Warhammer 40,000 General /40kg/

New Eldar toys soon edition

Old thread: >THIS IS THE LIST BUILDER. DONT FUCKING ASK FOR IT
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Other urls found in this thread:

games-workshop.com/en-US/Dark-Elf-Black-Ark-Corsairs
www3.zippyshare.com/v/QBKuaKeU/file.html
games-workshop.com/en-US/Dark-Angels-Gauntlet-Tactical-Squad).
youtube.com/watch?v=RfToNrfoDh4&list=PLEaPE4sLDA7vfhJu7igpMVEuwJzrMU5TK
wh40k.lexicanum.com/wiki/Exodite
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Lelith is cute!
CUTE!

too bad she's very shy in bed and always needs her partner to take the lead...

2nd for most loyal marines.

2nd for fall of cadia download when?

She escorts for Vect. There's absolutely no way this is true.

I really want to start 40k using Dark Eldar.

Terrible idea or terrible idea?

that's only because the Kabal of the Black Heart has assassinated everyone who divulgates that information, in order to maintain Lelith's public image.

sorry you didnt post us.
on a side note anyone know an easy way to do that design on the cape it looks amazing

who dat?

How do we make dark eldar good?

This squatting position is retarded. Why are their legs so far apart? How can anyone play Space Marines when they all look like they are about to take a shit?

terrible idea

play inquisimunda

Make fear good?

Fall of Cadia epub yet?

>on a side note anyone know an easy way to do that design on the cape it looks amazing
Those are converted from DE sea dragon cloaks.

games-workshop.com/en-US/Dark-Elf-Black-Ark-Corsairs

>Dark Eldar can fire at full BS while travelling flat out.

Done. There's no justification for why they can't, and buffs their specialist skill (being the fastest army).

Make their offense scary again. It would also be nice if PfP went back to rewarding Alpha Strikes(DE are good at this) rather than attrition(DE are terrible at this). Both of these things were true in 5th ed., and despite still being a fragile army they were very good.

>New Eldar toys soon edition

If the red armoured Eldar dude really is Arhra, I hope it paves the way for more PL models and they do away with the conventional PL statline. Demi-gods of battle with 10k years of experience and the combined skills and strengths of thousands of Aspect Warriors really ought to have better BS/WS than a generic Archon. Hell, if Illic and Lelith can net BS9/WS9 you'd reckon even older gestalts would be a clean 10, right?

Then again, with Belsarious Cawl out dueling dedicated melee heroes I'm not holding out much hope.

What are some other examples of fluff/crunch dissonance that grind your gears?

>whole CSM book
>whole DE book
>whole Nids book

Should I go on?

Fall of Cadia epub when?

>Kabalites get Plasma Grenades. Trueborn also come with a Rifle, Pistol, and CCW standard.
>Wyches can make their 4+ invulnerable save against Overwatch and gain a new special rule: "Dances of the Hekatarii": Each round of combat they choose between +1WS, +1St, or +1 to their Inv save. Can't choose the same bonus in two rounds simultaneously, stacks with combat drugs.
>Lelith counts as being under the effect of all three at once. In addition, enemy models must re-roll successful attempts to hit her in CC.
>Scourges gain Relentless and can make a Thrust move in the assault phase just like Jet Infantry.
>New army-wide Special rule: "Unmatched Agility"; auto-pass dangerous terrain tests, no penalties for moving or charging through difficult terrain.
>Disintegrator Cannons increased to St6, Dark Lances up to AP1.
>Wracks are FNP (4+).
>Talos and Cronos Engines gain Scout.

Ok I have several questions to ask about dfts
What exactly is an air superiority detachment:

Is any squadron-able aircraft available to be a flyer wing?

Asking specifically for Remora drones: can be taken in squadrons of 1-5, can I take them in a flyer wing with a wing leader? Can they use attack formations? Can they be taken in an air superiority detachment?

PA meaning jackshit nowadays.

>Belsarious Cawl out dueling dedicated melee heroes

No one out-duels Sigismund!

Always bugged me that Bikes are the better option for durability compared to Terminator armor in most cases. It's lame to see Nurgle lords that should be trudging around in the heaviest armor possible doing wheelies instead.

