Names for taverns that the players will surely want to investigate

>names for taverns that the players will surely want to investigate

The Wet Fart

All of my campaigns feature a tavern called the Bear and Bull, run by a retired adventurer minotaur. Inside the tavern, curled up by the fire, is an enormous brown bear.

If I need the party to be in a tavern for whatever reason, I just have the bear be outside, doing tricks, like juggling, or letting children ride on his back, and that usually entices the group to check it out.

In one campaign I sort of inverted the dynamic, and had the bartender be an awakened bear, and the bull was just an enormous Aurochs head mounted above the fireplace, but that was a much sillier game in general.

>The Iron Man, named so for the incredibly realistic figure of a human male. Rumors abound of it once being real.

>The Bad Magic Brewhouse, once a potion of transmutation found it's way in to the best reserve of the publican. Hilarity ensured.

>The Plot Hook

The Drunken Dragons Skull
Lich's Choice
Empire's Rest
The Laughing Wight

The Red Herring

>One, named so to make fun of a pontificating noble who used 'one' far too often in his speech, afterwards became a popular hangout for damaged vets.

>The Twice Loved, once a brothel that offered a two-for-one that very few people were able to take advantage. Commonly known as 'The Twicey'.

>it's actually named for the crooked street that cuts through the parcel of land the tavern is built on

The salty spittoon, only fighters/barbarians can get in however, so the party has to adapt and either have the bard/guy with highest charisma sneak in to get info or risk having the fighter/barbarian starting a bar fight for no reason.

The "bouncer" is a talking fish in a barrel outside, but it's just a regular fish and all it can do is badmouth the PCs to all the patrons inside

>Thunderstruck, done so after a previous owner, off their tits on some horrific intoxicant, saw fit to attach dozens of iron poles upwards on the roof. Given the situation, none have been removed, though plenty have tried.

The Rat Cellar

underrated

The library.

"Jim's niggerfaggot queer fuck you dean you are eating too much snacks your little cuntwaffle"

Whores and Beer

Rumors and Ale

The Spanked Bottom

The Throaty Barmaid

>The Bar Wrenches

Gnomes and their proto-steampunk style.

>Play it again, Sam

It features a golem as bard. The problem is the rather limited choice of songs.

I like it.

The Mid Point

Beat me to it.

And its between-planes franchisee, The Mid-Rift.

The funny this is that it's run by a family, the McGuffins.

Ellie's Hairy Lemon

Liver's Bane

>"Frost giant's Codpiece! -The frostiest ale you've ever had"

>" Snifflebottoms gnomish emporium of drinks, potions, and oddly large vegetables."

Dead God's Head

You Start Inn A Tavern

Dontgouptothe Inn
The Suspicious NPC
Penny Dreadnought
The Initiative Roll Bakery
Some Strange Ass (sign of a donkey with a hat on outside)
The Shiftfister
Sweeney Todd's Lady's Fingers Emporium and All Veegan Dining Experience
Not An Orc's Tavern
No Elves Allowed
Might Be a Brothel Devoid of Succubuses
The Giant Pile of Loot and Experiences
Euclid's Shady Corners Warehouse
Vlad Taps' Ale House
Literally The Only Building Visible Through The Mists That Suddenly Surround Your Characters Bar & Grill
Takeshi Kitano's Sushi Bar

>Villain's Lair

Better:
>Villains' Lyre

Stranger's Keep

Tea Quest

The Inn Between

The Roasted Rump, famed for their chuck roasts, dry-cured hams and shanks of mutton. Many attempts have been made by the owners to change it, but due to the heritage nature of this 300-year-old inn, they are forced to keep the original name and sign of a baked ham on a plate.

