Warhammer 40k general

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First for Slaanesh

We all dead soon.

3rd for the Hive Mind

Nth for Nurgle ironically being less cancerous than Chaosfags

Anyone have tips for building a low point Guard list? Say, 750 points?

This thread is dead. Time for unpopular truths.

>Chaos Space Marines are still second tier at absolute best, and most are still closer to Ork-tier than not
>GW has changed absolutely nothing about their lazy, inferior rules development- nothing about the last few releases has indicated a willingness nor ability to write a balanced ruleset
>Story progression is going to be glacial and unsatisfactory - look to Horus Heresy and despair

The sad part being our finest hour is gunna be co-opted by necrons and the sisters of freaking battle.

I can feel your feels.

Crusade Tech-Support is on its way, heretics get ready to get blown the fuck out.

this thread literally just started you fucking dip

The start collecting box formation isn't awful.

Chimera Vets with melta/plasma are always good.

CCS with plasma or melta in a Chimera, also good.

A combination of those things would probably get you to 750.

Take a tank commander in an exterminator, a couple veteran squads, and laugh as the guard suddenly goes from low-mid to total cheese tier.

You're thirteen years too late for your finest hour. Now is the time for sadness and chaos wank.

So, does anyone have a link to a pdf/epub of the new Traitor Legions book? It ain't in the Mega folder.

Boyz before toyz.

Leman Russ tanks are actually good at this level.

Pick a theme and go for it.

>our finest hour is going to be co-opted by a faction that has received little attention since the early 2000's
>how dare they

>how dare they
Damn right. How dare they. Sisters own the moon for fuck sake, let them fight there and leave my war torn planet alone.

Thread can be fresh as fuck and still be dead. It's a holiday.

I mean, I'm actually happy that we're at least loosing our glorious last stand to the sisters and not, say, the ultramarines. But I was still hoping we could get a last hurrah before Chaos fucked us, mutated us, forced us to puke our guts out and cut up the remaining husks.

>It's a holiday.
The calander turns over. Big whoop

What's the easiest canon major hive fleet to paint?

Thanks, folks. Getting a friend into the game for the first time, he's a treadhead. Running 750 points of Orks as a green tide to match against him, trying to subtly help him tailor it so he has a good first game.

By paint do you mean to paint well? because its probably leviathan. If you dont wanna do that then just do your own custom one. painting nids only requires like 3 colors.

I've spent a lot of time painting up Word Bearers, I have a (fluffy?) kill team built now.

First squad is 5 Chosen, led by Host First Sergeant Vhalas, the team leader. The guy on the left is Abyssal Brother Ornosh, a Heavy Bolter specialist with Reaping Volley for proper machine gun utility.

Do I have to make slaaneshi daemonkin myself?

kraken

bone is easier to paint than white (leviathan)
red is easier to paint than black (behemoth)

who is that Incubi-lookin dude in red supposed to be? corsair?

Yeah, definitely take a Russ or two. At 750 against Orks, that AV14 front will actually feel durable.

Make sure he still has enough bodies.

No way is Leviathan the easiest to paint.

Probably Kraken. Prime bone, wash agrax, drybrush bone again, base and highlight red on chitin.

If he's a treadhead, recommend him to paint his guard to match the WWII French. Because the Leman Russ is basically a Char 1 in a mirror. This will also differentiate him from the million other players who paint the Russes to look like German or British vehicles.

GW or HoR?

(it looks so bad zoomed in this much lel)

Second squad is an Ashen Circle cult(5 raptors). Iconoclast Pyr Gorak has Dirty Fighter(Soul Blaze) as his specialist skill to represent his flaming brand and hand flamer. The guy with the hook whip has a hand flamer too, which is being run as a regular Flamer. The cult's Possessed blade-slave is a raptor with the Indomitable(Feel No Pain) specialist skill.

MechGuard vs Orks at 750 is gonna feel amazing for him. Orks will struggle against that AV14 front, and if it's just a regular LRBT, that big cannon will leave craters where boyz used to be. Definitely a good matchup if you want to encourage him.

I normally have just played GW rules, but I want to try HoR sometime, since it looks like a better system.

hm never thought about that

>soul blaze

Worthless in normal 40k, and basically a self-nerf in Kill Team.

