Presidents & Prime Ministers

What do you want from the new edition? My personal wish list is as follows:

>Nerf Super PACs, they're fucking OP'd
>Bureaucrats no longer get insta-nuked by demagoguery
>As lulzy as the anti-socialism penalty is in the Americas setting it kind of makes things repetitive
>Republics need an informed voter patch or a new conspiracy splat book, I don't know which
>I don't like the global crisis, return of Fascism and the New Cold War meta-narrative that the authors have been pushing down our throats

Veeky Forums was better when it wasn't full of political faggots.

Fuck off back to /pol/.

>spot the newfag

There he is

All I want is freedom to the extent where a government exists to guarantee those freedoms

Racial perks rebalanced in my favour

Fuck off and die, /pol/tard

Who else is excited about the ancap splat?

They really need to rebalance the physical stats. Putting points into Body is pointless past three. Being built does nothing, while being fat makes you useless. Disgusting.

And goddamn. There's just no benefit from being single. Like, shit, I'd rather invest into a family and just take the Infidelity flaw to get the points back. Unless I'm unlucky enough to get an inquisitive spouse, it doesn't matter, and that's a 1/10 odds.

>using build points
Chill. It deconstructs the system a bit and really reveals the deeper flaws. If they're not going to spend the money playtesting and fixing it themselves, I'd rather have the flaws visible to fix them myself without having to overhaul everything except the Campaigning section.

ayy what up

Still worried about how cheap and effective claymores are. Really forces long-range, imperfect explosives to get around, which is maybe the point. The stats on the MP7 are still insane, which hopefully they're break up a bit if they want home-invasion builds being viable. The tests I've run only work if you send disposable goons.

I liked previous editions when bureaucrats specced as spymasters could have top politicians killed and get away with it. Nowadays they just drag you onto twitter or leak you and you're blown.

Go back to /pol/ where this thinly veiled conversation belongs. I may or may not agree with some of your points but please direct them where they belong.

>He doesn't want to actually play this game

Bruh. I liked it as a concept, but it got way out of hand if you were running a campaign below the national level.

>player gets to the judges
>not enough oversight to prevent intimidation
>like, 2% odds of a judge going against you

It's way to easy to turn thing into facism. And the suggested balancing mechanic? Of having the criminal element come out with their own powerplays and targetted killings? Awful.
Maybe if they overhaul the antiquated combat system, sure, but I still didn't come here for anything more overt than strikebreaking.

>I don't like the global crisis, return of Fascism and the New Cold War meta-narrative that the authors have been pushing down our throats
This. Holy shit.

We're more likely to spiral down into a state of genuine mob rule (not the Jackson "mob rule") and then revert back to monarchy when society collapses.
I like skipping past the mob rule cyberpunk stages and just getting to the post-cyberpunk monarchies. There's that wonderful question of how powerful the communications companies are, and if they can strangle the near-earth colonies. Meanwhile you've got tribal raiders outside in the badlands, because policing via drone strikes just isn't cost efficient, and the people in the badlands are two years behind on updating their entertainment suites, so fuck 'em.

I remember when they used to use airplanes to bomb strikers before the new public relations mechanics.

Yeah. The different gameplay that arises from easily-traveled coastal and light urban settlements, versus those dense, tiered rookeries and miner settlements out in the hills is great.

>tfw you want to confiscate weapons and stifle revolt, and it's somehow easier to do in cities than the mountains
There's a very good reason they use different concealment roles in the 1920s technical readout and in the Patriot Wars splat. The whole St. Lawrence area is disgustingly hard to control as is.

>needing to manage both the budget for my navy
>and keeping the foreign relations up so the US navy helps
>otherwise you rack up mad happiness penalties with your infantry dying
>or massive budget issues from trying to retrofit gunboats.
>stats required for the two are exactly opposite
FUCK

...

I just want to play a better system.

Have you tried not playing Presidents & Prime Ministers?

Personally, I'm a big fan of the VOTE system, despite the awful name. Great for narrative campaigns, although setting up character relations and background flaws is a little strict for my liking. A good GM just cuts those out entirely and introduces them organically. Otherwise, you know right from the start of the campaign that you can't trust your party to support you.

Also, VOTE actually supports attempts to create a third party system, unlike P&PM which just explicitly tells you no unless you're in the European setting, where there's too damn many.
>any controversial decision has a 5% chance to take 1 - 10% of your voting base away into a new party

Good Riddance. Presidents & Prime Minister is ass. The only thing worse is Law Writer.

You have no idea how much this mechanic is fucking my shit.

I know it's supposed to be to differentiate the Americraps from the Euroslavs but seriously, it's getting kind of rediculous now. That edition was like 50 years ago and the euroslavs aren't even that socialist anymore. Meanwhile the actual socialists in the frozen north are playing on EZ-mode. WTF, devs?

"New from white wolf, Politician: the Corruption!"

Fanmade Dragon was like that.