1 Admiral’s. This place is run by a navy man, who uses many colorful sayings.
2 Ale Well. Only ale is served here.
3 Bean Inn. This place is covered with trellises during the winter and beans in summer.
4 Bell Tower. A tavern was built around the old bell tower.
5 Bellmaker’s. This place is run by the town’s bell maker. His shop is in the back of the building.
6 Black Portrait. A large portrait of black paint sits above the mantle.
7 Boomer’s. The owner’s bellowing voice shakes the rafters. His name is Tiny.
8 Brine Cat. Named for a mythical creature that lives in the brine and eats sea birds and urchins.
9 Bull’s Horns. A large set of horns graces the front door, far too large for an ordinary bull.
10 Burrow. Caters to small patrons.
11 Chapel. This building was once a church. Some of the stained glass remains in the windows.
12 Cheaters. The owner loves retelling the tale of the green slime which robbed him of his arm.
13 Chessman. If a patron beats the owner at chess he gets free room and board for one night.
14 Cloister. Loud voices and noises are prohibited in this otherwise normal tavern.
15 Coop. The entire second floor houses chickens. Eggs and chicken dishes are served every meal.
16 Copper Drake. A copper dragon head leans out over the bar. It blinks occasionally.
17 The Corsair. Owned by an ex-merchant marine who spins tales of the sea (true or otherwise).
18 Cracked Pot. Cheap mutton and bear meat fill the menu, along with watered-down drinks.
19 Cricket’s. Run by a bard named Cricket who plays one song for the crowd every night.
20 Cudgel. A huge wooden club hangs from the front of the building, with the rune for storm on it.

Table 3–143: Taverns and Inns 2
1 Dancer and the Dark Mage. This place is run by twin brothers who are exact opposites.
2 Dancing Bear. This place boasts a caged dire bear, which seems well treated if cramped.
3 Dart Room. Nightly dart-throwing contests bring in most of the business here.
4 Decimator’s. The intelligent sword that hangs on the mantle sometimes tell tales of past glories.
5 Deer’s Perch. A wooden carved deer perches on a pole jutting from the front of the building.
6 Dragon’s Horn. This place is run by former prostitutes, of both sexes and different races.
7 The Eagle's Landing. Built atop a small knoll, the tavern is known for its all-night parties.
8 Ebby’s Galley. Inside the place is furnished to resemble a ship’s galley, including porthole windows.
9 Emporium. An ex-adventurer runs this place. It is decorated with odds and ends from his quests.
10 Endless Decanter. Named after the magic item of the same name that dispenses ale.
11 Errant Fighter. Though the owner is never around, the staff continue to work the tavern.
12 Fallen Star. A meteor fell through the roof here. The owner left it where it fell.
13 Feral Daughter. The owner refuses to serve anything from a farm, only wild game.
14 Father’s Tavern. Shiny trinkets hang from the rafters on string. Contributions are welcome.
15 Fern’s. Guard dogs are chained to the back door and to the cellar door. The windows are barred.
16 Fish Story. A sea serpent’s head hangs above the bar. The owner loves to talk about it.
17 Fisher’s. A large net covers the ceiling of the place; assorted nautical and beach finds adorn it.
18 Gladiator’s Hole. Exotic weapons adorn the walls of this tavern.
19 Griffin’s Nest. A nest, sized for a griffin, rests on the flat roof of this place. There are feathers in it.
20 The Gorgon's Grog. Named for an infamous (and potent) drink that no one can drink two of.

Table 3–144: Taverns and Inns 3
1 Hag’s End. The proprietor is a comely young lass with a mysterious past.
2 The Harbinger's Stein. Rumors persist that the drinks here kill, but those are just rumors…
3 Hellgate. This place was built around a massive stone portal. One of the stones is missing.
4 Hero’s Horne. Long ago the horn was used to rally the townsfolk against attacks.
5 Hive. A bakery run by beekeepers, they serve mead and honeyed cakes, and sell beeswax candles.
6 Hospice. This is an inn as well as a temple to the local deity of travelers.
7 Houndsman. The owner sets his hounds free at night to protect horses and guests from wolves.
8 Hunter’s Blind. A tavern that serves as a mercantile for hunting supplies (blinds, nets, traps, etc.).
9 Iron Urn. Named for the ale that is served in a three-foot tall iron flask.
10 Jacques’. An effette and regal drinking hall for accomplished adventurers and gentry.
11 Jester’s. The owner is rarely seen, but the inn‘s mainstay is Bremen, who always has a smile.
12 Kirin’s Gift. There is only one barrel behind the bar, and all types of drinks can be taken from it.
13 Knaves. The jester head outside and the constant music make this a well-known “town secret.”
14 Laurel’s. Named for the blind old woman who sits near the fire, who was once a local hero.
15 Lazy Dog. Known for its extensive daytime drinking, poor lighting, and generous tab system.
16 Left and Right. A meadhall for military men and gladiators. There are no bards or minstrels here.
17 Lighthouse. Obviously once a lighthouse, it is now an inn, with a single suite at the top.
18 Logar’s Helm. The first two floors are stone and the roof is a storm giant's metal helmet.
19 Lyre’s Tale. Run by a one-legged bard, who specializes in riddles and puzzles.
20 Magog. A dank, horrid tavern catering to antisocial mitfits and the like.

