/5eg/ - Fifth Edition General

D&D 5th Edition General Discussion

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>Previous thread

Now that the dust has settled, what's the best player race from Volo's Guide to Monsters?

Yuan-Ti and Firbolg seem the big winners.

I really have no idea what I'm talking about, though.

Well, I didn't really expect them to be the stealthiest. Usually someone goes shadow monk or rogue for that, which are both sensible options, but the druid actually does it really well.

Rangers aren't bad for it either.

It'd be best played as the enemy making a threat to use it if the players don't back down or something, rather than out of the blue. I doubt the bad guy wants to have to use a level 9 spellslot either.

Well, yeah. You still have to come up with a reason why only the monk might use whatever powerboost you gave him, maybe because he did something or whatever, but I do believe monks at the #1 trap for disappointing players.

The deal isn't about
>optimizing
or anything, it's just that if you're playing a rather dodgey or bad option then you have to optimize it in some ways to make it good. For example, protector aasimars are honestly probably getting into OP territory, but despite only giving +1 to wis it works well with a sun soul monk because they can fly and avoid being hit, attacking from range, getting rid of monk's main weakness of being forced into melee despite squishiness. If it was a half-orc, you really have to make their ability go the full milage or else it's really a big waste considering monks are already not very versatile.
If you're playing a wizard or bard or something already considered quite strong, you've got a lot more room to take it easy and do suboptimal things without relying on your DM's backup.

Lizard folk.

Yuan-ti and Aasimar are more powerful than they should be.

Orcs and hobgoblins are underpowered, with hobgoblins having traits that almost exclusively affect wizards.

So, a race that's actually fair, but also interesting, serves its purpose and makes you feel like it and all that...?
I'd say bugbear. Gotta be bugbear.

So I was thinking of some houserules for my next campaign of 5e.
> roll 4d6, 8 times. Take 6 highest
> non-attack ability rolls are roll under with proficiency subtracted from the roll. DC and opposed is expressed by adding to the roll.
> 10 minute short rest. A long rest gives all hit dice back and level*con in hp
> instead of death saves, death occurs at -10 hp. Every round at 0 or below, a con save is made. On failure, lose 1 hp.
> stabilization occurs when at 0 hp. Death and dismemberment table is rolled when dropping below 0 hp.
> encumbrance rules from LotFP. More challenging hexcrawl style wilderness rules
> xp is gained from gold
> add con score to hp at first level
> monsters have 2per HD less hp

I'm thinking of essentially starting them off with a third level adventure with this. How do you think it would turn out in play?

A guy in my group gave feedback to Mearls to ok the scrapping of the immortal because he felt it would be OP

Why that second thing. Why ever do that.

Sounds like it'd make players stronger and harder to kill while making monsters weaker. Gold being exp is just another way of quantifying it.
There's nothing wrong with it, but challenging your players will likely be harder unless you have specific ideas to do so

Slap the bitch right in the kisser

>implementing a shitty THAC0 with ability checks
Why the fuck are you playing 5e if you want all these stupid fucking rules?

I'd essentially overlevel the adventures I'm thinking. Start off treating them as essentially 3rd level characters. I'm thinking the stronger characters combined with having it easier to die below 0hp, encumbrance, etc wil add a different feel.

As well, i'm going to use out of combat rounds for the strategic action economy. I roll random encounter chance if they do a short rest in a dungeon, I want to hash natural healing out to be a tad slower to come by, etc.
Thac0 is actually more retarded than this. They'll have "proficient ability score" where proficiency is added to the ability on their character sheets. So i'd just roll for them, add a mod and ask what their ability or proficient ability score is.

It makes the difference between 10 and 15 into 25% rather than 10%. So it's part of why i'm thinking of ways to decrease the incidence of low ability scores. Maybe, as normal but reroll 1's?
I'm thinking of reducing ability score increases to +1 to compensate but then it fucks with the math on attack increases and spell dc's. though with higher stats, it might not be as big of a deal.

