/srg/ - Shadowrun General

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>Welcome back to /srg/, chummer
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>Shoot straight
>Conserve ammo
>And never, ever cut a deal with a dragon

Drone Edition

Other urls found in this thread:

pastebin.com/yHyLsZzP
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Drop your favorite cyberpunk art

>Drone Edition

What are some of the best drones for a boot rigger?

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>hovertext says 7 replies, 7 images

>maybe this image board can actually post images with their conversation for once

>nope, artdump

>be GM
>starting new campaign
>talk with group about what setting they want
>unanimously agree on Tokyo 2075
>start game
>quickly discover one character can't speak Japanese, doesn't even have linguasofts
>ask player wtf
>"I didn't want my character to be weeb"

>boot rigger

The Festo Snake.

So are they playing a white guy in Japan? That's super weeb, do him a favour and kill off his character.

check the last thread in the OP
this image dump is the exception, not the norm

>captcha: drive cochran
no chummer, I won't travel at warp anything
I don't even have spirits here

That's a good point. Does Cal-free still burst into flames every summer? Or did the Awakening fix that?

Check the post you're replying to.
>for once

What's the best resources for running an SR game

This shit looks complex as fuck, but I want to play and never will get to unless I'm the person running

Hayek Sheets and the other stuff /srg/ has set aside and made easily available. Don't be a retard and ask where, it's right in this thread.

CHECK THE MOTHERFUCKING OP
download chummer/chummer5
visit the pastebin and get yourself the GM advice
go to the mediafire and mega and download the relevant rulebooks

and most importantly
LURK
MOAR

Grab the corebook, the cheatsheet, and the food fight module. Start there. Discourage players from playing deckers, technomancers, or mages (aspected mages are probably fine) for their first character - every other archetype is probably fine, though riggers might bog things down a bit of they have lods of edron. If your party (hopefully) lacks a decker/technomancer or a mage, you can introduce a NPC to handwave that stuff for the early sessions. As they get a better grip on the system, then introduce magic/matrix in a player capacity.

>Get girlfriend into PnP RPGs
>Start with d20 games, like D&D and Pathfinder
>Finally build up the courage to ask her to try Shadowrun
>She makes a Mage with the Wicca tradition, since is Wiccan IRL
>Create 6 different NPCs she can take with her on runs since she's the only player
>Watch as she gets attached to an Elf whose a former SpecOps operative.
>Every weapon the Elf uses comes from Ares
>She begins a romantic relationship with this character
>Play the same campaign for a year before dropping hints that one of the NPCs, which has become her character's family more or less, has been a spy for Ares
>Knight Errants start showing up at just about every job they run
>Around this time, Girlfriend's character and the Elf get engaged
>Girlfriend takes a run from an Renraku Mr. Johnson to sabotage an Ares warehouse
>Girlfriend takes the Elf SpecOps guy, the Troll Demolitions Expert and the Ork Street Samurai
>This is suppose to be Girlfriend's final run, she plans to retire the character so she can live a normal life with the Elf
>Knights Errant show up towards the end of the run
>Elf SpecOps guy reveals he's an Ares Operative and kills the Ork and Troll before blowing out Girlfriend's kneecaps and leaving her for dead
>Girlfriend now wants to continue the campaign because she's pissed at me and the Elf

Cloud File Storage in the OP, there's a Superbook in one of the links that is basically a big cheat sheet. The mechanics aren't actually all that complicated, it's density rather than complexity. The setting itself is rather complex and will require some reading.

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I'm honestly curious if you considered the outcome of your cunning plan.

I always intended on him working for Ares. I didn't plan for her to get so attached to the character though. I am currently sleeping on the couch until she is no longer mad at me.

Well good on ya for sticking through it.

Really man, that Elf must be hot shit when it comes to Con tests, to successfully convince your gf that he reciprocated. Thats cold man.

>implying the Elf didn't fall for her too

>implying the elf isn't going to have a dramatic change of heart when she finally catches up to him, rescuing her at the last minute and professing his true love, possibly taking a bullet for her

>implying the elf won't make a successful recovery and live out his life happily with the Wiccan

>implying user will ever get laid again if this doesn't happen

The Elf, whose name is Arathyen, is a stealth based sniper character who also happens to be blended with the Face. He either uses pistols or sniper rifles, depending on what the job requires.

