Next session, my players will be able to choose from two different casters to hire. What do you think of those spell lists?
Aaron Torres
Spell points instead of spell slots
Sebastian Davis
that elemental is like "dis fucker right here"
Samuel Gonzalez
Metamagic is something you can do once per round of turns, and you can use it on spells other people cast. No sorcery points needed.
Luke Roberts
How do you pronounce Aasimar?
Aiden Nguyen
ass-ih-mar
Dominic Murphy
>Dickass Wizard flings a fireball at the advancing party frontliners >Metamagic it with widen spell, he fries himself to death
I like it I like it
Brayden Jackson
ass-imm-are?
Aiden Cook
Ahh - sim - mar
Andrew Brooks
if the party has casters already, the caster on the right is better, has better utility spells so party casters can focus on nuking fuckers.
Nolan Evans
But how do you stop a sorcerer from just spamming prismatic spray all day long?
Ayy lmao
Cameron Perry
Actually, long story short, they're assembling a party from premade NPCs. So, those are the only casters they get.
Jace Cruz
I want to make a Pirate themed rogue. Any homebrews that aren't OP/stupid that you guys would recommend?
Jeremiah Walker
You don't
Austin Moore
Just play a Swashbucker,
Justin Green
Just play the damn swashbuckler.
Henry Walker
If only there was an official rouge archetype that fit that perfectly, perhaps a musketeer or maybe a swashbuckler.
Christopher Lee
DM thinks it might be OP because of Toujours l’Audace
Samuel Harris
How do I make a good Dragonblooded Sorcerer?
Carson Jenkins
If he can't deal with an official class from an official supplement, what makes you think he'll accept some homebrew?
Just play a dex fighter or something.
Liam Parker
Then it's battlemaster fighter for you.
Christopher Wilson
Pathfinder got hooked up with Kingdom Death, what's D&D doing?
Blake Torres
>pick fire >pick fire spells >get elemental adept >pray your dm doesn't have you fighting daemons and devils
like that
Jayden Roberts
>what's D&D doing? staff is on vacations right now, so nothing
Carter Evans
Is he looking at the UA or the SCAG swashbucker?
The SCAG variant fixed the "glitch" with the UA swashbuckler that let it sneak attack with greatswords and nerfed it a bit more.
Matthew Bailey
Busy being a good game.
Austin Barnes
I wouldn't go that far. "Least likely to do any one thing poorly enough to be unplayable" is the descriptor I would use.
Carter Moore
That's no excuse.
In what way?
Jayden Gutierrez
Nevermind, of course you are looking at the UA one, the official SCAG variant has changed the name of the ability from Toujours l’Audace to Rackish audacity.
Use this URl to see the balanced version of the class.
Lucas Allen
Revenant Paladin/GOOlock multiclass it is then.
Nathan Clark
Would it awfully break anything if i just house ruled that critical hits do double damage? Rolling all those dices and counting that again bothers me more than it should.
Unrelated question: I want my rogue to multiclass into ranger BUT i dont want spells, since they dont fit the character - what would be reasonable to trade spellcasting for? I know Wizards have written about it in their article Modifying Classes ( dnd.wizards.com/articles/unearthed-arcana/modifying-classes ), but isnt Combat Superiority a bit too strong?
Aiden Campbell
1) Developers aren't pandering to furfags and weebs, which created a healthy, non-degenerate playerbase. Just look at our respective generals. 2) Caster supremacy fixed, mistakes of 3.5 design remembered - you can play your sword and board fighter and be contributing without crazy feat chains from obscure books. 3) Simple to play, I can introduce any of my friends to it in an hour, and they'll be creating their characters and having fun on their first session already. Do I need to continue?
Jack Cruz
fucking poosted in the wrong thread i am bad portmanteau/smash words..thing of perriwinkle, the purpley color, and wimp
Michael Brown
Double damage on crits is fine
Caleb Allen
>Kingdom Death
While their minis are really high quality, I have neither the money nor the desire to drop hundreds of dollars on Titty Minis (tm)
Jordan Miller
If you don't include modifiers twice and only double the dice values it has the exact same average damage, so nothing really breaks. Your crits will be more swingy though.
Grab cool refluffable spells and live by it. You're not casting hunters mark, you are focusing on a target. Cure wounds > special healing herb. Alarm > you have good instincts/you set a trap Goodberry > you find some cool berries
And just keep on going like that. Almost all of the spell are refluffable to you doing nature or hunting stuff. If you can't refluff it, don't pick it and pick another option.
Elijah Bell
I was trolling, friend, I like 5e and 4e. But please continue, it's insightful.
