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Previous Thread: What's your go-to two-handed weapon for when you need to go full murderhobo on something?

i like the idea of a huge crossbow. like a handheld ballista.

Have you considered 4e? It is quite good.

Greatsword. Can't beat that style.

>What's your go-to two-handed weapon for when you need to go full murderhobo on something?
I've yet to play, or even really plan out, any BIG SMASH builds for 5e. I tend to like playing with utility, even if that means I'm just buffing my allies.

My thick, veiny, throbbing, pike

So really then, its optimum to remain a level 20 caster and use True Polymorph to be become something like a pit fiend who can use at-will fireballs (but dont let it become permanant)

And use Shape Change to become a Pit fiend who can cast from your existing spell list.

I think I understand now, thanks muchly.

I've considered the idea of a goliath with a ballista mounted on his back. Another player as a smaller race like a hobbit or gnome sits on his shoulders and jumps down while holding the string to draw the ballista and then the goliath gets on his hands and knees while the midget fires it.

It just feels like you're taking a kind of crappy class and making it crappier. Cleric doesn't really have much going for it and you're taking the best spell it's got endgame wise and making it good for one pump. Then putting it in the hands of the npcs, I wouldn't mind as much if the player could do that ritual I guess.

Take 3 of the Artrificer Specialty I've been working on.
The first version was a mess of Imbuement options; the second was all enhanced spellcasting with virtually no new features. This one's a little of both.

Feedback appreciated.

Maul. (Or "Bigass Hammer" as I call it in game) Feels pretty good to have the best in sheer damage output.

Greatsword works too. But most of the characters I play wouldn't be able to afford a greatsword so Bigass Hammer is the way to go.

(Would have an image but when I googled "Bigass Hammer" all I found was porn.)

My Divination Wizard is going to be Multiclassing into Paladin soon. Even though my character sheet will say Wizard4/Paladin1 that isnt how my character thinks. What are some good "titles" for him to refer to himself as?

I was thinking either Augur or Herald.

Nothing stops you from using your innate spells as a pit fiend with shape change anyway, you just probably have a lower CHA for its fireballs.

Assassin is THE murderhobo class.

>you cannot get crits if you try to talk or reason with the target before you attack them

You can still roll a 20 user.

The holy fingerwiggler

Is there rules for mithral and/or adamantine weapons in 5e? I never saw any other than a single mithral and adamantine magic item in the dungeon master's guide.

So I'm building a warlock with access to ten cantrips. So far he's level 5 and has eldritch blast, minor illusion, spare the dying, green-Flame blade, guidance, control flame, mold earth, and shillelagh. What would be two other good cantrips for him to pick up?

Having a chance of rolling 20 is nowhere near as great as having an extra round with advantage and free crits.

look harder

Funny thing is, he became a Wizard because he was working for a Bureau of Magical Investigation as a bookkeeper. So he filed reports on magic users and noticed similarities in the reports and made his own spellbook, then got a promotion to Magical Investigator.

A common phrase for him to say
>This is going in my report

So he would totally wiggle his finger at people.

The inquisitor then.

I don't think pit fiend has shape change spell. So if you true polymorph into it, you're already stuck.

Why would he need that many cantrips?
Did you bring enough for the whole party?

Ah shit i forgot about Inquisitor. That works perfectly! Thank you!

mending and minor illusion. Come on man, get your head in the game.

I have minor illusion, and I've never been in a situation that needed mending.

Any class?
Prestidigitation, mending, and Thaumaturgy are all cool out of combat utility abilities.

Are thaughtmaturgy redundant with control flames and minor illusion on my list?

So is having a healer in a party mandatory?

Nah. People are just bad at dnd tactics or have unforgiving DMs.

found nothing on mithril other than the set of mithril armor in the DMG

as for adamantine, from looking at other sources and other people asking the same thing, all mentions of adamantine don't say if it affects anything, and drow often use it in smithing so you can possibly loot a adamantine weapon off a drow.

I'll just have to make my own bonus for it then?

So aside from Bugbears what race's make good Primeval Guardians?

Not mandatory. But you would have to be smart about your resource and HD rest.

Fighter can use second wind every short rest.

Rogue rarely get attack with cunning action.

Barbarian recover with D12 while short rest and has damage resistance.

Sorry I was proposing 2 different scenarios.

The first instance you use True Polymorph because you want to become a thing (and don't care about losing your spells / features)

And in the second instance you use Shapechange (because you want both yours and the new creatures abilities)

Overall Shapechange is the better option for self-polymorphing which makes sense as T. Polymorph is more of a generalist spell where as Shapechange is entirely dedicated to making you into a badass beastie

Thaumaturgy shares some space with those, but isn't identical, and also has other options.
Opening/closing doors can matter, 3x max volume is louder than you can actually achieve with Minor Illusion, screamX3 is louder than scream, minor tremors can fuck with tremorsense or animals, and is a real effect, not illusory. You can change your appearance AND use minor illusion to change your voice.

