/swg/ I did it all for the Wookiee edition

Previous Thread Fantasy Flight Games’ X-Wing and Star Wars: Armada Miniatures Games
>pastebin.com/Wca6HvBB

Fantasy Flight Games’ Star Wars RPG System (EotE/AoR/FaD)
>pastebin.com/wCRBdus6
>mega.nz/#!DkNTDTyZ!PUupCOep4RmRcsgI3rNhU_Pk_xcyFbYWnhrq8gwrVv0

Other Fantasy Flight Games Star Wars Tabletop (Imperial Assault, Star Wars: Destiny and the Star Wars LCG)
>pastebin.com/ZE4gn0yN

Fantasy Flight Games Dice App (Works with X-Wing, Armada, the Star Wars RPG system and Imperial Assault)
>mediafire.com/download/64xy3uy6vepll8v/com.fantasyflightgames.swdice.ver.1.1.4.build.9.apk

Older Star Wars Tabletop (d6, d20/Saga, etc.)
>pastebin.com/wXP0LdyJ

Reference Materials & Misc. Resources
>pastebin.com/AGFFkSin

All Canon Novels and Comics (via /co/)
>mega.co.nz/#F!2R5kDTqQ!WfrDla-jvDIn05U57T9hhQ

Just What IS Canon Anyways?
>starwars.wikia.com/wiki/Canon#2014_reboot
>starwars.wikia.com/wiki/Timeline_of_canon_media

The Clone Wars Viewing Guide
>img.4plebs.org/boards/tg/image/1442/36/1442364889994.png

Writefaggotry
>pastebin.com/cJY5FK9T

Shipfag's hangar
>drive.google.com/folderview?id=0ByhAdnTlOKOeQnA4SFByUC1aQWM&usp=sharing

HoTAC
>dockingbay416.com/campaign

Other urls found in this thread:

starwars.wikia.com/wiki/Bor_Gullet
youtube.com/watch?v=iiNyQD5Yq3E
twitter.com/AnonBabble

First for Battlefront 2

First for Kylo.

This is strictly headcanon speculation, but would it make sense for Wookiee warriors to not only braid their hair as a status symbol, but in the event of being defeated by their opponent, they present the victor with one of their braids, which would then be woven into their own fur?

It'd give them more of an honorable aspect that isn't as serious as a life debt, but still respectable nonetheless. Plus it would give the braids on Boba Fett's armor a whole new meaning as well, meaning he earned the respect of the Wookiees he's fought, even if they died shortly after. Doesn't mean that others don't pervert the practice, like trandoshan hunters and other bounty hunters taking them off of the pelt simply as a trophy

I like that

I like it. It makes sense to me

Sounds pretty good.

First for best bomber pilot

Dropping beats as well as bombs, I imagine

Why does it look like he's in an LN cockpit?

Dropping a beatdown on rebel scum\

IIRC he was originally a LN pilot, then became a bomber. Either that or FFG artists fucked up.

So what's the over/under on how long this bad boy takes to show up in XWM?

Y'know, I'm pretty sure Rebels has it that sound in space is literal, not just for effect (Or Kanan also has Force Ears).

Throw some subwoofers in the back of a TIE Bomber, blast some sick Sheevy raps to the enemy to demoralize them. PsyOps.

With two shuttles already, probably never.

I'm still trying to get the difference between this one and the Lambda.

Looks like it can haul shit, but you gotta drop the cargo before you're able to exit yourself

>Ghost, Two Falcons, YT-2400

And nobody complains about Rebels with light freighters.

Yeah, there's fuck all about it right now. Maybe some kind sir with the visual guide could track some shit down, but otherwise it seems mostly like it's a light shuttle? Maybe like long range or recon? Krennic doesn't rate an ISD to escort him so he just uses his mobile office to speed around. Lambdas are Multi-purpose, Zetas are Cargo, Sentinels are troop/combat landers.

I do, in fact I'm pretty unhappy with all the large ships.

It's a sporty model for a man going through a midlife crisis.

