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> Thread Question
What have you refluffed in your current campaign? In your case, do you think it's a successful alternative to homebrew?

I'm making a level 6 divination wizard with lucky feat with the intent on getting by on key rolls.I'm wondering if going halfling to reroll 1s is worth the lower int. Or should I go variant human for the extra feat/asi?

Well, it depends. Do you want to play a halfling?

Look, if you're one of those people who get extremely bothered by making unoptimized choices on RPG characters because you're stuck with it a long time, then the short answer is no. Not saying that in a condescending way, I get that exact problem myself. What you need to ask yourself is how much fun will you get manipulating RNG to your advantage, narrowly dodging what would be disastrous failures and feeling the hateful glare of your DM as he realises you are frustratingly difficult to touch for a 3 ft man with no armour or weapons? How much satisfaction will you get out of holding the fate of your allies in your hand one day and then your foes in the next while having anime levels of bullshit/plot convenience protecting you from anything and everything that may hinder you? The sensible man would say halfling luck is a marginal increase in odds, but the enlightened man sees only the handful of times it will spell your victory over impossible odds. Not to mention that it stacks with the lucky feat for maximum nonsense. Trust me friend, that one or two intelligence will not compare to the power of luck.

Also a bit of dex, con, bravery and poison resilience is nothing to turn your nose up at either I guess.

Do you invite a friend, family member or what have you to play as an NPCs in your games?

One of my old DMs invited one of our friends who was usually too busy to play regularly to run a prominent NPC for us when he was available. It worked out pretty well.

People like you are why I stopped DM'ing.

V.human is better

Posting because at least it gives something or people to talk about

About to play a mid to high level campaign. Is Mordenkainen's Sword still shit?

I want to play a brave sohei with unrequited love for his sword fighting instructor!

So when is the complete mystic going to come out? Does that mean we have to wait for another book that will undoubtedly feature the Sohei and whatever oriental themed adventure that and others will be included in?

That said how many ass blasted old fags will ban mystic because it triggers their autism against psionics?

>another book that will undoubtedly feature the Sohei and whatever oriental themed adventure that and others will be included in?
And it'll be called the Kara-Tur Adventurer's Guide.

I got into the hobby a few months ago and even I think "psionics" are more of a sci-fi thing than something that belongs in standard DnD fantasy.

Oh well, changing the name to "mystic" strangely seems to remove most of my bias against it. Somehow makes it seem less snowflakey and tryhard out-of-place.

How do i deal with one of my players using tiny hut whenever they aren't in combat? They have perfectly safe rests forever

patrolling enemies
consequences for taking a break, what is the villain doing with their newfound time to prepare

But what can patrolling enemies do when they are in the hut? Should they just call reinforcements and wait outside?

> Snipe patroling enemies from inside the tiny hut

>standard DnD fantasy.
What even defined this, anyway? It sure as fuck wasn't D&D, which had all sorts of bizarre shit.

>got into the hobby a few months ago and even I think "psionics" are more of a sci-fi thing than something that belongs in standard DnD fantasy.
>Oh well, changing the name to "mystic" strangely seems to remove most of my bias against it. Somehow makes it seem less snowflakey and tryhard out-of-place.
I see nothing wrong with it I think of as ki is internal energy of the body that lets the users do supernatural shit. Psionics is internal energy of the mind that lets you do supernatural shit.

Can't, the hut forbids that.

>So when is the complete mystic going to come out?
The complete UA will be out after the Wizard UA so in Feb.

>more of a sci-fi thing than something that belongs in standard DnD fantasy.
I really want to see Wizards redo Expedition to the Barrier Peaks, just to see how many people flip their lids about it being 'not D&D'.

I was under the impression you cant attack through the hut, though even at times when they could normally rest, they can use it and basically completely remove any tension.

Would dispel magic remove it? Now they no longer care about keeping watch, should a hostile mage find them and ambush them while they sleep, I could put the fear back into them.

Labyrinth = feywild adventure, right?

You know that D&D had all sorts of things from the very beginning, right?
Lasers, robots, all of that and more.
Stop being retarded.

Like I said, "psionics" just sounded super sci-fi'ish. That was my only real problem with it. It tweked the same kind of annoyance in my brain as someone wanting a laser rifle in DnD, even if it was just a renamed Fire Bolt want or something.