Thing is, my girlfriend is unsure if he returns the feelings or not. Mostly because Arathyen is VERY skilled at lying, as displayed when he managed to talk his way into meeting with the leader of a Mafia family so the team could get close enough to take the guy out. He can literally lie his way into just about any location.

Once the team needed to get into a UCAS Military Base. Arathyen convinced the guards that the team's human, a Rigger named Bob, was actually a military general sent to inspect the base's armory.

>implying the Elf wasn't a die hard Ares man the whole time

>implying he isn't going the be the main antagonist of a revenge campaign

>implying he isn't going to try one last Con roll to convince the Wiccan that he was just being forced to turn against her

>implying she wont let down her guard one last time and he puts a bullet in her heart

So, I know that the Corps basically rule the world, but, as far as government is concerned: How are the goblinized? Is it possible to have a Troll Senator?

Theres an Ork whose president of Tir Tairngire

>Is it possible to have a Troll Senator?

Yes, but unlikely. Some parties are more open to metahumans, and some constituents are more likely to vote for them, but they have an uphill battle against stereotypes. There are a few canonical tuskers in political office.

Puppets don't count, user.

So I've finally buckled down to learn how a decker works in 5e, and I've got to say it feels like they're always fighting at a disadvantage.

> GOD starts tracking you from the first illegal action performed, regardless of if a host or icon notices you or not
> Marking a host either requires passing difficult rolls from a distance or easier rolls on site at the risk of getting caught in the meat
> Hosts contain patrols that are constantly looking for you, endlessly spawning IC, and a spider if the place has any real concern for security
> Archives (AKA the place with the paydata is) are plain inaccessible in core
> You're probably trying to do all this alone; lets hope your team is protecting you in that necessary-to-keep-up coldsim (they're not.)
> Your deck ultimately limits the usable amount of attribute you have in combat, meaning that you need to chuck out about 350k at creation to make use of that 7 LOG

Someone want to clarify a few advantages to all this? I'd like to enjoy the playstyle, but somewhere along trying to understand it it seems I lost out on what the advantages are supposed to be.

So, I have a player with Acrobatic Defender, and he chose Dodging as his specialization.

So... Since Agile Defender allows you to use your Acrobatics skill in place of your Willpower...

Would he get +14 (6 agility, 6 gymnastics, 2 specialization in dodging) to his willpower roll? Or just 6 (Rating of his gymnastics), or +8 (To accomodate for his specialization)

>> Marking a host either requires passing difficult rolls from a distance or easier rolls on site at the risk of getting caught in the meat

Intentional to prevent you from vandecking.

> Archives (AKA the place with the paydata is) are plain inaccessible in core

No, that's the super secret secure stuff, and only inaccessible if you don't bother to do any social engineering. You can still scoop up floppy disks full of paydata.

And the advantage is that a good decker gets ultimate control of the environment. 5e made everything hooked up to the Matrix wirelessly; a decker can control every door in a building, see through every camera and sensor, redirect every drone and send false alerts to every guard (if they don't just jack their 'ware directly if the goons trusted in the building's security to keep them safe). GOD is a timer so that you show up for the run, jump into cyberspace, and do your shit, instead of spending the legwork acquiring marks and then breezing through the actual run because you control everything (though you can do that as a Technomancer, because Matrix shenanigans are their thing).

Sure, you need someone to make sure your meatsuit doesn't get geeked, and you don't want to get into an endless fight with security, but the same is true of every runner. Hit hard, go fast, and leave a Data Bomb on your way out.

It would add his skill ranks and specialization, not his agility.

I can dig that it's the mood of the setup. The 40 cap on GOD getting their hyper-combo of biofeedback, gear reboot, and physical location broadcast just seems tight. The 15 minute roll timer they get doesn't worry me, that's an eternity on a run. The points they get on your rolls look like they would add up quick though.

Maxing cracking and electronics in the skill section seems obvious, and a sony ciy-720 seems like the standard creation choice. Are agents worthwhile at creation? What about the +2 from codeslinger?

Skill ranks and specialisation. You only add the attributes when making a specific test.

