Warhammer 40,000 General /wh40k/

user doesn't know how to make a general for shit edition


>old thread


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Here's the stuff from yesterday's Open Day about Adeptus Titanicus.

>The book is done, the minis are done. Titanicus is going to print next week and will be out this year.

>They are going to do a big release with boxed game plus extras. They pushed the schedule back a bit to flesh it out more.

>They have learned from BB that people are lapping Specialist Games up, so are going to get more budget for it.

>Adeptus Titanicus is delayed (it was originally planned to be released around february). Not being rushed out. Might be out before the end of the year.

>There will be complete plastic buildings (which you can destroy yourself, by cutting etc).

>Thanks to Blood Bowl, and the delay there is a possibility of plastic Titans which go on sale at the same time as the black book / resin ones.

>The book art for ‘Titan’s Death’ is being worked on right now.

>The game is set during the Horus Heresy in the spirit of the original Adeptus Titanicus.

>The scale will be 8mm – They decided on this scale after 3D printing a Marine, Dread, Leman Russ, Warlord and a Mastodon in three different scales. 8mm was deemed the best as you could see the details to the point of telling different armour marks apart but didn’t make the Titans too big.

>8mm will make a Warlord around 6″ tall (that’s what it looked like why Andy Hoare put his hands apart, don’t blame me if the final model is smaller or larger…).

>Down the road infantry and tanks are to be introduced.

>Other forces are also possible, this includes Xenos which can be introduced in a themed expansion, e.g. Adeptus Titanicus: Armageddon to bring in the Orks.

>Currently the Titans are being 3D modelled by Chris Drew, the Warlord has been done as the 40k version was originally 3D modelled so it was a case of just scaling things down and getting it to work as a model which can be manufactured.

>We may, may, get to see something at the Forge World Open Day…(may, depending on Tony Cottrell)

I'm staying in the old one the shitters can't find it

>Thanks to Blood Bowl, and the delay there is a possibility of plastic Titans

PLASTIC

TITANS

2017 I AM READY

>thread wars
can we not

Post then, it's ded thred.

Soo, what are the chances that a space marine chapter deemed renegade/on the run from the Imperium (not apart of the Imperium yet not apart of Chaos) would team up with a Rogue Trader's fleet? A more chaotic neutral Rogue Trader, of course. Secondly, how would one field such a force on the tabletop?

My chapter, the Vermillion Wings (Blood Angel successors) have a crazy mutation that makes them cannibalistic, and they devour the dead after the battle in a great feast (their own dead are devoured by their battle brothers/squad mates). When the Inquisition found out, they called for the planet they resided on to be invaded and the chapter cleansed. The majority of the Chapter got away. The PDF of the world were forced into a penal legion in order to redeem themselves and the planet itself was occupied.

Nth for Do you think Fires of Cyraxus will give Marines stuff too? Probably.

And GSC players will shit themselves when Djinn-Sight on Thallax fucks their entire army

not even the emperor can prevent the Hersey of a shitty general without a subject line

>Secondly, how would one field such a force on the tabletop?

Use an inquisitor to be the "rogue trader" and then his henchmen are his henchmen

>There's hope for Battlefleet Gothic coming back

New player. I just bought a bunch of space marine plastic.

Am I better off going ultramarines for the special characters and flexibility from combat doctrines, or the cool marksmen/sneaky shit that Raptors get to do?

Would they team up? Sure, why not. Galaxy's pretty big, I'm sure one RT would use some freaky beakies to do his dirty work, although a full chapter may be a bit wasted following him around. I've loved the idea of a squad of Marines accompanying one across the universe from the start, though, so go for it.

As for how to play, that depends on the chapter. I'd look for formations/tactics used in CSM codex if you want a tainted feel, but I don't see why they'd act any different than vanilla marines

pick whichever colour of space marine is your favourite

I think the baby-easy-tier would be imperial fists though, since they're good with bolters you don't need to think about anything

>(Blood Angel successors) have a crazy mutation that makes them cannibalistic

Yeah, it's called being a Blood Angel.

For real though, I'd say that the easiest way to run it on the table is to run a Blood Angels Primary and an Inquisitorial Agents Allied Detachment, with the Inquisitor standing in for the Rogue Trader and his minions.

