/swg/: Star Wars General: Insane ship layouts Edition

Previous thread Fantasy Flight Games’ X-Wing and Star Wars: Armada Miniatures Games
>pastebin.com/Wca6HvBB

Fantasy Flight Games’ Star Wars RPG System (EotE/AoR/FaD)
>pastebin.com/wCRBdus6
>mega.nz/#!DkNTDTyZ!PUupCOep4RmRcsgI3rNhU_Pk_xcyFbYWnhrq8gwrVv0

Other Fantasy Flight Games Star Wars Tabletop (Imperial Assault, Star Wars: Destiny and the Star Wars LCG)
>pastebin.com/ZE4gn0yN

Fantasy Flight Games Dice App (Works with X-Wing, Armada, the Star Wars RPG system and Imperial Assault)
>mediafire.com/download/64xy3uy6vepll8v/com.fantasyflightgames.swdice.ver.1.1.4.build.9.apk

Older Star Wars Tabletop (d6, d20/Saga, etc.)
>pastebin.com/wXP0LdyJ

Reference Materials & Misc. Resources
>pastebin.com/AGFFkSin

All Canon Novels and Comics (via /co/)
>mega.co.nz/#F!2R5kDTqQ!WfrDla-jvDIn05U57T9hhQ

Just What IS Canon Anyways?
>starwars.wikia.com/wiki/Canon#2014_reboot
>starwars.wikia.com/wiki/Timeline_of_canon_media

The Clone Wars Viewing Guide
>img.4plebs.org/boards/tg/image/1442/36/1442364889994.png

Writefaggotry
>pastebin.com/cJY5FK9T

Shipfag's hangar
>drive.google.com/folderview?id=0ByhAdnTlOKOeQnA4SFByUC1aQWM&usp=sharing

HoTAC
>dockingbay416.com/campaign

Other urls found in this thread:

fractalsponge.net/?p=719#comment-12819
twitter.com/pablohidalgo/status/816085900748681216?lang=en
starwars.wikia.com/wiki/Rogue_One_Rebel_Dossier
drive.google.com/drive/folders/0B0a_iGRNRo6BUm53Q2ZNdVZZcDQ
youtube.com/watch?v=i5cp-QFzfxU
twitter.com/SFWRedditVideos

I love that Level and I love the ship itself, but there's now way they go together. I definitely will salvage SOME of it for my RPG group like the cantina galley but not all of it.

First for best shipfu

Nah, I bet Pablo would school us on the complex overlap between imperial doctrine, ISD armament, brilliance of Rebel fighter tactics and the development of Ion Torpedoes in the Lore, then chuckle and go back to skimming through WEG modules for names to stick on things.

I know I'm going to regret this, but who the fuck is Pablo?

Also, in this thread, cribbing ideas from naval battles to use in Star Wars games. Just let me find my WWI reference books...

Phew, now I sorta understand why Fractalsponge says his modified corvette could carry almost a full wing of star fighters fractalsponge.net/?p=719#comment-12819

IF they're packed in this densely.

twitter.com/pablohidalgo/status/816085900748681216?lang=en

Pablo Hidalgo, Gatekeeper of New Canon and fellow Jedi Prince enthusiast.

Pablo Hidalgo, he's part of the Lucasfilm Story Group and writes a lot of the nuCanon reference materials. He also actively answers lore questions on twitter. He also wrote for WEG back in the day.

Sweet Bellator-class render, BTW. Fun fact, apparently in the R1VD the old Mandator class Star Dreadnought is mentioned as the minimum size needed to field a single-chamber superlaser.

Pablo Hidalgo is one of the primary continuity guys for the Lucasfilm Story Group that is essentially steering the development of the new Continuity. He's been at it for a while and got his start writing supplements for the West End Games D6 Star Wars RPG.

They named one of the Scum HWK-290 pilots after him.

Thanks. Can't say I envy his job. Between radioactive waste disposal and curating Star Wars canon, I'll take the one with lead underwear.

good taste

VICTORY IS SHIT. S H I T

>Sweet Bellator-class render, BTW. Fun fact, apparently in the R1VD the old Mandator class Star Dreadnought is mentioned as the minimum size needed to field a single-chamber superlaser.
I don not remember htis, what page mentions the Mandator?

