"They have fortress-ships, m'lord! Floating castles!"

>"They have fortress-ships, m'lord! Floating castles!"

>don't worry sir, we have just what it takes to care of them.

>Get my Sorcerer-Knights in here. I had heard them discussing a spell called "Heat Metal."

>"Commence ASM fire on my mark, and cut out that phony ye olde english accent. Mark!"

>So?

>"It wast a spell my lord, it was a magical armor"

>"What?! Fetch me my angry carriage!"

Sir Kaptin sir, who is this Mark that you hate so much? What did he do to you sir?

Those massive pagoda masts the Japs retrofitted into thier WWI era battleships in the 1930s were obsolete by the time WWII started. They served as spotlight and lookout platforms but radar fire control made them unnecessary giant targets.

You will note the Yamamoto did not have a pagoda mast nor did IJN Heavy cruisers.

It would be pretty strange for an admiral to come equipped with a pagoda mast.

They specifically called it a spell. Don't be such a Joker.

>When the war ends at 19:40 and it's already 19:46

>tfw you think of all the effort it took to create battleship shells that missed and landed uselessly in the ocean

>b'aww why didn't more people die horribly?

>Implying they didn't kill deep sea abominations

>b'aww why doesn't every shot miss

The Grumman TBF Avenger "Jap raper" torpedo bomber will take care of you weebs.

My Grandpa was a gunners mate on the USS Portland for the whole war. Wouldn't eat spam, rice or canned peaches till the day he died and hated the Japs will a furry passion. He had an encyclopedic memory of naval facts and could ID just about any fighting ship between 1900 to present.

I mean... it seems much better to wish every shot would miss than every shot would hit.

Though I guess if every shot hit, nobody would be willing to go to war.

Well at peak production, a factory could churn out a shell every couple of minutes

The real waste was the sailors. It took on average 20 years and the love of a family to make those.

Did I Trigger [/spoiler[ you?

Yamato

> Japs will a furry passion

Nips might have been cunts but going full furry over them is still bit extreme.

>It costs over 400,000 dollars to fire this weapon for 12 seconds.

Of course not. I'm much too hardboiled for that.

I see the spelling Nazis are here to hang out with thier Axis Weeb buddies.

>20 years
Not if the feminists have anything to say about it. Handing out white feathers to the underage like the fucking scum of the earth they are.

And these are the so-called "good" feminists too.

Try $1.41 million US per shot.

A real feminist would had been on the front fighting and killing huns like men she claimed to be equal to.

>Waste a bunch of money firing on and missing someone trying to kill you.
>They kill the shit out of your soldiers and you have to expend more resources to buy more shitty inaccurate weapons.
>The war continues on for longer because you cannot quickly and cleanly end it.

Seems like you're the only one here who wants more people dead.

I spent half my time in the US navy being told to quit the accent when I actually just have a really strong English accent because I'm really from England. I also operated VLS.

This post was made for me.

>in the future, armies will be 20% drones

>then 50%

>then 100%

>finally, countries no longer waste resources on drones and instead battles take place entirely in cyberspace

>thus necessitating true man-machine interlinks

this is why I love threads like these, they give the best ideas.

Nope, a real egalitarian would.
A real feminist would do exactly what they've been doing for the past 100 years: whine about imaginary offenses against their gender.

Hate to break it to you, but the Navy has always considered those sailors expendable assets. Still do sadly. Its like they take pride in being the most backwards branch.

So glad I didn't join the navy.

That doesn't make it any less of a waste.

Civvy here, why would the navy consider their men more expendable than the army? Being a total fucking moron who doesn't know how the real world works I thought that in terms of military branches it went airforce > navy ( > marines) > army in terms of disposability.

Isn't the army composed of pretty much anyone who can hold a gun while sailors are expected to be more educated because they work with fine and complex machinery? That's what I thought at least, so what's the logic about sailors being seen as more expendable?