Also, Rogue Traders can pretty much do whatever they want as long as they're rich enough, especially if they're on the borders/outside of Imperial space (where their warrant grants them absolute authority in the name of the Emperor). A well-connected Rogue Trader could almost certainly keep at least a chunk of them in his retinue, especially if they managed to change their heraldry and name. The RT can shield them from all but the most dedicated of questioning because of his warrant, but even then it'd be a tight-rope-walk for him to both utilize them and for them to remain at least somewhat in the shadows.

You don't just "throw away" a Space Marine Chapter after all. He'd at least seriously consider their offer, if not accept it on the condition of him being in command.

Come on man. Yellow is hard as balls. Don't tell him to do Imperial Fists.

I just watched Hacksaw Ridge thread so for me senseless slaughter is on the mind. Especially my Guardsmen getting slaughtered while holding the line for the Emperor. Show me your dudes too engaged in the brutal business of war.

I mean, the more pressing matter is "what space marine respects a rogue trader enough to do business with them"

especially a chaos marine, like, chaos marines are almost demigods with the potential to ascend to daemonhood and become immortal

why would you care about some shitty rogue trader who will die in a couple of years

Once again.

GET NEW BASES YOU FUCK

strawpoll.me/12010635/r

A successor is a great idea. Crimson Fists are what I'd recommend for newbies, you get characters, the 'vanilla' tactics, and an easy (not to mention cool) color scheme. Plus most anything is fluffy

Renegades are not always Chaos marines.

I didn't say he had to paint yellow, I said that using imperial fist rules are the baby easy way to play space marines

it's even in the base rulebook that crimson fists would just use imperial guard tactics

then you can just paint them blue and away you go

Fair enough.

ahahaha GGA BTFO

>tfw Night Lords play better with a Warband than a Raptor Talon
>3+ jinks on T1 ObSec dreadclaws with rerolled assaults
>raptors are still ObSec and reroll charges
>AC havoks have stealth and ObSec

Fuck off.

I may wind up coming up with my own color scheme/specific chapter fluff regardless. Not sure.

I really love the gimmick of the whole raptors thing, I just don't know if it is mechanically worth giving up all the cool shit ultras get. Imperial fists seem like a nice, constant benefit as well.

Just bought two of the assassins. After the success of the culexus assassin I want to use them more. How does this general list look?

>dreadclaws

dropped

So my uncle gave me his old Necrons and his codex
The army consists of 26 warriors, 3 destroyers, 1 destroyer lord w/ resurrection orb and staff of light (staff arm fell off), 8 sets of scarabs and a monolith
The codex is from 2003
Is this any good for s starter Necrons army?

a bunch of warriors is always a good start, grab the new codex from OP and point out what you got then go from there

Have you made your bulk pre-orders yet?

Strawpoll don't lie my dude.

I'm sorry, but it's the truth.

You try to contribute, so that's nice. But it just looks like shit.

>why would you care about some shitty rogue trader who will die in a couple of years

The more successful Rogue Traders and still considered young at the age of 200, and have fortunes that rival and even excel those of any Space Marine Chapter. They command vast fleets of warships that can take on their Naval equivalent (and often dominate them if the Inquisitor is sneaky beaky about putting the good shit in them) and are so wealthy that money literally does not have any value to them - they think only in favors and assets, and even then it's a the macro scale. A Rogue Trader can VERY likely have something a Space Marine Chapter could want, such as ships, a base of operations, regular supply lines, and political protection, as well as softer powers such as information, intelligence, and some credibility.

Also, the user said these guys weren't Chaos Marines. They are still Loyalists, just with a cultural mannerism that pissed off the wrong person. Though I'll admit it's a pretty big one. Some Mortals, especially the more powerful ones, can also command the respect of Space Marines through their actions and deeds. It's not super-common, but it often does happen.

If you're going to use the Punisher with a Tank Commander, I'd highly recommend trying to find the points to get Pask. Rending Punisher is great, and even better if you make him your Warlord so him and his buddy re-roll 1's to hit and wound. This is good because it helps you re-roll Gets Hot rolls for the Executioner.

...

Add a box of immortals and tomb blades and you have a core for your decurion. Though you'll probably need a vanilla overlord and some arks let alone an auxilliary detachment.

I think you're going hard over what rogue traders were compared to what they are in modern fluff (non-existent)

but yeah from what you're saying it's just codex space marines with an inquisitor ally, NEXT

As a non 40k fag is it bad that I'm waiting for adeptus titanicus to jump in?

>He doesn't like flying ObSec drop pods with jink and free attacks

Would it be weird to fluff a Stormhawk Interceptor as having a Dreadnought-style setup for the pilot? The cockpit looks rather similar to a sarcophagus. Would a marine with the injuries needed to make a dreadnought necessary still have the reflexes and skills needed to pilot an aircraft?

