Victory at Sea Campaign

Ok, so previously, I had started a campaign at my LGS. I didn't have my own ships so I was playing with counters and stuff, but now I have some GHQ models because HOLY FUCK LOOK AT THE DETAIL! The campaign started off ok, I punished the hell out of a player who tried to attack my home port, sending him and his BoatWaifus packing. The next turn I seized a supply port, and the next after that I seized another one. Now I had tons of campaign points rolling in every campaign turn, so I started building up my fleet.

I bought 3 QE class. Meanwhile, my german opponent had just bought a second Tirpitz. He decides to get frisky, and boom, attacks one of my supply ports. Thing is, he failed his scouting roll to find out what I had available to me, so he thought the port was protected by some heavy cruisers and maybe one BB. So he steams towards the port, two Tirpitzs in line, supported by a some Hippers and a few destroyers. My force advances without being spotted (just contact markers). Three of my ships rush behind an island, and the Hippers break off to intercept. The Tirpitzs spot my Revenge class and open fire. They don't sink her, but she's hurting. She does get a lucky hit though, and penetrates a Tirpitz, knocking out engines.

Then, my QE flotilla comes out from behind the Island. Hippers are fucked. The three battleships tear the Hippers a new asshole with 24 fifteen inch guns. Hippers are crippled within a turn.

Now two Tirpitzs have 1 BB (wounded) ahead, and three fresh BBs behind them. They turn to escape, and start firing on my lead QE. She takes some hits, and loses a turret. But the response is overwhelming, as the three battleships focus fire, and shred the Tirpitz. She's now on fire, can't stear, with half her firepower gone. The trailing one (with engine damage) is getting shelled by my Revenge (which just won't fucking die)

Other Player is freaking out. His battleline is getting torn up by modernized WW1 boats. He pushes his really damaged Tirpitz to the limit, and starts pulling away from my pursuing QEs. The other one fails its damage control roll, again, and still tries to limp forward. My QEs aren't impressed, and blow the ever living shit out of it.

Then the Revenge, down to 8 hitpoints, scores the winning shot. Penetrates a magazine. Tirpitz is vaporized in a huge explosion, pieces of Wehraboo everywhere falling from the sky like a rain of charred schnitzel.

Royal Navy Triumphant!

Next campaign turn, Japanese player attacks unprotected port of German player. Fight to a draw, further weakening them.

All in all a really fucking good week for my botes. I am worried about the other German player, he has more supply ports then I do, and my last intel report said he just got a carrier, so i might need to start beefing up my anti-air firepower. I've made overtures to one of the three American players as well, proposing a non-agression pact since we have territories close to each other.

>pieces of Wehraboo everywhere falling from the sky like a rain of charred schnitzel.

This is my fetish.

I wish the shitheads at my FLGS were half as cool as yours OP. All they play here is fucking 40k meta lists.

What I wouldn't give to play ANYTHING ELSE, let alone a god-damn living naval campaign.

Make your own campaign game then, and get people to play it.

Lazy fuck.

Not as easy as you would think.

If you want to run your own campaign you will need:
A lot of models since no one will have their own.
A lot of time, since you'll be building the campaign
A lot of personality, since no one will want to play with you if you don't convince them
A space to play (40k Sells, Historicals don't, so getting a FLGS to give you table space...)

It's not easy.

>Royal Navy Triumphant!

You should attack the Jap or the German guy. Weak fleets, overextended, and you have at least 4 capital ships, you can probably take him.

How big is your cruiser screen now?

I have a few county class cruisers and a bunch of Leander class light cruisers.

Royal Navy.

Maximum Swag.

Nicely done OP.

Although I still love the Tirpitz. Beautiful amazing ship.

>Beautiful amazing ship.

Useless harbor queen that's design was stuck in 1910s.

Tirpitz was an amazing Fjord Scout and aircraft bombing target.

Anyone played the WW1 version of Victory at Sea? Age of Dreads?

Pic Related. Orion Class Dread.

I have played it, it's a lot of fun if you like the period. About as accurate as Victory at Sea, so it's relatively simple to play, but has enough strategy to get some grognards interested.

Still has some balance issues, but that is what you get with the Priority level system from Mongoose.

No fucking way a Tirpitz let alone 2 lose to ancient boats like a revenge.

>Implying Tirpitz wasnt a ww1 boat.

Built 20 years after WW1...

German WW2 boats are almost as overrated as their Japanese counterparts.

Yet she did end up accomplishing more than almost any other battleship without actually doing anything. The mere fact that she existed tied up a lot of Allied ships in the North Sea, and in one cause they sacrificed an entire convoy because the British admiraly thought the Tirpiz had been sent out to attack them and they didn't want to risk the cruisers escorting the convoy getting into a fight with a battleship.

