What's the opinion on Kill Team?

What's the opinion on Kill Team?

I guess is it the new Assault on Black Reach for this year but cheaper, with less models and actually comes for the rules to play Kill Team instead of playing by normal rules with a tiny army?

I've been wanting to get into the series for a while but haven't really put in the time to start it up, this looks like it could be a good deal.

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I think its fun I cant interchange what armies I play I switch off between a Space marine kill team and ork kill team and I dont even own full armies.

It's basically XCOM using the rules of 40k. If that sounds awesome to you, pick it up, you'll enjoy it.

Especially if you plan on playing as Deathwatch

any advice on ork boyz besides LOTS OF BODIES, i am thinking about mixing deffkoptas with nobz(PK and big choppa) and normal slugga boyz as meat

I was actually gonna recommend defiantly adding some Deffkoptas though my list had units I like since I have some Kommandos and slugga boyz.

The nobz might be a good idea though I just fucking love kommandos

This set should just be called "Tau Win" the game.

Yeah I dont understand the reason for one tactical squad.

I mostly use an Assault Squad and Scouts for Space marines painted in Raptor colors

i am actually like totally new to 40k.
Are Trukks a must? I mean orkz are fairly squishy and they work best in assault.
Also what do you think about burnas?

>Deathwatch
They have their own codex now? When did that happen?

A few months ago. It's pretty awesome if you like playing tacticool armies.

You can find it here: mega:///#F!Wl5DAbCb!TYxZG4CgX_x-NJu7JBwbZQ!2tgBUTYI

>Are Trukks a must?
Depends on the size of the ork squad and what they're armed with. Obviously, you don't need Trukks if you're just bringing 30-boy squads, but they're useful for smaller ones who don't have the numbers to footslog successfully. Also, remember that trukks are open-topped, so everyone inside can shoot out of them.

>Also what do you think about burnas?
I can attest from personal experience that burnas in trukks is absolutely devastating if they get close enough to broadside.

Sorry I fucked up the link. Use this:
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Are they actually good? They seem like the small unit count could kind of hamper their ability outside of Kill Team. They don't seem to have many vehicle options, though they do still have drop pod.
I love drop pods.

Vehicles should be banned altogether. Other than that it's fine and doesn't need HoR imho, but I get why people prefer it.

>burnas in trukks
and this is very nice idea. I asked about burnas on their own, but hell on earth trukk seems extra-fun.

They're good, you just have to be good at Just As Planned to offset the small unit count. Things like deepstriking frag cannons and DW shotguns are amazing, and Mission Tactics make the army excellent at adapting to changing circumstances on the battlefield. Also, Corvus Blackstars are fucking awesome.

Yeah, footslogging burnas will usually die before they accomplish anything. Hell on Eath Trukks are absolute murder machines though, especially if you paint them red.

PLAY HERALDS OF RUIN KILL TEAM
it;s much better, you can have +2 armour saves
there is more depth in the system

So THATS how the Blackstar works

Now it kinda makes sense

>ork
Any other fun combinations?

What do I read these files with?

Not that I know of off the top of my head. I don't actually play Orks, but one of my friends recently got into 40k and plays as them, so I've kinda been learning about the army with him.

Readium, which is an app for Chrome.
chrome.google.com/webstore/detail/readium/fepbnnnkkadjhjahcafoaglimekefifl?hl=en-US

user, what if
someone doesn't want depth? just stupid fun

Am I retarded or is the regular Space Marines codex missing? I see the Angels of Death supplement but not the base Space Marines

By jove, you're right.

You can get the regular Space Marines codex here:
mega.nz/#F!pFgm0RKR!J06C1gVYcjzNGsF8YNLsjQ

Isn't Battle for Vedros our Assault on Black Reach for this year? It's mostly the same models for fucks sakes.

again, you play HoR
much more interesting shit goes down, much greater variety of lists, a greater attempt to balance it and all together stupid shit.

stupid, mindless, fun
I play HoR when i actually want to think what i am doing.

I exclusively play with my non-gaming friends (although they do enjoy the ocasional game of warhammer, probably for the spectacle.) They can barely wrap their heads around the rules of regular 40k, let alone all the extra stuff.

How do you even teach 40k to rookies?