Table 3–145: Taverns and Inns 4
1 Medusa’s Garden. Stone statues can be found everywhere, but they are obviously crafted by hand.
2 The Midwife’s. The owner is also the town’s midwife and chief gossipmonger.
3 Mighty Quill. Run by a bear of a man who writes ballads during slow hours and may sing if asked.
4 Misty Tavern. Built in a depression, it fills with fog during morning and evening hours.
5 Mosaic Lantern. A six-foot-tall steel lantern sits outside; the panes are stained glass.
6 Mosaics. The walls, both inside and out, are covered with tile mosaics of fantastic creatures.
7 The Moor. Nowhere near water, the tavern still boasts all manner of shipping adornments.
8 Moss Room. Boasts four stories, two of them underground, where folks gather in the hot months.
9 Muddy Greyeye. No one knows the origin of this tavern's name, it having been built 100 years ago.
10 Mug. The owner is a wizard and sells or trades sobering spells for a high cost.
11 Museum. This place used to be a manor house and many antiques can be found within.
12 Ole Crick’s. Old Crick has long since passed on, but the name remains.
13 Orange Cat. The place is overrun with cats, all orange.
14 Painted Hall. The tavern runs in the front, with gambling and escorts in the back (for a price).
15 Paper House. This place has Asian-style rugs and paper-paneled room dividers.
16 Pink Moose. Some joker keeps painting the wooden statue of a moose outside this place.
17 Piper’s. The owner’s blind daughter plays the pipes after dark.
18 The Pond. Sits on the bank of a large pond. The locals rave about the fish, eels, and frogs served.
19 Portland. The owner secretly trades in slavery and blackmarket goods, ferrying away drunks.
20 Post. Full-service stables take up most of the building and the interior is a faux stable.

Table 3–146: Taverns and Inns 5
1 Queen's Rounds. Known for ample portions and expensive drink. Not everyone is allowed in.
2 Rainbow Round. All the lanterns here have glass prisms, painting the room in rainbows.
3 Roost. Run by several older widows, who make quilts and crafts when business is slow.
4 Round World. Run by a man who believes the world is round. He brews the finest ale.
5 Rovers. A roadhouse at the edge of town, The drinks are cheap and the cots plentiful.
6 Rows and Weeds. Mostly a drinking hall for farmers and daylaborers, with no entertainment.
7 Rusted Drake. Run by a family that migrated from far across the sea with stories of lands beyond.
8 Rusty Anchor. Half of a large rusty anchor sits upon the mantle. The owner is free with the story.
9 The Safehouse. Run by smugglers and thieves, the tavern is among the safest places in the city.
10 Sand Pit. Instead of sawdust on the floor, this inn has sand nearly a foot deep.
11 Shelby’s. The husband and wife owners both share the same first name.
12 Silent Dancer. The contortionist dancers here don’t speak to anyone, but work for tips.
13 Silver Stone. Stones set into mortar shine like mica, brightening the common room.
14 Sleeping Dragon. The owner escorts patrons to the basement; a window shows a sleeping dragon.
15 Slippery Pig. The owner has the fastest pigs in town and provides them for greased-pig contests.
16 Spirits. For extra silver the barkeep will read fortunes with cards. The locals swear by him.
17 Spooky’s. Each night the owner sits in the darkened common room and tells scary tales.
18 Squirrel’s. Overrun by squirrels, which take food from patrons’ hands, whether offered or not.
19 Stone Cow. The cow statue seems very lifelike, almost unnaturally so.
20 Stone Inn. Made entirely out of stone, with small wood stoves in each room for warmth.