Oh it's not in the UVG it's in this one\.

starwars.wikia.com/wiki/Rogue_One_Rebel_Dossier

Ah, I misremembered which book it's in.

The fact that there are like five reference books doesn't help.

So the primary reference I'll be using is Geoffrey Bennett's "Naval Battles of the First World War". I'm going to skim chapter by chapter and post Star Wars relevant details as they come up, with additional bits and pieces from wikipedia, my other reference books, etc.

"In regards to what you have done in the appointment of Sir Berkeley Milne [as admiral], you have betrayed the Navy. You are aware that he is unfitted to be the senior admiral afloat, as you now have made him". Fischer to Churchil, 1912

Poor Arky-Barky. History gives him no credit, and perhaps rightly so. He was an ambitious courtier but not much of an Admiral. We find him commanding the entire Mediterranean Fleet at the start of the War. Germany had only 2 ships in the theater, the Goeben and Breslau. Admiral Milne had three dreadnoughts, four heavy cruisers, four light cruisers and approximately sixteen destroyers.

Everyone, Milne included, thought the Goeben and Breslau would head for the Straights of Gibraltar and into the Atlantic, but the Germans went the opposite direction, to Turkey. Milne had to scramble to catch his targets, and he failed miserably.

The Goeben and Breslau arrived in Constantinople three days after the war began.

What happened next was a bit of diplomacy and cunning worthy of any group of PCs.

The only thing that would improve the old girl is if she could equip Engine Techs.

Still no news on upcoming FFG releases

What could they be waiting for?

Germany pointed out that Britain had promised Turkey two shiny new battleships - battleships that had been built in Turkey but "requisitioned" and never returned.

But Germany just so happened to have two ships, conveniently located in Constantinople. And what did you know - they were for sale!

And so the Ottomans entered the war with two shiny new ships - Yavuz Sultan Selim and the Midili. Despite the name changes the ships were crewed by Germans and Turkey's fleet, such as it was, commanded by German admiral Wilhelm Souchon.

Consequences: No casualties on either side from the pursuit. The Ottoman Empire enters the war instead of remaining neutral.

+++++

For a Star Wars game, Germany is the Rebels here. They're outnumbered and cornered, but they've got a few advantages: speed, independent commanders, and a very cunning plan.

You could easily have PCs assist in running two Rebel ships to a vital but neutral world as an Imperial fleet scrambles to catch up, and then have them assist in the sale of the ships, the training of a new fleet (from... lackluster materials), etc.

First time looking at making epic lists. Should I support an epic ship with generic bombers like y wings and use aces sparingly, or should I focus more on anti fighter support and use the epics more for the heavy hitting, provided they have the hard points for it

As for Arky-Barky?

He spent the rest of the war on half pay, doing nothing of importance on dry land. Officially he was exonerated, but his reputation was destroyed. He even wrote a book about his one and only "battle."

In Star Wars? Choked to death by Darth Vader, probably.

Just to jump in here as another residential history buff. Star wars is alot closer to cold war/world war 2 in terms of naval similarities.

Despite having the word "destroyer" in its name star destroyers are alot more similar to heavy cruisers of ww2 or the battle-cruisers of the cold war era, while also having carrier capabilities

In that while armor and volume of fire were obviously pretty high priorities for the design it isnt some sort of dread-naught whose only purpose is for slower than dirt slugging matches

Star Destroyers are pretty damn fast, which they have to be to really take advantage of their design, for example in episode 6 the SD's (and SSD) of the Imperial fleet were able to travel around the far side of endor and reposition in formation to meet the rebels in under a minute

Infact most of the capital ships are like this in star wars. Placing emphasis on strageic and tatical moblity ASWELL as firepower and protection. This means that several kilometer warships the cream of fleets instead of multi-kilometer or sub-kilometer ships since their is an intended balance between other factors than how big the guns or ship can be made

Hell even alot of dreadnaught analogues in the Imperial navy arent always as large as the Executor, i.e. the Bellator, Secutor and Preator classes.

user you are gentleman and scholar. Please keep it coming. Thinking of running a Star Wars World game drive.google.com/drive/folders/0B0a_iGRNRo6BUm53Q2ZNdVZZcDQ and trying to think up ideas for cool capers for the Rebels to do that aren't just riffs on sabotage.