How viable is it to build a street sam that dabbles in drones? Probably forgoing the control rig, but getting a good RCC and some pilot/handling/targeting autosofts so the dog-brains aren't useless at laying down suppressing fire or firing off airburst grenades?

Yes you can do it, but it's expensive as hell to get a good RCC while also covering you're 'ware. Get a couple high-rating commlinks for security (or ask the decker nicely to cover them) and put the autosofts in directly.

I'm getting into Shadowrun right now, and wanted to ask any Street Sam/Bounty Hunter/Tank/Close Combat Char etc. etc. players, what were your biggest regrets with a character? Blow all your essence on useless augments? Mix up your priorities? Write a convoluted cringey backstory?

My biggest regret was joining a group that only gave a damn about Ghosting missions. I got to do a whole lot of sitting around looking threatening.

>Purchased 500 APDS rounds at CC because they can be annoying to purchase afterwards.

>Bring APDS rounds on every run

>Currently I have 480 APDS Rounds.

Got a gun-kata pistol adept who hits pretty high on the edge-o-meter. Mechanically he seems pretty sound though.

>necessary-to-keep-up coldsim
Play an adept AR decker if you can't keep up.

>played a Face\Gunslinger who was also the team armorer and wheelman
>Dual heavy pistols with APDS
>Duel light pistols with hidden arm slides loaded with Narcoject
>another pair of heavy revolvers loaded with HiPower rounds
>very little cyber, and no init pass boosters
>had to compete with a physical adept literal ninja who hated guns, and had three init passes
>every combat becomes a competition
>me trying to kill everything in the room so the ninja has nothing to do
>I actually win this more often then not

My only regret on that campaign was that I lowballed my skills and spread out a lot - mostly because a huge chunk of my BP went into money, just so I could own every goddamn gun in the book (original concept was that the character was also a gun dealer on the side), AND a fully tricked out muscle car. Had my skills be higher, I probably would've succeeded in my lifes goal of making the Ninja absolutely fucking worthless in every combat encounter.

Got any good stories about him being absolutely awful?

Yes, though it's rather difficult.
From a practical perspective, the issue isn't race or metatype, it's money.
Example; Gary Cline, who is Horizon Inc's CEO and "face" so to speak is hugely popular and gets a lot of respect because he is rich as fuck, and rich as fuck wins you all kind of influence and friends in the Sixth World. Only ideologues care about metatype for it's own sake and it's rather notable that the world's most powerful people are under the opinion that ALL individual life, regardless of metatype, is equally valueless until it's proven to have worth.
Most orks and trolls have an issue of overcoming perceptions of being "poor" folk and thus associated with low society and crime.
>Puppets don't count, user.
Larry Zincan isn't precisely a puppet, he's more like the real-life President of the United States in that his legal power is actually rather limited and that he can't really do anything if all the other members of the Council of Princes don't support him.

They barely support each OTHER anyway and the government is a freaking viper's nest, so really he's got the same position they do but with a fancier name.

Game just started, but I'll give you the cliffnotes.
>product of corp breeding program, trying to find genetic marker for magical ability
>roman numeral tattoo on face
>tattoos everywhere in general
>gun-kata
>longcoat
>potentially heading for dual-wielding
>used to have predujiced: police, but decided that was probably a bad plan

So he's not kill puppies for satan edgy, but still up there. I play him and I love it.

Honestly, we use somewhat different, less pointlessly convuluted rules at our house so I can't help you there, even though I AM our team's decker.

He sounds like a perfectly generic early 2000's videogame hero. Glad you're having fun user.

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Sort of, except not godawful.

What do you call those people in Shadowrun who use weird makeup and hairstyles to keep facial recognition software from working on them?

....masters of disguise?

Is there any good way to handle modular limbs in Chummer? I don't see an "installed" checkbox anywhere.

No, these douchebags. Finally found the photo.

Idiots.

....there isn't a real word for them.

Dont despair fellow DM. Learning a language in SR is stupid fast and cheap. Plus room for hilarity when he inevitable fucks up his language check and insults the Johnson.

Appropriately paranoid. SR gets around that issue by saying that fragmented jurisdictions, jealous guardians, and simple oversaturation of footage prevent a meaningful study that would allow someone to be traced via camera.

