are actually not real
10/10 got me to respond

What this guy said, but truth be told I think playing along the good-evil spectrum is nowhere near as challenging as playing along the lawful-chaotic spectrum.

Honestly, going chaotic or evil seems like a really shallow experience.

I say this as someone that normally plays lawful characters, because that's just how I roll as a person.

Because sometimes we want to be the heroes. We build idealistic versions of ourselves. Versions that are stronger, or braver, or kinder than who we really are. Some of us build characters that are bombastic heroes, while others build Machiavellian characters with interest in nobody but themselves. Characters are occasionally a projection of who we wish we could be.

Yes but rarely and not in a long time.

I tend to play the guy who's ruthless and will do the nasty things that need to be done to secure victory. And these days, it's honestly true that I play more of the bad guy than a good guy. Though I still like characters that have principles and some semblance of a code, since it makes for a more interesting personality than someone who does it for the lulz.

And when I say bad guy, I mean in the conventional sense. In Rogue Trader you're the protagonist, but generally there's nothing good playing a crafty merchant or Francisco Pizarro, and those are the options that don't involve Chaos or selling out humanity to a possibly (probably) hostile alien race.

Right now is I'm playing Tyranny and going for a 'harsh, power hungry, but more or less fair' Fatebinder (not a bad game overall, though I'm only maybe half-way through). I haven't decided whether I'm going to oppose the Overlord or not yet. The Archons of War and Secrets were pissing me the fuck off though, so I ended up in conflict with both of them.

>Right now is I'm playing Tyranny and going for a 'harsh, power hungry, but more or less fair' Fatebinder
You mean the only way you can play in that game?

it's funny that you've been conditioned to associate the right to take what you can by your own strength and skill as "savagery" rather than the natural endpoint of humanity

if you cannot adequately secure your own property and liberties, you have no right to them

I don't know exactly how old it is, but I've seen this same OP with same image somewhere around a month ago.

Because I want to have sex user, and the best way to guarantee sex is to marry and then fuck my husbands brains out. This should be obvious.

>slave morality
Don't use Nietzsche terms if you don't know what they mean.

Listen user, you've got it all wrong. Sit your shit stick down and let me tell you a cruel fact of life.
Back when I was a wee child I went to community karate classes at the local kinsmen hall. The teacher was an old ukrainian priate motherfucker named Steve who had been making fists for so long he had to point at us sideways because he couldn't unbend his hard-as-fucking-rocks fingers. He would always gather us around him about once a month and tell the kids that they needed to watch out while at the bar because if we didn't and we got into a fight someone would chuck a brick at the back of our heads. And there is no martial arts move that stops a brick to the back of your head.

TLDR moral of the story: Play nice with others because if you dont they'll gank you from behined and you won't be able to stop them.

>Why do people play moralfags in RPGs?

Because they like doing it. Just because you do not like it and you lack the theory of mind to comprehend anyone else liking it does not mean it is impossible to like it. Good day.

Mass effect's alignment system isn't Good/Evil. It's Lawful Good/Chaotic Good. They don't really give you any evil choices.

Neither path really rewards you more than the other anyway.

To boot, anyone that has read Nietzsche will tell you that the Ubermensch is closer to NG/CG than a neutral or evil alignment.
It's not breaking the chains of morality because you ought to be selfish, but break them because you act based on what you believe is right and not what tradition tells you.

Nah there's been plenty of options to be a dickbag that I passed on. And I totally kicked the Fifth Eye off my first tower, that guy had it coming (he has a nice helmet too).

>sixth
Your new is showing.

/thread

>I can't recognize an old meme but will call someone else new

Well, from what I'm reading here, if you asked me if I want to do another campaign after that I would also say no. Regardless of what other adjectives you try to slap on it.

I know that's a dude.

Why would I want to be an asshole in an RPG? I can already feel like an asshole in real life whenever I want. I do most of the time, really.