>Trueborn also come with a Rifle, Pistol, and CCW standard
stormtroopers getting their pistols back when

Scoria, any of the Primarchs.

As an Ork player, let me tell you, Fear IS good. It's an absolutely devastating rule against melee focused armies, and even against shooty units its decent if you can close the distance, since it makes for a more devastating charge and less chance of injury.

The problem is half the armies in the game are immune to it, and most of the rest either have high leadership or are just so good that they don't care (looking at you Eldar and Tau).

>Talos and Cronos Engines gain Scout.

Everything in the army should get Scout. DEldar attacks come from nowhere, that's their whole MO. So everything in the army should be already moving by the time the battle starts.

I decided to sell all my Tyranids and play AdMech instead. Good or bad idea?

And ally them with sisters when they get an update

The Adeptus Astartes is entirely made up of space Slavs

>Deldar losing their fluffy and cool drive by slashing rule on reavers in favour of generic HoW
>Chosen and VoTW suck
>Synapse is a curse more than a blessing

It burns.

The +1 toughness on bikes has got to be the most annoying universal thing in the rules.

Hmm maybe implied what i meant wrong. I meant to make fear useful again as in make it where it actually has an effect in games

>allying AdMech with the one Imperial organization they hate most and vice-versa

>Always bugged me that Bikes are the better option for durability compared to Terminator armor in most cases.
How much am I putting myself on the back foot by going Termies for my Death Guard rather than bikes? Termies look far cooler, like Typhus is probably my favourite single model around.

>I field 1 sternguard of 4 combi-grav as the only grav weapons in my entire army
>opponents pull out their WAAC lists

Should I just give in to the dark side? Its not like I'm finding any other hygienic players who want to play fluffy battles.

It would make more sense that he would have a high ballistic skill, low weapon skill, high strength, but low initiative.

What is this fucking statline?

Myself and many others agree with you and wonder the same thing. It isn't because of the design of the models, because old assault marines had running legs, and new assault marines/other kits have two part legs to remove the squat. Forge World also includes 2 running legs and 3 squatters for every 5 man marine kit.

Personally my army is almost entirely made of running leg from FW or assault marines.

>Fear IS good. It's an absolutely devastating rule against melee focused armies, and even against shooty units its decent if you can close the distance, since it makes for a more devastating charge and less chance of injury.

Bikes are better for a number of reasons, but DG Termies are still quite solid.. FNP adds a lot to their survivability vs. both AP2 and massed fire.

Keep in mind that since they're I3 you want to go Power Axes for any power weapon you aren't upgrading. Personally I like three man squads with combi-melta and one chainfist.

The master of duelling with swords should have low WS? Kys

The general rule of 40k is you should match your list to your local environment. If your playgroup does fun, narrative lists, do likewise. If everyone plays all out competitive, do the same.

What's the difference between a Feudal World and a Feral World? I've heard of both having up to black-powder weapons, while Feral Worlds have been described as Mad Max like.
Is the difference the lack of central government? Or the lack of fiefdom?

can i run carchadons as count-as World Eaters?

Loyalist terminators = unplayable
Loyalist bikes = everywhere

DG terminators = loyalist bikes, but slower and no jink
DG bikes = ???

It's because of pic related.

I think the sculptors were trying to imitate the low/wide stance, not necessarily knowing what they were looking at.

Yeah I know (certain) AdMech would probably shoot the Missionaria before shooting Eldar but they're my favourite Imperial factions so they'll have to deal with it.

fall of cadia epub yet?

Feral Worlds are hunter-gatherer-tier societies, while fuedal ones are medieval-tier. That's the main difference. In a Feral World the planetary governor likely rules from an orbital station and has very little to do with the planet itself beyond rounding up the most dangerous tribes to be conscripted into the Guard and controlling psykers, while a Feudal world is likely to be ruled in a more conventional fashion.

Why did they change crons from scary spooky skeletons to "give our souls back" robots?

But they didnt user, thats just your autism flaring up again.