If they had known about facial recognition software back in the day, you can bet they'd have slang for the people who dodge it.

Facejammers

So, in real life, if you got a shotgun at point blank range, it's going to fuck someone up.

Looking at the Choke settings of shotguns, though, it looks like I'm pretty much just as good shooting someone form a 15 meters away as I am shooting them in Melee range.

Are shotguns really that shit? Or am I misreading a rule?

, Are there any real rules for adobe facial recognition stuff at all?
I mean my runner has a ballistic mask so he basically doesn't need to worry about that sorta crap, but there you go.

Most shotguns even despite the AR bonus they'll give people you're shooting at do so much damage at any range that they'll fuck up a guy's day pretty bad so long as you have a decent Accuracy shotgun.

Codeslinger is generally too expensive for what it does. For 7 karma you can achieve the same or greater effect by taking a specialization in any matrix skill. You can stack Codeslinger on top of that for min-maxing, but it's not necessary.

Agents are as amazing as your GM allows because of how vague the rules are. Depending on GM interpretation, an idiot with 1 LOG that bought a fancy deck full of agents can beat a hacker character at CC by drowning them in dice. You should buy a rating 6 Agent at least.

>Discourage players from playing deckers, technomancers

Discouraging players from playing characters who interact with the Matrix in a meaningful way, cuts out about a third of Shadowrun's system and setting.

It's the same as discouraging newbie DnD players from playing casters. It will reduce their impact on the setting, and if no one plays one you'll lose some of the setting alltogether, but it makes the game go so much smoother.

I'd say that the matrix is a lot more confusing then magic-users in D&D. I'd also say it's even more important because otherwise you're not really running Shadowrun any more. I mean, what's cyberpunk without a hacker?

It's not actually all that important, just have it be done in the background with an NPC. No reason to force players into a role that noone wants to do or that noone understands.

In most pre-5e editions I'd almost exclusively vote for that option, hacking was so complex and obnoxious and time consuming that just removing the hackers from the PCs meant that they had more fun doing things while the computer stuff was done by the nerd squad elsewhere.

>I'd say that the matrix is a lot more confusing then magic-users in D&D.

So... you agree with him, right?


>I'd also say it's even more important because otherwise you're not really running Shadowrun any more.

Bullshit. Shadowrun has SO much more going on than just the Matrix. I agree that deckers and the Matrix are an integral part of the setting, but there's a lot more going on.

For a first time player you most definitely want to discourage them from fiddling with the Matrix rules, because they're hard to understand, and Shadowrun is already crunchy enough without them.

You'll be stopping every two minutes or so to explain something new to the guy, combat will take forever and a lot of things will go slow as shit in his first few games, and that's WITHOUT the Matrix rules. If you introduce the Matrix at this point, you'll make everything ten times slower and he will definitely get bummed out on the game.

This is probably a stupid question, but is there a function on chummer to generate a character sheet in pdf format? If there is I can't find it for the life of me.

Go to print, and select Microsoft Print to PDF as your printer.

I don't usually like to introduce NPCs/DMPCs but I also don't necessarily disagree with you.

>So... you agree with him, right?
I agree that it's complicated but not that you should try to push people from playing a concept they want to play without good reason. My experience of a new player being a decker was honestly not that bad.

>CtD whenever I try to hit Print

Goddammit I remember yekka saying something in the last thread about this.

tell me srg

how best to play as Kruger?

Just play a street sam with a crazy ruthless streak and a really crazy Sou'frican accent.

But is cybering up and going hard into guns and melee do able and be credit to team if they let me off the leash?

>but not that you should try to push people from playing a concept they want to play without good reason

It is a good reason, man. It's a great reason. You don't want a new player to be in over his head when learning a new system. He needs to learn the very basics of the system first, before diving into the more complicated subsystems.

>It would add his skill ranks and specialization, not his agility.

Obviously, only when it comes up for the specialization. You can add your rolling specialization when you dodge-roll out of the way dark souls style, but not when you leap or duck to safety.