>How do you even teach 40k to rookies?
I couldn't wrap my head around it at first, and I wanted to play.
I tried to mash out the Dark Vengeance set with my brother, but I forgot all about morale tests, so it ground on for a few turns with two termies having trouble catching two lightning-fast Chaos Cultists who WOULD. NOT. DIE.

He enjoyed it, but I only got into 40k once I moved away to college. Ironically I'd enjoy having someone close by who I liked to play casual Kill Team with.

Speaking of, has anyone ever played Kill Team with 30k rules? Opinions?
Tell of your house rules here, particularly of the variety that make it more interesting for casual players.

russian satelite
If someone rolls two 1 in anything(i mean anything where you can roll it), a russian satelite falls. Where? the board is divided in 6 parts, roll d6, place blast marker 7", roll for scatter. S8 AP2

>train
there is an invisible axis where, at the start of every players turn, a train passes if you roll 1 on d6. Counts as ramming where train is F12 S12 S12

In my games it usually ends up with me looking up every number and constantly referencing the charts. I'll have to hand em their own damn charts. But that'll involve teaching them which units are which, wargear, etc.

>there are people who have difficulty learning 40Ks rules
>i can't help but judge
>i've become the old grognard that I always saw at my LGS

You fuckin' kids don't know how good you have it.

that looks fucking awesome what is it

If you absolutely must play 40k, kill team is the way to go. The balance isn't as wacky, the scale actually makes sense and the cost isn't high.
However, you should really just consider that there are other wargames out there and maybe give those a try, I can guarantee they are better than 40k.

Some chit based wargame. There's loads of them out there. They have extremely complicated rules take more time than anyone has available, and are played by 50+ year old men in church basements.

>Infinity
Where the only model that matters is your leader and the rest of your army are just cheerleaders to buff him
>Warmahordes
Shitty monopose models

>Where the only model that matters is your leader and the rest of your army are just cheerleaders to buff him
If by "leader" you mean specialists then yes, it's one of the pillar of rules, you should pick up enough specialists to make your squad effective, but also you should pick up enough regular units to generate enough orders for specialists.
And unlike 40k, usual weapon could be useful too.

>What's the opinion on Kill Team?
Heralds of Ruin version is better.

This. FAR more fun.
I took out a cultist champion today by having a Kasrkin take a running jump into a diving charge.

I once killed a dreadnought by jumping from one building to the other and shooting it in the back with a plasma pistol. Feels good

Jumping is good shit

Warmahordes isn't a great game either, but the models are pretty good and the game's still leagues better than the absolute mess that is 40k.
And if you genuinely think Infinity is worse then 40k in any way, you're utterly delusional.

What's HoR?

>And if you genuinely think Infinity is worse then 40k in any way, you're utterly delusional.
Boring and generic minis and setting with little variety.

>Where the only model that matters is your leader

Confirmed for knows nothing about Infinity.

Heralds of Ruin.
It's a site where you'll find the free rules and army lists for the best version of Kill Team. You still need rules and a codex But they can be gotten for free in the 40K General thread

here
heralds-of-ruin.blogspot.ca/
Where the only model that matters is your leader and the rest of your army are just cheerleaders to buff him
>pic and file name related.
you know nothing about that game, and i bet you'd play pano
>tfw 11-12 point line specialists
feels fucking good man

Heralds of Ruin, a fan made Kill Team supplement that seeks to expand on GW's Kill Team.

It's notable for:
>More intensive and "scaled-down" terrain rules
>Individually tailored faction Codices
>Custom wargear
>Fan codices like Rogue Traders
>More common sense retailoring of unit rules
>More common sense restrictions on units and unit types
>A pretty good progressive campaign system
>Giving players 50 more points to play with in a casual game environment over GW's Kill Team

Still better than 8+ minis and setting.
And let's be honest CB today making probably the best looking power armors

>Boring and generic minis and setting with little variety.
you make me mad lad.
some people like ghost in a shell.

12 year old deviant art tier

>12 year old
Higher than GW.
>deviant art tier
Look who is talking about deviant-tier

>And let's be honest CB today making probably the best looking power armors
yeah no. they do too much of that seams and gubbinz businesses that always looks so dumb.

>yeah no.
Name better.
>they do too much of that seams and gubbinz businesses that always looks so dumb.
You mean?

the power armour is covered in pointless seams, gaps and weird projections that all together make it look silly as armour and more like just a costume. Halo does it to.