In my turn: move 5ft outside the hut, cast fireball, move back in
Alternatively, I shoot crossbow bolts out of the hut (objects that were inside when the spell was cast)

>someone wanting a laser rifle in DnD
About that... There are laser rifles in D&D. Modules S3 and DA2, to be exact.

I mean even if I was just a bandit

>enemies camped out round the corner
>surround them and build some makeshift barricades and shit
>wait them out then fill them full of arrows

Laser rifles were present at the very beginnings of d&d.
What is Expedition to the Barrier Peaks. I'm not even old and I knew that.

Stop injecting your personal distates and calling it as something that doesn't belong.

You're an idiot and don't know anything about the game you're playing.

Temple of the Frog's got 5 years on EBP, and has lasers in it.

I'll offf advice as a DM in a game that has a halfling divi wizard,

If you level up slowly, and won't be able to take a feat for a while, take variant human.
If your DM is like me and has players burn through content and level up per milestone and not xp, go halfling.

Final points
Lucky is great the sooner you get it
BUT
Halfling lets you save your divi and lucky on all nat 1s with free rerolls.

Dispel magic would remove it. But good luck doing that to a Wizard who spend his watch casting nothing but Tiny Hut.

That's 12 layer of Tiny Hut for the normal 2-hour watch. If you can dispel through all of that, without exhausting the bad guy spell slot, your party will probably call your a faggot DM and leave.

>The spell ends if you leave its area.

There is nothing preventing you from attack from inside the hut.
Tiny hut only block magic from going out. You can throw stuff or attack out.

Well there you go. Even further evidence.

Not sure why people are getting so aggressive about this, I can certainly see where you're coming from. I use d&d to play standard fantasy schlock, not fantasy with lazors because of a couple of very old expansions. That being said, I don't really mind psionics myself, I just see it as another form of what is essentially magic.

It's not the worst, but at that precious 7th level slot it has a lot of competition. If you really want to it can do a decent amount of damage with good rolls and no interruptions, but it's not much better than spiritual weapon for how much higher level it is. You probably want to concentrate on something else anyway.

Yeah, further evidence that guy's a fucking retard.

>layering tiny hut isnt being a bigger faggot
I didn't even think that shit could layer. Fuck no would I allow that, how are you fitting ten foot bubbles in ten foot bubbles and though it doesn't specifically say, it should definitely end if you cast another instance of it.

muh raw

Thinking of D&D as typical fantasy stock is removed from it is actually is and frankly sells it short and is disingenuous, it had sci fi elements and other elements from the get go.

more like "MUH AMBUSH". If you can't think of a good encounter other than night ambush then you shouldn't DM.

>What have you refluffed in your current campaign?

I'm running two games, first one is standard fantasy stuff, second is (not)star wars.

The players love the world because they began the campaign, 2 sessions, thinking it was normal and no futuristic stuff. Then I asked right before the big reveal what they would prefer. They all got super excited at the idea of scifi.

So,
guns/blasters = wands of magic missile inside the barrel.
Lightabers = 2d10 longsword/rapier

None of the players are ever going monk so I'm tweaking it for this one game that it's "jedi" levels. Only the paladin is going to take any and that's fine, he wants to be a jedi so bad.

Lastly, I made the lightsaber and blasters fairly high damage, almost op, on purpose. Going for a more dangerous game. Facing 3 standard guards is still dangerous because all blasters have at least +1 to hit and deal 2d4 or more damage, lightsabers from the few "sith" enemies with give the paladin a run for his money too.

>it had sci fi elements
Largely because it comes from an era before SF and Fantasy were strongly separated.

What even is the standard fantasy schlock archetype, anyway? It's like a weird combination of Tolkein, surface-level FR lore, and WoW.

Oh I know its got all the scifi stuff, I just said I 'use' it to play fantasy schlock, hence the scifi stuff jars slightly with how I like to run/play the game

Its kind of hard to nail down, but I'd throw some Arthurian myths in there too. Magic swords, chosen kings, captured maidens and all that stuff.

Is there any setting that distinguishes between ki, qi, and chi?

If you can't handle players using spell to solve everything, stick to low level gritty game.

I mean... with Stone Shape and Fabricate, they could be making an actual house for rest.

Froghemoths and vegepygmies are literally aliens, you dumb fuck

What the fuck does standard fantasy mean, buddy?

A twisted monstrosity consisting of bits of Tolkien, WoW, Conan and some other shit, pal.