Table 3–147: Taverns and Inns 6
1 Stone Maiden. There doesn’t seem to be any statue here. The owner was once stone herself.
2 Stone Shoe. A giant shoe statue outside, rumored to belong to a giant who was turned to stone.
3 Stopover. Every hour on the hour an illusion appears in a closed-off booth for a few seconds.
4 Striped glass. A gaudy establishment that serves a special glass mug filled with layers of spirits.
5 Tangle. Looks grown from thick vines and roots. The locals claim it was a druid’s retreat.
6 Tankard Flat. This mistakenly named tavern does suspiciously good business.
7 Tapestry. The tapestry shows a great battle, important to the locals and the owner.
8 Tempest. The staff here are all male of various ages and races.
9 Three Sisters. Run by three sisters who take turns at the various duties.
10 Tiny Wager. Won in a bet, the name of the tavern was changed as soon as the wager was won.
11 Tricky Turkey. A painted turkey sign hangs over the door; a circle of arrows rings the turkey.
12 Troll’s Hand. A troll’s hand sits in a sticky substance inside a thick glass jar. It moves occasionally.
13 U. Not so much a name as a horseshoe above the door; the owner is superstitious and pensive.
14 Vault. All the doors and windows on this building have excellent locks and the windows are barred.
15 Victory Garden. Travelers sit amid the flowers and plants inside the building.
16 Waystation. Once a small waystation, now built into a full-sized inn by two wayward rangers.
17 Werewolf’s Rest. The owner claims he once killed a werewolf. The place sports silvered weapons.
18 Wild Cats. This place is rumored to be visited by the avatar of a deity of wines and spirits.
19 Wishing Well. A large, very deep well sits in the center of the common room.
20 Wyvern's. Visitors should order firebreath, a well-known single-malt Scotch, at 2gp per shot

Brothel for Slating Intellectual Lusts

>I Wanted To Get a Meal, But Now I'm On An Adventure!?

>Do I Really Have Nothing Better To Do But Talk To That Guy In the Shady Corner!?

>I Went In For Beer And Whores and Now I'm a Criminal!?

>The Rogue Stole From the Owner and Now We're Employees Here!?

This one is from Dark Heresy. Nothing gets attention on a space station like asking someone if they want to head down to the Hull Breach.

The Shady Corner

Free Beer: The best moonshine/wine/whiskey bar in town. No they do not serve beer, else it would be free

My favorite is one that was posted much better than I'm going to explain it, but I forgot to screencap it when I first saw the post.

>Randy's Tavern, Home of the Great Good Sandwich
>This tavern, as the only tavern to procure the Great Good Sandwich, is decreed as a neutral zone and protected by all those undersigned so that the world may never be without such a sandwich:
>Moradin
>Tiamat
>Drizzt Do'Urden
>Count Strahd
>Graz'zt, The Dark Prince
>several other ridiculous names

The original post did it much better than this, and my inability to replicate it in a way that sounds good enough to me is the only thing keeping me from using it in a campaign.

One of my DM's had a bar called "The Wet Bitch". He didn't think anyone else would get the reference. I did.

The Tea, Pie, Cake. Although famous for their superb selection of tea, pies, and cakes, they're more infamous for adventurers - plenty of adventuring parties meet an unfortunate demise after visiting this inn. Some say it's a peculiar curse.

...

Alternatively, they serve one flagon of ale each night, given away at the bartender's discretion when he sees/hears something he likes. It's become a local custom to attempt to secure the much-sought-after freebie.