Aside from a comment on engagement distance, I agree. It's all about force projection (hurr hurr) and speed over firepower. Star Wars appears to go with "too fucking close" as the default.

I'm just listing story ideas though. The details of how the battles were fought aren't too relevant.

How would you guys stat the sniper variant on the T21? 12 base damage? 13? 14? and accurate 1?

Losing autofire is a huge nerf.

imperial doctrine is also much different than contemporary doctrine

in the empire, most larger ships are freighters. the only large combat-designed vessels are made by the mon calamari, everything else is a civilian vessel retrofitted with weapons.

a star destroyer is designed with that in mind, it's a huge warship that is pretty much impervious to standard ship-to-ship combat. it's only real weakness being small fighters, which is why it carries a full complement of interceptors and fighters that would crush everything except a fuckoff huge attack, like the battle at Endor, and even then its weapons and escorts inflict massive casualties.

More or less, it's designed to be a self-contained fleet all by itself, so the star destroyer really doesn't have to partner with other ships because it can fill every combat role and win 99% of battles all by itself. Because each individual ship is so powerful, it lowers the morale of dissenters because they really have no hope of beating one if it ever came knocking.

>Star Destroyers are pretty damn fast
We get a sample of this in ANH and ESB. Luke mentions how fast the SD's were gaining on them despite being in orbit and then they were right on top of them. In ESB, the Falcon cannot shake off the Avenger.

>More or less, it's designed to be a self-contained fleet all by itself, so the star destroyer really doesn't have to partner with other ships because it can fill every combat role and win 99% of battles all by itself.
I feel like Catalyst implies this when Krennic dicks over Tarkin. The Executrix doesn't need immediate help to fend off an opposing army.

One last followup: Britain's attempts at retaliation via bombardment was a complete failure. Mines, accurate return fire, and bad weather turned what should have been a rout into a slog, and a slog into a grudging retreat.

For political reasons, the Goeben and Breslau stayed in the Black Sea causing a mighty ruckus until 1917, when Russia was out of the war for good. They sailed into the Mediterranean, some damage, struck quite a few mines, and sank in ignominious fury.

Just by existing though, they sapped strength from other vial operations around the world.

zso with expertise I think that the firespray for scum got a solid boost.

Bobafett(scum)+engine upgrade+dengar+expertise
50 points and pretty much lets it boost or evade every turn. 50 points is a bit much though.

SFS drug abuse aside, the stock TIE really does lend itself to being packed into things like a carrier quite well.
I'm sure it was probably unintentional at the time, but something which is a 'box' in terms of how much space it uses up would be a heck of a lot easer to stack in a hanger than something like an X-Wing which is long, wide and has all kinds of pointy shit hanging off it.

I'm kind of fond of the fleet oiler he's working on.
It has a 'purposeful' looking aesthetic that actually looks like it might work, but still enough starwars weirdness to suit the setting

Imperial Star Destroyers sure aren't fucking around when it comes to belting out a decent speed, to some extent like the WW2 battleships- they are a pinnacle of technology (and 'ruinous' budgets) for the people who made them. So they have the best guns, best engines, strongest hulls, bleeding edge technology in their sensors, fire control, comms etc.
Some of those WW2 battleships could crack 28-30knots at full tilt, which is pretty fucking impressive for something the size of a small town.

Heck put them next to say a post WW2 Destroyer, most of those are only around 30-35knots top speed... so if you're being chased by a battleship, how fast can we go? = not damn fast enough!

Can confirm. Helped a couple of Armada newbies with a practice game tonight. It took two Victory I-classes long enough to kill an Imperial II-class -- with assists from Demolisher and an Arquitens, even -- that the ISD was able to kill Demolisher, the Arquitens, and one of the VSDs without any other ship even shooting at them, and it was able to do enough damage to the other VSD that a Gladiator I-class was able to finish it off.