Same reason anyone plays any alignment really. I admit that I play chaotic a lot because there is a fantasy of just shoving the rules to the side

you do fucking realize the goddamn term's been used in firefly right
it's where the term originated or whatever-the-fuck
tv tropes is real shit but you're equally dumb

Honestly, though, that's more the DM's fault if it's shallow; he's not really offering you much ways to really delve into your character if it feels that shallow that it's just looting and killan.

There are a lot of difficult moral decisions you can make along either spectrum, but they do need to be offered first to see how the character would react rather than shoved off to the side or anything.

It's honestly only shallow if the DM's not doing much. That being said, I'm guilty of mostly sticking to the lawful side of things because it's a little more interesting than some of the others, to me. Plus, I like being the do-gooder.

Fable, Tyranny, KOTOR 1 and 2. I've had a lot of fun being the asshole in those games.

...

This paladin test is entry level and I am offended by it being presented to me in such a manner.

was pretty fun
although to make it work they needed some truely retarded lore about the guildmaster

>if you can't secure your own shop against 20 folks throwing everything they can at it during a riot, they should be allowed to take the things you worked hard to get

Nice survival of the fittest bit you have there, too bad it doesn't fuckin' take into account what a bunch of thugs'll do [this goes for all races mind you] during a riot, no matter how 'justified' it is.

your image is out of date user

>just say you're LG and then do whatever you feel like
>and that's why LG is the best!
4. Realizing alignment systems rot your fucking brain.

Basically yes.

Mask of the Betrayer was amazing for being Evil.

...

That attitude would have kept us in the Stone Age. It's possible for individuals to do amazing things, but humans only ever got shit done is when we worked together and build on what was left by the people that came before us.

You're an edgelord.

Not really, no

chaotic retarded much?

Went and dug it up for you chaps.

Wow that's really fucking pathetic

>edgy teen posts troll thread

good on you kid - here's a (You) for your troubles

>They don't really give you any evil choices.
Well that was the stated intention.
In practice, there are like 3-4 pretty major, clearly lolrandumb "I'm so evil, tee hee" things you'll end up doing if you pick every renegade option consistently.

But at least it's not as bad as Jade Empire's laughable closed fist "totally not evil guise" being just a straw short of destroying the world and eating babies

Why do u keep reposting this stale pasta is a better question

>lol what's good about being nice
It feels good, you silly pigeon

Jesus that's sad.

So, anyone got anything fun to say, or do we just let this sink into nothingness and then just ignore it anytime its reposted 'cause of ?

I'd rather anti-hero with leanings towards the hero part.

>It's hard for me to think of anything else where being evil was worthwhile, though.
It's not worthwhile in terms of loot or exp to be evil in PS:T. You get to do some cool shit (like get a reality-destroying sword from an ancient evil robot), but what's impressive is just how evil you can be

Pic only scratches the surface
>selling Dak'kon into slavery
>sacrificing companions to the Pillar of Skulls
and so on

How come Japanese Man lets you have TWO (you)s user?

Ignoring that the baity entrance, this is a decent topic.

Personally I feel that playing as a "neutral" character is rpg:ing on easy mode. Most "neutrally aligned" are egoistic/altruistic as suits them best, which means that whenever something actually challenging or problematic comes up they'll just get the fuck out of dodge and claim "it's what my character would do because he's just a professional/gloryhound/egoist etc". Truly the pussy option for RP:ing.

Evil characters can be more compelling, but they also have a tendency to have it slightly easier because they can just kill the fucks who don't agree with their opinions. The saying "no good deed goes unpunished" exists for a reason, and it's much easier for an evil character to amass power and wealth (this is partially though because the truly dysfunctional evil characters don't fit into traditional parties by their natures, so they are never played/have very short lifespans. Evil who survives tends to be of the sneaky mastermind kind).

Maybe, user, maybe, hear me out, just maybe, people like to have fun and aren't edgelords who can't enjoy themselves playing moral characters because they want to be DIFFERENT from all of us plebs.

Of course, I'm explaining to you that you have shit taste while you're trying to troll, so disregard me I suck cocks.

>but financially rich, funny how that works
Which Starbucks do you work at?

Here
youtube.com/watch?v=J-pSZaGcOEQ

firefly sucked.