Mason Foster
>you can play your sword and board fighter and be contributing without crazy feat chains from obscure books.
this really hit home
Chase Nelson
Double damage is fine, just keep in mind that you'll get some really disappointing crits that way.
There'll be a huge margin when somebody rolls a bunch of 1s and somebody rolls max.
Parker Reyes
the thing everyone else said (ass im arr) or awesome R
Dylan Torres
Any idea why I can't upload a character sheet?
Want some help since the last D&D I play was when thac0 was a thing
Elijah Nguyen
That particular feature is called a knot.
Nicholas Ross
4. Regular free first-party supplements that address common community complaints (like the UA Ranger).
Maybe have them deal your roll, or average damage doubled (whichever is higher). So you don't have "critical hits" that deal (1+Str)*2 damage.
Henry Brown
Yeah seriously, I'm loving not having boobs shoved in my face
by which I mean I really like not having shit that the artist promptly jacked himself off on after makinginb4 go back to tumblr or some shit
John Allen
Does Mage Armor stack with Unarmored Defense?
Caleb Morris
No, all armor calculations are separate.
Carter Ortiz
Does Unarmored Defense work with a spell like mage armor? Unarmored Defense doesn’t work with mage armor. You might be asking yourself, “Why don’t they work together? Mage armor specifies that it works on a creature who isn’t wearing armor.” It’s true that the target of mage armor must be unarmored, but mage armor gives you a new way to calculate your AC (13 + your Dexterity modifier) and is therefore incompatible with Unarmored Defense or any other feature that provides an AC calculation.
4) Devs of 5e actually seem to know what they're doing and respond to feedback (see revised ranger), as opposed to Paizo devs who... Well, picrelated. 5) Simplicity of monster statblocks makes it easy to prepare encounters and create your own monsters and baddies. 6) Bounded accuracy makes sure that you can use orcs on level 2 and level 15, as opposed to Pathfinder, where on high levels you stop playing a fantasy adventure and start playing Dragonball. 7) Have I mentioned that there is no Kitsune race in 5e? I know that I've already talked about it in my first point, but I feel like this needs a special mention. 8) Our monks actually work.
Jaxson Collins
So what kind of artisan's tools would a gladiator have? I'm doing a Battle Master
Kevin Cook
Whittling knife to make wooden phalluses.
Ethan Sanders
No idea
What do you need help with
Zachary Gonzalez
How can you possibly think mearls and Crawford know what they're doing after the last five unearthed arcana?
Nathaniel Evans
Mostly check if the basic have been done right. For example I simply could not find "holy symbol" anywhere.
Ryan Harris
>not understanding what playtest material is
Mason Ward
Aside from unimaginative anti-undead and fey subclasses, bizarre kensai mechanics and twilight druid, I have no issue with new Arcanas. They're playtest material for a reason.
James Bennett
What's so bad about those UA?
Cameron White
If you can't upload, try a screenshot?
We'll hook you up (which probably means telling you each and every way you are wrong) and I'll probably give a 5e crash course if I have nothing better to do
I won't have anything better to do
Lucas Cooper
You just need to dial way back on the autism for 5e. A holy symbol is just the symbol of your deity and you can slap it on anything you want - shield, weapon, codpiece, the bottom of your shoe, whatever. It just makes that item the thing you hold/touch/wield when casting a divine spell.
Easton Hall
>Bottom of your shoe >Smite fools by kicking them apart nigga ur a genius
Brandon Bennett
>Not tattooing an eyeball onto your hand so you can bitchslap the word of Vecna into people
Blake Ortiz
Some of them are messes for different reasons. People very quickly got tired of fey and undead subclasses Twilight druid has a specific multiclass build that lets you deal over 1000 damage in a single round. Arcane archer fighter was disliked because it felt too hit and miss. Kensei is a big jumbled mess because it has two versions: as written in the UA, and a mearls tweet making it overpowered. It is either clunky and shitty or too amazing. Both of the paladin oaths were evil and treachery is a perfect mix of too strong and cancerous to a normal party.
Christian Murphy
>Regular free first-party supplements that address common community complaints (like the UA Ranger). This is actually important, Wizards is actually willing to respond to address community issues and complaints. Paizo just want an echochamber and hugbox.
Cameron Myers
1. Meh. I don't really care if the furfags have options or not. 2. Hahaha, no. The damage has been equalized if all fights start exactly 30 feet away, and the casters never cast AOE spells. Even then, casters have far more utility than martials. Caster balance actually got worse cunning from 4e. 3. True.