All of those things have sci-fi elements, homie

And the twisted monstrosity consists mostly of the non-scifi bits of them, me laddo.

stone shape and fabricate arent 3rd level rituals you can apparently stack, and an actual house still leaves threat of attack. You dont seem to understand what im saying, not that the problem is using spells for safe rests, its that you have an inpenetrable fortress at level 5 as a ritual.

again, im not asking for a loophole to completely remove the spells effectiveness, i wanted a method to get passed it OCCASIONALLY so that tension is still there, and they have to make decisions when it comes to resting.

>What have you refluffed in your current campaign?
A little. Mostly aesthetic stuff, but I'm pretty open to refluffing as long as it's "the closest mechanical counts-as to suit my concept" stuff.

>In your case, do you think it's a successful alternative to homebrew?
It's a complement to homebrew I think. A lot of things are easier to refluff, but refluffing can't fix rules so homebrew has to step in somewhere.

Is there any reason that a trident is identical to a spear despite being martial? would it be fair to bump up a die?

How do we return them sci fi bits to their rightful place in this here fantasy milieu, partner?

Creature with Burrow (including incorporeal creature) can go through the ground.

Is it that hard to figure out?

Anyway, you should be glad that your PC didn't abuse rope trick and take a short rest during combat. Or better yet Rope trick and then Tiny hut.

Caster remove the tension from games. It 's what they do at higher level. Traveling can easily be solve via soell. Dead can easily be solve via spell. Get used to it.

I mean the whole debate really depends on what you define as 'fantasy' and 'scifi' elements, matey.

Touché, mon ami

> I can't create tension without ambush!!
LOL dude. Time sensitive mission? Protection mission involving something that is larger than medium (horse,cow). Something that lure PC away from tiny hut (small child? treasure? clue?)

There are tons of way to create tension other than night ambush. You just suck at DMing.

>"Alright guys, now you have that spell I'm going to make every mission a timed escort quest for a horse."

Oh, but if your Wizard is worth his salt... He would cast the spell upside down and create a perfect sphere of protection too.

> DM vs Players attitudes
And that is why you suck at DMing. Seriously, how many night ambush even occur before the PC use this spell? And luring a PC out still work. Just tailor it up to each PC (a wounded man chase by monster for a LG Paladin for example). Once one PC get out and initiate the battle, the other will follow.

It's going to be shit, mark my words. No fun faggots asked the devs for a no fun mystic because others were having fun with them and they don't want that.

When i said tension, i mean having them make decisions on keeping watch, where they rest, perception checks etc. Obviously this isnt the only source of tension but they do add to it.

I am very new to dm, and rpg in general, but before they got the spell this was a fun little section, even if often there was no ambush, that fear still added to the atmosphere.

All i wanted was ways to get around it, just to bring the fear and decision making back a little. Not to abuse every rest, but to rarely use; it only takes one animated carpet for the party to be suspicious of every carpet you mention.

I got dispel magic, ethereal/burrowing, people waiting and such, which is more than i need. no need to be a dick about it

Not even him, not even a DM. I just didn't like your attitude.
Luring out doesn't exactly solve the issue either though. It doesn't make them still feel vulnerable when they're actually 'in' the hut, which I think is what the guy was after.

Want them to start taking watch again? Easy. Just have a fey play plank on them... like leave a myterious message (like UR Faggot, but in sylvan or something) written in rotten egg on the tiny hut barrier every morning. They would have to volunteerly stay up and catch the culprit.

You really need to get more creative if you want to improve your DM skill.

They should feel safe inside the hut. That is what the spell do and it's the reward you get from learning that spell. That is the freaking point of the spell.

You should make the PC feel fear about missing out important clue or loots instead.

You should probably add that casting the spell while it is active just resets the duration, just in case your players are terrible human beings of such bad faith that they think "stacking tiny huts" could be RAI.

Although it is indeed very helpful to introduce a time-sensitive element (big bad ritual) to your campaigns, past a certain level. After all, most adventures are ticking bombs. It also makes you less prone to the DM vs Players mentality.

I would also advise simply talking to your players about this new issue you're having. Assert the nature of your problem. Tell them exactly what you've told us, and try to find a middle ground where they don't think you're out to get them, and they understand the need for danger. Don't look at it as admitting weakness, but like a problem that you believe is affecting your fun around the table, and could be resolved by the whole group.
If that sounds a bit peace-&-lovey, that's because it is. Loads of problems can actually be fixed with proper communication. You should do this before the next session preferably, because this issue will escalate.