"The Queen's Legs"
Open all night

The Rural Juror

The Rising Sun

GMs I've worked with reuse The Wallowing Trollop and The Drowned Fish.
I tend to use, alternatingly, Bachelor's Hall (the sign is a horse), Abbey House (a grinning monk), Golden Green (vines and a golden apple), and Lamb's Mill (a windmill). Or, in one particular setting, most of them are Xenia House (which is a chain of religious hostels run for travelers and pilgrims, symbolized by a red-painted door)

Nice.

Ooooh there is a house in New Orcleans.....

The Thicc Elf

The Mimic
Building verified several times to not actually be a mimic. Several pieces of furniture are chest-shaped to fit the theme, and patrons like to joke about being "stuck" there. The owner openly keeps his coins in an unlocked chest behind the counter with a large sign affixed to it reading "THE MIMIC - PLEASE DO NOT FEED". Sometimes on setting new patrons, he'll say something like "now, as you can see, I'm not supposed to do this, but..." before putting their payment in the chest.

Strangely, despite the lax security, it's never had a problem with thieves, and serial thefts seem to stop if The Mimic would be next on their list.

> the Inn Conspicuous Tavern.

The Wore Jeans

The Succubus' Queef

Is there a benefit to having a mimic in your tavern besides security and novelty?

I know that the way you posted it, it's just as likely to not be a mimic as it is. But is there a way to use a mimic in your inn to benefit your business?

They don't have a mimic *in* the tavern, they have a mimic *for* a tavern.

These are pretty good. Thanks!

The Unseen Servants

I wonder if that mimic would get shitfaced frequently from spilt beer

Hav'e'look Inn
Have a look in

For a tavern-sized mimic, that would need a fuckton of spilled beer.

...

the golden calf
upon further investigation they discover the barkeep is a talented alchemist, take it from there.

The flaming faggot
The skelet-inn (run by skeletons)
I only got two.

That one inspired me.
>Midas' Well
Legend has it a talented alchemist named Midas accidentally turned the entire well's water into golden liquid. After confirming that the water was actually alcoholic (and definitely not piss), he opened up a tavern around the well. "Might as well," Midas said.

>One person with enough animal knowledge trying to explain, without success, that it's a marsupial known for playing dead.

My question from earlier still stands, though; is there a benefit to having a mimic in your business - or a mimic AS your business - besides deterring theft and novelty?

A partner for when you get lonely at night.

To clarify, I'm not trying to nitpick at all, the opposite; I really like the idea, I just want to flesh it out

The Witchs' Tit, in the town of Koldernell.
>Frozen North kind of setting

The Bar-and-Stow Inn, conveniently located on a major shipping road running through (insert fantasy country name here). Its main clientele are guys who traffic all sorts of shady contraband, so crazy fantasy drugs and other sick-ass dangerous shit is easy to find here.
Naturally, it should be located on the edge of the desert.

>the only way inn

The Stone Cushion.

The owner doesn't want his guest to get to comfy. Also post more barmaids

The name sounds like a warning, actually. Like, the inn doesn't have regular beds, they have rocks shaped into beds and just threw a blanket on it and called it a day.

It's strangely popular to Dwarves for some reason.

No joke I only came up with the name because I saw this pic in my folder

Princess Penelope's Pay-and-Pump Pussy Parlor

The Werewolf in Heat

Actually just a catfolk-run gas station with an attached barbershop.
Sponsored by the daughter of the king.

>The Rogue Stole From the Owner and Now We're Employees Here!?

I'd watch that.

Wild Yyrik's Wondertorium and Eatery.

Don't Come Inn

>Don't Just Stand There, Come Inn!
right across from
>Getoo Taheerz, Talker
apparently an office for a low-ranking ambassador for a foreign nation. The Inn and the minor embassy have history between each other.

The Pickled Dick

It's not as dirty as it sounds!

>Don't Come Inn
>It's run by a special subspecies of succubus that feeds on sexual frustration
>Virgins get special treatment

The Adjective Noun

It's a chain tavern, like Applebees. Find them fucking everywhere.

I'd tell a cavalier to go fuck his steed before I ever stay at a gnome's inn

The Lusty Nymph

The Greased Griffon. How could you see that and not wonder how the name came about?

>name of the place is "You Start !"
>below the name on the sign it says "Inn & Tevern"