4. See The devs are hacks and there are numerous problems with the content they release. Purple dragon knights, berserker and battle rager barbarians, repetitive class design, etc.
5. No. Having actually run three game, I appreciate complicated monsters more, because they give you more ways to make fights interesting. 5e monster, combat, and encounter design are the worst aspects of the system, by far.
6. Bounded accuracy is good in theory, but also broken in implementation. The absurd bonuses to hit and AC that players can get do not work well in the system.
7. Meh.
8. Considering monks are the hardest martial class to make work, generally underpowered, and in the case of wot4e terribly, hilariously weak, you sunny know what you're talking about.
I don't even play of, but the willful blindness of your post, and pretending all the genuine flaws 5e has don't exist, annoys me. Hi Mearls!
I like 5e, but pretending it doesn't have its share of shit that DMs need to deal with to make it genuinely good, that's bad for the hobby.
Dominic Hall
Just started as a newbie and the rolls go so hard and fast I lost track of how some of these things work.
If I attack with a weapon I have proficiency in, that means I roll d20+dex for roll vs. AC, then for damage it's (finesse) weapon roll + dex bonus + level-based proficiency bonus, right? So proficiency bonus would be +2 for a level 1 rogue?
And for skill proficiencies, do you just test the skill or do you add the attribute as well? So I'm trying to convince someone to help us and have 4 persuasion and 14 charisma. Am I just doing d20 + 4 (for persuasion) or is it d20 + 4 + 2 charisma modifier)?
I'm pretty sure I understood it while making the character but I've lost sense of it again. Skill proficiency does my head in, because I know what I have proficiency in and what I have double proficiency in from Rogue stats, but that's translated into numbers on the skill sheet and I don't really remember where they came from.
Julian Barnes
Think fillable pdf was the problem
Jacob Taylor
>Caster balance actually got worse cunning from 4e. > balance > 4e Have you tried not being a nigger?
Caleb Howard
all rolls you are proficient with are exactly the same: Roll 1d20+stat+proficiency
John Baker
in addition to you do NOT add proficiency to non d20 rolls of any sort, unless specifically told to.
Samuel Jenkins
>Volo's Guide >Hag section
Uhh, why does it keep on mentioning sexual remarks from the hag? More specifically- Hags are supposed to value ugliness over beauty, so are these remarks going to be positive towards ugliness or are they just meant to be creepy because they're so ugly?
It's not that important, but I see a very different situation if it's the fucked up looking dude getting winked at or if it's the flawless supermodel.
Jace Wood
Jesus christ those stat rolls
Oliver Rogers
>It's not that important, but I see a very different situation if it's the fucked up looking dude getting winked at or if it's the flawless supermodel. they'll both get winked at, ugly guy for snoo-snoo, supermodel to make them uncomfortable.
Tyler Thomas
>not having twin brothers using the eye and hand of vecna as your BBEG's why not, /5eg/?
Brody Harris
Rolled 18 + 3 (1d20 + 3)
I roll wisdom to disbelieve.
Josiah Diaz
So you add the stat modifier AND the skill number to your roll separately? This is what I'm confused about, I've got all these numbers in the Skills part of my character sheet, but I can't remember where the numbers came from (I used the handbook as a guide then a generator to get the sheet).
If my DM says "roll for persuasion", is that d20 + persuasion + charisma or just d20 + persuasion?
Blake Young
Just used the 4d6 pic 3 best that books says to use. That's it, the 18 is from the Tiefling +2 to charisma
Andrew Taylor
Where can I get the fillable version of this sheet?
Gavin Ramirez
d20 + charisma modifier + proficiency bonus if you're proficient in persuasion.
Gabriel Foster
>So you add the stat modifier AND the skill number to your roll separately? This is what I'm confused about, I've got all these numbers in the Skills part of my character sheet, but I can't remember where the numbers came from (I used the handbook as a guide then a generator to get the sheet).
Roll 1d20+stat+proficiency your skill number IS stat+proficiency so when rolling a skill you: Roll 1d20+stat+proficiency
Roll 1d20+stat+proficiency
Noah Bailey
Not really - whoever wrote it put the bonus and the stat in the wrong place. >case in point - str 3 but +16 bonus?
Dominic Miller
I just follow the links in the OP till I found a zip file with character sheets.
Jose Cox
Who gives a shit about that, 13 is his lowest stat. How's that?
