Hello /5eg/, you might remember me from such posts as "How do I make an Iaido Samurai" and "Fuck yes you guys are good cunts".
I now have a character build concept I want to run by you all, to see if you think it'd be fun.
Fighter 5 - Samurai / Warlock 5 - Bladelock
The concept is thus: a delinquent Half-Orc, complete with pompadour who works for the yakuza (thank you D&D for just straight being lazy about this one) is found by an old man who tells him he has a greater destiny than petty crime and beating up other rival gang members.
He instructs our delinquent in the ways of magic and tells him he is looking for a successor to take over his "Evil spirit vanquishing business".
After delving into the magic, Delinquent Horc subjugates an Oni and forces it to give him portions of its power, gaining the ability to summon a kanabou (basically a giant fucking baseball bat, look it up, it's great) and cast magic that confuses enemies and binds them.
From there he leaves his yakuza life behind, telling them he will be back once he's the boss of all spirits on the planet, and sets out to be an adventurer.
Int 7 - for a start. Rest of the stats are good. Basically a low-brow "insert Japanime delinquent here" who is an orc. And wanders around righting wrongs, fighting bad spirits and arguing with his Oni "patron".
My DM is in love with it already, which is great cause he's not a weeaboo at all (I am tho), and our party also needs a tank. Spells were going to be anything that enhances survivability - False Life, Armor of Agathys etc, with some ranged offence.
What do you reckon? Can I Bancho-rc my way around an adventure?