Bismark and Tirpize were functionally WW1-era ships even if they were built after the war. Germany didn't have a lot of naval engineers after the high seas fleet was scuttled and they were forbidden from building large warships, and the few that hadn't moved somewhere where they actully had work had little chanse to develop new designs. So when they finally got around to building new battleships, they build them according to specifications that were 20 years out of date (most notably, the armour scheme of Bismark and Tirpiz is designed with WW1-era weapons in mind).

Bismark sunk the hood.

Sinking a +20 years older ship that was in need of a major refit is hardly impressive.

That battle was just a lucky shot more then anything. Take a look at the final action of the Bismarck to see how she held up against quasi modern ships. (It didn't end well)

What Japanese ships are overrated?

Fuso, Ise, Takao, Mogami for starters.

>Fuso, Ise

Stop hating on based ugly boats.

They deserve hate for being shit tier.

The luckiest shot in history.

speed slut

>when you have to take Littorios against Yamatos
not a fun time

Yeah, but Italians suck in any game.

Agreed. While the Hood was vulnerable to plunging fire, almost any ship of the era would have exploded on that shot.

Did the Italians have a plan for anything bigger then a Littorio?

Not that I know of. The RM was kinda fucked over in the BB department by abandoning the Caracciolos at the end of WW1, which forced them to do rather bad refits to the CdCs and Dorias in an attempt to keep them in shape, which in turn delayed the Littorios by drawing away money and materiel.

Anything this ugly does not deserve being hated.

But at least you look stylish.

Stripes look good at boats.

Deserves hate because it is capsize bait.

It never capsized.

If the Germans can get carriers, can the Italians?

They even had one in real life

(Incomplete)

The german one was never finished either, so it's okay I guess

>Steel Ocean
>When you left the game forever without saying goodbye.

The Italians got just as far as the Germans did in construction, so yeah, seems okay by me.

Even had a reportedly decent fighter bomber for it.

I enjoy steel ocean, but thats vidya not tg.

>they even put the Pugliese into the kancolle design
I gotta give them props for that.

The hell is that shit?

A slutty boat from the land of pasta.

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I'm jealous as hell. I've been accumulating ships for running campaigns, but I don't have the time or people to do anything of the sort yet.

>tfw you want to play historicals but everyone you know only plays 3.5/PF/40K

Welcome to the entire north american continent.

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What the shit are you talking about, Historiucal Wargaming is HUGE in North America. We wargamers just don't hang out in a FLGS because we own our own homes and have game rooms in the basement, or garage, or wherever the wife lets us have one.

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If you aren't playing where people can see you and can join your group, then you don't matter and you don't count. 5 guys playing in the basement can play each other until they all die, and when they're gone they've contributed nothing to the hobby at all. Get over yourself and help gain new blood.

While he puts his point in a profoundly hostile manner, I actually agree with . People into historicals have a hard enough time finding players due to the differences in preferred scale, time period, genre, and so forth. Playing out of the public eye makes it even harder for new people to find a group, and why on earth would you deliberately make it so that you're guaranteeing your group will eventually die off through attrition?

Hell, my local historicals scene is complete crap, and I live squarely in the middle of a 2 million person metro area. All I have of which I'm aware are a group of 6 Flames of War players, half of whom wear German uniform pieces to play in public spaces (including a monocle and a swastika armband) and I want nothing to do with those fucks. I'd love a larger historicals society locally...but nobody advertises or plays in public, so how am I supposed to know if one exists?

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>England Prevails

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This shit gives me a horn, I wonder if I can convince my club to do a similar naval campaign?

So is this campaign run from rules in the book or something else?

Do it.

Sounds like it is being run from the Campaign rules.

If anyone is interested in a naval game, but can't get anyone interested locally, there is a group of players (the planesandmercs crew) who run a play by post game online. You are only in control of one BB, or potentially a cruiser/dd squadron, but you work as a team against the GM's forces.

Updates are done as fast as your team moves, if everyone posts their turn actions in a day, you'll usually get an update within a day. Of the two groups of five players, most update once a week or so.

The world is sort of like AceCombats strangereal, there are a lot more ships on the ocean then there ever were in real life, with WW1 dreads being used by smaller countries and mercs, while the big WW2 stuff tends to come out rarely.

After you finish a mission, you are given a pile of money for your objectives, which you use to repair ships, upgrade them, or buy new ones. Works decently, and if you win a mission, you can usually get a new dread with the rewards provided you didn't take too much damage. So progress is self-directed by your group.

To add, think "Crimson Skies" with boats. That's sort of what it feels like with the progression system.

