How to make a Darkest Dungeon like campaign?

How to make a Darkest Dungeon like campaign?

Call of Cthulhu in a late medieval setting maybe?

Take a system like Delta Green or any CoC style game and throw the group into the meat grinder of dungeons if you want a tabletop simulation of the game.

Otherwise play a medieval set CoC game.

Nerf midnight parties a couple times

WFRP2E or Zweihander.

This. I don't know anything about Zweihander but WHFRP2e is very similar to Darkest Dungeon both stylistically and mechanically.

Light levels would be crucial, maybe as a modifier/penalty to actions?

I guess you could play Dark Heresy and then fight some Chaos dudes

Zweihander is basically an up to date fanmade knockoff of WFRP2E that got kickstarted off the old Strike to Stun forums. It's like WFRP but without a setting attached and is tweaked a little to be cleaner mechanically.

Grab Lamentations of the Flame Princess and use these, perhaps.

>DnD clone with edgy picture taped on to make it """""""""unique"""""""""
Yeah, no, thanks

If that's all you think LotFP is you're a dipshit.

What else is in there?

Well to start with, its production values are top rate -- those "edgy pictures" are generally by professional artists who usually do metal album covers. If you're really upset by it, though, get the no-art version, and be picky about which modules you get.

>encumbrance system so good you'll actually want to use it
>the Specialist is like the Thief, but actually good at stuff, and can be not just a thief, but an assassin, a ranger, or other things with the right skillset
>rules for early firearms that function well
>every class is its own thing and doesn't impose on any other class's niche
>power curve is halted which favors lethal and gritty games
>Most rules are intuitive, save some special weapon rules and the summon spell
>large number of unique and interesting spells, especially at the first couple of levels (where most play is concentrated, let's be honest)
>magic item creation is available from level 1 if you have the cash
>no weapons are barred. Gandalf wants a sword? Go ahead
>AC/attack bonus bloat is gone. High level fighters kill one or two guys a round, everyone else can still contribute
>excellent layout and print quality
>Small and concise rulebook, no bloat
>Good rules for wilderness explorations, retainers, seafaring

And to top it all off, it's got some of the highest quality modules in the whole industry.

What's the encumbrance system? I can't find it in the book.

>some of the highest quality modules in the whole industry.

This is a joke, right? Or are you talking about a different game?

Pic related

Not at all. LotFP's got some of the best modules around written for it. There's award winning stuff like A Red and Pleasant Land; wild stuff like Skymother Brood Fortress; gonzo like World of the Lost; traditional stuff like Tower of the Stargazer. All are beautifully printed and bound.
Joke about Raggi being "edgy" all you want, the guy's serious about getting top quality stuff for his system..

>Joke about Raggi being "edgy" all you want, the guy's serious about getting top quality stuff for his system..
Oh right, I forgot that Fuck For Satan(PENIS ALIENS & GAY ORGY), Towers Two(COCKSWORDS & VAGINA WHIPS), Death Love Doom(MONSTERS SHOOTING STUFF OUT OF COCK & NAKED MUTILATED CHILDREN THAT YOU WILL NEVER SAVE), and Death Frost Doom(TRY TO GET DEEPER INTO THE DUNGEON AND DESTROY ENTIRE WORLD) never existed.

I don't think you understand.

Then explain, you dingus.

this
or you just play the fantasy equivalent, WHFRP 2e. Fucking 40k rpg fags

Use D&D 4E

Different user here.
Whether you like the modules or not, they're at least unique. I bought Death Frost Doom to read, not to play, and it was interesting and helped me design a couple of dungeons for my campaign, even if I'd never run DFD myself.

You're right on some of it being edgy bullshit though. That doesn't make the other modules bad by association.

Have people roll for the tide.

No Torchbearer posted yet?

Torchbearer!

>take the plot of Darkest Dungeon
>roll level 1 characters
>don't give a shit about CR encounters
>"don't expect to keep your characters"
>homebrew stress system
>for x points of stress your character has, their base attack bonus goes down by y, and other debuffs may go into effect

Really stress is the only thing you'd have to homebrew, the rest you just need to keep at level 1 and make encounters less fit to their level as much as they fit to where they are on the peninsula.

STRESS LEVELS
>1: -1 B.A.B.
>2: -2 B.A.B., -1 DEX,
>3: -2 BAB, -1 DEX, -2 CON
>4: -2 BAB, -2 DEX, -3 CON
>5: -3 BAB, -3 DEX, -4 CON

any other debuffs necesarry? A level of stress can be added every time people take damage and fail a will save, or when a horror and other stress inducing things (such as spells) come into effect.

Does D&D have fear and running rules? A few levels of Fear can be incurred as well at the loss of a will save.

FEAR LEVELS
>Shaken: character is disturbed by something they saw, no debuff
>Stirred: character is starting to feel fear. -1 B.A.B.
>Scared: character has the drop on them, and jumped. -1 B.A.B.
>Terrified: character must make will save to stay in the encounter. -2 B.A.B.
>Horrified: A character must make a will save at a difficult debuff to stay in the encounter. -2 B.A.B.
>FUCKING RUN: A character cannot handle it anymore, man. -5 B.A.B.

IT's all about GMing WHEN you're going to incurr these debuffs. That'll really put the Darkest Dungeon stress that you want on your players.

Basically this.