“I don’t remember any sessions.” Clarke replied uncertainly, now that he had some time to think he not only had a Necromorph infestation to deal with, he was stuck trying to survive on a larger complex than the Ishimura with a larger proportion of living areas – therefore: more Necromorphs and more time spent navigating the station -, there was also the Marker on-station in the Government Sector, - which he had yet to get to – Tiedemann was still out there and his goons were probably still out there hunting for him and he was talking to a person of unsound mind. Checking the time on his HUD, he had been up 5 hours and out for 2 years. Bore witness to the death of a high ranking Unitologist, managed to stay alive all this time and to top it all off: He had a route to the Marker. He had a chance to destroy the Marker. Again.
“You’re lucky you don’t remember.”
Nolan stared dead ahead, a whole thousand miles
“When you do, he starts coming back”
“Who? Who comes back? Who?” Tiedemann? Was it that doctor that had cut him out of the straitjacket? But Nolan didn’t answer, he seemed distracted, looking off into the distance.
“Oh, look at you! You’ve grown up so much!” Ah, that’s right: Stross was seeing things just like Clarke. Though it seemed he was seeing someone, he guessed someone Stross knew from a young age. A son? A nephew?
“Stross, don’t follow him! He’s not really there!”
But all he got was static and the transmission ended
All he could now was continue on.
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And that's all I got so far that is completed.
On the topic of adapting it to a traditional game, would you add a "crafting" element based off the one from Dead Space 3? This way players can sacrifice resources for a potential wildcard like in Settlers of Catan