For the love of Lorgar take something else.

What does it say about the rules that the heaviest armor value in the game short of a titan no longer feels durable?

Aren't extra hits from the pistol on the targeted model alright? What makes it bad in Kill Team?

I cooked up a list just to see what'd fit. Two vet squads in Chimeras, CCS, two scout Sentinels (against orks they can't be *that* bad, and the extra firepower is probably nicer than a bare on-foot veteran squad), and the Start Collecting formation. 35 bodies, 3 Chimeras, 2 Sentinels, and a Russ is probably enough versus two full-strength slugga Boyz squads, a Warboss, and a battery of the Ork plasma guns, right?
And yeah, I picked Orks because a horde army would be a good match. I normally play Tau, and I know their rules well enough that I can't really help but play better; Orks are one of the four armies I don't collect (waiting for new models), so we're essentially playing on similar experience ground.

Unfortunately, he's a wehraboo. I can't help it. He's a Steel Legion fan if it helps, though.

faaaaaaaaaaaaaar better

I imagine if Cadia is actually going to be lost to Failbadon, I don't think it's going to be quite so catastrophic. Chaos would claim the planet, Imperium & Friends would fall back, but Chaos would have gotten hit hard enough that their victory is pyrrhic. Maybe it gets Exterminatus'd. Remember what happened in the Tau v. Imperium books; in the end, bunch of gits died, but little to no progress was made.

>he's a wehraboo
I'm so sorry.

Dude's been my friend for the better part of a decade, and I used to be one, too. I don't judge.

My Guard is Krieg.

It's awkward, since anyone not spamming Drop Melts, Grav, or Haywire can still struggle against a wall of AV14.

Fuck TG im conflicted,

So i decided to start building a chaos force to go with my Deldar force so I can participate in the coming campaign. Just picked up some chaos space marines and decided to go with night lords for my faction and have a few questions.

What special weapons should i equip my chaos space marines with? and an i paint my night lords another colour besides the traditional GW ones and get away with it? They would still be blue just a different trimming

Melta if CC, Plasma if objective squatter.

Paint them however you like.

>So i decided to start building a chaos force to go with my Deldar force so I can participate in the coming campaign

You fucked up, son.

Deldar would NEVER ally with Chaos. Ever ever ever.

Sorry thats kinda confusing, I picked them because Deldar probably won't be in the campaign that much compared to Chaos so I would rather have a force that can participate more often.

>besides the traditional GW ones
What traditional, GW's changed that several times over. It started out as a bronze, and has slowly become just plain gold over time.

chaos warbands aren't exactly standardized. Paint what you want. if you remove the lightning bolts I'll cry, though.

why do you like those fucking lightning bolts so much?

Damn Shame! I personally went with an American Aesthetic. Both because I had seen Fury and wanted to reenact the assault scene from that move on the tabletop, and because at 1500+ points the Leman Russ's durability starts to resemble actual Shermans.

I don't regret my aesthetic choice as it's still less common than the usual Wehr-Brit-Grey trio of themes you typically see. But I would probably has chosen differently had I recognized the similarities earlier.

because they're cool

batwing helmets are also mandatory

Leman Russ tanks are more like Tigers though in terms of capabilities. Predators are the Imperium's medium battle tank, but for whatever reason the IG can't take them.

lmao I just re-read the soul blaze rules, it requires a wound to go off, so it does nothing vs most lists in kill team

time to change to a different skill I think

I disagree. The only Russ that really resembles a Tiger is the Vanquisher. What's crazier? The Shermans had primitive stabilizers that let them fire on the move if they were slow about it. Almost like a certain lumbering behemoth! If we look at the late war Jumbo we even get heavier-than-tiger 114mm angled armor (Not that it would matter against an 88). So, at least for the era I was shooting for, the Leman Russ actually does share more elements with a Russ. Also, they fall like flies in larger point matches.


Nerd Nerd Nerd, Nerdy Nerd, Treadhead Nerd. Shutting Up Now.

Interesting, thanks for sharing, /k/ friend.

I think the Predator was meant for the Astartes and Astartes alone.

