Rate My D&D Map
Rate My D&D Map
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I feel as though I've learned nothing from looking at it.
You shouldn't be learning much considering the fact that it isn't a real place.
Avatar: The Last Airbender/10
Fucking great dude
47/63.
Pretty nice, but it needs moar rivers, mountains, other landmarks, and minor nations to break the monotony.
Monotonous, hard to read, unexciting. This map is useless to anyone who isn't already intimately familiar with all those locations (ie: you and you alone). There's nothing about this that draws the eye and very little chance of a player going 'oh, wow, I want to visit *that!*'. 100% you put this in front of players at the beginning of a new campaign and you can pretty much kiss their interest in anything else you have to say goodbye.
Map would be 1000% better if you depicted the majority of those areas (forests, mountains, forts, dunes, etc) instead of this word salad.
Also does it end on the west/south or...?
Sex Mundi sounds like my kind of town.
I like the pretty colours.
It's latin for "Sex World." It's pretty much a theme park where you can fuck anything and everything.
Why do the rebels have so much land?
By capturing the South the Great Divide would be gained no matter what because it can only be reached from the South. The border between Thrallgon and the Rebels in also a bottomless pit, and impenatrable mountains. The west side of the Rebels is also impenetrable mountains. The empire would only be able to reach the Rebels by water, and they would be quickly destroyed by the Western cities. In other words, it's nearly impossible to take that land.
>he put mizyuru kei land in his D&D game
Rate my D&D map, Veeky Forums
As much as I hate that all you have is giant blob kingdoms, I can appreciate the town of "Jack Schitt".
Agreed.
Right now it's just borders with the names of places.
Details like whether a place is forest, mountain, desert, etc., and the occasional symbol or monster on the map for sites of historical significance and/or side adventures should be added.
The sort of texture gradient thing is kind of nice looking though.
I assume and hope that the places with names like Constantinople actually have a couple of things in common with their real world counterparts.
It seems like there should be some more indication for the south and west edges, such as saying who's territory they are or a name like the something wastes.
5/10
>Word and color blob: The Map
Oregon/10
It's very square.
Terrible, truly. Bet you have super cool unique interesting GODS right? Because that's DEEP and IMPORTANT, fuck religion, theology, philosophy, there's MAGIC so you just need MYTHOLOGY haha
It's nice, but that desert is WAY too small. Deserts are mindbogglingly massive, and that tiny ass island continent does not have enough room for both a desert and a fucking tundra
Fix it
Are you that one user who gets super triggered by setting religion basically acting as club houses for deities?
> tfw will never be Relician Rebel spearheading into 5th Relican Empire, living in Magna Obsidio just in time for that thicc rebel army to spray our military might and conquer Lxix, leaving Border Fort alone and unsupplied as we force deeper into the empire
If the rebels have that much land, then at that point they're not really rebels.
They're just the 6th Relician Empire.
Yes
This is a magical realm I wish to enter.
I vaguely remember that doujin.
That desert is about the size of 2 Kalaharis stuck together, broheim. Check the scale at the bottom before you call my continent tiny.
>You shouldn't be learning much considering the fact that it isn't a real place.
The purpose of a game setting is to provide a context for the narrative the game players are trying to tell. If the map doesn't support that goal, it has no reason to exist.
How do I improve 'mine'? Area on the left is the only one full as that's where the party's been.
You're using two totally different styles for your map. Fix that and it'll look fine.
OP, Come to Butthead
the font, the colors or something more fundamental?
Typical early fantasy map.
>Fill up the ENTIRE usable space!
That's not true. Hawaii has several small rocky deserts, and you can easily see small micro-deserts where environmental conditions have caused them.
Both. They look very digital and clash with the map. Redo it to either match the underlying map or look like something that's been drawn in at a later date.
You can probably get rid of the labels for the northern and southern mountains. The compass star already makes that obvious.
6/10. Why does this cover the entire gamut of all temperature ranges and environments? If it's a continent, why are there so few nations? How can such a large continent have only 1 mountain range dividing it into such distinct regions?
If it's just an island oop north, then it's pretty good. But why a desert? Why an Arabic-sounding desert? How is there such a gamut of climates for just a smaller than Greenland island? Hell, even Greenland is basically 3 environments.
Well then, fuck you.
Your icons or map key or whatever. They're way too simple and modern for the terrain, compass, and such.
No, Fuck you.
Rate my map.
It's a map/10
Well, it's got epic scale.
The bad news, it has epic scale.
The two marked locations closest to each-other are about 480km apart as the crow flies but you'd likely have to sail 650km to go from one to the other. With good luck you might make it in 3 days, but 4 would be more realistic. If you had to go by land you'd be lucky to make the trip in two weeks.
This is like sailing from London to Dublin with no other cities in-between. It's a common mistake for fantasy world building to put too much empty space between stuff. Here the closest two points of interest are far enough apart that literally whole countries could fit between them.