Eh, well, you're SOL. And I love me some Us.

Imps will need one more large ship to match S&V and Rebels large releases.

I want Imps to get more Epic stuff if possible. A major part of the Empire s building stuff HUEG but all they really have so far to match the Rebels CR-90 is that ugly Raider.

We could use another round of Epic. Have to fudge the fuck out of the scale for the Arquitens.

>FFG artists fucked up
Seeing as the FFG artists churned out this abomination of a Y-wing, I'm thinking it's a fuck-up.

...

I like the look of the Raider except for the belly panels and the Gozanti is the coolest epic ship by far.

IIRC Legends had it that sounds of other ships in cockpits was just the ship simulating sounds so pilots could gauge where their enemy was without being glued to the scopes

So exactly like the Dothraki from Game of Thrones?

I have the Visual Guide, here's some info.

>"The Delta-class did not see much use in the early days of the Empire, being outpaced in popularity by the more versatile Lambda-class. But Krennic's eye for bold architecture favored the design and he kept one in active use for over a decade."

>Unlike other long-range Imperial craft, Krennic's shuttle has few on board amenities.

Krennic basically liked the side project concept which was never intended to be implemented made by Sienar so he personally put it into production.

Which is a shame because he came off as such a fucking impotent cuck in the movie. Much like Kylo it feels like he can't do anything right and gets constantly bullied.

>not liking Krennic and the Terrible, Horrible, No Good, Very Bad Day

But that's his appeal, he's middle management at best. While ambitious and evil, he's still very much small fry compared to the actual big bads of vader and tarkin.

One of my players in EotE wants to take an old FX series droid he found and turn it into an assistant in his ship's engineering shop to do things like make precision cuts and drill on things like blasters. What sorts of things would he need to get it operational and what bonuses should I give him? I was thinking just have him roll an extra blue dice or reduce the difficulty of checks that the droid could conceivably help out with.

I understand that but in a movie film I don't find it compelling. The argument could be made that R1 is all about "the little guys" relatively speaking but what about TFA?

When Vader showed up you knew shit was about to get real. What did Krennic ever do beyond have some no-names shoot other no-names? What did Kylo ever do but get shit on by everyone else then have a goofy-looking shot of killing Han?

See, now this is good design for a villain and a ship - and I hope both LF and FFG do something with it.

A competitor to the Lambda's design, it falls behind because it's not as versatile, but it's visual aesthetic makes it appealing to eccentric micromanagers like Krennic. He requisitions a model and maintains it because that's the kind of dude he is.

Krennic thinks he's more important than he actually is, and he uses tricks to convince people he's a necessary asset. Like in Catalyst he basically organizes a super elaborate arms smuggling operation so the Empire has an excuse to occupy these two planets and take over their mining operations. It also distracts Tarkin when the hired smugglers decide they've had enough of this shit and start a resistance movement. Tarkin sees right through this though and figures out it's Krennic which is why Krennic hates Tarkin because he knows Tarkin is a threat to "his" project, and why Tarkin wants the DS so badly. He knows Krennic is a fucking cunt who's just trying to suck up to the Emperor.

Reading Catalyst makes you realize what a manipulative cunt Krennic is.

Yeah I can speak for TFA as I felt it was just retreading a safe path. Kylo's big issue for me is they played up his youth and conflicted nature, then set him as a definite bad guy right after, then have him job pretty hard. At least throw him a win to solidify his new bad guy status.

x for lego star wars ss.

Thanks!

Do prefer to play during the Clone Wars or the GCW?

Old Republic

But between those two? Clone Wars. I feel like there's more wiggle room for different narratives and characters, but that might just because we've seen more variety during that period.

More or less, yeah. But I've been milking this theory since before I got into a song of ice and fire

Do they get little Lego stahlhelms and little Lego MP40s?

So I just won two games of XWM using a combo, and I feel the need to triple check it works like a think.