The same flaws as almost all other power armors have.

might could be like PANZER BLITZ

Just look up the recent clone

I guess that some people prefer their power armor to look more like medieval Plate armor while other prefer it to look more like scifi military stuff. Infinity and Halo do the latter, while Warhammer and Fallout do the former.

I'd like to add that destiny has some of the best looking armor for the Titan class.

How come all the codexes and such are in epub format and not like pdf or such?

>Tau Win

Wut. It's a game about close combat with the least units and you expect the Tau to win against space marines?

They don't even have the same points value

Cuz they are straight rips from the ebook versions instead of scanned PDF

It's how I got started in 40k actually. I bought the set, got the rulebook right there, took the tactical squad, sold the tau squad to a friend for $35. It's a great set, especially if you want to play either Space Marines or Tau.

Boyz and nobz are an absolute must for trukks. 2 - 3 squads of boyz or nobz put into trukks will do it. Give those boyz shootas too if you want them to be extra effective.

Burnas, make them lootas instead, I actually took out a fucking titan with 1 squad of lootas 2 weeks ago.

After that WARBIKERS ON WARBIKERS ON WARBIKERS. They're super useful, they have the speed and combat effectiveness to make them a great all around unit. Except against vehicles and template weapons.

>lootaz
but they are heavy support, you can't heavy support in kill team. Only elite and troops and fast attack

The proportions look even worse.

40k Imperial flyers are always so hilariously derpy looking. They're like derpy flying bricks with guns on them.

>mfw when an enemy model closes in on my specialist eagle eyed fire warrior

But user, only derpy flying bricks can survive in the 41th millennium

Pretty interesting rules.

>dodging debris on a lunar surface/from a space battle/in the thick of bombardment in no-man's land

>playing a battle within a train station while it's still running (perfect for scenarios involving Inquisition, GSC, or Chaos Cults).

There are mission rules for battles out in moons/out space.

Found the rules

Check out Lunar surface

>>Infinity
>Where the only model that matters is your leader and the rest of your army are just cheerleaders to buff him

THat's only when you have a fireteam that happens

But the biggest flaw with infinity is it's D20 system and the balance is somewhat silly and it favours guys with fancy equipment and setting up ARO's

>12 year old deviant art tier
>fanboying this hard
>not liking ghost in a shell

Shit you're right I was thinking about regular 40k.

>look into HoR
>tons of bloat
>models that don't exist in real games
>complicated rules for EVERYTHING
>lol oops I died climbing a ladder!

Fuck off

>The proportions look even worse.
Well yeah because it's not human, it's exo-suit.

Tell me about your killteam Anons

Here is my killteam:
The 8th Pa'Laa Hunter Vanguard Force, is a killteam dispatched ahead of the main hunter contigent of the Pa'Laa sept in order to report of any dangers that lies ahead and eliminate them if possible.

The killteam is lead by Shas'vre Che'lal're, a battlesuit pilot that prefers to support his troops with his plasma rifle, and get close and personal with his fusion blaster.

The rest of his team is a group of fire warriors, 2 gun drones a couple of Kroot and a Vespid.

In the team there are also the specialists
>Shas'la Keen'oi's eyes is well trained to pick up even the slightest movement on the battlefield. Nothing escape his sigt untill a couple of pulse rounds have pierced the target, he has the highest killcount among the fire warriors. (Eagle eye)

>The Kroot Kerrabeth Pattrack, likes to coat his blades in the venom from the Joovla Deathworm found in the swamps of the deathworld Ronto-IV. The venom stops the heart on most species but still leaves room for a long and painfull death. (Poisoned Weapons)

>The Vespid who's name roughly translates to [One That Strike from Shadows] is a cunning warrior and has seen many tours of battle before being assigned to the killteam. He is quick to spot the weak points in his foes and more often then not he will strike from the shadows and kill the enemy before they can even react. (Deathblow)

Thoughts?

...

I'm starting Kill Teams soon and bought the Start Collecting Tau set. I'm putting together my Crisis suits but I'm not sure what weapons to go with. Any suggestions?

What do you want the battlesuit to do? That's the question you must ask yourself

Fuck off

Arianda is best

Also I hate the Infinity community for being all comp fags you are literally forced into 300 point games

Were not all WACCA fagsbut if your talking about the General here yes.