Yeah, he must've REALLY hated the Japanese

Interestingly enough, with so much of our vital infrastructure controlled almost exclusively by computers cyber-warfare may be the most deadly yet, with a "victory" resulting in the crippling infrastructure collapse of the losing nation.

Here is a tip for you.

A Sir sandwich is about as disrespectful as you can get in the military. They drill that shit out of you and you would have to make a concentrated effort to piss use it for the sole purpose to piss off an officer.

This isn't WWI m8. Everyone isn't an infantryman. I fix computer networks. Don't do a lot of traditional soldiering.

That's a problem though, since quite a bit of information could be lost or cut off from the net, even if it has nothing to do with the country it is stored in.

That's really not true in the navy, particularly if you're making some kind of formal report to a senior officer in your command which has an established format and demands a high level of formality.

Tone and context are obviously always relevant.

>back to basics when some guy unplugs himself, walks over to the guy in the tank opposite him and slaps him in the balls with a cable.

Is there ever a punchline in this comic that isn't "lol, dicks/tits!"

> m'lord
> definitely on the right board

That sounds like a problem, did no one read starship troopers?
Fun fact, the Roman legions were innovative in that while most armies of the times had 'trains' of civilians following the armies to carry supplies and do things other than fighting, the Romans had each legionnaire carry their own supplies and learn to do those duties instead, this combined with their combat engineering made them a force to be reckoned with.

The fountain of doubt I believe it was called

They're sailing through Kraken waters. Do they not know why nobody goes there?

Starship troopers is uninformed scifi schlock, Rome was two thousand years ago. Your post is silly.

Cutting down on logistics is never silly.

I've killed people over better formatting.

Are you sure?

>the enemy
>"people"

Missed shots may cause collateral damage and don't accomplish the mission, requiring more shots that may also miss, causing more collateral damage.

Even in a situation where collateral damage is unlikely, such as open ocean an inaccurate shot may cause casualties in a ships crew without actually causing damage that disables the ship, again requiring more shots which cause more casualties.

The "good" outcome in any kind of engagement is a quick and decisive one that doesn't require a massive expenditure of munitions, the more bombs you have to throw around to accomplish a goal the more people die.

...

"that" in the second sentence be omitted and the sentence is still valid, right?

You seem confused, that's patriotism

Patriotism is when you sacrifice something for your country, not when someone else does it.

It's is not patriotic to accuse literal children of being cowards for not defrauding their own military so they can illegally go and fight in one of the bloodiest wars ever, it's absolute lunacy.

>Be garrison commander of fort overlooking coastal town
>See giant, metal ships on the horizon
>"What kind of ironclad ship is that? Why's there no exposed wood, sails, oars, crewmen, or infantry on the deck?"
>You blast away with your fort's bombards
>Your cannonballs do absolutely jackshit to the ironclad's armour
>You lose more trained artillerymen to your own cannons than the actual ironclad they were shooting at
>The ironcland hasn't returned fire at all
>The local Count's screeching angrily in your ear, utterly failing to comprehend what kind of foe we're up against
>Praise the gods that the sounds of bombards and your own men dying are drowning out your lord's petty rage
>Send a rider to the nearest other military garrison, hoping that the garrison commander doesn't hate you enough to refuse parcelling out his precious battlemage company
>A day later, the battlemages finally arrive
>We'llGetEmThisTime.png
>Battlemages barrage the ironclad with explosive spells
>Not even large-scale group magic is working
>They keeping hammering away at the ironclad until half of the wizards collapse from mana depletion
>A few even die from this, most likely geting you into deep shit with The King later
>The ironclad's hull is barely even dented
>So much for the fabled wizards your Kingdom's so proud of
>The ironclad's weird, crewless cannons start firing en-masse
>The fort and the coastal town are now getting shredded (literally) by EVEN BIGGER explosions, each individually bigger than any blast the mages created themselves
>Hug your knees and cry knowing that the King's punishment for your fuck-up will be magnitudes worse than this destruction
>Fml

Nice

>Battlemages barrage the ironclad with explosive spells
>Not summoning a freezing storm and entrapping the ship in a glacier, killing the crew within by a combination of asphyxiation and hypothermia
This is why you need specialists to handle naval threats

The hilarious thing is that modern ASMs lack the penetration capability of battleship guns, being optimized to take out modern ships which are practically unarmored.