So I ran the Millenium Falcon with S-loop title, and smuggled Inertial Dampener. And Kanan Jurrus crew.
Now ID and the S-loop upgrade both cause white manuevers that stress after executing, and Kanan removes a stress after executing a white manuever. I'm like 95% sure that I can order those two effects how I want, so I take the stress then remove it, so I still get an action.

Correct?

I'm going to ask this here. What is the best Star Wars RPG for fighter combat? (My players hate the FFG game)

Hey /swg/, what was the name of the mind-reading squid thing from Rogue One?

Can't remember or fi d it for the life of me.

*find

Bor Gullet

Bor Gullet.
starwars.wikia.com/wiki/Bor_Gullet

WEG D6 is quite good

Checks out, Falcon title and Damper both happen at the end of executing move and Kanan happens post check-pilot-stress.

Ok thanks user

GCW. The fewer lightsaber wielding assholes the better. I like my Star-based Wars between soldiers, not wizards, robots and disposable people.

Or rather Falcon happens at the end of executing the move and before checking stress, Damper happens before you execute your move and check stress and Kanan happens after everything.

Cool, it really helps Rey+Finn be sneakily manueverable and take advantage of her jousting bonus.

>Implying GCW storm troopers weren't treated just as dispossable.

But he did get a win! He beat up the stromtrooper!

>implying there isn't a difference between a bunch of men that signed up to serve and vat-grown things that were bred to fight

You can humanise Stormtroopers, because they're people. You can, to an extent, humanise clones because they technically qualify as human. But robots, no matter how funny an accent you give them, mean nothing in a fight.

Yet clones have more heart and personality. Despite being clones they have more humanity.

>But robots, no matter how funny an accent you give them, mean nothing in a fight.
Depends on the robot.

Why'd you post a picture of a gun?

In what situation would it make sense for a shootout to occur on a freighter while it's being chased/in a battle with another ship/s?

The other kind of ss user...

For example if the ship was carrying a captured enemy soldier who managed to get out of his jail and started sabotaging the ship, now he is holed up near the engine block and is engaged in a fierce firefight with your co-pilot.

You mean these guys?

Spend a day in /d/ and you will know what I mean.[/spoiler[

Bitchin'

The B-1 droids have more personality than the Stormtroopers are shown with.

You mean /ss/?

yes..... and I now hate myself

We have a full group (3v3) for the Corellian Conflict campaign in Armada. I'm on the Rebel team. Here is my starting fleet, I'd welcome tips on what upgrades to focus on adding as the campaign goes on.

Assault Frigate Mark II A (81)
>Mon Mothma (30)
>Gunnery Team (7)
118 total points

MC30c Scout Frigate (69)
>Foresight (8)
77 total points

Nebulon-B Support Refit (51)
>Salvation (7)
58 total points

CR90a Corvette (44)
>Jaina's Light (2)
46 total points

GR-75 Medium Transports (18)
>Repair Crews (4)
22 total points

Squadrons
>Biggs Darklighter (19)
>Rogue Squadron (14)
>3 X-Wing Squadrons (30)
>Z-95 Headhunter Squadron (7)
79 total points

Objectives
>Assault: Most Wanted
>Defense: Hyperspace Assault
>Navigation: Solar Corona

>by powerful do you mean able to fit a great many brews and scenarios?

Yes, exactly. The system is "roll xD6 (where x is determined by your skill/ability) against a TN determined by difficulty and modifiers." It's as easy, yet endlessly modifiable/capable, as a system can be.

And it has great old school splatbooks.

Straight shota? [Spoiler] Nice.

Damn you, android auto capitalization!

S-Loop yes, ID no. Kanan triggers during Clean Up, which is part of doing a maneuver. ID gives stress after Kanan would trigger.

Dampeners says it triggers when you reveal your maneuver.

I'm currently planning an Imperial AoR campaign with the PCs as TIE pilots. Besides homebrew space combat fixes, what else is critical to running a squadron campaign?

Completing TIE Fighter at least once. Also, a copy of Top Gun.