The only real downside to Shapechange specifically for Pit Fiend is that you almost assuredly lower the DC of their innate spells by having lower CHA.

Light
Shocking Grasp
Thaumaturgy
Mending

What do I roll as a bard to bring all the boys to my yard?

Does that matter when you fire ball every turn?

Use a quarterstaff, replace with a staff sized Immovable Rod asap, Performance is exotic dance, CHA>DEX>CON, college of Glamour

It slightly lowers the average DPR of said fireballs when compared to True Polymorph, so if that's the entire purpose of your choice, True Polymorph is stronger. Shapechange is just VASTLY more versatile, thanks to having your spell list.

I imagine mithril might make a bigger weapon finesse (say, a 1d10 two-handed reach glaive-like finesse weapon), though I would make sure it's not GWM or PAM compatible.

Adamantine, you can just make it a +1 weapon that's hard to damage, resistant to rust, etc.

Boring, but what did you expect?

>Get immovable rod
>Activate it
>Pick it up
>Go down to the bar with it. Sit on it.
>Everybody sees you sitting on thin air because the immovable rod couldn't have moved there in their reference frame, but it could in yours.

Immune to rust monsters, mithral could count as magical for damage resistance purposes and have their weight cut in half, and adamantine should allow you to ignore the effects of adamantine armor(can't be crit), while maybe doing an extra die of damage on a crit, while weighing more.

Is the immovable rod up your butt? I'm confused.

I too fail to understand.

This.

Like this?

I never realised Shapechange was so strong. I figured it was a weaker version of T polymorph for druids.

Does that mean I can Shapechange into an Archmage (CR12) and gain all their spell slots? Then when I use them up shapechange into something else?

Holy fuck thats like 13 counterspells for free or 20 magic missiles of varying power.

Looking through 5etools by the local god, it seems adamantine negates criticals.

Mithral is like the shit in LOTR, light, wearable under clothes and negates heavier armor penalties.


For an adamantine weapon: why not have it extend your crit range

mithril: make that shit light and reduce prereqs and penalties?

Shit's rare, mithril probably has more history, but you can literally do anything for adamantine as long as it's tough as fuck

Dnd doesn't have independent reference frames.

>You transform into the average example of this creature
You turn into a [insert race] peasant of the archmage. No spell slots unless they're a powerful race. You can turn into a solar I guess?

>You transform into an average example of that creature, one without any class levels or the Spellcasting trait.

The Archmage isn't "an average example of that creature", so attempting it would turn you into a generic human/elf/whatever, AND you don't get the spellcasting feature.

No. Read the spell again. You don't get any more spell than the one you can already cast.

I will cram physics down your throat and you will like it.

My counterspell is pulling out a book and lecturing the wizard on how their magic is in no way feasible.

oh drat.

Back to polymorph

It's not that Shapechage is strong. It's just that people seem to think that True Polymorph is stronger than it actually is.

I still can't believe that people don't know that it can be dispel (or anti-magic field)

> not being a sorcerer and seduce physics to act on your whim

Silly wizard deserve it.

Roughly half the "caster supremacy" complaints i see here are ignoring the actual rules, often intentionally.

What's that? Speak up, I can't hear you over the throbbing of my behemoth spell list

Shapechange has been 99% of the reason Druids are kinda OP because it functions as a nearly infinitely mutable form of self buff without any kind of comparative downside.

unless it's a middle earth campaign, in which case "bullshit wizard" is a race, not a class.

kinda

>Seduce
Sorcerers bend over physics and have their way with them until physics admits she likes it.

Again, even IF Archmage were the name of a type of flying space beatle, it still wouldn't have its Spellcasting feature.

What if it had pact magic or innate spellcasting?

5eg I need some help. At the end of last session my party arrived at a roadside inn in which they've been before. When they were here previously, it was occupied by a group of shapechanged Slaad who roasted and ate the innkeeper alive, after which the party killed the monsters.

Now, many in-game months later, they've arrived after passing through an area infested with devils, just a day's ride away from the inn, and are trying to convince the innkeeper's widow (who is the actual innkeeper now) to sell the place and leave with her children, to get away from the devils.

The party's wizard got a bit suspicious of the situation and decided to cast Arcane Eye and look for anything out of the ordinary. Now, I had nothing prepared for that, but since I'm a very combat-heavy DM and I feel like he barely gets to use his utility spells, I decided to come up with something in the spot. So he found a hole in the basement's wall which led to a small niche underground that had a chunk of old rotting meat with eggs inside it, and then we ended the session. I figured I would have something related to either the Slaad, devils, or both, but I have no idea what to do!

> tl, dr: need ideas for something weird an Arcane Eye would find in the basement of an inn

I roll to seduce your spell list.

Mordenkainen's Gyrating Bovine

Pact Magic looks like it would work RAW, but i would say it isn't RAI, innate spellcasting is part of the creature, so it would be fine imo.

