>on DrivethruRPG >see game called Blade of the Iron Throne or some shit like that >claims to be a sword and sorcery RPG meant to model stories like that of Robert Howard, Fritz Lieber, Michael Moorcock, etc. >check out the comments to help decide whether to make a purchase or not >full of people bickering about the realistic way to model half-swording and mordhaus techniques
Oh yeah, I remember that classic Conan moment when upon encounter an enemy in armour, he grabbed his sword by the blade and smashed his head with the pommel. Not like Conan regularly just caves in helmets with the blade by dint of sheer might alone; that would be extremely out of place for a genre as grounded in strict realism as Sword and Sorcery.
So is sword and sorcery just another term like pulp, used to signify that this game isn't D&D, regardless of whether it has shit-all to do with the genre it's supposedly emulating?
Julian Jenkins
Sword & Sorcery is a broad term, and one that bubbled up from the murky cauldron of publishers and fandom at that. It's not like it's been nailed down as absolutely excluding any realism.
Tyler Collins
I would say strict autism simulation is out of character, and certainly isn't offering a game in the vein of Robert Howard, Fritz Lieber, or Michael Moorcock.
Adrian Parker
It's not like you can smash quality helmets in with the pommel anyway.
Evan Morales
That game is weird in that it tries to use a rule system that was originally designed for super crunchy realistic combat for something that is probably better served by something more focused on individual acts of bravado and almost overwhelmingly competent characters.
Levi Powell
And then their biggest mistake was trying to sell the game as a sequel to the older Super Combat Simulator and as Conan the RPG simultaneously.
Andrew Thompson
A lot of RPG fans have a bizarre fetish for realism regardless of how inappropriate it might be in what they're applying it to or how they're doing it.
And of course the same people always have blindspots for if they like a way thing works. 'Realism' is almost always just 'I don't like this thing so it's badwrongfun'.
Jack Davis
Is it not good? I was using it to create a Pokemon Mystery Dungeon RPG and a SoulsBourne Rpg so we'd finally have something in that regard.
Aaron Gomez
It's a better realistic combat simulator than a Sword and Sorcery game. It incorporates a lot of elements that pay lip service to the genre like an okay sorcery system and a scale of civilization from barbarian to decadent city dweller, but that sort of conflicts with the very detailed weapon maneuvers and minutia in equipment. It's also a fucking d12 dice system, which is kinda fucking weird.
If you want more Sword and Sorcery, I'd look towards something like Barbarians of Lemuria or maybe the free version of Mythras. If you want realistic combat simulator, it's a totally fine and functional system. Also be sure to look at the original, which is called Riddle of Steel, and the other games that are trying to do what that game tried to do, Band of Bastards and Song of Swords. Make sure you search for Band of Bastards RPG or you'll get Italian Nazi porn.
Easton Fisher
I thought the stances, maneuvers, and combat exchange system were a good way to emulate the dynamic maneuvers of an Action-RPG system. When I read through it it seemed more cinematic.
Blake Foster
Thus why I was considering it for Dark Souls RPG.
Lucas Hughes
Blade of the Iron Throne is one of the three successor games to The Riddle of Steel. The others are Band of Bastards over at grandheresypress and Song of Swords here on Veeky Forums.
Hunter Long
Are there any good Sword and Sorcery RPGs that manage to be a bit grittier than Barbarians of Lemuria, yet not as mechanically heavy as Mythras?
Ideally, not an OSR game.
Xavier Hernandez
Most of them don't seem to have enough of a grasp of epistemology to have the faintest idea of what is, and is not realistic versus whats just their own conception of realism.
If they did have sufficient grasp, they'd understand that they don't actually know jack-shit about what's realistic or not.
Nicholas Barnes
Check out "Shadow, Sword, and Spell". It's a 2D12 based game. Mechanics are simple and playable, and definitely carries a Conan / Fafhard & Grey Mouser sort of feel.
I'm thinking about running a game with it, based on an alternate Dark Age Europe...
Cameron Gonzalez
Will do. Also 2d12 is a pretty novel idea.
Grayson Jones
That's because Blade of the Iron Throne is basically a re-skinning of a game about medieval swordsmanship called Riddle of STeel.
Benjamin Bennett
"muh narrativism! JUST USE FATE!"
cries the rules-lite faggot as he strikes you
Asher Hall
For me, Sword and Sorcery is Robert E. Howard's Kane or Kull, or Karl E. Wagner's Kane. It's about badass heroes having great adventures and fighting BBEG and their henchmen. I would say that realism, and especially a realistic combat system, don't fit the genre at all.
Tyler Thompson
FATE doesn't look like the optimal system for Howard style Sword & Sorcery, and I'm a rules-lite faggot. ...but to me FATE doesn't look like the optimal system for anything to be honest.
Ayden Cruz
>implying you can't be a badass hero and have realism
Julian Reed
For Sword & Sorcery, I'd recommend something like Barbarians from Lemuria or Savage Worlds. Using a super-detailed combat system for S&S settings is like using Phoenix Command to play Indiana Jones or James Bond style adventures.
Thomas Peterson
You can be a badass, but you won't live long.
James Martin
say that to my high PCP and arc point Song of Swords characters face and see what happens faggot.