What's the best piece of homebrew you've ever come across?

The Good

>>Aasimar are as developed as a PHB race
>>Triton seems pretty solid
>>Tabaxi finally shut people up asking about catgirls
>>Kenku are megamonks and just in time for new UA archetypes
>>I cant find fault with new monsters generally speaking

The Bad

>>Several of the races have really stupid enforced roleplay restrictions that limit the personality of your character significantly
>>Yuan-Ti have better versions of Dwarven resilience and Gnomish cunning along with stats and abilities on par with other races
>>Tabaxi and Kenku are neat but their stat set steps on Elves and Halflings toes a lot
>>Lizardmen are statistically almost a Dwarven sub-race and step on their toes as well

The meh

>>Hobgoblins were unexpectedly a Int race but they are saddled with their a racial class all their wizards are forced into which is absolutely fucking terrible to curtail their power
>>The return of penalties to some races
>>Hey we need more Giants? Fuck it just give one of them two shields like that on retard on the forums kept asking about doing fuck'em they'll buy it anyways

I see a lot of shittalking about the Four Elements monk. As a new player who's only played two fucking sessions because of a solid month of delays a Draconic Sorcerer, what exactly's so bad about them?


I want to be able to explain some things to my friend who's only played 2E but is curious, but I'm not all that knowledgeable myself.

All of their Ki abilities are way too expensive

They imitate spells kind of poorly at the cost of Ki points being too high.

i like Kobold cause of *coughcough* reasons
but Kenku seems like it'd be super fun to play as roleplay wise

Way to expensive Ki costs and most of the abilities come too late to actually be useful. Your going to find that your using your base Monk abilities FAR more often and getting much better payoff which means you were better off with any other archetype

>>Several of the races have really stupid enforced roleplay restrictions that limit the personality of your character significantly
to be fair you can just refluff those so something more fitting that serves the same purpose
like Turn the Kobolds "Grovel Cower and Beg" into and big attention grabbing action like a loud sharp whistle, or a flash bang, or a bloodthirsty yell.
or Take Saving Face from a pride oriented shrug off to a focused overcoming of an action, or tanking a hit because they've gone berserk.
and good DM would allow you to refluff a character mechanic to better suit your character. especially if it doesn't change mechanically.
unless they're an ass

Is playing a chaotic neutral jester bard too edgy?

I'm glad to know.

Now he's ranting about how much he hates Clerics because of one bad Cleric he had

not if you dont play it that way

my friend nearly tricked me into going four element monk until i found out how dogshit it was

by the way now what's a good race for monk that's not human

i hear bugbear is good with reach

To further explain. Every Monk can use 1 Ki to do Stunning Strike.

Stun is one of the best condition to inflict on monsters.

None of the ability that Four Elements Monk has ever come close to Stunning Strike while costing more Ki than that ability.

Wood Elf
Ghostwise Halfling

A damn shame. Such a cool concept, too.

If anyone likes, I could provide a retelling of his cleric PTSD later when I wake up.

You know what?

Fuck Eberron.

Fuck Darksun.

And Fuck Forgotten Realms.

Bring back Ghostwalk!

The Kenku seems tailor made for the Monk and im considering playing a Kensai Kenku as my next PC

tell me more

couldn't it be fixed by a bigger pool of ki points?
or a specialized pool of ki points for casting?

That's what a few of the fix/update pdfs do, for the most part.

I could almost imagine that happening in some sort of misguided attempt to make a "Dark Souls-like" setting with some minor tweaking

I'd rather have Spelljammer.

Honestly it should have just been a 1/3rd caster like the AT or EK. Theres just not enough Ki points to function s a Monk and run that much magic off KI. It only works for a Shadow Monk because its very good utility stuff with a reasonable cost

Not much to say its a +2 Dex +1 Wis race that also gets some solid skill prof. choices.Its got everything you would need for whatever sorta Monk you wanna play

I never thought of that...that sounds fucking rad.

Also a good one!

I heard that the eldritch knight into warlock multiclassing is really good, can someone break it down for me as to why?