Look at the geography of the state of Washington, where you get high desert, rain-forest, alpine valley, glaciers, swamps and an inland sea in a space about 350 by 550 kilometers.
Totally fine terrain layout, no interesting landmarks.
How about now?
The landmarks don't show up in this mode very well. It's Civ V's worldbuilder tool, and the Natural Wonders that I used as landmarks are just oddly-colored icons scattered around the tiles.
I could probably have modded the camera to get a full 3D map now that I think of it. I should've tried that before I uninstalled Civ V.
Are you saying you can't learn anything fictional?
See
Dense is interesting. Land is just.. land. There's no drama in empty land.
>Lakes don't connect to the sea.
That'snothowwaterworks.jpg
>There's no drama in empty land.
H E R E
B E
D R A G O N S
England would fit into one of your map squares. 4 could hold GB and Ireland. 500km is a very, very big distance.
Oh, I beg to differ. Also, at that scale, you don't see any rivers that might go from the sea to the ocean; the entire American Great Lakes are wholly freshwater and isolated from the sea except for the Hudson River, and manmade canals.
I'm sorry, I mean St. Lawrence River.
How's this? I'm really thinking of getting rid of that compass rose.
This is a fucking shit fantasy map, look at these names, "Turkmenistan", and "Georgia", fucking Georgia. kys
Lakes without outlets exists, but are rare and should be the exception, not the rule.
>Map does not show rivers
Literally useless.
>Great lakes only outlet is the St. Lawrence
Yeah, and the Mississippi drainage area is massive. They aren't disconnected from the sea and were connected, but not navigable, before the canals were made.
Not bad. Manageable scale and you avoided the temptation to put cities away from waterways (at least, mostly). Note that if it's a fantasy setting that before the railroad anywhere that is going to have much trade beyond very expensive luxuries is going to need a river or port.
not!India?
It's alright, but, as others say, it better to be littered with plot hooks and fun stuff
>Mississippi drainage
You do realize maps wouldn't show that right?
>From the frozen north they come under a crimson flag. Armed with the sweet blood of trees and crooked wooden clubs.
>Maps don't show the Mississippi river.
They really do.
I wanted to show only the major rivers that cities would be on, or coastal cities that would have other sources of fresh water. The only reason to have cities is because they have water sources and a way to transport resources easily.
>Not!India
I was actually thinking of Britanny in terms of size and kind of culture. I guess it does look like India a bit, but you can see it's a lot smaller.
Not leading from the Great Lakes, no.
>it better to be littered with plot hooks and fun stuff
I haven't got that far. The small dots are all castles that I was thinking of having players rule. I kind of have an idea of the social, political, and ordinary like bandit challenges they'd face, but I haven't figured out things like ruins or whatever.
What did you use to make this?
Inkarnate.
www.inkarnate.com
It's in "beta." No development since last year, so use it while it's useful and export your maps.
Thank you kind user.
Oh, I just checked and I spoke wrong. Should probably post this in /wbg/.
>As we head into the new year, I want to share some news about the beta, as well as what's next for Inkarnate. When we first launched the beta last Summer, we were a small community of just under 5000 early adopters. Today, the community is over 150,000 strong! To everyone that has taken part in the beta, shared maps, helped others learn the tool, or shared your ideas, thank you! The community continues to grow and evolve, and that is all thanks to you.
>tfw you were the first person to link Inkarnate to Veeky Forums
>So, what's next? In the next few weeks, we will begin releasing new map styles. To start, we will launch a new full color world map style. Many have asked about commercial licensing, and we will be making that available with the new map styles. Going forward, we will move all newly created maps over to the new map styles so we can test and refine them. You will still have access to view all of your existing maps. If you want to make any edits to those maps, please get those in during the next few weeks before the update (Jan 21), after which they will be viewable only. We have several other map styles in the works, including a parchment world style, top-down dungeons, and additional city mapping capabilities. We will be sharing more details as those are developed.
>In addition to the new map art, we have been working on a new version of the app. This will be Inkarnate's first commercial product offering, which will eventually replace the current beta app. Higher resolution maps, and advanced blend modes (e.g. multiply, dodge/burn, etc.) for brushes and stamps have already been implemented. And we have many more features on the roadmap, some for launch, and some after. We will continue to share details as the tool progresses.
I like that massive ducking rebellion. How did the Empire screw the pooch and lose that much turf?
Also, are their any cute lady senators in Karstaag?
Hey friend, what's that big river between Wisconsin and Iowa called?
Mississippi, innit?
>Literally not connected to the Great Lakes at all on the map
>Still think it connects the Great Lakes to the ocean
No.
That should settle it for all of you.
Why is your dick somclose to hell mountain? That seems unsafe
How big an area of land is this?
>fish city
how creative
>Jack Schitt
okay that made me chuckle
>Mana
what.
