So because once I get an idea in my head for stuff like this and can't stop thinking about it afterwards, I have some general ideas for an Ivalice themed rule set.
Races: Hume, Bangaa, Viera, Nu Mou, Moogle, Seeq, and Gria. Maybe more? I feel like some are a bit redundant.
Jobs: Most jobs from Tactics/Advance/A2 available, no "advanced" jobs or anything like that, all are available from the start, but no job hopping - jobs are set. No racial restrictions either because fuck that noise.
Tentatively thinking about: No typical ability score system, instead you have the following primary stats: Strength, Magic, Vitality, Spirit, Agility, each one affecting secondary stats: HP, MP, Attack Power, Magic Power, and maybe others such as evasion/magic evasion, accuracy, critical chance, and others.
Each job starts out with some base skills (black mages start with fire/ice/thunder, white mages start with cure, etc). All classes will have some form of attacking (white mages won't just be heal/buff bots).
Each job has a list of abilities they can learn.
No leveling. Characters advance by spending experience points into whatever the player wants to develop, such as spending points to increase a primary stat, learning a new ability, etc.
Thoughts/additions? I enjoy doing stuff like this and am kind of excited at the thought now, but realize most fan-made games are utter trash (this would thus most likely be just for friends or for a very small interested group).