/mtg/ modern general

Custom Card Edition.

>would this card be good for the modern meta?
>what decks does a card like this help/hurt?

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tappedout.net/mtg-decks/poor-mans-8-rack-1/
twitter.com/AnonBabble

Are you the Vexing Devil butthurt guy?

I'm pretty proud of CancelTron

1UU instant
If an opponent controls exactly three non-basic lands, you may cast for free.
Counter target spell.

Fuck off back to /ccg/

Clone effects feel like an underrated design space imo.

> game needs cards to cancel specific strategies instead of banning those cards
> DCI can't ban anything without being bigots against a specific strategy
> autistics get butthurt over any ban whatsoever because it will literally destroy their investment
> entry price for the game is almost $1000


Remind me why people should play this game again?

Try this thread instead-

Because not everyone is a progaming shitter

if it becomes a copy then it loses the second ability.

should be "...and gains 'Whenever a creature with the same name as this creature enters the battlefield, sacrifice this creature.'"

Point taken, but it should be "leaves the battlefield".

>actually thinking this is balanced
>ever
Burn is now >40% of the meta, but it splashes black instead of green.

Also legacy is ruined

It would be alright in legacy. Maybe burn would have a little revival.

Personally Tron would be fine if land destruction was good. As it stands, Tron is a combo deck that nobody is allowed to run good removal against.

Imagine if the format banned all creature kill that cost less than two Mana and didn't replace the creature killed with a token.

Fatal push is a card. Besides, if they were to remove it, the burn player loses the game on the spot.

Would a card like this be a good replacement for twin? Or is it too weak?

>not running a playset of those+rain of gore

>tron is a combo deck
There is that meme again.

>tron isn't a combo deck
t. stihl user

Tron plays the game by trying to stabilize by controlling the board with cards like Karns and Ugin. That is a control deck.

>the deck can't function without assembling tron
>the vast portion of the deck is dedicated to getting tron through draws or tutoring.
Sure thing kiddo keep on memeing that your timmy deck is control.

>combo
>assembles two cards to win the game on the spot
>see ad nauseam
>control
>weathers early beatdown and then gains an upper hand with strong answers
>see URW control
Tron doesn't win the game on the spot when it assembles tron like with a real combo deck. Tron can also function without tron; tron often wins against blood moon because they can still play karns/wurmcoils/etc without tron assembled. Ad nauseam loses the game on the spot if you slaughter games ad nauseam.

>tron often wins against blood moon
wew lad

Blood moon is a poor answer to tron, compared to something like ad nauseam.

Karn and ugin are as much win conditions as sword of the meek is.

Combo doesn't have to be infinite or all in.

They win by locking an opponent down, rather than by winning by casting the card. That is what control does. You wouldn't say remand + mana leak + lightning bolt + lands are a combo because they lock players out of the game. Latern control isn't considered a combo deck either despite doing a similar thing to Tron.

Lantern is a prison deck and it's on the fence in regards to the combo/control meme.

Imagine a series of cards that in combination allow you to summon Karn on turn three. That's a combo deck. Grishoalbrand isn't an aggro deck because it involves the combat step.

But grishoalbrand almost never loses once it assembles its combo. Tron will very often lose even after assembling tron, similar to how a control deck can lose after stabilizing.

And you can still lose after assembling sword of the meek/thopter foundry, your point?

I wouldn't consider meek/thopter to be a combo, just a synergy. Thopter still plays the control game like traditional control decks do and doesn't win on the spot when casting both.

Are you retarded?

Combo doesn't have to win on the spot user. Once you accept this you'll realize why you are currently retarded.

I'm proud of this one too
Fork Tron
RR instant
Change the target of target spell or activated ability.

Guess we just have to accept that Burn is a seven card combo deck and that delver + counter spells is also a combo deck.

Burn doesn't have synergy between the cards. Nice strawman. Delver plus counterspells offers a little synergy, but that isn't a combo either. Combo is a specific interaction. Such as the interaction between the three Tron lands, or the one between splinter twin and pestermite.

You can try all you want, but nobody is going to buy into your Delusion that you play control fag.

They do, seven bolt effects = you win the game. That is pretty good synergy. Delver + counterspells (to be fair, lightning bolts and fatal push is part of this "combo" as well), allow you to swing enough times to win the game. Also strong synergy.

No, combo is meant to describe a combination of cards that win the game on the spot, not just synergize well with eachother.

Finally got around to building 8 Rack anything besides thoughtsieze, inquisitions, lilianas, and surgical extractions are welcome the sideboard still needs the dismembers & languishes along with the two dakmor salvages main board.

tappedout.net/mtg-decks/poor-mans-8-rack-1/

Anything suggestion wise would be great.

Literally none of these cards are unbalanced as fuck.
How about a 2w enchantment that has - creatures you control have "t: tap or untap another target creature with the same name as this creature".
Would it be more balanced if it wasn't "target" creature?

Would put in my GW Kavu Cure deck.

>Tron is a combo deck that nobody is allowed to run good removal against.

Crumble to Dust.

WOOOOOW, that sure was a hard deck to beat!

Unban Punishing Fire