>steve's swamp
i have an insatiable desire to know how the name of this came about
>scott land
hehe
>Molag Nutz
dohoho, good meme
wait a second
>blight town
>falkreath
>nilfgaard
>Dagoth Ur
Nigga you just fuckin' stole these from fantasy settings.
also
>NEW TONILIA
>FORT NEW
lost it.
wheres fort Old?
In all seriousness OP, from a cartography standpoint the maps a fucking mess, you should remove all town locations, upscale the map, airbrush in locations of important land features (i.e. the mountain spine which is apparently consistent of mountains as thin as the border itself???) like deserts, forests, Mountainscapes Major trade routes etc.
use a unified symbol each for towns, cities and forts, make them small so that the entire map isn't taken up by text and stars.
Cartographersguild is ur bes friend
Just about 1/10.
>a map of your fantasy world
>not meant to teach us anything about it
I don't think you understand what a map is.
Not bad to start with. The map on it's own tells it's own story. There is still room for improvement though.
You probably want to put large roads or other commonly travelled paths on the map. It gives it much less of a "spots on a dirty napkin" vibe, and it is important information that you want your viewers to know. For instance, is there a road between Karstaag and Tonila? what about Karstaag and Thalgor? Roads are a great way to show economic or political ties. More rivers acomplish much of the same effect.
I really don't like the use of stars for towns. Dots are cleaner and simpler, and saving complicated icons for capitals and other important towns makes them stand out much more then just the size difference.
You may want to add relief to the map, or other indicators of the terrain. Again, it makes it feel like an actial region, rather then a doodle on a piece of paper. Of course, once you do that the terrain has to make sense (rivers start in the mountains, water never flows uphill, deserts usually have a reason for receiving no rain, etc.) so you might want to read into that.
Finally, yu might want to divide that place a little more, to take it away from being four roughly eqaul blobs of colour. This does not neccesarily have to mean creating new countries though. You've already partitioned the rebel lands into subregions, maybe you can do something more visually interesting to these regions..
And Turkmenistan means land of the Turks. Which he has in Turkey way out to the west. What is this, Gondor? You don't put two huge areas for one ethnic group without some easy means of connection between them.
Also, it's lazy to have this map surrounded by huge boring territories on all sides but then have this area have such variety of geography and culture. Yes, yes, I get it: the players will be in the caucuses for this campaign. But then what happens when they decide to venture North and run into nothing but Russians and freezing cold steppes for thousands of miles?
aside from what has been already told, square maps feel really artificial. Try to round up the edge : the bottom left right angle of mountains is just ridiculous. A good way to do it is to to a larger scale map, where the details are only your actual map (add a bigger ocean, maybe a contituation of the mountain...)
all of this is full of words of wisdom
You must have several factions or orders in your universe, why not add faction-related location, like for example several "krak", forts that belong to a templar order, or important monastery. Don't hesitate also to add meaningful locations, like maybe the ruins of an important castle, an important sanctuary in the middle of nowhere or the famous Jericho-like christ statue, build before the age of men, symbol of a ancient era
>Source of Nile
>Source of Nile
>Vineyard
>Nilfgaard
>Scott Land
>The Boonies
>Skeeters
>The Sticks
>Pallet Town
>Constantinople
>Steve's Swamp
Is this some sort of twisted joke you're playing?
11/10 for Günter Thorpe and Jack Schitt
So… it's Oz, then?
That looks fucking cool. It also looks like it'd make a good map for a video game, with all those landmarks & shit.
Why so many fantasy maps look like either shapeless cookie dough with borders slashed into then with a kitcgen knife, or just variation on "Europe and some neighbors"?
Because maps are usually drawn to match a story, and stories are written towards assumptions familiar to the author's personal or cultural experience.
It's very rare that someone designs a solar system, then a habitable planet, then it's geography and climate, then the flora and fauna, and then finally the history of intelligent life on that planet. And even those who do infuse the world with their own assumptions and expectations.
More usually, drawing the map is a means to an end. Often an inconvenient, unpleasant means that they want dispatched as soon as possible.
i take it hoyervilmark is based on norwegian cause it got 'o'. if it's to be correct, it's more like "Hoyervildmark" (vildmark=wilderness)
Did you miss the town called Jack Shit
OZ/10
>Why so many fantasy maps look like either shapeless cookie dough with borders slashed into then with a kitcgen knife, or just variation on "Europe and some neighbors"?
Most writers aren't cartographers.
The borders look way too neat and tidy. I can't imagine the sort of territorial fights that would evenly line up to make four quarters while still having that jagged as fuck border between red and yellow.
I can only see like 2 lakes and a river. Where are the water sources?
Are there mountains? why do the borders squigle so hard if they're not on rivers? Why do the countries just "end" at the edge of the image? You could at least write "here be dragons" or "x wastes" or something.
Exactly what I was thinking.
Looks like the whole continent is completely flat
>Cletus Town
Why? The shit I'm mad about is bad worldbuilding.