>your biggest regrets with a character?
I trusted chummer *way* too much and used it as a crutch instead of adequately learning the character creation rules. I've had to retcon my characters' ware at least three times now for shit like being allowed to take used bioware (which is not legal). I'm probably going to have to re-do the file completely because some errors got stuck between updates.

My second biggest one was failing to keep karma and payouts recorded during a long hiatus.

My third biggest is not using my character to take greater advantage of the kookiness of shadowrun as a setting. You know, things like fluffing the microscopic cybereye vision as a little magnifying glass that pops out of the eye. Obviously there's a balance to be struck, but I feel like I cleft a little too close to the safe side and missed out on some fun stuff.

And it's not so much a character regret, but I took a very long time before I had the courage to learn the matrix rules. My belief that they were difficult was a self-fulfilling prophecy because it meant that I didn't make a serious effort for years.

>use weird makeup and hairstyles to keep facial recognition software from working on them?
>not keeping all skin covered when shit goes down
Shiggy diggy

>used bioware (which is not legal).
Yes it is. Used Muscle Toner 3 is fantastic on adepts.

Sonovabitch I found it. Last thread, yekka mentioned that the Grapple Gun triggers a Crash to Desktop when a character isn't trained in using it as an Exotic Skill. Same goes for the Micro Flare Launcher.

Exception text posted just in case it helps anyone in fixing it:

pastebin.com/yHyLsZzP

The cultured bioware, I mean. Stuff like cerebral boosters and mnemonic enhancers.

I guess that shows how far I still have to go in terms of learning the rules.

You are literally unable to take that in Chummer. I think you trust it more, not less, omae.

GOD only does that if your out on the matrix proper. In that case you're generally dealing with guys that have Firewalls under 4 (and the same for the resistance stats). You probably don't need to keep online once you're done, so you can reset fairly frequently.

In a host (I.E. what most people think of when they're talking about a decker's work), you get marked to max and IC comes. Unless you've been having lots of bad luck on your head or the GM's overestimating what Host you should be fighting, then you should be a turn or so away from finishing and resetting. Take dumpshock if you must.

Unless you're really cheezing things, most of the device rating 2 decks are actually fine. A limit of 5 means that you need around 15 dice to regularly go over that limit and you can have a 6 if you want with a program.

And a creation agent will max out at less than 10 dice. You might want one if the GM lets you get teamwork from it, but otherwise it's a bit of a vulnerability.

Or if you want to really put down Agents, get a Little Hornet and an Aztechnology Emissary. Slave the Hornet to the Emissary. (Optionally mod the Emissary to have 9 Firewall and 1 Attack). Enjoy having enough Firewall to laugh at agents, an okay starting line, and room for eight more things to get a sky high firewall.

I think you need to trust it more*

>The cultured bioware, I mean.
It's setting correct, but I don't recall anything in 5e written about it.

Okay, so i need someone to audit my knowledge of damage in SR5.

From what i know, first, you roll avoidance against the attackers hits. If the avoidance is lower than the guns hits (up to the accuracy limit) they get hit. If avoidance is above it, they aren't hit. Not sure on even. ties go to defender?

After that, you roll soak. If your soak roll is below net hits, you do all the damage as physical. If you do not, you do it all as stun.

Is that about correct? or am i missing something?

It's the standard Street Samurai build and fluff, so yes. A bit of stealth or fast talk/impersonate will go a long way, though. Sneaky muscle counts for a lot, because you can control the way a run goes a lot more easily. 1v1, you can beat just about anything, so the trick is keeping things under control.
If you can steal or find a copy of Visio, it's great for making office/facility layouts.

I guess when I said 'good reason' I was more referring to the concept being inappropriate for your game.

Missing a few things. Ties sorta go to the defender. Ties mean that you got nicked, but for all but a handful of kinds of ammo or attacks it's basically going to the defender. But, like, if somebody was trying to tag you with paint or a tracker, it's as good as being hit because it still got you (just a little).

If the Damage+net hits is greater than the defender's Armor-AP, then the damage left after the soak roll is physical if it started as physical. If the Armor-AP is greater than the damage+net hits, then whatever damage was left over after the soak roll is stun, regardless of if it was physical or stun to start with.

>From what i know, first, you roll avoidance against the attackers hits. If the avoidance is lower than the guns hits (up to the accuracy limit) they get hit. If avoidance is above it, they aren't hit.