Michael Morgan
So, one of my players is running a Necromancer, and because I am relatively new and didn't know better at the time, I gave him access to the Necromancer spellbooks off dmsguild. Now, he:
-is almost always cloaked in the darkness spell -has put black cloaks on his skeleton retinue so that he's indistinguishable from them without investigation. -keeps an undead bat by his side that uses sonar and a psychic link to 'see' for the Necro. -uses a spell that wraps a corpse around his body to absorb damage, making him much tankier than the standard wizard.
Thanks to his darkness, skeletal meat shield, and blindsight, he's very hard to kill. He's also my best, most dedicated player. With him, my PCs can't be challenged. Without him, they get stomped. The other PCs know this and seem to be starting to resent his character.
I've thrown the other players some bones to compensate (no pun intended), but group cohesion is fraying. We're close to the end of the story, and I want to finish without any more flareups than I've already had. The other players won't give the Necro the props he craves, and the Necro in turn sees no need to be a team player. The Necro has now told me he intends to sit out a future session so that the other players can learn to appreciate him a bit more after they get their asses stomped, but I'm not sure that will help.
So, my question is, how to I maintain party cohesion and see this campaign through to its conclusion? I can't nerf the necro now, and giving new shit to the other players hasn't helped much because they don't make optimal use of what they already have, and I'm not going to give them advice on that at this point, 9 months in. Should I let the necro sit out, watch the others get TPKed, and see if they come around to appreciating the necro? Is there a better alternative?
Josiah Miller
do kenku lay eggs?
Camden Adams
Well 4d6 drop lowest averages 12 so you rolled unbelievably good
Lots of people write the bonus in the larger box, since it's the thing you actually care about
Zachary Price
Take the responsibility, tell necromancer you're sorry and nerf him back to pre-dmsguild level.
Charles Gray
Barbarian is so forgettable I forgot what was bad with it.
Bard: both classes are designed around ritual casting time features, that for some reason are on a once per long rest cooldown. This is a symptom of a larger problem 5e has, that many features are unnecessarily limited to discourage creative use of abilities. Compare the fighter in the playtest, which could use maneuver like abilities once per round to the battle master, which is lucky to average maneuvers once per battle, if you use the standard adventuring day rules. Back to the bards though: fey charming Bard is over powered, and scary bard is something that is almost better left to roleplay. And underpowered.
Clerics: protection was boring and underpowered, grave cleric is an overpowered anti undead (just inspired fluff!) Guy that's better at killing humans than undead due to necrotic resistance being common. The unsaveable vulnerability was poorly thought out. Forge clerics have great features early levels, but then are nothing but passives for most of the game.
Druids: fey druids are interesting, and I like that they experimented with a new type of cooldown that leaves it fairly available outside of combat. The downside is that it's another UA with a health dice pool type feature.
The anti undead druid just made me snore. You get the feeling that they're just copy pasting abilities from one UA to another at this point.
The fighter was full of ribbons instead of useful features, but the arcane Archer was okay. It kind of shares design Space with the battle master, but they did some interesting things with its maneuver like ability.
The paladin one was more overpowered stuff, though treachery did some interesting things with its design, and if tweaked could be good.
The monk was just a mess. Another health pool feature, and the most confusingly worded rules for kensai.
Camden Evans
>-is almost always cloaked in the darkness spell >-has put black cloaks on his skeleton retinue so that he's indistinguishable from them without investigation. >-keeps an undead bat by his side that uses sonar and a psychic link to 'see' for the Necro. >-uses a spell that wraps a corpse around his body to absorb damage, making him much tankier than the standard wizard.
a fireball will solve that relatively quickly.
Cooper Campbell
You know how I can tell you never played 4e?
Kayden Flores
Thanks for your insight.
Connor Morales
Surprise me.
Eli Adams
The fillable pdf had it that way. Then again who cares it is a d20 system it is an odd system by itself, so move along.
I did got lucky as balls.
Josiah Russell
4e was probably the most tightly balanced edition of dnd as far as players go, and monsters, while unbalanced at release were great too once the math got corrected.
Jeremiah Stewart
An user just getting back into D&D after taking a break from 3.PF (and limited 4e) after burnout here. I know they added the Tieflings to core races in 5e since they added them in 4e as core to balance out the 'good' race of the dragonborn. However, I was always a fan of them being opposite to the Aasimar so my question is, where the heck are the Aasimar now? Do they just not exist in 5e as a character option or do they not exist at all anymore?
Thomas Nelson
I'd fuck that dwarf.
David Phillips
Yes, and it was balanced to the point that every class felt like boring, samey bullshit. Sure, some of them were marginally different or more or less powerful, but if you're coming at me saying that fighter and swordmage are totally, fundamentally different, I'm going to laugh at you.