Now, the ISD had some help from early poor piloting by the VSD player. He hit a couple of obstacles, including one of the VSD's hitting the same asteroid field twice. And he had a collision between the other VSD and the Arquitens. And, knowing what we know about later rolls, he made a mistake sending Boba Fett to engage fighters instead of attacking the ISD (even one hit by Boba Fett would have been enough to save both VSDs from an eight-dice attack. That decision was probably the difference in the outcome.

Part 2:

"A single light cruiser which consumes far less coal and can, if necessary, coal from captured steamships, will be able to maintain herself longer than the whole squadron in the Indian Ocean." - von Spee, 1912

The "single light cruiser" was the Emden, and her captain was Karl von Müller.

The fact that those names aren't famous (or infamous) in the modern era is a bit of a shame. von Müller deserves more credit.

Without worldwide network of naval bases and allies, German warships operating away from home knew they had little chance of resupply or rescue. A massive fleet could be cut off and starved, but a lone warship could inflict terrible damage. While the rest of the East Asia Squadron would head to South America, round the Horn, and break through to Germany, the Emden would stay behind.

To evade detection, the Emden rigged up a false funnel and operated as a light cruiser flying no colours, hoping to be mistaken as a British vessel. The trick was often successful and allowed the Emden to close before his prey could scatter.

Bit von Müller was not a savage pirate. His treatment of prisoners was remarkably humane. In fact, when she captured the Greek coal-ship Pontoporros, von Müller hired the crew outright, at decent pay. Prisoners were, almost without exception, put ashore at neutral ports or transferred to neutral ships, and von Müller was apparently scrupulous in rescuing and evacuating crew from vessels he sank.

In three months, the Emden sank 23 allied ships, including several proper warships, and bombarded quite a few ports. She disrupted trade across the entire Indian Ocean.

There are too many stories to list here. She had her hull cleaned by British servicemen at a British port in The British garrison at Diego Garcia. She sunk the Zhemchug, which some of you might recognize as a Russian survivor of the infamous fuck-up at Tsushima.

Is there any way to find Era-specific ships? Trying to build up a few options for my players for a Old republic game but no real way to find outside of checking every single ship and see the years...

Anybody have Friends Like These?

A fleet of 60 warships was dispatched to hunt her down, but credit goes to the HMAS Sydney, which, in typical Australian style, charged in unsupported, brawled vigorously, and eventually won.

Amazingly, a German landing party sent ashore from the Emden saw the battle, realized it was hopeless, hopped aboard a wooden schooner (the Ayesha) and sailed - yes, with actual sails - through the Dutch East Indies to Yemen before traveling overland to Constantinople where they met with - guess who? - our old friend Admiral Wilhelm Souchon.

History does not record if the landing party ever had to buy their own drinks again.

+++++

For a Star Wars game, the Emden is a perfect example of what a "small" capital ship can do. With daring, trickery, and competent gunnery she did immense damage. I can see PCs using a Marauder-class corvette in a similar manner, or a refitted Venator-class Star Destroyer if they're feeling ambitious.

I like this design, I can't wait until it's finished, I'll bang out some stats for it. My AoR players universally enjoy trying to steal imperial shit, a fleet tanker plus escorts is a good space mission.

>There are too many stories to list here. She had her hull cleaned by British servicemen at a British port in The British garrison at Diego Garcia.
How the fuck did they manage this? Deceit or strong arming?

Nobody told them there was a war on.

The british garrison hadn't received message that war had erupted and so treated the arriving vessel as a friendly traveller and rolled out the red carpet.

That's just poor piloting and decision making. That's not the Vic's fault. That's just the player being shit.

How your players think the campaign is going to go, VS how it actually goes:
youtube.com/watch?v=i5cp-QFzfxU

The old Kaisermarine, the last (and maybe only) stand of the gentleman pirates. Here's to em

I had forgot all about this debacle

Sounds about right.

I've only the knowledge of the T-21B from Battlefront and no knowledge of it in rpg, but I'd say maybe increase damage by two, double it's accuracy, and if there's range and penalty, max is 20m with increasing difficulty for further shots.

But again, I'm basically shooting in the dark on how it'd work with no knowledge about it, so don't rely on me

The devastator did catch up to the Tantive.

It always boggles my mind, but that thing ran down a blockade runner (with a head start as well).