Hitting a battleship with anything in the modern arsenal other than a torpedo, nuke, or bunkerbuster would be an act of futility.

More like halfboiled, am I righto?

battleships are so cool

>Fist post ends with OOO
>They go with W jokes
This shit really drives me mad

Problem is that it take 2 years to bulid a battleship while only 2 weeks to outfit ships with bunkerbusters. So by the time the battleship is bulit, it is mostly useless.

Haven't you heard user? Women are the real victims of war! They sacrifice their fathers, brothers, husbands, sons...

Someone forgets even battleships can top 30 knots, fast as a galloping horse. It doesn't even have to be in line of sight to flatten the fort once the location is known.

You are so uninformed it is hilarious. Bunkerbusters are plane-dropped bombs, numbnuts. Oh, and you can also put modern AA missiles, CIWs and RAM-launchers on the battleship in the same timeframe you're putting these mythical ship-launched bunkerbusters on your cruiser or destroyer.

The only ship-based bunker busting weapon to date have been large naval cannon, which were on....?

they don't armor modern ships because 2000 lbs of explosives delivered at mach 3 will do more damage then any armoring scheme can reasonably hope to block, and that's before shaped charges and explosively formed penetrators come into play. And they will, within weeks of someone dumb enough to announce the resurrection of the battleship concept

Good job, strunk would be proud of you.

Well that's as much a problem with the original premise as anything. But it wouldn't be any fun for the ship to be firing form over the horizon.

They're not designed to take out battleships, that doesn't mean they can't - go ask /k/, if you like.
I like them and all, but battlehips will die to modern weaponry - not all of it, some of the small stuff, as you say, would be worthless, but super- and hypersonic missiles are bad news, and even the smaller missiles are more accurate versions of small bombs that were used in WWII against battleships

You'd be totally right if talking about a modern ship's guns though, even ones used for bombardment are tiny

Send in the sappers!

>Be Captain in charge of a battlemage company
>Your mages group up for large-scale magic and collectively cast EXPLOSION at the ironclad's hull
>Your forward observer reports a direct hit, but no visible damage has been dealt
>WhatKindofSorceryIsThis.png
>The garrison commander, who appears to love explosions as much as that wizard girl 'Megumin', wants us to try explosions again and again until it works
>Of course. Just because explosion magic is loud, flashy, and has good tactical results in field battles and sieges, non-wizards like him instinctively think it's the strongest kind of magic we have
>It isn't
>He's also oblivious to just how much of a toll it takes on us, so my NCOs work hard to convince him to allow us experts to try something else
>Confirm with the local fishermen, ship-owning merchants, and marine scholars that temporarily-freezing the ironclad and surrounding waters won't permanently fuck up the marine ecosystem or inconvenience their work i.e freezing up all sea lines of communications in the region for weeks (ice takes takes time to melt).
>Commence large-scale magic, this time to brew a freezing storm over the ironclad
>Slowly over time, your observers report that the surface water around the ironclad is beginning to freeze
>Parts of the ironclad itself are slowly being consumed in ice
>A few minutes later, the surface of the water should be frozen to the point that no oar could penetrate, and no strong wind would break out the ironclad
>JustAsPlanned.png
>Suddenly, the ironclad starts moving despite having no visible crewmen on the deck, no oars, and no sails
>WTF.png
>You're no naval battlemage or ship expert, but the iron hull shatters the developing ice with ease that shouldn't even be possible for a ship. >It must be magic-enhanced
>After just over a dozen minutes, the ironclad has moved well away from the area of effect for your large-scale freezing storm spell
To be continued

Even subsonic cruise missiles have impact velocities high enough that the weapon would penetrate the armor on a battleship. You don't even need armor piercing warheads.