Or just let them have spell slots like EK/AT and free access to all the druid spells?

Well, it comes down to your Evocations. At first level, you can get Eldritch blast, a d10 cantrip. At 2nd level, you can get 2 Invocations - probably Agonizing blast to add on Charisma damage and Fiendish Vigour for the free False Life. Since Warlock doesn't rely so much on its spell slots and gets them back superquick, it's great for an Eldritch Knight to stack up some health.

is it a complained enough Class to be fixed like ranger do you think?
or was ranger fixed cause its a core PHB main class, and FEM is an obscure subclass not worth the attention

Homebrew man.
There's one popular fix out there.
Doesn't mean people can't discuss it in a thread dedicated to descussing D&D 5E.

I for one think that the class is a mess with mixing martial resources with casting features.
Does EK have to spend second wind just to cast a spell? NO!
Then don't make the monk do it.

dem hips/thighs

hell yeah
my Kolbold character was directly inspired by that pic.
would it be kosher to commission RobotJoe to draw a character that essentially modified from fanart he did of a friends pixel art?

so long as he's paid and/or wants to

Orcs and Kobolds are stupidly disappointing. Goblins are better than kobolds in every way, as far as I can tell.

Refluff works fine, but STILL. Negative stats and negligible racial traits?

Get the fuck out of here

user, it's okay to be a furfag/scalefag now

there's a difference between a furfag and a furry. one has self awareness and can hide their powerlevels to achieve normalcy, the other is the stereotype

i'd be willing to bet there are just as many people who are furfags that watch hentai

What's the best class to be a unicorn knight/beloved of the unicorn god? CG, speaking beasts, whimsical adventures, climbing trees etc.

>dex ancients paladin
>dex fighter with magic initiate (cleric)
>revised hunter ranger with TWF and favoured enemy undead
>favoured soul with nature domain

A challenge for all you 5e players.

Make a viable blade-pact warlock. Multiclass as much as you want. RAW/RAI, no GM fiat.

>hide their powerlevels
You're the one posting fucking furfag softcore porn in this thread. Stop shitting our game discussions up with your unrelated bullshit or you can fuck right off.

to be fair, kobolds are on topic discussion

also, boo hoo, it's not like there's a new 5e thread every few hours. what's wrong, is the sexy scalie making your pee pee feel weird and now who gotta get all huffy and puffy?

grow up and ignore it, faggo

Is there anyway to help remind myself and my players about inspiration without having to resort to using silly tokens or something?

aside from the box on their sheet?

say, "do you want to use inspiration?"

>*coughcough* reasons teehee I'm being so fucking coy and subtle surely no one is realizing what a fucking fetishist piece of human garbage I am
How about you start that "hiding your powerlevel" shit you were just espousing, cunt

No no no, I mean awarding it and such. I keep fucking forgetting it's there and the players might tick it on their char sheets but then forget they even have them as do I since I'm already juggling every NPC, trap, the story, the books so I can look up spells and conditions, etc.

no, because it triggers you and i find it funny

is it because i'm a scalefag, user? it's okay, furfags and scalefags can get along, there's no need for smut wars

>Smut Wars II: The Smutening

i award players with inspiration for excellent roleplaying and great ideas only

those specific events should be memorable, as such you should know they have inspiration

He said psionics are a new gimmick despite It being around since 2ed. I'll play a mystic when take 3 is released just to give him the finger.

You sound a bit like that fat pimpley motherfucker with assburgers that is at literally every game store

i can accept monks in my world because i still consider ki magic

but psionics is just too sci-fi for me

Jesus christ that's an ugly fucker.

>but psionics is just too sci-fi for me
I see it as something similar to ki. Ki is internal energy of the body while psionics is internal energy of the mind.

Sorry m8, I'm Veeky Forums as fuck, but keep projecting

>internal energy of the mind.

but that's wizardry and sorcery

Not him, but that's exactly why we don't want either of you here. If one is here, the other will follow.