Plus, why would they ever want a Predator when they can have access to more powerful vehicles?

The basic Leman Russ has is more powerful than the basic Predator isn't it?

>The only Russ that really resembles a Tiger is the Vanquisher

And even then its closer to the Sherman Firefly or 76 or the Panther.

Moving on, what are we gunna theme the orks around? Are they going to be a specific clan, generic green horde, or something special?

At hight point matches, I feel the Leman Russ Vanquisher resembles the Firefly more so than the Tiger.

I think that the reason Astartes have Predators is due to ease of logistics. Its based off of the Rhino, Astartes use Rhinos, Rhinos and Predators share parts thus easier to maintain logistics for both vehicles.

Am I alright with this list, or am I missing something vital?

The Predator probably has better targeting systems, but is lighter being a converted Rhino. I'm not suprised the Astartes love something that can go faster and fire more accurately, as well as be more easily deployed due to weight, and easier to maintain thanks to Rhino comparability.

Meanwhile, the IG are an army of attrition. They need something strong instead of fast, and unleashes large blasts of hatred instead of pinpoint accurate fire.

You guys think the rumors of exodiites coming out in 2017 is true?

Everything is a beefed up Rhino. Like how they just change the weapons on a Land Raider and call it something different like Redeemer.

Not a lot of long range anti-tank weapons. Gotta bank on your Terminators not scattering for their 1st turn Deep Strike and hit them with a one time melta shot.
But the sorcerers should be able to cause enough trouble with their mind control.

Rate my fluffy Alpha Legion list :^)

Alright here's my updated kill team, sans soul blaze:

Chosen:
Champion(Leader)
Heavy Bolter(Weapons Specialist: Reaping Volley)
3x Chosen

Raptors:
Champion(Indomitable: Feel No Pain)
Flamer
Guerilla: Promethium Charges
2x Raptors

It'll be fast and has lots of ways to kill hordes, it'll have trouble dealing with bikes though.

well memed

The dogs are actually Cultists in disguise.

And by disguise I obviously mean fursuits.

Power fists or Melta bombs for Zerkers?

Awesome, thanks. I feel like that Mind Control shit really helps newfags like me. If I forgot to bring anti-tank, I'm sure the guy I'm playing against has some I can borrow.

Meltaguns, because you ARE using the cheaper regular CSM profile with better options, right?

In fluff Predator is waaay faster and more mobile tank than Russ. The rules just do crapshitty job at representing it.

Happy New Year, everyone

I'm excited for new things featuring the Black Templars, even if it's only an updated upgrade sprue, so I decided to start an army.

Here's my first dude I painted as a test mini.

Lucky enough jink saves don't hinder psychic stuff. Just. Are sure they don't get assaulted and mass fired. If you want them to live longer, try putting them with bikers.

Nice, would retake Jerusalem with him.

Looks good!

Well jink does affect them, but just witchfires.

His boltgun is fucking on point.
Bloody nice job.

...Yea. That's what I said: The Astartes love something thats faster and more accurate. Hence the Predator over the Russ.

As for the rules? I mean, Games Workshop seems to have written themselves into a hole here. The Predator can move 12", but the Russ tends to move more because it can shoot all weapons on the move.

It's also another reason I HATE Tau because their size-of-a-vehicle mechs can fire all their weapons on the move. And yes, Taufag, I know you're going to mention your superior technology again. Shut up. Please. You've mentioned it every goddamn time we mention your not-walkers, but for some reason you never explain why you never fit this special tech onto your Riptides or Hammerheads.

Would changing them all to termie sorcs and joining the Terminator Force units work as well?

My god. That paintjob is perfect. Literally perfect. As in "I cannot detect a single flaw nor identify any way of making it better", perfect.

Happy new year fa/tg/uys, may 2017 whipe out the Eldar scum and bring balance in the force!

OP is giving old stuff with missing shit proper links for next general.