Fuck it, just get waterbenders, this took half a dozen of them five seconds

Cont.
>Through some unknown wizardry, the ironclad's escaped your clutches
>Not even the local tinkerers or shipbuilding guild can explain this
>Your mages are slowly regaining their mana
>You, your NCOs, and the garrison commander consider freezing the entire bay at once
>By doing that, the ice will have more time to develop and the ironclad (which didn't seem to be moving too fast when it escaped the freezing storm) won't be quick enough to escape
>However, the amount of mana required to pull that plan off means having to send for an entire batallion's worth of battlemages
>Deploying so many battlemages at once to a single front would also fill the entire Kingdom with fears that there's some apocalyptic-level threat going to kill them
>We all unanimously agree that a single ship isn't worth economically paralysing the whole town for a generation or two as well as destabilising the whole country with fierce rumours
>You advise the garrison commander to just send a customs officer from the port to tell the ironclad to fuck off
>If that doesn't work, attack it from all sides with boarding parties on small rowboats
>Surely its cannons aren't accurate enough to hit so many small, moving cannons at once
What other kinds of spells would just over a hundred low to mid-tier wizards use to disable/destroy a lone ship? What other tactics would regular Late Medieval soldiers resort to?

Teleportation? Scrying? Gathering the largest storm possible and shooting the biggest fucking thunderbolt at the big metal object?

Boil/drain the waters. Surely it's not a ship of the desert too.

That would involve having to get close to the ship. You'll have to expose your dudes to cannon fire or whatever defenses the crew have prepared to stop you from getting near. Quite possibly getting a lot of uncommon and valuable soldiers killed while trying to traverse a long stretch of open water isn't always a good idea.

There's also the real possibility that the captain is competent and cautious, making a point to stay as far away from your element-manipulating soldiers as possible while making use of the superior range of the ship guns.

If waterbenders try to use waves to capsize the vessel, unless said waterbenders are all master-tier surely just turning the bow towards the waves or good ballast control would be enough to counter it.

The crew of that Fire Nation vessel must have been very inexperienced or incompetent to not acknowledge the possibility of that predicament happening to them. Was the Southern Water Tribe the FN navy's first engagement against waterbenders?

>If waterbenders try to use waves to capsize the vessel, unless said waterbenders are all master-tier surely just turning the bow towards the waves or good ballast control would be enough to counter it.
>The crew of that Fire Nation vessel must have been very inexperienced or incompetent to not acknowledge the possibility of that predicament happening to them. Was the Southern Water Tribe the FN navy's first engagement against waterbenders?
You know the Avatar world has no guns, right? The only ranged weapons the ship has are its firebenders. And a flashback showed the ship being attacked by dozens of waterbenders. who could just turn the water to ice and lift the ship in the air.

Oh, it's you! Awesome, I'd like a large pepperoni and mushroom, and a medium with pepperoni, jalapenos, and pineapple.

Man, I remember a book from when I was a kid where a mortal wizard built a massive metal castle in faerieland (parallel world type), then later turned it into a land-ship when it was finally complete and started sailing it across faerieland, planning to crash it into a barrow (Sutton Hoo maybe) to collide the mortal world and faerieland and rule over the resulting mess.
Iirc the heroes made it 'sink' by undermining a field and luring the wizard to try and destroy a fake siege engine they built. Predictably, he did (arrogant motherfucker that he was) and the castle fell into the hole they'd dug.

It's not like the shells they were designed to go up against were slow or small - but being so much more accurate I think you'd have a chance. Still I'm not an expert.

Negotiation? Given how rarely warfare was about annihilation they'd probably try that.

Camouflage, misdirection and trickery for the wizards - raw power clearly isn't useful against the thing, and unless they can get in close and get the crew - while still keeping them able to operate the ship, because the wizards sure can't - direct mind magic would be unlikely to do much

>"They have fortress-ships, m'lord! Floating castles!"
BRING OUT THE TREBUCHET SHIPS!

