Warhammer 40,000 General /40kg/

"The Imperial Guard are getting cucked" edition

>Rules databases
mega.nz/#F!BxI1HSgI!0tKymKh9RZTzGpgIA5EyCg

>FAQ’s and Errata (outdated but official)
games-workshop.com/en-GB/Rules-Errata

>40k 7th edition quick reference sheet(s).
dl.dropboxusercontent.com/u/4104995/Games/7edRef.pdf

>Forgeworld Book index
dakkadakka.com/wiki/en/Forge_World_and_Apocalypse_Rules_Index

> The Black Library(Stay the fuck away from the clowns)
mega.nz/#F!wx4BiKhD!YhnAf1BqSmAB8dO6xDM56Q!c4pGAJDb

Other urls found in this thread:

youtube.com/watch?v=Sa8NREI_IPs
twitter.com/SFWRedditVideos

First for Zoats

First for Orks are a melee race

So I'm trying to sort out stuff to add to my Eldar army

>Inb4 Eldar OP

I am aware. I mainly wanted to ask what people's thoughts were on War Walkers, as well as if I would be better served getting them, or some of the Corsair Jump versions from Forge World.

It's Eldar. Unless it's Shining Spears, it's a workable unit if not downright OP.

We finally know why Trazyn is going to Cadia. Tl;dr he was so bored that he decided to play galatic savior....for the time being.

Also sadly I have to report that one of Ward's creation Inquisitor Valeria was killed off screen. Probably as punishment by GW for him leaving them.

Anyways, the book will feature an Ork vs Admech battle on an unrelated planet. Also the battle for the Phalanx which has Be'lakor attempting to seize it from its outnumbered Imperial Fist defenders.

Repostan because it took two brain cells to type this response out

#
AdMech as a faction may not be underdogs but the individual soldiers, the cogs in the machine, definitely are. You can't help but feel bad for them as they're killed by the millions, fighting fanatically against monsters and literal demons for uncaring masters and gods that see them as statistics, numbers on a page, no different from any other expendable resource like ammo or fuel.

Every dead skitarius is an unavoidable tragedy and every victory is made hollow by the knowledge that it was ultimately pointless. The soldiers of the Mechanicus are pathetic figures, even more pitiful than imperial guardsmen on an individual level because of the extensive cyberization and dogmatic fanaticism. They're figures that have been stripped of their humanity but, rather than being elevated beyond human like space marines, have been reduced to an ironic and overwhelmingly sad sub-human state.

>no listbuilder in the OP
Ugh.

Sorry user with this constant fight over Space odin vs list builder i thought just not including it would be the best option

It's also only got one rules archive.

Oh, I stayed away from the generals for about a day and a half, totally missed that.

Oh SHIT. It got real. The previous dormant Pylons have been activated. The traitor and the Eye itself felt their bite but so did the defenders of Cadia.


It might been a wise move to activate them....

Still crying.

Why do people act like Black Legion Raptor Talon is something worthwhile? A handful of Raptors that MIGHT come in turn 1 and MIGHT land close enough to make a disordered charge isn't anything to write home about, and it necessitates taking the inferior BL Warband.

CELESTINE NAAAAAAW!

GSC is a codex entirely based on MAYBE, I guess it's totally worthless too.

Celestine's entire gimmick has always been not-dying. Not even GW could be dumb enough to make a new model for a character just to kill them off

Right?

To be fair, the unit with the warlord will come down T1 no matter what. If the lord has a Dimensional Key, he has a pretty good chance of reaching combat because he can reroll charge distance for having a jump pack that wasn't used in the movement phase, and when he kills something, everything else doesn't scatter.

The Emperor rebirths her in the Warp. Her connection to the Emprah was cut off by the pylons.

And she is about to meet the business end of a sword that contains aa daemon so powerful it can suck out the soul of the Emperor.

Things are not looking good for our fair lady.

...