So are Freebootaz just Ork pirates? Does that also mean that they can be hired as mercenaries if a race is so desperate?

I have a big enough back log as it is

They're your dudes, user.

I don't give a shit. They're my fucking models. I've worked hard for them,bought them myself and came up with my own paint scheme and everything. Their my models so why should I give a fuck about what other people think?

It has been known to happen. Blood axes are the dedicated Ork Mercenaries, though really I think most Orks can be convinced to fight someone else by giving them enough loot.

Granted, this only works if they don't think they can just kill you and take it, and they'll also still come back to fight you later anyway, because Orks.

I bought a Stormcloud Attack box to get a helturkey and thought the extra dice and sidegame would be worth the find. Should I keep the Stormtalon (I don't play beakies) or try and sell it? If I were to keep it I'd be attempting a Stormhawk conversion.

Yeah, that sounds like a good idea. Think I'll go with that. Been wanting to check out the Agents book anyways lol.

Ever since reading about RT and how RTs usually took marines with them I've been wanting to run a force like that.

Sweet, so does that mean I could potentially field them as an allied detachment?

>I identify as an Attack Stormhawk

I don't really see why, but go for it anyway. I like the idea of one fucking Techmarine getting tired of putting guys in boxes so he just decides 'fuck it' and sticks the dude in a fighter plane.

They are space marines so they can be as mary sue as you want them to be.

Yeah obviously, why should you be allowed to like stuff?

no?

given that GW's stocks are steadily rising and they've got a billion new ways to "hook" people into the hobby it won't hurt them if one user on Veeky Forums doesn't buy 40k but then instead buys plastic shit later

"Sticking brains in walking boxes is boring, let's just shove this one into a plane instead?"
"Carl, don't you fucki-"
"Too late."

Yes, though depending on who they're allies with, you will still want to deploy them a fair distance away.

invest in an airbrush

Planning on ordering a pair of those CSM squad + rhino kits. Wouldn't mind some pods, but I have no use for regular SM.

>Would a marine with the injuries needed to make a dreadnought necessary still have the reflexes and skills needed to pilot an aircraft?


Dont see why not, they'd be hardwired to the controls with a machine-spirit aiding them just like if they were a normal pilot. Go for it, its a cool idea.

Fuck off.

nice digits

Anyway, I made a thread a while ago asking if I'd be able to play a tau army with little to no tau.

Basically, I'd like to make an inclusive SJW Tau army where there is at least 1 squad representing each faction.

Now, I've learned that this will obviously be quite difficult to do as my Tau units will have to worry about being shot but here is my main issue.

Can orks fight alongside space marines without additional any additional issues when allied into a tau army or will their individual faction alinements come into play.

instead of posting fuck off you should fix your models

I'm getting one of the SW ones eventually. I need more drop pods and more combi-weapons.

Umm...I play chaos. Why would I?

TITANICUS HYPE.

That moment when GW shits on privateer presses cheerios.

You mean these bases?

I have one, still trying to get motivate to clean them all up

I had been considering it for White Scars successors to go with their 'going fast' attitude. Still, thankful for the encouragement!

just glue them all shut, fuck openning/closing drop pods

they'll come into play regarding each-other

Because it's half the reason we paint our models.

On the one hand, you paint and convert and such for yourself, so your dudes look nice.

On the other hand, you do it so when you play others, they don't just see a mess of grey tide or horrible shit.

I have to ask, does that look good to you? I mean... Martian dust is one thing. But it's easy to pull off in a style that's subtle and high quality. Really all you have to do is maybe paint dark brown over that texture paint and give it a wash of agrax. Then pain the rim brown and you're good.

There's a kid at my local store that's similar. He has a ton of models, and doesn't run super cheese lists most of the time (in fact I played against his all Deathwing list which was fun).

But his models are all spraypainted gold. Not even GOOD gold, just shitty $3 spraycan. He never paints, never tries to improve. We've all offered to help him get a really nice, good gold on his models, but he just... doesn't try.

Aside from the fact that he's a little spergy, it's the only bad thing about playing him. It just sort of ruins the narrative experience when you've got... bright gold Deathwing, who are supposed to be all serious and mopey, doing this stuff.

I'm trying to help. If you'll never change your mind, I guess it doesn't matter. But even if they don't say it, unpainted/poorly painted stuff is no bueno, especially if you don't try to get better.