What's this ship called again? It's fanon, right? I keep seeing it in mods for EaW FoC

It's a republic capital ship, pre-empire.

In the R1 novelization it's mentioned that the Tantive IV is in pretty poor shape following a previous mission and basically held together by rubber bands and Raymund Antilles big phrik balls when it escapes Scarrif.

Nice triple dubs

Damn, wouldn't have even noticed them unless you pointed them out.

Yep, mine always had a predilection for some kind of piracy as well. Had one privateer campaign back in the D6 days which was quite impressive just how damn much they managed to steal- including a moff's container ship (re-picture) that actually led to them eventually being the balance of power in the entire sector.
They had a huge fleet and great time trying to keep it too with some massive space battles.

I always liked the logistical side of the Empire's navy as well, maybe not as shiny as their warships, but someone's got to keep it running so stuff like fleet oilers, mobile repair vessels and troop transports are quite critical to keep things rolling.

You should include the Star Destroyer for scale.

>Scum epic will never happen

Kill me famalam.

During or well before the clone wars? Because it's certainly no Venator, unless this is concept art

During, i think.

The old container ship from Pirates and Privateers was about 850m long and could carry 25mil tonnes of cargo
One Fractal did up is an even bigger beast around 7.8km long. Not thats a bad thing as like any container ship there would be many variations and it does carry a practical amount of cargo for a galactic scale economy.

What game? If FFG I would suggest just refluffing existing ships the game is meant to be pretty generic and flexible. Plus depending on Old Republic era there aren't really a ton of ships mentioned.

Fire lotus best ancient girl

Is that a star viper with a cancerous appendage on the back?

The engine module or do you mean the whole train?

Whole train is 7.8km long, she's a big girl.
That one would also be roughly about the size of the Rendili ship which is cable of hauling around 1000mil tonnes
Then there's the Lorenar craft which is 19.2km long and has some ridiculously enormous amount of haulage space with 20 field bubbles.

Big numbers, but then again people have a predilection for building moon-sized things and you're not getting that much material and pre-fab stuff around with anything less

I did not realize there were smaller versions of that.

Part 3:

"Poor old Kit Craddock has gone at Coronel. His death and the loss of the ships and the gallant lives in them can be laid to the door of the incompetency of the Admiralty. They have broken over and over the first principles of strategy." Beatty, 1914

Coronel is a relatively easy battle to summarize. The German East Asia Squadron met with the British West Indies Squadron unexpectedly. The British squadron was laughably obsolete, undertrained, and unprepared. They'd fought boiler failures, bilge failures, gunnery failures, and morale failures on their patrol. One of his battleship, the Canopus, was barely seaworthy.

Rear-Admiral Sir Christopher (Kit) Cradock's orders were very vague. He'd been told to "be prepared to meet them in company", but had no other orders.

The most generous view assumes that Craddock wanted to force the German vessels to expend ammunition and fuel they could not easily replace. Every round fired at his decrepit squadron was one that could not be used to attack Allied shipping or ports.

A less generous interpretation has that Craddock, fearing the disgrace and court martial that his friend Rear-Admiral Troubridge faced after the debacle in the Mediterranean (discussed earlier).

In any case, it was an utter rout. The British had 1,570 men killed and lost 2 armored cruisers. The Germans had 3 wounded, one of them very lightly.

+++++

This is a classic "Oh fuck, we're fucked now" engagement. While intelligence on both sides was poor, the Germans had modern ships with competent crews facing ancient and decrepit vessels staffed by second-line reservists.

This seems like a battle in the post Battle of Yavin era, where the Rebellion faced newer and larger ships than ever before, and where even surprise could not save them in a capital-scale engagement.

>A less generous interpretation has that Craddock, fearing the disgrace and court martial that his friend Rear-Admiral Troubridge faced after the debacle in the Mediterranean (discussed earlier).
Fearing disgrace he did what? Forced the engagement?

Died with the hope that their sacrifice would save more valuable men, I assume

user, I just want to say that I really appreciate you. Godspeed in all that you do

Here, have this in return.