The actual game is pretty simple to understand, but keeps enough detail to remain true to the subject matter. Cruisers are great at killing destroyers, but suffer when going up against a dread. Dreads are formidable, but tend to take more fire (being bigger and easier to hit) although proper use of your armor can negate really dangerous criticals. Destroyers are tough to hit, but really can't take much damage, but can dish out finishers against crippled ships with their massive torpedo racks. They're also super useful against subs if the sneaky bastard opfor has any.

Groups aren't limited to one nation's boats, so if you ever wanted to see how a Littorio and a New Mexico would work together in a fleet, you can.

The two active fleets have:
Courbet BB
Andrea Doria Refit BB
Salamis BB
Takao CA + 2 Ognevoi DDs
Pensacola CA + 2 Benham DDs

Hood BC
Reknown BC
KGV BB
Hermes CV + Tribal DD
Baltimore CA + Fletcher DD + Tribal DD

There are other bonuses and stuff, but if you want to play, just find a few other players (not hard given the interest in this thread) and join a fleet.

>Crimson Skies with Boats
>Pic Related

Sounds like a fun game, but play by post isn't my style. I'd rather spend an afternoon around a table but whatever floats your boat.

How do the rules compare to Victory at Sea?

Fairly different. Each part of a ship has different armor values, penetration of guns drops off with range, stuff like that, makes it a little bit more complex then V@s.

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Littorio!

Ok, I'm interested, where do I sign up?

I am so glad american ships aren't part of Kancolle bullshit.

Hi!MeがIowa級戦艦、Iowaよ。Youがこの艦隊のAdmiralなの?いいじゃない!私たちのこともよろしく!

Hello! 航空母艦、Saratogaです。提督、サラとお呼びくださいね。よろしくお願い致します。

Eww. What the fuck is up with that outfit?
>shoots planes out of a tommy gun
>isn't dressed like a patriotic slut
>ponytail through the stack
>deck guns
10/10 would kill japs with

Iowa is a shit tier battleship.

Still asspained about her blowing up your training cruiser waifu?

Littorio!

Iowa never hit anything in a battle.

What, are you kidding? Iowa blows shit up so good it's greatest combat kill was its own turret.

Also, it killed the IJN Katori. But that doesn't support your point about shitting on American ships simply for being American, so let's all agree to ignore that fact, ok?

Keep your filthy Kraut implements away from virtuous Italian ladies.

Would you rather drop them on innocent English grannynoughts?

Whoa, whoa, wait a second. Since when has an Italian lady ever been "virtuous"?

I suppose that lying about your virtue is rather fitting for an Italian ship.

confess, how many of you cared about naval warfare before the japanese boatfurries made it cute?

What if I've always found ships to be cute?

i guess you could revel in your vindication, maybe gloat a little?

>"Worspite"
lel

Warspite is worstspite!

A bit, but mainly from the naval aviation side of things.

>confess, how many of you cared about naval warfare before the japanese boatfurries made it cute?
Kancolle a shit, GuP a shit, Strike Bitches a shit.

Ah yes, Warspite.

The British Battleship that fought in, and survived, more world wars then any Axis battleship.

>GuP a shit
Now hold the fucking phone you bastard.

>GuP a shit
i'll fooking glass ya m8 swear on me mum

Here. Really got going with the old naval threads with the Ship Blows Up rules dev etc, tho.

These days, I play Naval War.
Very enjoyable system, with a bit more detail than VAS without getting overwhelming.
Plus, if I do spot something that I feel needs fixing, I can tell the dev and he'll actually respond.

>Kancolle a shit,
>Strike Bitches a shit.
Kinda agreed.

>GuP a shit,
You looking for trouble, m8?

I got into it a few months back because of reading "Last Stand of the Tin Can Sailors", which I picked up after seeing it in the store and remembering Samar from a shitty history channel documentary I saw as a kid and watched twice it was so interesting.

So I order Taffy 3 from a British manufacturer.

Then I figured if I have Taffy 3, I need the Japanese.

Then I figured out that that if I have the Japanese I should get an American force that has parity with it for traditional games.

Then I realized both sides had no fleet carriers.

It's been a bit of a spiral...

I've really like ships ever since I got taken to Patriots Point as a kid, back when they also had the Ingham and Savannah to see too. I got into naval-type games with B5: ACTA and I guess technically Battletech, with VAS as an extension. Currently into Naval War and trying to learn GQ3 and Grand Fleets.

Just wait. Soon you'll be trying to complete entire navies of minor powers and then desperately hunting a system to use them in.

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I did. I got to see the USS Alabama as a young kid, and I've loved ships since. It probably doesn't hurt that I'm from a naval/maritime family as well.

See if you can get "Neptune's Inferno" as well. It's a great history of the naval actions around Guadalcanal, which often go overlooked way more than they should.