Have of my shitty models to bully. Enjoy

Freshest Rules in Epub (Use Readium for PC or Kobo on Android)
mega.nz/#F!Wl5DAbCb!TYxZG4CgX_x-NJu7JBwbZQ!2tgBUTYI

Older stuff in PDFs:
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As current as the FAQs get
games-workshop.com/en-GB/Rules-Errata

40K 7th Edition Quick Reference Sheets:
dl.dropboxusercontent.com/u/4104995/Games/7edRef.pdf

Forge World Book Index:
dakkadakka.com/wiki/en/Forge_World_and_Apocalypse_Rules_Index

The Black Library (Eldar poetry is shit):
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List Builder if BS doesn't add enough bloat for you
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lol manlet guardsman

those better be count as SoB

While it would certainly be great, I don't think Exodites are coming anytime soon.

I mean, wouldn't they just be CC Eldar with a mount or two? DEldar would be better at CC and their mounts would be shit compared to Wraithbone construcs so few people would play them.

So guardsmen?

Are we still hating on Female Space Marines? Nobody told me we were doing that again.

did they bring the (you) back for anyone else?

My new Kill Team (HoR) for Q1 2017. It should be interesting to see how this all ends up.
Have a nice new years everyone.

Commander
-Force Commander upgrade
-Power Sword
-Antarax Pattern Carapace Armour (4+ re-roll failed saves)
-Death Korp of Krieg
-Stubborn
-WS+1

5 Imperial Guard
-Death Korp of Krieg
-Stubborn
-WS+1

5 Imperial Guard
-Death Korp of Krieg
-Stubborn
-WS+1

3 Imperial Guard Veterans
-Death Korp of Krieg
-Stubborn
-WS+1
-Carapace Armour (4+)
-Camo Cloaks
-Snare Mines

3 Imperial Guard Veterans
-Death Korp of Krieg
-Stubborn
-WS+1
-Carapace Armour (4+)
-Camo Cloaks
-Snare Mines

1 Sergeant
-Death Korp of Krieg
-Stubborn
-WS+1
-Carapace Armour (4+)
-Camo Cloaks
-Snare Mines

2 Stormtroopers
-Death Korp of Krieg
-Stubborn
-WS+1
-Medic Training (6"FnP 5+)
-Smoke Grenades (Assault 1, Large Blast, Grants Shrouded)

Yep

thanks for the (you)

Nope, it was only brought back for (You)

This count as SoB, why they look so shit? Well Vallejo primer ate the plastic, that was my unskillful attempts to save the models.

Most of the time they count as SoB, others as Acolyte with power armor or caparece. On very rare occasions as marines when I feel like an ass and trigger people, that are known to throw a tantrum regarding female marines.

Thoughts on the following list? Its for our first tournament of the New Year (held tomorrow).

Eldar CAD
>Farseer - Spirit Stone of Anath'lan, Singing Spear
>Autarch - Skyrunner, Banshee Mask, Laser Lance
>20x Guardians - 2x Starcannons, Warlock
>3x Windriders - 3x Scatter Lasers
>Wraithknight - Glaive and Shield

Dark Eldar CAD
>Lhamean - Venom w/2x Splinter Cannon
>5x Warriors - Blaster, Venom w/2x Splinter Cannon
>5x Warriors - Blaster, Venom w/2x Splinter Cannon
>4x Reavers - Cluster Caltrops, Arena Master w/Power Sword

Eldar Raiding Party (Sky Burners)
>Corsair Prince - Cloud Dancer, Void Sabre, Shadowfield, Reaper of the Outer Dark
>Corsair Baron - Cloud Dancer, Forceshield
>3x Cloud Dancers - 3x Scatter Lasers
>5x Reavers - 2x Fusion Gun, Felarch, Venom w/Shruiken Cannon, Scatter Laser, Void Burners
>5x Reavers - 2x Fusion Gun, Felarch, Venom w/Shruiken Cannon, Scatter Laser, Void Burners

Farseer joins the Guardians - they're basically objective baby sitters who actually hit hard and the Farseer can act as a force multiplier. The Autarch and Prince join the Reavers as a mini deathstar.

+3 charge range, WS5 and Fleet is worth the points IMO. Now answer the question

Does work, and I believe the psykers don't have to be in coherency or on the board at the same time to use their mind control. But you lose out on psychic test dice.

All depends on what the other guy is bringing so make sure you place them somewhere good on the map because you're still using their melta weapons for a good cause.