Okay i am less okay with celestine now that i know that she is a warp entity. I trust not the daemons and i suffer none to live

What the hell else could she have possibly been?

It doesn't really benerift the ones arriving turn 1 though.

Hilariously if she survives Abbaddon's sword, then by technicality she is stronger than the Emperor, due to Abbaddon's sword being Emperor's bane.

Hilarious.

BL, plz.

BTFO SoBFAGS!

That what she is thinking but she never met Drachy before and has no idea what it can do.

THEY LET CELESTINE DIE??? THEY BRING BACK SISTERS OF BATTLE TO GET MONEY JUST TO SQUAT THEM A FEW MONTHS AFTER!!!!!!! THIS ENDTIIIIIIIIIIIMES!!!!!!!!!! DONT YOU SEEEEEEEEE????????

Full deep strike black legion army go! Terminators, podded chosen, raptor talon and mayhem packs. Really make that key work for you

Okay anons the last time i posted this list i got banned right after so i couldn't reply to anything so tell me anons. Did i do it right?

Why are you paying for so many transports! Why not get double demi gladius and get them all for free?

Seriously. Why go through the hassle of making the first plastic non-vehicle sister model in history just to kill her?

>i got banned right after
Well deserved, it's an awful list.

no her gimmick is based on looking like she dies and then coming back.

>Celestine gets cut off from the Emperor
>turns into a weakling

>Abaddon gets cut off from the Chaos gods
>still as powerful as he was with them
>defeats Celestine with a bitch slap, literally

Comedic and sexist gold right there.

Because you can use special characters that are dead in the "present" fluff given that 40k battles can take place at pretty much any time from 31k onward?

There are already other Codexes that contain special characters which are dead.

>due to Abbaddon's sword being Emperor's bane.
How many Emperors has it killed?

3

Yea, but they're also advancing the plot and we can assume they're going to want people playing in the post plot movement. Killing the new model before the plot officially inches forward sounds stupid.

GSC units are cheap as shit and are mostly better in CC than Raptors.

Dimensional Key is another maybe, and necessitates throwing even more points on suicide units. All so that any straggler squads can non-scatter when they arrive and wow the enemy with the power of five MEQ's launching a disordered assault.

They may BS their way out of it by having the soul-stealing effect of the sword also blocked by the Pylons. Celestine doesn't rez on the battlefield, but a couple systems away where she's out of their influence.

Yea but who wants to use some dead chump.

inb4 celestine dies and then gets reborn

by the will of the templars

Almost 1. The Emperor could not destroy or banish. With each blow it struck the Emperor it drained out his soul. The Emperor did a desperate gambit by trapping it inside a Custodes who he told to run far away in the Webway. Get as fat from his as possible since as long as the daemon is kept away from the Emperor, humanity will endure. Then the Emperor sealed the Webway gate for good measure.

Literally anyone playing a historical battle scene in which that character featured?

Using special characters outside of unique narrative campaign missions designed around them is fucking retarded anyways.

far from him*

That's honestly what I was thinking. Possessed, daemon engines, and shit all got stripped away.

>what if it is free now

Its also wrong because i cant read a codex

Can someone please tell me how army organization works in 7th?

Basically, I want to play Iron Warriors with the Traitor Legion rules but also run my two Basilisk tanks, just like in the good old days.

Is that possible? I really don't understand all this detachment stuff and how Unbound works.

Detachments and unbound don't work

Then it would be swimming its way to Terra to finish what it started.

Pick up the rulebook. Go to the section on "Building an Army". Read all of it, including the following pages on Detachments and so forth, in-detail, instead of skimming like a retarded middle schooler with ADD.

Congratulations, you now know how it works.

So now it's "Drach'nyen: Echo of the first murder, Thorn in Reality, Shard of Madness, End of Empires, Almost bane of Emperor and a Nun."

youtube.com/watch?v=Sa8NREI_IPs

Essentially, you'd build an army of Iron warriors, though you'd only be able to use formations rather than detatchments. Then, you stick two Unbound Basilisks on top of it. They'll still be counted as Imperial Guard units and will need to deploy away from other things, but you could still add them in.