Part 4:

"It was an interesting fight off the Falklands islands, a good stand-up fight." Sturdee, memoirs

But the luck of the East Asia Squadron could not last forever. The British had been expecting the Germans at the Falklands at any moment. They'd beached the Canopus and turned her into a fortress. The garisson had quietly panicked until Admiral Sir Frederick Charles Doveton Sturdee arrived with a modern, well-armed, and fully prepared squadron of warships.

The Germans had 2 heavy cruisers, 2 light cruisers, and 3 "auxiliaries" - lightly armed supply vessels. All were undamaged, but low on ammo and low on supplies.

Facing them were 2 British battlecruisers, 2 heavy cruisers, an "armed merchant cruiser" of considerable power, and 2 light cruisers.

But the British had just arrived in port, and in this era, ships were slow to refuel and slower still to reach full power. Only one could reach maximum speed in under 2 hours. It was a perfectly calm and clear day, and the Germans, not suspecting the British reinforcements, inadvertently alerted the garrison.

All of Sturdee's ships were tied up with colliers and repairs. One of them even had a dissembled boiler. He faced von Spee's seasoned fleet and did the only sensible thing.

He ordered breakfast.

Of all the famously stoic British Admirals, Sturdee deserves special mention. "No man ever saw him rattled," it is said. He gave his orders calmly and politely and then sat down for toast and jam.

The Germans approached, and the British fleet, trapped in the harbour, could do next to nothing. But the beached Canopus opened fire and somehow scored a lucky hit on the Gneisenau. von Spee ordered his cruisers to break off the attack and speed away, hoping to engage on better terms.

Sturdee watched them placidly, then, when he was ready, set off in pursuit at 10am. By 1pm, they'd made contact. By 9pm it was all over. Only the light cruiser Dresden had escaped being run down.

Check the legends page for the republic navy, they have a list of different ship classes and examples throughout the eras

Oh, sorry. Fearing disgrace he took his squadron into battle, knowing he could not hope to inflict more than superficial damage.

Post ships you want re-canonized and possibly added to x-wing/armada

>cloakshape fighter
>TIE Avenger
>assault gunboat
>TIE Experimentals
>YT-2000
>Coreillian gunship
>Bulk freighter

+++++

Sturdee's brand of calculated risk and total implacability is very Star Wars-esque. From the Jedi to Thrawn similar themes come up.

The Germans weren't quite lured into a trap here, but they did inadvertently sow the seeds of their own demise. They refused to recognize that British reinforcements had arrived, and insisted their scouts had misidentified the vessels in the harbour. Perhaps Coronel had made von Spee overconfident. Perhaps it was simply inevitable.

Still, never underestimate the power of a ship turned into a fortress, or of not rushing into battle. If Sturdee had panicked and spread out his forces, the Germans could have picked his ships off one by one and escaped.

Muh StealthX

So Thrawns death.
Was the 'it' he referes to as "but it was so artfully done" referring to his plans, or to his betrayal (or rather comeuppance) and death?

Also, am I alone in thinking that the worst thing that could have happened to Thrawn is if he had won?
He was a marvelous commander, and military leader, but if he had won he would have been forced into politics, beauracracy and civilian administration.
It seems to me that would have been a living hell for him.

Jerec's Vengeance-class Dreadnought from Dark Forces 2.
I just love how it has such a thin, sinister profile that perfectly fits an Imperial Inquisitor like Jerec.

Arc Hammer
TIE Hunter
K-Wing
E-Wing
V-Wing (New Republic)
T65-XJ

>parkinliketarkin.jpg

Isn't the NR V-Wing an airspeeder?

airspeeder/atmospheric fighter

I still think it looks great

>Allegiance
>Preybird
>Howlrunner

I know people hate these, but I think the Empire needs some support/small ships running around between where the star destroyers are not. They could get remodeled, but I still think we should get some similar stuff.
>Carrack
>Strike-Class
>Lancer
>Vindicator

>Chiss Clawcraft
>Miy'til
>Blade-32
>Bothan Assault Cruiser
>Nebula Star Destroyer
>Hapan Battle Dragon

Wook says the Corellian Gunship and YT-2000 are in canon, who knew.

>Allegiance

My fellow Imperial of discerning taste.

Did the X-wing ever get a codename from Incom during its development?