The General also has a weird obsession with 40k it's like all they do is say how good Infinity models are and shit GW and other companies are.


It's like CB shills or something

navy fliers are (mostly) fine, though the arvus is a baiscally just a brick with wings and a jet engine

space marines are the ones who have stopped giving any fucks

Because we need to be CONSTANLY reminded that Corvus provides the finest models that are metal of course! The General is shit and you should have known that most barely care for casual players.


Infinity is an amazing setting but CB can't into expanding look at the fucking RPG it's dead in the water. I really hope CB doesn't stick to table top forever it could be 40k tier in popularity.

>It's like CB shills or something
Doubt it, it's just the same pattern warmachine went through back when it came out a long time ago.

Game's fun, models are alright, hipster online fanboys are cancer.

I have no idea. I'm brand new to the game, so I'm not really sure what my options are.

I don't even have rule books of my own at this point, just the epubs.

>>tons of bloat
much like the real game
>>models that don't exist in real games
>kek
which ones, the 20 oop fan codex for people who want to play?
>>complicated rules for EVERYTHING
>complicated rules
>being behind cover is complicated
user the only thing that's needlessly complicated is the melee rules.
>>lol oops I died climbing a ladder!
"A model does not need to take an Initiative test when climbing or jumping less than 1”, or if they are using a ladder", pg 3, 7th paragraph

0/10 you didn't read the rules red shirt

The Infinity online community is fucking cancer and I play the game.

>Arianda is best
I play Usarianda as well.
I fucking love the old kazak doctor too, might into Cossack.
>comp fags you are literally forced into 300 point games
personally i like the point level because that's where you can reasonably place a tag in without reaching spam or really squeezing it in.
in 300 i have my iguana but in 200 i rely more on remotes and intruders.
>The General
generals are circle jerk cancer generally.
>look at the fucking RPG it's dead in the water.
it sucks too it's fucking great cyber punk in that setting.

I should amend that, fan codexes for 10 years OOP factions.
like judge dredds

Some of the offline members are fucking cancer as well

Since they'll sabotage your game and bully you into playing infinity while praising it as if it came from god himself.

Yeah and the infinity general is nothing but circle jerking i came in those threads to ask about whether my dislike of game was legitmate or just shitty player i had played against which pretty much killed a gaming club i used to go down to.

sorry for off topic rant

anyway is killteam good enough for someone who's been burnt by the main 40k game but dosen't want to get rid of models just yet for a nice light game?

Well why is it so bad?

I know 40k can get it bad points but infishits always bring up muh models and muh rules.

I don't think it's exclusive to infshits.
i've founf smegmar players might have reflexively bad taste when it comes to 3rd party models.
40kfaggots have a similair thing, i swear there is just one faggot with the biggest fucking hate boner for some fucking third party SoB models.
I like some of the inf shit and I'd use them as vets if they weren't so expensive but i ain't going to gw < or > to CB

>anyway is killteam good enough for someone who's been burnt by the main 40k game but dosen't want to get rid of models just yet for a nice light game?

That kill team in a nutshell try it out if you already got an army.

>but but user infinity is a cheap game since you don't need to own so many miniatures

infshits actually believe this

> shit GW and other companies are.
>other companies are.
Where?
>infshits actually believe this
>Infinity starter: 100$
>3 Warhamer models: 100$

Plasma Rifle has good penetration, as does the Fusion Blaster, so those are your options for hard targets. Missile Pod has range and pretty decent strength, which makes it appealing, though only AP4, so better against Skitarii/Scions/other Tau and lower Av armies than Space Marines. Burst Cannon and Flamer are your go-to for horde armies with low saves like Orks, Tyranids, Imperial Guard, the high volume of shots and templates can make more dudes dead.

>being this much of a reflexive fantard that when someone points out that 40kiddies and smegmarians can be massive faggots
>but butbut infin shits say their game costs less
I never said that.
infact i know otherwise, infinity has a low price floor (about 40 bucks to begin) and a relatively high price ceiling because of the need for unit diversity to be competitive and because CB forces people to buy 40-50 dollar boxes priced as if you were buying each individual blister.

Gw is however more expensive, unless you are playing low points but it isn't quite fair to compare the price of being competitive to the price of being non-competitive .

You can get a 40k starter for 100 dollars too.