/pfg/ - Pathfinder General

Pathfinder General - /pfg/

Witch hunt edition

What are times you've experienced witch hunts and/or kill witch hunters for being whiny bitches?

Unified /pfg/ link repository: pastebin.com/JTj1yEmU

Avowed Playtest: drive.google.com/open?id=0B5HkyGRtGZy3SWVhdWFBWERWWjg
Malefex Playtest: docs.google.com/document/d/1W3LrE8WyIxxYRr8d9dHsWioeUk_-HZaSMqVWRnzc9Fc/edit?usp=sharing
Legendary Kineticists II Playtest: docs.google.com/document/d/11_w1o5dSef2tzu2GDLnJKElHY3uyETzuzFHDAjI6P6k/edit?usp=sharing

Old Thread:

Other urls found in this thread:

app.roll20.net/lfg/listing/65297/the-pendragon-institute
app.roll20.net/lfg/listing/65144/of-dragons-and-yet-more-dragons
docs.google.com/document/d/1XkoqXlPwmQjVx2CsRBsh1zsXmZvuRWh9dCw2djS7BAg/edit?usp=sharing
twitter.com/SFWRedditGifs

>What are times you've experienced witch hunts

Damn near every /pfg/ thread

Reposting for exposure, BUT

I need some people to test a few combat encounter ideas with, and to get my toes wet with Psionics. How many of you are interested? It'd be a one shot or just a couple sessions, literally no meat or story, just helping a DM get familiarized with Psionics and how it compares to Vancian and Spheres of Power.

...

seriously depends on days and times, but if you've got more specific questions, can probably help at least.

How well do the Psionic Classes compare to their normal counterparts?

I.e: Psion > Wizard, Wilder > Sorcerer, PsyWar > Magus/Warpriest/Inquisitor, Marksman > Ranger, so on and so forth? As far as I can tell the Psionic classes seem pretty balanced and comparable to their standard Paizo counterparts, but that's from a cursory glance over a Tier list and skimming over the class pages on the SRD.

If you're familiar with the 'tiers', then Psions sit snugly around the "you can't do this bullshit anymore" post-nerf Sorcerers in the second tier. Wilders are below them; more limited in campaign-shattering abilities (less powers known) but still capable of obtaining them. Wilders are generally better blasters, so they'll have more damage numbers, but damage numbers are the least of one's worries once the oracle and wizard start shitting out auguries and demiplanes.

The Vitalist and Tactician are around the wilder's level (you'll note the trend: 9th level manifesters are in the vicinity of spontaneous 9th level casters, but not as high as the prepared ones).

In all of the above cases the powers themselves are very similar: No material or somatic components, but in exchange psionic powers do not autoscale the way spells do. A level 5 wizard's fireball does 5d6, a level 10 wizard's fireball does 10d6, but it's still the same third level spell. NOT SO FOR PSIONICS. Not only is his "Energy Ball" power a level FOUR (powers are learned at the same levels as spell levels) power, not 3, but if he wants it to deal 10d6, he'll actually have to pay the difference (level 4 power was 7 and 7d6, so he's 3 short). That makes it the same cost as a level 5.5 (5 is 9, 6 costs 11) power; a far cry from a level 3 slot! as compensation though, the save usually goes up, because you're literally expending resources as if they were a higher level ability.


>cont for rest of classes

>Cont

The other classes; the level 6 manifesters or below, all quickly fall into the "Sweet spot" of adventurers, the 3rd and 4th tiers. The Aegis is probably the top of 3rd tier classes due to its ridiculous versatility when mastered (it does take quite a bit of system mastery) as it can access numerous subsystems like akashic (incarnum), limited manifesting through harness-powerstones, and even become a partial initiator (Path of War). Luckily it's most popular as a dip, and its greatest use is filling out the gaping holes in most other martial classes; especially shit like rogues and fighters before the advent of the unchained rogue and weaponmaster/armormaster handbooks. It still can't shatter plot over its knee, but it's true that it has a very high potential for optimizing not-casting.

Soulknives used to be below-CRB-Only-Monk trash. However they've become versatile, handy warriors with all their new archetypes and high-psionics (free gifted blade progression). It's a good class, and devastating in combat with certain archetypes. One of the few workarounds to how utterly shit the tech guide weapons were, or alternatively a literal "unlimited blade works" archetype.

Psychic Warriors are solid, Dreads can be very powerful at high levels with the action economy, Cryptics are actually kinda subpar though; they're unimpressive in that "anything you want to do someone can do better" bad-at-being-the-fifth-man way.