Yup.

>Not sure on even. ties go to defender?

Yup.

>After that, you roll soak. If your soak roll is below net hits, you do all the damage as physical. If you do not, you do it all as stun.

Nope. After the attack has hit, you apply the net hits (after limit has been applied) to the damage value of the weapon.

Let's say I shoot at you with a light pistol with 7DV, and roll 3 net hits, or 3 hits over your defense hits. That means I deal 10 damage.

Now, you compare that damage to the armor value of the defender: it the armor value (NOT the physical resistance value, JUST the armor), modified by the attackers armor penetration total, is higher than the total damage being resisted, the damage is stun. If the damage is higher than the modified armor value the damage is physical.

Now, the defender rolls his physical resistance test, which is usually body + armor - attacker's armor penetration. Each hits reduces the attack by 1 box.

So continuing from the previous example: You're hit for 10 damage. Let's say for the sake of this example that the pistol has an armor penetration value of -1. You're wearing an armor vest, which has 9 armor. This armor value is modified to 8, since my gun has a -1 AP value. Compare the damage: 10 is bigger than 8, so the damage will be physical.

Now you roll your body (let's say 4) + the armor value (which is 9) - the attack AP (which is -1) to a total of 12 dice. You score 4 hits, which subtract from the total attack damage, that was 10. That means you take 6 boxes of physical damage.

It sounds a bit complicated, but in play it goes really fast once you're used to your dice pool numbers and all that. Combat is very lethal too, as you can see, so most encounters are over in three combat turns or less.

>You are literally unable to take that in Chummer
It let me take it two or three years ago when I made the character. It catches that particular mistake now, but it didn't back then (That file gives me problems with the newer versions because of some things like that. It won't let me do cyberlimb-housed sensor arrays with that file, for example). The point is that chummer is not perfect and you still need to understand the chargen rules because chummer might not catch all your mistakes.

>It's setting correct, but I don't recall anything in 5e written about it.
Core book page 460 "Cultured bioware must be tailor-made for the body in which it will eventually find a home". Simple logic means that used is impossible.

>damage and avoidance
Attacker rolls to hit, gets 4 hits.
Defender rolls to avoid being hit. If he gets 5 hits or more, the attack is a miss. If he gets exactly 4 hits, it's a glancing blow that makes contact without doing damage (basically a miss for most purposes). If the defender rolls 3 hits or fewer, the attack is a hit.

On a hit, the attacker adds his "net hits" to his weapon's damage value. If the defender rolled 2 hits and the attacker got 4, that means the attacker has 2 "net hits". He adds that to his Ingram Smartgun's 8P, meaning the defender has to roll soak (body+armor) against 10 damage.

To determine if the damage is stun or physical, first you look at the damage code. "P" is physical by default, and "S" is stun by default. Stun damage is stun pretty much no matter what. Physical damage can be turned into stun by enough armor. If the defender's modified armor value (defender's armor minus the attacker's armor penetration) equals or exceeds the attacker's total damage before soak. In this example the defender's modified armor value has to be 10 or more to make it stun.

When rolling soak (also called damage resistance), the defender's hits on his (armor+body) test are subtracted from the damage taken.

I forgot to add that is the damage is physical, you only roll your body to resist, meaning damage has bypassed your armor.

>Simple logic means that used is impossible.
Hence saying it's setting correct. Those still aren't actual rules.

Great. i knew there was some issues with that. Thanks for the help all.

Does anybody else feel limited by the rules of optimization? Or rather, the apparent necessity for optimization? Maybe its just a vocal minority, but there seems to be a strong following that says "if you don't have then your character is bad" or "your dicepool has to be at least this or your build isn't viable." Doesn't this style of character design seem overly draconian? Doesn't it limit the possibilities of "viable characters" to only a small handful of very same-y combat monsters whose only difference is how black their trenchcoat is?

Currently no. I haven't figured out a neat way to implement it without providing the ability for Essence Loss to be refilled yet. Viability is typically defined as the ability to reliably achieve the tasks the character is built to achieve. If you want to build a street-sam who only has six dice firing their main gun then that's up to you, but unless you're spending edge every two seconds to guarantee hits, you're not going to be as effective as a character who dedicated more of their resources into doing the thing they're supposed to be good at.