Oldcron lore was fucking obnoxious with the way it tried to shoehorn the C'tan into every unexplained mystery and oddity in the 40k setting. Andy Chambers has a lot to answer for that particular blight. The Newcron fluff isn't great either, but at least it's easier to ignore.

I actually prefer the new necron law. It's the whole reason I started collecting them.

They didnt, they simply added the opportunity for the race to have more character. You can have your spooky skellies and your crazy space pharaohs instead of JUST spooky skellies.

>while Feral Worlds have been described as Mad Max like.
While there may be worlds like this, it's not typical. Stone/bronze age tribes are more common.

Because they're more relatable now.

It also makes modifications to your army more sensible fluff-wise.

I don't really like it

>Andy Chambers has a lot to answer for that particular blight

Change C'tan to Xel'Naga and you have SC2.

wrong picture

Not the guy you both replied to.

Where does it say that in the old codex?

Where does it say you can do that in the new codex?

Oldcrons were effective Tyranids 2: Electric Boogaloo as far as the setting is concerned. Just another faceless existential threat.

So I picked up Dark Vengeance and the starter paint set, with a friend today, as our first entry into 40k.
I got the Dark Angels side.

What do I need from here? I know I want the dark green paint, what else?
Where would I go for building a decent army with em, to play outside the DV scenarios?
Anything else I should pay attention to, or pick up?

Shut your flesh hole, jive turkey.

Dont mess with Chambers ¬_¬

Didn't get enough responses yesterday?

Pretty much. I've been playing since 3rd edition and while it's true that Chambers did a lot for the game, he doesn't deserve to be viewed with the sort of nostalgia which people regard him. He was obsessed with forcing the setting down a path of his choosing, and left in a tantrum when the higher ups told him he couldn't.

Any army builders that have added the Castellans of The Imperium yet or am I stuck going through every book for all the possible points costs and options?

Anons, is Red Tithe in epub yet?

>Where does it say that in the old codex?
In the fluff section? C'tan went from the name of the Callidus's sword to the Deceiver being responsible for almost everything. It was annoying.

>Where does it say you can do that in the new codex?
Rank and file Necrons are still mindless skellies, You now just have differentiated leaders rather than them being completely faceless as well. And if you want your armies leader to be a stoic doom of worlds, you can do that.

Er you go.
www3.zippyshare.com/v/QBKuaKeU/file.html
Fall of Cadia epub when?

Nope, I got one, and it answered just the one question.

>In the fluff section? C'tan went from the name of the Callidus's sword to the Deceiver being responsible for almost everything. It was annoying.

Can you be more specific please? Thanks.

>And if you want your armies leader to be a stoic doom of worlds, you can do that.
Are there any examples of this in the codex, or other currently canon material, or is it more a case of building your own fluff?

>Are there any examples of this in the codex, or other currently canon material

Maynarkh Dynasty in the Fall of the Orpheus book is pretty much oldcron dynasty.

>Can you be more specific please? Thanks.

>The Deceiver created untouchables in humanity, so they could be harvested and turned into Pariahs (back when they were a thing) when the Necrons woke up again
>The Nightbringer is why every species in the galaxy is afraid of death
>The C'tan were behind the disappearance of the Old Ones
>The then-mythical War in Heaven was due to the Necrons and C'tan
>The Void Dragon is buried on mars and gave rise to the Adeptus Mechanicus
>The Outsider was implied to be influencing the Tyranids in some way

And that's just what I can remember off the top of my head. There could well be more that I've forgotten.

I liked the idea how Deceiver lurded Abaddon into Gothic War to get rid of Blackstonefortress.

>The Nightbringer is why every species in the galaxy is afraid of death

It was even more obnoxious than that. Chambers tried to spin it as the reason the Eldar empire fell even though that makes no fucking sense for a reincarnating race. Their entire problem was they were complacent and feared nothing.

>What do I need from here?
More models. The DA armored assault box would be a good deal (games-workshop.com/en-US/Dark-Angels-Gauntlet-Tactical-Squad). Rhinos are good. But as for what else to buy exactly, that's up to you and what you want to play. When you're just starting out I'd pick a few things from each slot you like the look of. So in your case grab some Heavy Support. Maybe a Devastator squad, or Devastator Centurions.