A gate to the spawning stone of the slaad and site of ritual sacrifice. It's heavy in negatie/positive energy and is basically all kinds of chaotic. Party can repurpose it or destroy it, basically making a gate to the positive energy plane for free heals, another plane for adventures, or go kill more slaad.

What if you shapechange into something say Deva (CR 10)

In the Deva form you maintain your wizard spells list.

Use as action Devas shape change into either
>A
Stone golem (not a valid choice for regular Shape change as its a Construct)

>B
Human Mage (wouldn't transfer spell casting if used by the Wizards cast of Shape Change)

Or is it in the case of (B) that Spellcasting is a class feature and not copied because of

> (except class features, legendary actions, and lair actions) that the new form has but that it lacks.
- From Deva's shape change

...

Hey what do you guys think of this item? Making it for a UA Ranger in my party.

Bow of the Vengeful Hunter
Weapon (bow), uncommon (requires attunement by a Ranger)

This bow grants a +1 bonus to attack and damage rolls with it. Once per long rest you may call upon the spirit of the bow, doubling your Favored Enemy damage bonus for one minute. You have disadvantage against any enemies not of your favored enemies type for this duration. Channelling the spirit is exhausting and you suffer 1 level of exhaustion when the effect ends.

Who's got some fun alternate encumbrance systems for 5e?

Preferably something that focuses more on item size/cumbersomeness than weight.

I'm being completely serious though. DnD is set in a universe with one reference frame, the DM's. Now go nuts with the physics implications.

Just port Munchkin's item system, no changes.

The implication is that nothing then moves at all.

The DM moves miniatures at his discretion, everything else is simply abstracted.

yes you could do both, but your DM might not let you do (B) because it is obviously broken as fuck.

But yes, by RAW you could do it.

Why bother shape changing into dragons and shit when you can just accumulate so much wealth and strap 1000 wand of firebolts together with a wand-breaking mechanism and destroy anyone you want.

It's best to assume the laws of the universe applies otherwise it turns into a mental experiment of 'okay, what the heck is going on' when gravity isn't a thing and everybody just floats around and nothing makes sense.

It's called twilight druid with magic missile.

The good news is high level campaigns don't exist. (Or if they do they hopefully have a decent dm so "game breaking" shenigans are instead
expected and necessary

A similar system to wealth: objects have one of five weight classes, a sixth weight class of "impossible", or a seventh weight class of inconsequential.

The higher a characters strength mod, the more weight classes they're presumed able to carry without penalty. You can carry above your weight, limit, but only one above, and doing so makes you exhausted after an hour of traveling by foot, or one combat encounter where you were carrying the items.

STR mod of +1= carrying items in the first category basic, scaling all the way up to legendary feats of strength at +5.

It's best to assume relativity and quantum mechanics don't apply unless you're dealing with a sci Fi Campaign or people who actually sort of understand both.

Why bother shape changing into a dragon when you can summon a mansion with 100 ghost whores that looks however you can imagine and do anything you command?

I've had 3 high level 5E campaigns so far, but admittedly they've all been short.
Only limiter the DM put down was that the Wish spell was pseudo-forbidden (could only be cast at appropriate times with his blessing).

Gravity is a constant force of 12.3 squares/round^2 pointing downwards.

Can you fuck unseen servants?

If it exists, you can fuck it.

I don't know, the universe would break down if those laws didn't apply.

It'd break down in inconceivable ways that would likely lead to something A Valley Without Wind style but ten times worse.

Is there gravity on other planes?

>unseen

Would you smooch a ghost?

>Can't do actions that will lead to harm another creature
Wow way to stick it to the BDSM fetishists.

I would a harem of bunnysuit girls, ghost or not.

THIS universe might break down, but we have no evidence whatsoever of how or why things work on Toril/Prime Material Plane.
For all we know, atoms don't exist, everything is formed out of primordial elements, and holds together because the gods believe in it.

>What happens in the magnificent mansion, stays in the magnificent mansion
>You don your bunnysuit as the generic anime music begins, the stage lights up
>Roll for performance

and for all we know those primordial elements might be atoms and a God's Belief is nuclear force.

Whatever the case, your DnD physics should be right at whatever level induces the most wonder in your players.

Creating a Huge BBEG who uses a crossbow. Sort of wanted to create a special crossbow for him considering his size.

Just going to take the normal crossbow stats and buff them up. What base damage seems fair?

That would inevitably change many fundamental functions of being and drive it away from sense, however.
It's much nicer to be able to say 'Yes, things are similar to how they are in the real world, so your clever idea might actually work'.

I mean, using proper physics doesn't actually break anything if you assume magic just pretty much ignores physics where it has to in order to work. .. So I guesss the immovable rod will have to break physics to make sense, but at least we won't end up with some shit like 'Okay, the immovable rod moves through you at cosmic speeds and instantly kills you.'

2d6 Thundering, bonus action to reload.