I'm having my group do the Perlemian Haul, and the cargo is going to be Incom technicians who tell the Rebellion that they were arrested for a secret project. Current name would be 'Project Firebird' but otherwise if there was a name I'll use that.

What about just "Project X"?

Don't be silly! Giving projects names that would make sense is utterly preposterous thought!

>Project X eh?
>Raith mumbled through a handful of pills, some spilling out and rattling across the table of his desk
>Well... well.. well
>Well we'll have our own project X!

None in Legends, or at least none that really gained common use among the multiple sources that covered the initial X-Wing theft and project. Just to drive home the WWII parallels, how about "Hellcat" or "Corsair?" Or Best Girl.

I was also thinking Red Tails, as a reference to the Lucas movie.

Naming it after a WWII craft also works, though I'd be very tempted with Spitfire

How about "Project THX1138"?

Spitfire isn't really as fitting unless you're trying to push the originally Imperial aspect of it. Brit names tend to be more heavily used by the Empire (see: two Warspites), despite the Imps' general Axis Powers flavor. Rebel starfighters are meant to be stand-ins for Pacific USN stuff, and the X-wing is thematically the natural predator to the TIE/LN, which is meant to be reminiscent of the A6M Zero.

New-ish Scum player here. I'm looking for some new ships to try, and considered the Kihraxz Fighter, but it seems nowdays the Protectorate can do anything the Kihraxz can but better for the same point cost. Is there something i've missed or is the Kihraxz just completely obsolete?

Talonbane Cobra ala Cobra Commander is the brutal kosh to Fenn Rau's elegant stiletto. Both hurt to meet ar range 1 but for different reasons.

They both roll 5 dice at range 1 and costs the same, and while Cobra have that extra shield, Rau's increased agility, better dial and higher action options makes him significantly superior. I guess it's worth taking Cobra together with Rau if you want two R1-death machines, but it's still a worse deal for the same point cost.

Sortof, but that's mainly just down to the Royal Navy having far better naming conventions than the USN, and therefore sounding much more menacing for Imperial Vessels.

British plane names also work a bit better for the rest of the Rebellion's fighter stable because they had greater design variety whereas the US basically just produced variations on: Heavy, good high altitude, high speed performance, doesn't turn very well, good in a dive. Whereas British design ran the gamut from low-speed, low-alt turnfighters like the Hurricane and early Spits, to high-alt speed demons like the Tempest or jacks-of-all trades like the later Spitfire marks.

A-Wing works better for the Spitfire anyway, especially a late model Griffon one for all that SPEED. B-Wings are also a pretty good fit for Typhoons with their many design flaws and high maintenance requirements but high durability and firepower. I even called the project to a produce a more quick and agile B-Wing 2 in my Starfighter AoR Campaign "Project Tempest".

I need cool color schemes for X, Y, A and B wings along with TIE/LN, TIE Interceptors and TIE Bombers. Anyone got any?

>Tempest
Fitting, given the B-wing's connection to the H-60.

Here's a Jolly Rogers X-wing.

You after ideas or actual picture references?

If the former, I've always thought Ys in jungle or tropical camo with shark-face nose art would look pretty damn cool for a CAS squadron, Xs always look best in classic colour themed squadron paintjobs as they're generally seen in the movies, at least in my opinion. Bs could also benefit from Nose art, or maybe with their s-foils' leading edges painted black so they're even harder to spot/hit when you're on the business end of an attack run. Or anything in dazzle camo, pic related was black and white iirc but crazier colours could look good too.

I like my Imperial ships standard issue grey, with the occasional blood stripe for aces.

Yeah, the in-universe reason the name was chosen was to throw any Imperial investigation off by thinking it was just an attempt to modernise the old H-60 design.

People are pretty quick to forget that there were spitfires fighting the Japanese as well. CBI truly is the forgotten theatre.

>US basically just produced variations on: Heavy, good high altitude, high speed performance, doesn't turn very well, good in a dive.
But the F2A Buffalo and F4F Wildcat weren't very fast and turned pretty well, the P-38 Lightning was trash in dives because it compressed like the devil, and the F8F Bearcat introduced right at the end of the war was faster than contemporary spitfires, especially at lower altitudes. What a preposterous thing to say.