/5eg/ D&D Fifth Edition General

>Latest News
New 5e supplement announced: Tales from the Yawning Portal
dnd.wizards.com/products/tabletop-games/rpg-products/tales-yawning-portal

No new UA until January 9
Paladin UA: dnd.wizards.com/articles/unearthed-arcana/paladin-sacred-oaths/
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Previous thread: What adventures in the new book are you most excited to have updated to 5e?

>What adventures in the new book are you most excited to have updated to 5e?
Sunless Citadel. It was the first adventure I ever ran, I have a ton of nostalgia for it. Plus it's a nice little low-level dungeon crawl that could easily be used to lead into a ton of different campaigns.

So I was wondering if you can use your free "interact with object" action to kick or pick up a weapon disarmed by the Disarming Attack maneuver of Battle Master Fighters

Yeah

I'm concerned if they can do all of those dungeons justice in a single book.

Why is Dead in Thay in there? Should've removed that and saved the space for more content from the others.

Why do you lot think they're using FR as the setting again for the dungeons? None of those use FR as a backdrop except for Dead in Thay. They're all set in Greyhawk.

Only if you aren't already juggling knives or interacting with a bag of rats.

Are casters really overpowered or is it a meme? I've never played DnD before outside of Baldur's Gate but I'm playing my first session tomorrow night and I want to roll a Sorcerer.

Depends on the edition. In 5e they're not overpowered until you get to ridiculously high levels (which few people play to).

My DM refuses to allow me to create an anime/furry type character, what do?

Aspiring DM here. I'm working on my world, and thought it would be neat to make a few "starting options" for my players, to try and stamp out the "met in a tavern" trope. Standard things like "are traveling in a caravan to x," or they're all part of the local army, or just plop them in a city and see what they do. One of my ideas is starting them on a pirate ship as crew members. My biggest issue is, how do I keep it from getting fairly stale? Fat cargo ships with holds of spice and silk only go so far, what cool cargo ideas can I do? There's going to be pirate fights aplenty, and skirmishes with the local navy, but what if they shy away from that? I mean, they would have picked starting as pirates, be we all know players are dumb sometimes.

Some small background, the ship will be crewed entirely by Tabaxi, with a few Lizardmen thrown in. They'll be preying on mostly human Empire ships.

Also, what's a good name for a Tabaxi pirate ship?