Tyberos the Red Wake
Vs
Smashfucker Prime
I postulate to you, Veeky Forums that with cheerleader squads, Tyberos would win, and in a manfight, Tyberos would at least draw in one round.
Ignoring psychic shit, throw Smashfucker and his command squad against Tyberos with his buddies out of a Land Raider, 6 on 6
For the sake of arguement we can put Tyberos as having completed what he needed for Rage to take effect. We could also say Smashfucker is on bikes (Meaning no Cataphractii rerolls) and give him his bonus to FNP from warlord trait.
Tyberos hits first, throwing down 7 attacks hitting on 3+ with re-rolling 1s. Odds are better than not that he's getting 6 hits to land and wounds on 4s with rerolls, so give him 4 against the squad. No saves allowed because AP3 vs 3+ so they get 4 casualties off a 4+ FNP. IF one of those wounds falls on Smashfucker or his Apothecary, or god forbid both, he's down to just his own FNP. Likewise his squad is down to either 4+/5+ FNP depending on apothecary. But that soon changes.
At I4 step the cheerleaders strike.
5 Claws throw down 20 attacks at 4+ with rerolls on 1s, assuming 13 hits. And that averages to a whopping ~10 wounds (13/2 = 6.5 * 1.5) against no saves. That wipes Smashfucker's brigade out on its own by law of averages.
When Smashfucker gets his swings in, he's gonna kill only one or two terminators.
Next round Tyberos IDs him with 6 fist attacks. That is if his squad leaves him anything to hit.
Inverse in 1v1, Tyberos would need 5 claw attacks to take off two wounds before striking at the same time to ID Smashfucker at I1 and punch each other out.
Thoughts?