Hey, I'm not judging the problem, I'm just trying to think of solutions. If the guy thinks it detracts from his game then who am I to tell him no? He knows his game better than I do.

I don't like the tiny hut spell. I tend to give players a choice between two variants: dome doesn't block anything but weather and vision from outside, it can be made relatively hard to see and most nonintelligent creatures are afraid to approach as it reeks of magic. OR the dome protection is total, you're trapping yourself inside until it is gone.

You'd have a STR ranged option with the same damage as a longbow. A 1d8 one-handed with Thrown property weapon would also make battleaxe, flail, warhammer and longsword pretty irrelevant. Maybe bump the versatile die to d10 but that's not very consistent with the versatile property.

why doesnt trident have reach
i mean anything to make it better than the spear, but reach seems pretty obvious to me

How important is it that players start at first level? I've been playing 5e over roll20 to get a hang of the mechanics before running it for my group, and I'm really starting to consider having my players start at 3rd level so that they can begin play with most of their core class abilities and not liable to be one-shot by an orc landing a lucky crit during the second encounter of the game

Not important at all.

LV2 is the sweet spot for me, especially with total beginners. I love the taste of great, random danger that looms on the very first levels.

I feel it gives a better feeling of having been with a character 'all the way' as it were, but that's purely my opinion. Mechanically speaking there's nothing wrong with it, but some players might not necessarily like it.

Looking at Reach wihout Heavy weapon and you have the whip (1d4) and lance (with special limitation).

It would become a good reach option for small races, it's a ok change I believe.

I agree trident is an irrelevant option put there for flavor but there isn't anything obvious that can be done it seems.

There's going to be a month long break in the group I usually play with, so in the mean time I had an idea, I'd run a group with all the girlfriends of the usual group I play with. The usual group is all made up of my best friends and I'm friends with all the girlfriends as well. How bad of an idea is this?

Have them save an elf prince from the tower of an evil sorceress

It's only a bad idea if they don't suck ya dick

Take them to the magical realm of the Whizzard

This. Make sure he's the right kind of sexy to women, too.

Is Curse of Strahd too much for a new DM to handle?

As a player, I think he's only played 5-6 sessions, and it would be his first time DMing.

I'm the type to compulsively read everything on the internet, but people seem to be saying that CoS is hard to DM.

If you think so, I'd also appreciate any advice on talking him out of it.

Maybe rather than running death house to get to Lv3, run Phandelver (starter set) as an easier sandbox to get the hang of things. It's easy for the party to then be spirited away to Barovia at the end, where the true danger can begin.

That's a tad condescending, dude.

That depends. How new is he? Curse of Strahd was my first (serious, that laster more than a session) campaign, and it's been going pretty good so far.

Curse of Strahd is easier to DM than Tyranny of Dragons, but harder than Out of the Abyss. That's because there are editing issues with the book. Dice, Camera, Action shows Perkins changing the Old Bonegrinder to be more appropriate and making a few other adjustments.

As is RAW is both too hard and too easy for players and Strahd will likely be a chump to you if the DM doesn't know how to play him intelligently.

How important is a Great Weapon Fighting style if you're designing a Lancer fighter?

Not important at all, it gives you 0,8 more damage average. You would be better off with a mount and duelist or just armored.
Alternatively go with dual wielder and two weapon fighting style and dual wield lances on a mount.

What's that?

Seriously, this sounds like useful information

that's a great question that you shouldn't be posting on Veeky Forums

face
abs
royalty

That means a big schlong you dinguses

Can a Rogue take the Dash action as their main action and Cunning Action in the same round to stack the benefit? I want to say "Yes", but I also want to say "Thieves aren't reliably capable of out-sprinting wolves".

Hell, if they are determined to keep the FR they should just bring back Realmspace. It was kind of jarring how all the spelljammer ports and the lunar space station just vanished in 3e.

Michael Fassbender with pointed ears. Give him enough troubles so that he can feel genuine suffering (like maybe he's betrothed to the evil sorceress' sister and they're plotting against him,) but make sure he's still a tough guy who can handle his own both physically and mentally, a sexy, plucky underdog.

Swordplay is good; save the over-the-top wizardry for the player character's, but maybe give him some little stuff, like an arcane trickster or eldritch knight, to give him that suave, magical edge, instead of just being a complete meathead.