Overall the 'partial manifester' classes are not much different from fielding paladins, rangers-with-good-archetypes, Barbarians, bards and other things of similar roles and scope of capabilities.

Just an additional note on the modern soulknife, I didn't really do it justice: Several of its new archetypes are practically an entirely different class, "soulknife"in base statline only.

Most notable of these is the Living Legend; its 'occult' archetype, where every morning the character adopts the concepts of two generic adventurer roles (like "guardian" or "trickster") as his own, which determines not only what his mindblades will be like, but also several of his class abilities.

This is a rather incredible take; while it doesn't have the damage potential of the brutality-blade, warsoul or psy-armory, you can become a pseudo- rather well; like how the hierophant gains channel-energy and domain powers, or how the trickster gains the required trapfinding and skill bonuses. They effectively get to emulate an entire party role - not nearly as good as a real specialist, but actually well enough to properly fill in the gap if there is one.

It pretty much changes EVERYTHING though as an archetype, so forget compatibility; this is practically its own "mimic" class.

They get Energy Missile earlier, which is like Fireball+ anyway. No worrying about hitting allies/collateral damage.

That only applies to psychokineticists (as energy ball and energy missile are both specialization powers) which is kind of like if a wizard HAD to be an evoker to have access to certain spells.

Energy Missile is more like Magic Missile+
No two targets can be more than 15' apart (so, small effect radius), 5 targets maximum, and no save or to-hit roll.

It's certainly a useful one though, yes.
Still, in any case, if you want to do 10d6 with it, you're spending 10 power points.

I'd be down for it. When you want to do it? What are the character creation rules?

Hi /pfg/.

Got a start on the "Students of Sword and Sorcerery on a death world" Pendragon Institute thing, if y'all want to take a look. Rules are subject to a bit of tweaking as we go, but not by too much (I might buff Hanyou, as right now they kinda suck compared to everything else).

app.roll20.net/lfg/listing/65297/the-pendragon-institute

Well since the other thread got nuked, i guess this is the new thread.

Anyone working on secret projects? Or not so secret projects?

Have you ever let memes slip into your games?

I once had a gunslinger named Sam Hyde be one of the main suspects of a mass murder after the PC found Phantom ammunition and leaflets of his radical views in his house, none of them caught on.

My players have been obnoxiously using /pol/ memes and it's getting tiresome.

Aren't you already running Hell's Vengeance? Two games seems like a lot.

Also, MAN that game pitch feels the fuck like RWBY, is that intended?

I'm excited but I-I don't understand some of the rules.

Due to the nature of the game, only classes that possess 3/4ths BAB or higher are available for play.
Due to the setting, only classes which have a Spheres of Power or Path of War Archetype are available for play
At least one of these archetypes must be applied to classes that do not have Spheres or PoW access naturally.
These archetypes do not count as if you had traded any class features away for determining which archetypes may stack.

Am I misreading and misinterpreting this? I can only pick a class with Spheres of Power or PoW archetype, but I have to pick a class that doesn't get those archetypes naturally?

Isn't that contradictory?

I apologize if I am idiot. I'm still learning.

There is no prescient dodger rogue talent in the pfsrd, or is it something setting specific?
Also, gametimes will be?

From what I can gather it's saying you can play:
>A PoW class
>A SoP class
>A Paizo class that has a PoW archetype
>A Paizo class that has a SoP archetype

Frankly, I'm saddened that we can't play an Avowed, which is about the same slot of power as PoW or SoP.

Consider my Roll20 Avatar.
2 games biweekly shouldn't bee too terrible.

>Proving 2hu right.
Dammit, my fault for writing that up before I got coffee in me.

No, it just means it has to have Spheres or PoW access, and that you can take archetypes that don't normally stack with Spheres/PoW granting archetypes.

It's a Sphere's thing. Basically "Can't wear armor, get Monk-like AC bonus with highest mental stat."

>I can only pick a class with Spheres of Power or PoW archetype, but I have to pick a class that doesn't get those archetypes naturally?

Nah, he's saying that if you want to play a class that's NOT a base class from PoW or SoP, then you have to assign an archetype that shifts that base class to add maneuvers or spherecasting.

E.g., if you wanted to play a rogue, you could, but only if you added the hidden blade archetype from PoW:E.

You can play a native PoW class (e.g., Warder) just fine.

how do i tell my players i'm bored of the current campaign because there are too many players

Why'd you allow so many players?