And? so we ram into them like we always do

>The idea of boiling the bay's water away pops up
>You then remember that the ship isn't on a small lake
>Evaporating the water around it would only result in more water from the surrounding ocean will just replacing it
>The heat might dissipate into the colder surrounding ocean faster than you can try to boil, meaning that the water might not reach the evaporation stage anyway
>Evaporating the bay might not be the most efficient way to make use of your mana
>After your mages are done chugging potions or replenishing their mana naturally, they're ready to try again
>You order another large-scale magic strike, this time in the form of a single, fuckhueg lightning strike
>
>The ironclad looks like it's entirely made of metal
>This means you can electrocute everyone inside, if there even is a crew
>From the sky, a MASSIVE bolt of magic lightning hits the ironclad
>The thunder is loud. Very, very loud. Many ears are ruptured, but somehow the spectating artillerymen that weren't killed by their own backfiring cannons are unphased
>Unknown to you, the ship is fitted with conductors meant to earth lightning into the ocean
>Depending on the era and type of ship, perhaps some poorly-insulated electronic components may have been fried
>Your forward observer reports lot of dead fish popping up on the bay's surface
>You make a mental note to make the garrison commander explain this to the soon-to-be-impoverished townspeople, because the public image of mages like you isn't already controversial as it is
>Suddenly, the ship starts moving again as if it were deliberately mocking your unit's hard efforts to sink it
>VSign.png
I'll go think up a few scenarios for teleportation spells. There's a lot of ways they could work/fail

No, no, I've got it!

Cast a rusting spell on the ship itself! It can't mock you if it's reduced to useless red dust!

Or maybe summon a spirit of plague onto it so it'll kill the crew, who are obviously hiding behind the armor!

Waterbenders are fucking scary on the waves.
Competent ones can freeze water as they run
Decent ones can run on water
Good ones can propel themselves on water with mad agility
Excellent ones can keep up with a speedboat
Sneaky ones are already on the other side of your ship because they just went underwater

>It's not like the shells they were designed to go up against were slow or small - but being so much more accurate I think you'd have a chance. Still I'm not an expert.
Because ballistic trajectories naval artillery shells almost always had extremely poor angles of attack against belt armor except at very close ranges and had typical hit rates of 1-5%.

So it may seem like they were up against huge amounts of firepower, but realistically hits were infrequent and at poor angles to achieve penetration. If you look at cases where battleships were actually hit by plunging fire from very long ranges, air dropped bombs or unusual stuff like Frtiz-X guided bombs their armor was basically irrelevant and they were crippled or destroyed with very few actual hits.

The Fritz-X is interesting because the germans assumed you'd need an armor piercing bomb to penetrate battleship armor and in the cases where it struck warships it almost always dramatically over penetrated, in the case of the battleship Roma penetrating its deck armor, all of the levels of the ship, all of the equipment in its path and the double-bottom hull and exploded underneath the ship. An actual armor piercing design turns out to be overkill even against the most heavily armored naval targets.

If you could protect a ship from cruise missiles with the armor of a battleship US aircraft carriers would have battleship armor, since cruise missiles are the primary threat the US Navy worked to counter for the entire cold war.

Ancient logistics and modern logistics are two very different beastss, and it baffles me that I have to point that out to you.