Dreadnought pilots spend most of their time in stasis and tend to get a little groggy. Wouldn't want your pilots to be like that.

Dude it's an old fucking pic. I don't have a time machine. I can't just go back and fix it. Besides this is Veeky Forums people will bitch anyways no matter what so why should I care?

Question: how crazy can you be with Ork trukks? I've been thinking of buying a SM drop pod and truck bits to turn the pod into one. Just slap one wheels, take out 2-3 of the pod doors, add a killkannon on the roof and BAM!
...that would still be legal, right?

Allahu akbar

Is this a dumb idea?
> Custom space marine chapter
> Uses either Iron Hands or Iron Warriors rules depending on which way I wind up leaning
> At some point discovered a dark-age era machine spirit that was corrupted. Wound up being seduced by it as a font of knowledge. Wind up all slowly going slightly insane as they replace more and more of their meat with cyberbits, eventually leading them to go renegade.
> Now scour the galaxy as techno-raiders and magpies, looking for sweet, forbidden archeotech to raid
> If using IH rules, Possibly ally in cult mechanicus or skitarrii to represent techno-horrors they've created.

It just pisses me off because I keep improving and trying to improve my models based on criticisms in the thread and guess what:it doesn't fucking matter. People will insult my models anyway no matter what.
It's just been the last few threads too before that everyone was fine with it.

Yeah.

Back when they could carry the number of Orks you can get in it, people stuck wheels on KFC buckets and filled it with Orks, and that was legal, so yes, Drop Pod Trukks are legal.

They don't use Dreadnougnts, so maybe not the most fluffy choice.

But end of the day, your dudes are your dudes. Don't let anyone get in the way of that. Especially of your dude is a 60-ton aerial assault unit controlled the entombed remains of an eight-foot tall superhuman killing machine.

So in favor of the sisters getting mentioned in Fall of Cadia...I bring you this.

Well you post the same pictures a lot.

And the bases haven't really changed between them.

That actually sounds incredible
Orks from Detroit

So them being allied into Tau won't help? So since orks and marines can't ally, if I start them next to each other then I'll have to fight myself?

we didn't bitch at the librarian, or the tau models, we like people having painted models but we're still going to bully ugly models

it's why thin your paints even exists as a meme

sounds pretty cool

In further support of the sisters of battle I bring you...the dumbest 2 blood angels in the history of the Chapter.

Any units from a faction follow the chart, no matter how many allies you're bringing. They won't fight each-other, but they have to deploy a certain distance away, and if they get to close they have a good chance at having a staring contest instead of going after the enemy.

Well I'll try to get to it but dude It's every fucking time I post a pic from a game or anything. I just want to share my game pics and get people to post some of their stuff too. And every time I do people make it a shitstorm about bases. It's only been the last few days that It's happened too.

Well I just want to talk about the game dude. I know I know the bases aren't the best but at least I try to get people to contribute positively to the thread.

well maybe post pictures that don't look like a toddler coloured your models with a crayon

Don't need to post pics necessarily.

I'm not sure why you're surprised people here are autistically attached to minor, insignificant details. It's basically the theme of the whole website.

At any rate, it does look just a bit jarring, perhaps a gentle drybrush of Steel Legion Drab on the fatigues of the models? At least then fresh, clean grey wouldn't look so weird against the dusty ground. I like the scheme though, reminds me of Starship troopers.

Thank you user. What other paints would you recommend? I'll try to paint in my free time

>tactical arrow iconography

I was just too late for the last thread to get much traction, so trying again:

Is there a list of what novels are worth reading somewhere?

I've read the first 4 Horus Heresy ones, a few from the Ciaphas Cain ones, and I've picked up Talon of Horus from the library, but with so many I'd like to avoid the stinkers.

Someone said Soul Hunter trilogy, too. What else?

that's pretty much all them user, the rest is to taste

I enjoyed the Gaunts ghosts.

Gaunt's Ghosts, user.

read them all for free from the black library mega link

buy the ones you like

Anthony Reynolds' Word Bearer trilogy is nice if you like chaos. It's called the Omnibus now.

Was too late in the other thread so retoasting.

Does anyone have tips for playing against Tau and making it more fun/last longer. My friend mainly plays Tau and whenever I play against him my squads just get removed straight off the board in the shooting phase. I was wondering if there was a way to make them more survivable/last more than two turns.
Playing Skitarii/Cult Mech here.