Posting the link to Dragon Game because i love you all and i want to play with you.

app.roll20.net/lfg/listing/65144/of-dragons-and-yet-more-dragons

i'm dumb and just let everyone who wanted to play come play

Gotcha! Thank you for quick reply.

It was on this day that I realized that I should have done an application process and vetoed characters.

Oh well, you live and learn. This campaign ends in a few months anyways.

What do guys hope will come out of the Dragon Game? What do you want to see in it?

I for one want to see A Grudge Match between Queen Culdranth and Dahak

ROLLED STATS ARE CANCER

Decided to go back and tinker a bit with an archetype I worked on a while ago.

The Futurist: A construct and firearm-based summoner archetype that trades out the Eidolon in favor of buffing Summon Monster (When you only have one instance of it going, to prevent it getting too silly numbers-wise).

docs.google.com/document/d/1XkoqXlPwmQjVx2CsRBsh1zsXmZvuRWh9dCw2djS7BAg/edit?usp=sharing

Feedback highly required. This is still in Alpha.

>highly required

Dammit, I meant Highly Appreciated.

So have you guys ever done an encounter where the party has to fight a creature thats larger than Colossal?

The party had to take down a dragon the size of a city by getting on its back and HITTING ITS WEAK SPOT FOR MASSIVE DAMAGE while fighting off parasites attached to its carapace.

you just tell them and listen to the sweet awkward silence

even before clicking I gotta say, "in favor of buffing summon monster" is a yellow flag at the least, since "master summoner" is the broken one, not "synthesist".

Yeah, that's why I set the limitation to 'You only get the bonuses to your summon when you have a single summon'. You can't summon a heap of super buffed monsters.

Though the reason synthesis is rather low powers less the focus on the Eidolon and more the fact that it loses out on the '2 turns' aspect of the Summoner normally.

I did my best to find monsters without too much in the way of SLAs for Summon Construct to work with.

I'm working on Tiefling sluts that I'll never have a chance to play, because it's my fetish

Unchained Wizard! I'm making progress again.

So does pregnancy fetishism mean arousal when presented with a pregnant woman, or arousal when impregnating a woman is imminent or occurs/has occurred?

Follow-Up: what race is the child of a half-elf and a human?

Half elf plus human equals half elf.

'half' is a misnomer. It's just 'some minor degree elf'

Given the table A is as vanilla as it gets, it would be the act of impregnation, whereas maiesophilia or however you spell that would be more in B or C

Looks cool! I'll have to come up with a fun idea for this instead of my Kurgess Paladin.

I really wanted to play her. ;_; On the other hand, making characters is a ton of fun.

Seconding the question about game times though, since that'll determine if I can play or not.

working on a one shot set during a zombie plague outbreak in the puddles district of Absalom where the PC's are children

actually half-elves breed true.
you can probably count the half-half-elf-half-human as a half-elf, but once you get down to octoons it's basically human again.

What's the distinction between Public Sex and Exhibitionism? Some of this nuance escapes me.

Public sex is having sex in a public place and probably trying not to get caught doing it. Exhibitionism is flashing.

Cool. Finally, when the chart says Tiefling, for the Pathfinder context should I roll again to nail down a particular variety of Tiefling based upon the variants plus a wild card vanilla custom Tiefling result?

I wrote it as hel-elves being compatible with elves or humans, but not each other - the chromosomal differences become conflicted and you get aberrations and strangeness. After a large number of successive generations they stabilize, but the end result would be clearly distinct from humans and elves, and fairly strange to half elves.

There are a lot of sorcerers and psychics among half-elf children with two half-elf parents.

I assume that it's really just up to you. "Tiefling fetish" could mean you like those horned chicks down at the Chelish brothel, could mean you get turned on by the idea of fiendish corruption/taint, or you could just have a thing for a specific bloodline, since there's so damn much variance between tieflings.

I do like the Tiefling result, since it has so much synergy with the irrumatio result for the same character.

>Tieflings
>Asses
>Public Sex
>Irrumatio
>Pregnancy

This will be some prime stuff to work with in future sessions.

I wanna see Draconic Intrigue. Like multiple layers upon layers of minions, plots and schemes that Our Queen, and by extension us, just kinda stumble into and ruin everything.

What sorts of changes are you making?

