Continuation of The world so far is a ruined mess after a wizard invented necromancy by hacking reality and sneaking into heaven by sacrificing entire nations. Afterwards the world descended into Maginuclear mutally assured destruction and High Fantasy Magitek gave way to gritty, grimdark Post Apoc Weird Fantasy.
Right now we have a few races >Humans Descendants of the ruined human empires. Nothing to special with them yet.
>Maukri A Maurek (Singular form) is a elephant seal-like Ogre, with a penchant for whaling and fishing in the deadly seas.
>Xrettin A Xret (singluar form) is a descendant of the pig like Orcs, but now have heavy dinosaur (Ceratopian) features. The Xrettin are nomadic and shamanistic, and ride dinosaurs and giant bugs. >Ethíantii An Ethíantius is what is left of the elves, their fairy nature having resurfaced, but without the glamour to keep them pretty. Militant and industrial they are one of the most organized race.
>Churdoz Dogmatic octopus men that are building a titanic coral fortress in service of their Great Old One gods.
>Unamned Centaur Race Skinless, mutlilegged, inbred mutants with splitjawed horse skull heads. Have radioactive war paint.
So we can continue to spin up races, but we also need some comprehensive history and geography.
This thread is probably relevant and a possible explanation as to why everything is fucked.
Kayden Wilson
Bump
Julian Wood
Best idea I have for history and geography is to look at what the world was like before the disaster. We could try to reverse-engineer that from the existing races.
Humans and elves: So there were presumably a couple places where forest and plains appeared next to each other
Maukri and Churdoz: There are long coastlines, both tropical and very cold. So probably a continent that bisects the oceans between equatorial and polar
Xrettin and Centaur Race (I'll call these Eahrah unless someone complains) May be the reason humans and elves were forced to live at the boundary between forest and plains; the Eahrah have natural advantages in the open plains, while the Xrettin are the apex predators in the forests. But at the borders, neither of the more bestial races
So all in all, I'm imagining the main continent to look as follows, from North to South: >Maukri in the northernmost areas, a norwaylike landscape with lots of rock, stunted vegetation, and rivers >A huge spooky forest, Mostly Xretting with some Ethiantii enclaves >A place where forest gives way to plains, with mostly humans and Ethiantii >A Prairie landscape, dominated by Eahrah and brave souls scavenging the remnants of human cities >A place to the south where the biggest cities once stood - now impassable due to radiation, but the seas teem with Churdoz and their strange constructions
All I got for now.
Liam Clark
Meant to write, "At the borders, neither of the more bestial races feels at ease, and the more adaptable humans and Ethiantii are most numerous"
Owen Wright
>The world so far is a ruined mess after a wizard invented necromancy by hacking reality and sneaking into heaven by sacrificing entire nations Trying to sneak out, actually. >Xrettin Doesn't sound grotesque enough. How about Argoths?
Gabriel Rivera
>How about Argoths? Wait, that's similar to the name of a pre-war empire of slavers.
Noah Smith
>The Urg The Urg are a rare and reclusive race of turtle men, who have neither slaves nor masters. Strangely well-preserved, the Urg have long lives which they live to the fullest by mastering their trade. A predominantly isolated people, keep to themselves in their riverside hamlets, living as they had since the War of Fire. Those that do wander from their villages hardly settle elsewhere, instead drifting between settlements and doing odd jobs before returning to their home, rich or poor.
Cooper Hughes
The elvish lands are solidly in the south, as is the Domárian Imperium. If there are Ethíantii enclaves they would be Legionnaire camps or slave markets.
However having the Churdoz to the south may make some amount of sense, since I'm pretty sure some elves disappeared beneath the waves. The Octodads may very well be their descendants.
As for Centaur hicks how's about something Gaelic or greek sounding? The whole Skinless centaur with a fucked up head thing sounds like a Nuckelavee
William Taylor
Why not just straight up have Nuckelavee?
Scrap the aquatic parts, randomize their features, and make them mutant descendants of centaur.
Alexander Murphy
>Scrap the aquatic parts, randomize their features, and make them mutant descendants of centaur. This.
Nicholas Wright
So, will the Nuckelavee be savage raiders? Or can we subvert expectations and have them be nomadic paladin rangers?
Anthony Ward
Only if they bolt their armor to their flesh and can't feel pain. And their sense of good is seriously twisted
Kevin Watson
...
Brody Roberts
Savage raiders are best raiders. This is post-apoc after all.
Kayden Taylor
So savage raiders with armour bolted onto their skin and radioactive war paint.
Also I think we can keep some aquatic features, it will just look more unnerving and strange, especially since no two Nuckelavee will look the same.