>I know I want the dark green paint, what else?
youtube.com/watch?v=RfToNrfoDh4&list=PLEaPE4sLDA7vfhJu7igpMVEuwJzrMU5TK

The above videos will show you how to paint your dudes to a basic tabletop standard. Look at the other tutorials in the channel for ideas of where to go with advanced techniques to improve the shading and highlighting from there.

>Where would I go for building a decent army with em, to play outside the DV scenarios?
Most of this is just experience, but you may want to look at other peoples armies posted to forums like Dakkadakka or Bolter and Chainsword.

>Anything else I should pay attention to, or pick up?
Please learn the rules of the game and your army well.

thank you user!

What is the conventional wisdom regarding Death Guard Aspiring Champion weapon load-outs? You're already hitting after MEQs, so is it better to go accept your fate and take a power axe? And if you're taking a power axe, should you just go for broke and take a power fist instead?

Christ, I forgot about that. Then again, with all this Time of Ending/Gathering Storm bollocks GW is forcing down our throats these days, maybe Chambers had the last laugh after all.

Fist.

You're I3, basically everyone is striking before you, there's no reason not to.

Who/what are Exodites? People were talking about them in that thread about the gyrinx model and all I could pick up was 'dinosaur-riding wood elves in space.'.

Champion, thanks.

>>The Outsider was implied to be influencing the Tyranids in some way

Nope. don't lie.

Eldar legend which are often said that are not based on historical fact.

Naked or just Melta Bombs.

Wood elves in space.

That's basically it. They're Eldar who left the craftworlds after the Fall, but never went to Commoragh. They went to Maiden Worlds instead, and became hippies. They're 40k's Wood Elves.

Axe is just the budget fist, it all depends on what else you could spend those 10pts on.

>Bayonets Intensify.gif

>I3

>'dinosaur-riding wood elves in space.'

Yeah thats it, they're Eldar living in Maiden Worlds which are basically virgin planets.

Posted this in another thread before, bit did Forge World stop selling Imperial Armor One? I can't find it on their site anywhere.

Also which book is the renegade guard in? Someone said IA 8, but isn't there some in Vraks as well?

You are correct.
They are eldars that leave empire long before the fall. They live on exodite worlds sometimes they help craftworlds, and basically are wood elves in space that rides dinosaurs.

wh40k.lexicanum.com/wiki/Exodite

The C'tan were the face of the Oldcrons.

But anyways people said that Newcrons diversified the Necrons so cite me a single example of a Newcron dynasty working for or worshiping the C'tan. Where is this option?

Notice that the people who like the Newcrons are either Eldarfags who are total cunts or Nidfags who are total hypocrites because they rage at every new fluff that pops up.

>hippies

Dammit. I was hoping for badasses, not pot-smoking, patchouli-wearing, unwashed fops to stoned to get out of their van to put up a fight.

>but isn't there some in Vraks as well

The Vraks one is a variation of the generic list in IA8. Get Vraks if you want to use The Purge detachment otherwise just get the IA8 one.

>Also which book is the renegade guard in?
IA13

When the Eldar culture first began to slide into degeneracy, long before the Craftworlds were launched, a number of Eldar grew disgusted with the path their society was taking. They abandoned their home systems and went to found isolated colonies throughout the galaxy, keeping themselves pure through hard, honest work. Those are the Exodites - after the Fall they developed a symbiotic relationship with their worlds, weaving Wraithbone through the planet and creating a 'world soul', basically a sort of gestalt sapience spread across the ecosystem. They trade with other Eldar, exchanging goods that can't be grown or manufactured on the Craftworlders in exchage for soulstones and protection when invaded, and are well known for raising and training large lizards for both food and war-mounts.

Basically, they're Amish/hippy Eldar that ride dinosaurs.

>Eldar legend which are often said that are not based on historical fact.

No one is saying it's hard canon, just that it's a stupidly contrived way to play up Crons as a big threat and shoe horn them into a setting that existed fine without them.

>Who/what are Space Marines? People were talking about them in that thread about the marine-inside-marine model and all I could pick up was 'SPESS MAHREEEN.'.