Need some rules assistance with the maneuver Warp Worm (Veiled Moon lvl 5 strike)
>By creating temporary breaches between the worlds of the Material and the Astral, the disciple may teleport through a few enemies and emerge from the space between worlds having done his foes great internal harm. The initiator makes a melee touch attack against a target, and may teleport to another target no more than 20-ft. from the first (and do the same for a third target) making another melee touch attack on each subsequent target and inflicting 10d6 points of force damage to all affected. On a failed attack or after the final target, the disciple appears up to 15-ft. from the final target to finish his turn. The touch attacks themselves cannot be unarmed strikes or weapon strikes that inflict damage normally; the disciple must lay their hand against the target in a non-damaging way to initiate this maneuver (even if wielding a weapon in that hand, this can be used by simply touching the target with a fist or back of the hand).

Can you add precision damage to Warp Worm, and can you add damage from stances, such as Pugilist Stance or Scarlet Einhander?

if something says "all damage" or "all attacks" or the like you can get that to it, but for the most part because it does not use your weapon damage, you won't get a lot of the damage boosts.

Anything that does not apply to touch attacks (such as power attack) will not apply, anything that's on your weapon (collision, flaming, enhancement bonuses, or any boost/stance that either requires/affects the weapon) will not apply, and it's not size-based so if you're large it won't become 12d8 (as 10d6 would count as 8d8 and then grow a size from there).

What are the various options to optimize a kinetic blast (other than don't be a kineticist)?

Is energy worth the loss of damage for the accuracy? What about with Energy Aim?

I imagine a Focusing Glove's +1 burn for Flaming or something is a bad deal?

Is Gravitic Boost ever worth the cost, even at 15th on a composite?

What will REALLY make the blast hurt things?

I want to see a dragonslayer, who actually is good at slaying dragons, Hound the party.

Ah, that's fine. Mostly I needed the 4d6 precision sneak attacks. Being small only helps with that.

Alright, I know that some in /pfg/ don't like the weeby jeeby stuff but I was hoping I could get some help trying to as best as possible try to fit Orochimaru from Naruto in as a pathfinder character.

For those not in the know he is known in general for the following:
>Espionage, stealth, and intelligence gathering
>Alchemy
>Summoning snakes, undead, and otherworldly beings
>Body modifications (stretching neck and limbs,widening mouth like a snake for bite attack, regeneration)
>Grappling and bite attacks when he DOES have to get into the fray
>Melding into the environment (as per Meld into Stone and other such spells/abilities)
>Buffing/debuffing (in the series usually seen as seals placed on the ally/opponent but this can be refluffed)
>Fleshcrafting/grafting
>Would often give allies the ability to enter drastic transformations for power (along the lines of wildshape/mutagen) giving them new body parts like wings, horns, more arms, and enhanced physical stats.

This isn't being made for a campaign in specific. Even so I'd kind of like to keep it to gestalt, all Paizo materials currently released, and all DSP products as those are generally what my dm's allow (one of them doesn't like gestalting but the other is fine with it if everyone in the group does it).

Help is much appreciated.

Oh my god, did someone actually post helpful information when trying to build a character from something?

Most of that seems relatively easily done through a summoner or synthesis. As long as you're willing to refluff. Gestalt should just make it easier to fill in the other options like transforming allies.

Beastmorph Vivisectionist Alchemist has alchemy, body modifications, buffing, and sneak attack. Polymath archetype to gain some maneuvers, and focus on Steel Serpent for poison-like debuffs and stealth, and Veiled Moon to turn incorporeal and meld into walls.

>trying to think of hot improved familiars I could have
>list is pretty small of official ones
gayyyyyyyyyyyyy

>he doesn't want to stick his duck inside a Harbinger Archon

You gay, son?

There are a couple of them that require you to be good.

Finding neutral ones or evil ones is pretty hard.

You've got sprites, and potentially pixie if your dm is insane enough to let you have one.

Pathfinder imps can be basically just hot redskinned flying women

Public Sex is a subcategory of Exhibitionism. You can enjoy showing off in public without actually having sex in public.

But on the chart public sex is fairly minor, while exhibitionism is a mid grade perversion

Public sex is sex anywhere not in your house. People have sex all the time in their cars. So much that is became a movie trope.

Exhibition is when you like it when others watch.

So alley rendezvous is public sex, but paying three gnomes to watch is Exhibitionism?

W-what character is this?

Isn't someone already making a dragonslayer? I recall a lot of Ornstein getting posted.

Hmm? Mine from a current campaign with my pals. Upstanding cleric of Iomedae from rural Andoran who apparently likes tieflings, purdy mouths, booty (who doesn't?), getting frisky in alleys or inside carts, and cumming inside for the purpose of procreation.

He'll probably get the Trumpet for this.

If you want the kinks, just put them on your app, user. It's not my job to make your netgame sexier.