Jayden Thompson
...
Nicholas Gomez
how would they make radioactive paint? would they feel it burning? do they put more and more until it washes off leaving burn scars?
Asher Cook
>the churdoz using small orifices as doors so that enemies wont be able to enter their houses >a huge boulder with one tiny hole is actually a labirynth-prison for churdoz
Gabriel Butler
I suggest making a discord for this kind of stuff
Mason Baker
Yeah that may be a good idea
Caleb Ramirez
That's absolutely horrific considering that they are the world's premier fortress/dungeon builders. Even if its a single keep that is more holy site than fortification. Corridors no bigger than your head, murderholes that pour out troops, more exits than you can shake a stick at, etc, etc
Jack Peterson
I think we need to establish WHAT is making the radiation.
Charles Rogers
Magic!
Dominic Thompson
So magic naturally generates radiation? High level wizards are irradiated ghoul litches?
Jace Collins
Some magic generates radiation. Like the magic in the magical superweapons they used.
Jace Edwards
Like super rad-magic.
James Adams
I think all magic generates a certain amount of used mana, mana being our radiation, greater spells generating a greater amount of Manic fallout. By the time you learn how to bypass such contraints you're already a ghoul.
Jackson Perez
actual radiation but not in that much quantity or else life wouldn't sustain itself?
Like a fell winter wind the Dam-Orath spill from the White Wastes with mournful drone and frozen claw. The Xrettin roam across the land upon their thundering beasts, trading and raiding. The Ethíantii build ever northward, hacking away at the earth to erect walls of biting iron. The Churdoz build a monolith the size of nations to stirring entities far too old to be called gods. The Nuckelavee care not but for endless slaughter and primal excess. Dozens of other races have high ambitions to reforge the collapsed world, and the terrible means to do so should they only unify, each more deadly than the last.
So why is it that the scrawny, miserable, authors of this tragic Wasteland be some of the most feared, even though they are sparse and meek? It is for they are the Deathless, the Heavencursed. When the Undeath betrayed the natural order, and the angels and demons where shredded in the tearing of the veil, humanity had locked themselves from the afterlife. Not Heaven, not Hell, nor the Gray Wastings, but the entirety of the great beyond.
Humanity was robbed of death. In the beginning years of the Manacaust and the Long Day legions of immortal men smashed their nations asunder in never ending battles. Then the Magi called upon evermore destructive magics to lay waste to crushing tides of undying soldiers. Waves of suffering undead and deathless mortals gave way to maginuclear decimation, the earth splitting open to swallow whole armies, waves surging over nations and dragging them to the depths. The back of humanity was broken, the undead inheriting what little ruin was left.
Even now fallen humans must be prepared after death to prevent their return to the mortal plane. Decapitation, ritual embalming, and/or the ever popular cleansing flame are the most common necessary measures to prevent the slain human from reanimating, or becoming something much more dangerous than a simple shamblimg corpse with a rotting soul
Joseph Anderson
Thoughts on this?
Owen Reed
...
Justin Long
As the Ethíantii rejoin their ancestors and ancient elven deities long dethroned in heaven so they may kill God, and the Maurkri fish in vibrant seas of the beyond, the soul of a man is trapped in his body, left screaming for life in a lifeless body.
A soul is naturally inclined to move to a higher plane, but the pressure that the banishment from the afterlife puts on a human soul is maddening. The pull of the great beyond and the unstoppable push of the divine blockade rends a soul, corrupting it into an insane flurry of spiritual energy. The destruction of a human body only frees the soul from its corporeal prison, the destruction of a soul is a dangerous proposition.
Henry Ortiz
This. Low level spells generate little mana, such that a wizard is only affected over years of use. High level spells, such as the ones involved in the War of Fire, are inherently arcanoactive, giving off large amounts of mana and contaminating everything.
>Xrettin I seriously hate this name, but I wish I could think of a better one.
>Humanity was robbed of death. In the beginning years of the Manacaust and the Long Day legions of immortal men smashed their nations asunder in never ending battles. Then the Magi called upon evermore destructive magics to lay waste to crushing tides of undying soldiers. Waves of suffering undead and deathless mortals gave way to maginuclear decimation, the earth splitting open to swallow whole armies, waves surging over nations and dragging them to the depths. The back of humanity was broken, the undead inheriting what little ruin was left. >Even now fallen humans must be prepared after death to prevent their return to the mortal plane. Decapitation, ritual embalming, and/or the ever popular cleansing flame are the most common necessary measures to prevent the slain human from reanimating, or becoming something much more dangerous than a simple shamblimg corpse with a rotting soul So humans are gonna come back from the dead if they're killed? I like it.