>Training Mission
>RnR spinoff session
Some sort of Ground Control/AWACs
>interact with ground crew & others

Maximum Anime edition:
>Recurring Rival Pilots
>Enemy Superweapon
>Enemy transmissions are heard and refer to the PCs by a catchy nickname

>Enemy superweapon
I don't think the Rebels have the budget for that.

The only true master of the Force and it's not canon ;_;

BTW, is it true that the videogames about Star Wars harmed the original concept of The Force as an equilibrium and not a Good/Bad philosophy?

They could always attempt to restore an old CIS/Republic weapon or hijack an experimental weapon.

yes.

>The only true master of the Force
>Mastery of the Force entirely dependent on player's decisions on the level-up screen
>Entirely possible to be played by a masochist/moron who doesn't invest in any Force powers at all

>BTW, is it true that the videogames about Star Wars harmed the original concept of The Force as an equilibrium and not a Good/Bad philosophy?
Not even remotely. That was how it always was from the very beginning. Only some very recent stuff that contradicted literally decades of previously written material had that "equilibrium" crap

Really? so mostly is good vs bad the sith/dark jedis are bad mkay'?

I thought it was more aligned to neutrality. The way the Jedi council never intervene on conflicts unless it's strictly necessary. How the dark side is fueled by passion and not necessary for the necessity to make bad things (although you make a lot of evil things because you let your emotions and passions flow).


Have you ever played a blaster jedi? They are cool, gunslinger and master of the Force.

do people play any kind of game (rpg, videogame, larp, etc) and unironically play a non-jedi character? What's the point?

>Really? so mostly is good vs bad the sith/dark jedis are bad mkay'?

That's literally how it's been since 1977, user.

The dark side isn't a good thing, and the people who use it aren't good either.

Balance, not neutrality. Look at the old Jedi Code before Odan-Urr ruined everything:
Emotion, yet peace.
Ignorance, yet knowledge.
Passion, yet serenity.
Chaos, yet harmony.
Death, yet the Force.

The Jedi, at the high points in their history, were good because they preserved the balance of nature and encouraged a balanced lifestyle--acceptance of emotion without giving in to excessive passion. The Sith were bad because their actions were associated with imbalance and unnatural shit, and they encouraged giving in to passions and ambition at the expense of everything and everyone else.

Do people unironically like the jedi? Everything SW is better without them, see Rogue One and XWM for example

>Everything SW is better without them
>XWM
>No Jedi

>he doesn't want to be in an all clone squad

>killme.jpg

Just got done running an EotE game where we had no Force Sensitives for more than half the game and absolutely no saber wielders, much less Jedi. My players had a lot of fun as Joe Schmoe Smuggler trying to stay one step ahead of the crime lords and ISB officer they had pissed off.

>not playing a droid
They're consistently some of the most likeable characters in star wars, barring C3PO

fair point. Like you said, balance and neutrality are not the same point.

I am still bugged by the Jedi approach to war. They could finish a war before starting but instead they never take sides until the damage was done.

FUCK YEAH!!

youtube.com/watch?v=iiNyQD5Yq3E


how the hell mandalorians could beat jedis without the assistance of the Force? guts and big ass guns?

Repeat after me: the Jedi ARE NOT soldiers.

They aren't meant to be fighting wars or launching massive pre-emptive strikes, they're meant to be preventing them from happening in the first place.

But user, I want to be in a campaign like that

>They could finish a war before starting
The idea is that most of the time, they do, through diplomacy. We see Obi-Wan and Qui-Gon trying the diplomatic route in TPM but negotiations broke down. But diplomacy is boring as shit. Consumers don't buy into a franchise named Star Wars to watch a rousing episode of Star Diplomacy, which is why nobody gives a shit about the generations of peace that Obi-Wan mentioned.

>they're meant to be preventing them from happening in the first place.

welp, they are not too good doing it.

The Sith/Dark Jedis are instead ingrained with war, they even lead armies. It was funny how in CLone wars they turned the Jedi Masters into Generals automatically.

Ok to be fair my knowledge of the EU is not good.

>Star Diplomacy

m8b cool