Alley rendezvous is public sex, fucking harder and louder because a crowd is watching from one of the exits is exhibitionism.

Public sex is sucking a guy off while you're parked on a hill overlooking the city. Exhibitionism is gagging on his dick while he drives through a crowded city.

I remember you! Weren't you talking about hooking up with the party's Tiefling or something, but was worried that's against DA RULES?

At some point, but in fairness, I think a lot of people have characters that want to hook up with tieflings

Fair enough, Tieflings have certainly been seeing a resurgence in popularity around here, quite possibly because of certain revelations made about their proportions or figures.

But it was probably me; I'm always trying to keep my dude on his righteous path, but temptations abound!

Remember user, Iomedae cares not where you stick it, as long as it's not besmirching you or her good name!

>mfw the party keeps a guy around that could easily kill them, and makes a living off killing things like them

How dangerous~!

Can we stack Spheres Bard and Rubato by these rules?
Is that pushing it a bit far?

Isn't that like... a normal adventuring party?

If I were to build a blaster Sorcerer, how am I to deal with elemental resistance and immunities? I was thinking of getting Searing Spell and specialize in fire since 3e material is allowed for my campaign but thats +1 level and introduces other problems for Sorcerers

Fair point. Still, choice of partner could besmirch one's name if such a union is considered scandalous or unclean. How much public opinion does it take to negate Just hearts and make it a bad idea?

Taking a one level dip into Elemental Savant to make all your spells fire and then taking a one level dip into Sanctified One of Kord let's you convert all fire damage on fire subtype spells into raw divine damage (that is good for bypassing damage reduction which doesn't matter since it's a spell and the developers had no idea what they were talking about)

You'll lose a caster level from Sanctified One, though.

as i recall, The Dragonslayer was a guy who tried to take down a Blue but he and his old party got fried, and the Queen revived him by binding a lightning elemental to his soul... or something.

You, I got a question on the SoP PDF.
I noticed some people have MSB listed as a prereq for Counterspell, and others have CL listed as the prereq. Can we have a confirmation on which edition is the latest one? Because the version I have says CL

If I recall, the lightning Elemental came to him independently and fused itself to his body like some sort of meat-puppet, him keeping the Elemental alive and the Elemental keeping the neurons firing in his nervous system (putting the "symbiotic" in "symbiotic pact.")

Not sure where the queen comes in, maybe she sniffed out a prime slab of man and decided to keep him and his mighty "spear" around for a couple decades?

>thread got nuked
What happened?

She's seems like the kind of type that doesnt actively look for mates. She seems lazy enough that she might have just scryed him and decided she'd make a booty call.

Or Some other flight of fancy. Maybe she finds dragonslayers endearing?

In any case, We'll find of if his "spear" was indeed the reason. ROLL IT!

Since you're allowing Fool's Errand I'm guessing playtest stuff is fine, but just to check, is the Creation Spheres Handbook playtest okay?

Maybe she saw a tall, strong lad eager to jam his firm shaft inside a dragon's body and thought she'd guide his spear a little so when he does thrust into one, it strikes true! All that crackling energy and arcs of lightning must surely enhance the sensation, of course.

I'm not him, so it's a little rude for me to roll, is it not? If I recall he's Mwangi or Garundi, so that's a 2d5. No idea on Constitution.

If you want to roll for him, be my guest!

Rolling is only for memes anyhow. I'll pass.

Has anyone ever actually taken the Healer's Touch achievement feat? It's the one that requires you to heal 1,000 HPs of damage, with your running "score" decreasing by two for every point of damage you deal... Plus, it only counts HP healed with spells, so if you've got Channel Energy or some other ability to heal HP that isn't a spell... Don't use it.

On the other hand, the benefit looks great- free Maximized Spell on all your healing spells. Useful not only because it ensures maximum healing but also because it ensures you know exactly how much healing you'll get out of a spell.

Sure! Just link the doc so I know what you're using.

>OP image is again, not a cute anime Kitsune girl
who the hell is making these threads??

If it's available, use Words of Power. It's generally weaker than regular casting, but it's fantastic for blasters, summoners, and necromancers.

Some sick piece of shit, no doubt.

How dare they deny us the fluffy tail!

When is the application process closing?
And do you have any idea what day and time you'll run?

In about 2 weeks. Gonna run Saturdays most likely, in the evening, EST.

I checked both my pdf, aswell as my hard-cover copy both have a CL prerequisite, not MSB. Although I will say that I was actually surprised to see that it's prerequisites weren't based off of MSB.