I did and now I understand it even less than before.

Stick on Renegades and heretics for cannon fodder war-slaves and as much artillery as you like.

Then you might just be too retarded to play this game, user, I don't know what to tell you. It spells out absolutely everything with no room for error, unlike a lot of GW writing.

Then 40k too hard for you, stick to the vidya.

It is his bane because he cannot fight and cannot stop it by himself. It can fatally wound him easily.

So unless he has an infinite supply of Custodes and sealed Webway gates, then he is doomed.

What if Trayzn catches it in a poke ball after the pylons expelled it from the sword?

Would I still get the Iron Warriors rules from the Iron Warriors formations?

I plan use the Renegade basilisks from IA 13 for this, since they are battle brothers and get access to BS 4.

That's the entire plot you spoiled right there.

You do still get the benefits of Formations in Unbound if I recall. Also, using the Renegade basilisks solves the Ally problem.

formations yes, but not the detachment.

Which is better for Night Lords?

Traitor Legions (CSM)
Legions Astartes (30k)

I'm leaning towards 30k

Take your Iron Warriors In a Chaos Space Marine detachment that you design Iron Warriors. This could either be a CAD, or the "Iron Warriors Grand Company" detailed in Traitor Legions.

To get specifically Basilisks (as opposed to Vindicators or other standard CSM tanks) you'll need to ally in a detachment from the Traitor Guard(Renegades and Heretics) detailed in Imperial Armor 13. You'll need to take a CAD so your Basilisks will have a tax of an HQ and 2 Troops, but luckily R&H are dirt cheap and make good tarpits. IA13 is in the second link in the OP.

what if trazyn is secretly trying to

steal as many souls of legendary heroes as he can to awaken an ancient necron god and take over the universe

Out of Trazyn's character.

>I'm leaning towards 30k
Ok

wait wait let me finish!

steal as many souls of legendary heroes as he can to awaken an ancient necron god and take over the universe...to add to his collection!

Thanks for the discussion

Just to summarize if I got it right:

If I do that, I would have to make a Battle-Forged army, fulfilling the requirements for a primary detachment (1 HQ, 2 Troops of IWs) and an allied detachment (1 HQ, 1 Trooper of renegades)

After that, I would have access to 1 Heavy Support Slot, that can buy an Artillery formation (for the basilisk).

So, what would you guys recommend I go for, the Unbound army or the real army with an allied detachment?

>necron god
No such thing, part of the whole doomed to brief lives under a cancer-sun is no gods.

If you go the Unbound route you'll get Blood Feud, Iron Within, Iron Without, Patrons of the Technovirus, and Siege Masters. You would not get the Warsmith, Masters of Annihilation or Instractible Brotherhood rules. Nor would you get Objective Secured from a CAD.

If you go this route , you have to take some extra Traitor Guard, but you have all benefits available to you. You'd also need to go this route if you want to play in most tournaments since few allow unbound armies.

what if celestine is

possessed by something similar to a good demon, perhaps a being of pure light, and it escapes from her because the emperor can no longer contain it, and purges the sector of all things unclean, including any imperial planets that are tainted by the slightest bit of heresy

Unbound might suffice, though some people might not want to play you as much. An Allied detatchment wouldn't be too tricky to add, as troops for R&H are rather cheap. That also has the benefit of giving you access to some other neat tanks and IG vehicles.

dont b8 me b4 u r8 me

No in 7th you can take as many detachments as you want. So you can take 2 CaDs, or a random formation and a CaD, or just a random formation and no CaD. A CAD is just another formation in 7th.
Go for a real army, unbound is the gayest

Welp, thread is shit, time to paint.