>Be negotiator sent by the garrison commander, who at this point has given up all hope along with the Mage captain
>You don't know what country this ship comes from, so half the boat is filled with contracted foreigners rounded up from the local merchant and adventuring guilds
>That ironclad is a thing sent by the gods. It laughs in the face of the arcane might of your nation's mages, and the technological wonders that are your cannons
>Your subordinates row your boat up to them, your aide holding up a white flag
>Tall men in strange clothes you've never seen before come out to meet you
>A few of them are pointing metallic-looking sticks at you. Are those guns?
>You speak up for a parley
>They're silent. The strange sailors exchange glances
>The most senior-looking authority figure speaks up
>Surprisingly enough, he at least SEEMS to vaguely understand your speech
>More surprising, he speaks your language too... Maybe?
>He talks in a very strange dialect you barely recognise.
"I can't understand your Ye Olde English! I wasn't dumb enough to major in English Language!"
>What's this 'English' speaks talks of? Is that what these weird men call our language?
>After some years of slowly coming to an understanding, the story turns into Space Battleship Yamato but in the middle ages

>the story turns into Space Battleship Yamato but in the middle ages
For the benefit of those that haven't seen it? (yes, I know, I know, "go watch", but for right now)

Okay maybe that wasn't a good comparison. I haven't seen it either. What I presume will happen is:
>The negotiations are successful
>The ironclad peacefully docks at the port
>After a few months dedicated to learning each other's speech, the understanding is solidified
>The Mage captain and the Ironclad captain are quick to become friends
>Mages, university scholars, and tinkerers everywhere flock to The Ironclad as if it were a pilgrimage site
>The Ironclad captain and college/university-educated members of the crew are initially secretive about how the ship's modern technology
>The Garrison commander is initially salty due to the amount of artillerymen he lost (because of his dumb decision to not negotiate first), but quickly gets over it
>Eventually, The Ironclad Captain meets with the King and is bestowed a position and title just so the mysterious ironclad and absurdly-advanced quick-shooting guns of its crew don't end up destroying the Kingdom
>However, the medieval world isn't technologically/scientifically-advanced enough and lacks the developed industry needed to maintain the ship's parts
>Eventually, the ship helplessly rusts into useless scrap metal over the years from lack of maintenance
>What can be reasonably reverse-engineered by the Kingdom's best scientists, mages, and inventors, is looked at before the ship detoriates
>The electrical components and exact metallurgy of the ironclad are deemed impossible to practically replicate
>The more technically-literate of the crew helps
>After many years of R&D, the Kingdom develops breech-loaded firearms and artillery centuries before it would have done
>Each and every member of the Ironclad's crew lives comfortable lives either as newly-made nobles or gentry

Afterwards, The Kingdom enters various wars with neighbouring countries emboldened by its new quick-loading, rifled weapons
>Battlemages are eventually rendered obsolete by the vast leaps in military technology, or at least kept around for support roles
>Meanwhile, The Kingdom advances from the Early Renaissance to the Age of Enlightenment in almost half a century
>Several dozen years after the last of the Ironclad crew members die off, the Kingdom enters the Industrious and then Industrial revolution
>Through a mix of diplomacy and god-like military might, the Kingdom becomes a militarised superpower thanks to the centuries-worth of collective knowledge gathered from the Ironclad's most well-educated crew members

>Evaporating the bay might not be the most efficient way to make use of your mana

I don't know. Selectively evaporating water around chosen portion of the ship sounds like a decent way to to fuck up its course and make it list heavily, which would disable it as far as the battle goes.

Now, if you have that kind of accuracy, setting the magasines on fire is probably also an option.

WW1 wasn't the WW1 people think it was either, the level of coordination required to plan an artillery schedule, keep the infantry advancing right behind the artillery, and reinforce and resupply successful units, all without radio and in many cases not even working field telephones was incredible. In many cases they had reconnaissance flights to figure out where their own troops actually were, infantry would often only have runners and flares to indicate we are on our objective and would quite like some more grenades please.

watch your best mate get quarter in a POW camp. no the Japs deserve the hatred from back then from other soliders.

>What other tactics would regular Late Medieval soldiers resort to?

In a High Fantasy setting? maybe some hallucination / confusion spell, make the battleship crews see the other battleships as giant sea monsters, make them destroy each other and get popcorn for the show

>$1.41 million per shot.
>only manage to kill 1 or 3 goat fuckers per shot
>on opposing shit, an old rice cooker filled with nails managed to take out twice that number for less than 20 bucks per IED.