Please kindly go back to your containment thread called /pfg/. We don't need another general about fluffy tail fox girl.

Then call it qi, or chi.

I thought that's plucking at the strings of the fabric of the universe

i don't play pathfinder

so i'll stay here in 5e

which requires high int, so it's basically mind magic while monks are body magic

i just dont see where mystics fit in

> High INT is now mind magic
user... you might have to reconsider that statement again.

Sorcery doesn't require high Int, besides:

CHA has sorcerers, bards, and warlocks
WIS has druids and clerics
INT only has wizards.

There is a distinct lack of Int based spellcaster.

We ain't doing your work for ya, ya lazy bum.

nigga, wizards use magic based on intellect

sorcery is an exception because they're born with magical powers

clerics use magic from the gods
druids use magic from nature
monks use magic channeled through the body

psionics are just a sore thumb

>Hobgoblins
>racial class
Where is that referred to?

One lore variant says psionics use magic from the Far Realm.

i mean

i guess

Paladin 2 / Warlock X

Looks like it's mostly in the monster fluff pages where Hobgoblin wizards specialize into Evocation to be mobile artillery more often than not.

One level of Fighter, Great Weapon and Polearm Mastery. Consider multiclassing out of Warlock at level 12 once you've got your CHA to Damage evocation and getting more Fighter, but be honest, you're not likely to get to level 14 to make that decision.

mystic is internal like ki.

but i'm arguing that wizards already do that

I don't think it's quite the same, but then I don't have any experience with editions where psionics were a thing...

But I'd say that, imagine you had a big heavy barbell. A wizard is the guy who studies and figures out a rope and pulley system to lift the bar using mathematics. Psionics would be the guy who trains until their muscles are strong enough to lift the bar.

Sorcerers are the guy whose grandfather was a pulley elemental so they gain an instinctive knowledge of pulleys. Warlocks ask their big brother to lift the barbell in exchange for a bag of weed.

>Psionics would be the guy who trains until their muscles are strong enough to lift the bar.

bu that's a monk!

But in this case the barbell is metaphysical

Anything with a total of +3 in wis and dex or +2 dex +1 con, obviously. Or +1dex +1con +1wis if that even exists, pretty sure it doesn't.

>+1dex +1con +1wis
Non-variant human

Or variant Human who spend feat on something that give you +dex or +con

I'm a bard and I solved this by buying several die of a unique color to give to players when they have inspiration.

When they look at their die it stands out and when they roll it they give it back.

Dem little triton titties.

i think he means normal inspiration and not bardic inspiration

>but they don't they just know how to pluck the strands of the weave, psionics doesn't effect the weave at all.

i was really confused as to why you greentexted but i'll say that was a mistake

i get the whole weave thing, it's just that in the end the wizard can be seen as someone who uses the mind the bend magic (which they have to because spells require int) and monks use the body to bend magic.

also, how can the power of the mind that psionics are claimed to use allow people to meld their flesh into metal? that dont make no damn sense

Oh you mean Fate Points?

i remember searching his name on youtube once and a ton of drama videos came up

what did he do to piss every dnd youtuber off?

>using non-variant human
>ever

Even paladins would rather go variant human, and they only get one true dump stat.

I've only seen his stuff on occasion. Didn't realize there was drama.

A few years ago, he created fake accounts to troll and harass other youtube rpg channels all while publicly saying he was a supporter of them. At the time he was trying to monetize his channel and many believe he was essentially trying to drive off the competition and make himself the leader of the youtube rpg community.

When he was caught, he first denied his involvement, saying it was just a fan of his doing it, then he had the gall to blame the trolling on his brother who was dying of cancer. Finally he admitted he was the one who did it and posted an apology video that he has since removed.

Considering the tone of his CR and AI 'reviews' and other 'interviews' he's done, it would seem that he is currently trying to find new ways to attack the 'competition' and generate hits for his channel all at the same time.

wow

what a fucker. i'll avoid his shit from now on. it's a shame he has so many subscribers