So i updated it to include the free transports but at the same time i decided to move it up to 2k points so i can run some redeemers

>Just to summarize if I got it right:
>If I do that, I would have to make a Battle-Forged army, fulfilling the requirements for a primary detachment (1 HQ, 2 Troops of IWs) and an allied detachment (1 HQ, 1 Trooper of renegades)
>After that, I would have access to 1 Heavy Support Slot, that can buy an Artillery formation (for the basilisk).

Yup, you got it.

Generally battle forged is recommended since unbound is looked down on outside of friendly games. However, as you get back into things you can probably just go with Unbound at first and add the Traitor Guard later if you decide you want to make you army battle forged for whatever reason.

what if you aren't going to paint and you're actually going to

masterbate while looking at pornographic images of 2d animated girls

>Emperor Daemon gets cut off from source of power
>is a regular human
>10,000 year old posthuman killing machine is cut off from chaos benefits
>is still a 10,000 year old posthuman killing machine
Try harder.

>If I do that, I would have to make a Battle-Forged army, fulfilling the requirements for a primary detachment

Keep in mind that instead of the CAD you could use an Iron Warriors Grand Company as your primary detachment if you wanted, and still be able to add on the allied detachement (or CAD of Traitor Guard). IW often just use CAD though so they can have Oblits as troops.

Just get both? It'll be mostly the same models either way.

30K legions can struggle at the lower point values that 40k is generally played at, especially since they can't MSU as hard.

Everyone, if it has good rules

Nah. I think he just wants to nab some hard to find Chaos toys.

Drop the croissant for particle beamers on the Tomb Blades and a unit of deathmarks

She is still a Battle Sister in power armor. She is trained from her youth to tackle and subdue marines.

Looks pretty solid to me, only thing I'd change would be to replace nebuloscopes with shadowlooms. You dont need ignore cover with 3 gauss blaster shots on average when you have a bunch of AP2 sticksand an AP2 kill ray on stalker. Rather take that insufferable 3+ jink.

But why? particle beamers a shit and deathmarks ain't that good?

How does this affect Tyranids, Orks and the Eldar factions? This would greatly empower the Necrons against all factions with warp-based power.

I think the bigger issues is using a literal backhanded slap as the move which wins the fight.

And introducing Celestine just to kill her off seems ridiculous. Not to mention its hardly an impressive victory on Abaddon's behalf so it does nothing but kill off all three of the only SOB characters introduced in the very book they are introduced in.

That and between killing Celestine, her two Sisters and Valeria in one book (and no male characters of import dying it seems) I gotta wonder if someone at GW recently ordered a cull of all female charaacters.

Shit i wonder how does it affect the nids? can it silence the hive mind. If so then nids are going to be BTFO like crazy

Hey anons, is the Word Bearers Omnibus any good? They and the Iron Warriors are my two favorite CSM legions, and I've heard it's pretty good/decent for BL?

You have a nebuloscope so ignores cover blasts aren't bad, they are jetbike so jump shoot jump is a good tradeoff for gauss at the same range.

Deathmarks for Ethereal Inception and hunters From Hyperspace while being sniper

maybe its time celestine died off and was reborn

in a new sister entirely, maybe shes like the dalai llama of sisters and we don't know it yet.

Orks lose their Waaaaagh! effect and a lot of their technology will be shitter (than usual) and outright cease to function. Without the Waaagh! Orks will not grow bigger and smarter as they fight.

The Tyranid Hivemind will suffer greatly because any Hive Fleet in range will be cut off from the hivemind and the most psychic nids might just keel over and die. The hive fleets will be scattered and confused.

The Eldar would just become cripples or die.

Presumably it'd effect Nids, since Greyfax a Psyker was affected, and Nids are largely just a powerful Psyker race.

But the jury is out till we're shown in canon since Nids seem to also avoid most of the dangers most Psykers suffer such as Daemonic Temptation/Corruption or exploding into portals for Daemons to come through.

tl;dr Who knows, we'll have to probably wait till they tell us.

>implying the will of an orc isn't stronger than logic