Yeah, that's cool. I don't think anyone should take just one user's word as gospel. I always encourage listening to multiple people and seeing what they say in common.
You know, I bet at least a few of the students play Magic. Ever thought of handing out extra credit? Joking aside, let's get to the cards.
>CM01
Seems OK I think. Have to ask though, why +2/+2 to a single creature instead of +1/+1 for all creatures? Just asking because I tend to see the latter in White more.
>CM02
Kinda sucks that Menace hasn't been used enough to get a lot of precedence for how it's costed when combined with other effects. I think this is fine though.
>CM03
Ah, you changed the trigger. But I thought you liked it more the way it was previously? Not saying you should change it back, just that I didn't think you would change it.
>CM04
Hmm, didn't think of this before, but maybe move bounce to additional cost like Deprive? Sorry, don't have anything else to say about it.
>CM05
Seems good.
>CM06
Still not seeing the GU in this.
>CM07
Can't even remember previous versions of this, so it's hard to say if this is the worst version of this I've seen or not. Why enchant player anyway? Hmm, maybe change to untapping a land or something?
>CM08
Seems fine.
>CM09
Seems fine.
>CM10
Sorry if I didn't notice this before, but it should be "When" not "Whenever" since realistically, the ability will only resolve once before leaving the battlefield.
>CM11
Seems fine.
>CM12
Kinda hard to say this is fine after the other user brought up Opt.
>CM13
Still curious how this performs in action.
>CM14
I like it.
>CM15
And still not liking this.
>CM16
Cool.
>CM17
Ugh, 7 mana and 3 life for a Fight? One it's probably going to die to, considering its low toughness. I really wish I had a suggestion for what to do with this thing.
>CM18
Nice.
>CM19
Altered Drown in Filth? OK.
>CM20
Seems OK.