As someone that plays a monk in DnD 3.5, has 10 cha, ended up as the party face, voice of reason, and main ass kicker for a while, no.

Optimization can suck it, because there's no level of optimization that lets you deal with stupid party members.

Are you asking generally, or as a Kruger rip-off?

As a standard Sam/Soldier, cyber and firearms is perfectly fine. Standard, even. Depending on how heavy you layer it and add modified armor/weapons, you can be one of the, if not just the, hardest-hitting member of your team; Plan B rendered to an art-form.

Kruger's an oddity. He's a swordsman with skills in knives and throwing stars. We don't ever really see him use guns; all of his kills are with fancy high-tech explosives, his sword, or high-tech explosives on his throwing stars.

Kruger is kind of a pseudo-rigger/sam that specializes in demolitions and bladed implements, with a few toys like his gunship, laser-tracking explosive drones, or camera drones.

>is the damage is physical, you only roll your body to resist

That's not the case. Physical damage is resisted as normal, using Body plus the character's modified armor value.

>Those still aren't actual rules.
Yes it is. That text unambiguously establishes a fact about cultured bioware augmentations that preclude them from being available as used. Bioware only works for one person, meaning you can't remove it and have it work for someone else.

I guess you could remove bioware from one person and reimplant it in the same person, but in that case I think you'd need to pay twice (once for each implantation) and there wouldn't be any benefit. Maybe if a corp stole bioware that you had before, and then you take it back and reimplant it? Regardless it's a pretty obscure corner case that I wouldn't allow at chargen.

It's an unfortunate fact about games like SR5 that followed in the kind of 3.5-esque design philosophy that tried to encourage system mastery by filling character creation with trap options. It ends up encouraging people to stick closely to a few proven routes of character creation while ignoring vast swathes of the character creation landscape.

The guidelines you're talking about (12-15+ dice in the main skills, 3 initiative dice if fighting is your main job, start with basic tools, a R4 sin, wear good armor, use weapons that are good) are essentially best practices. You can deviate from them to an extent and still have things be okay. It's easy to treat these best practices like absolute requirements, and that line of thinking is hard to shake.

The point is, there's a much wider range of workable characters than you'd think of just looking at RPG rules advice forums. You need to have thoughts of your own, but it's very rewarding once you learn to work with possibilities beyond the safest options. That's easier in some games than others. This particular game does not make it easy.

As I think about it more, I suppose my problem is perhaps with the system. Most players would probably agree that the most successful runs are those where the team completes their objective without being seen. Get in, do the thing, get out without anybody being the wiser. However, this ideal can be a very difficult one to achieve, due to both in-game logic and metagame etiquette.

For a team to break into a place, and do the thing without breaking out into a firefight, everybody has to be stealthy and a single failure can spiral a situation out of control. A stealth-specialist can try to go solo but then the rest of the players are bored and unsatisfied because they don't have the opportunity to do anything (sorta like why sniper-builds are frowned upon, because any plan that involves sniping from a mile away probably doesn't involve the rest of the team in any meaningful way).

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And once stealth is broken, everybody is expected to draw guns and start shooting. But because the Street Samurai sets the bar for combat that the rest of the party is expected to keep up with, it doesn't allow for other runners to really contribute in other meaningful ways. Everybody has to be a be able to murder on par with everybody else whether its with a gun, sword, drones, or magic. And that is expensive in regards to character creation resources.

Furthermore, Shadowrun, as a system has the same problem with Street Samurai that games like Dungeons and Dragons have with Fighters. The guy with the least expertise regarding non-violent means of accomplishing goals gets the final say in how the team goes about the run. In D&D, the Rogue may want to sneak and the wizard might want to use clever magical tricks, but when the Fighter (or in SR's case, the Street Samurai) wants to swing his sword, fire his gun, and try to earn body count achievements, the rest of the party has little ability to stop him or salvage what is left of the run. They either have to back him up (and hope they specialized into super murder like he did), abandon him (and suffer penalties in game or player bitching out of character), or be considered a useless lump for not speccing into super murder.

2/2