What is the memeist way to assign stats?

What is the memeist way to assign stats?

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No.

...

Orc wizard
Everything in strength
Use intellegence as dump stat

>What is the memeist way to assign stats?
What did he mean by this?

Roll 1d20 for each stat down the line.

By creating a thread on tg and only choosing posts dubs, trips and quints as attributes.

3d6 straight down.
The ancient way.
It became a meme from sheer inertia.

The grid method. Roll 4d6 drop lowest/any other method you want, then do this nine times to fill a 3x3 board. Label the rows Str, Dex, Con, and the columns Int, Wis, and Cha, then choose one in the corresponding row/column for each stat, numbers can't be re-used.

Str

Reroll

THIS

I've never heard of this before, so it can't be a meme, but I'm going to give it a shot. A simple 3d6 for each seems like it would be better than 4d6 drop lowest, with that much versatility.

Grid was REALLY popular back in the long-long-ago. Most grognards would recognize it pretty readily.

>roll 4d6 drop lowest
cancer

Rolled 34, 31, 32, 20, 35 + 23 = 175 (5d42 + 23)

Testing the roll option

This.
Be completely serious when you say that you "cast FIST" every time you attack.

Rolled 13 (1d20)

test

If that's not memey enough for you, then use 2d12 instead.

Rolled 12 (1d20)

STR, INT & WIS belong on the same row, as they are the primary stats for the 3 main classes.

4d6 drop lowest is for entitled babies. There's already more than enough power creep in WotC D&D as it is.

Really? Roughly how old is it?
I guess I've never exactly rolled with grognards so that must be it.
I have to agree. It irritates me when a character has nothing that they're actually bad at, just things they're less amazing at. I just tried that grid thing for example with 3d6 drop lowest in each score and everything is a 10 or higher. I tried before with 3d6 straight but it seemed awful. Ugh.
Fuck it, I'll try this now.

Str 16
Dex 17
Con 12
Int 15
Wis 15
Chr 16

Neat!

>Str 16
>Dex 17
>Con 12
>Int 15
>Wis 15
>Chr 16

Yeah, see, something like this is just ridiculous.

It seems that the grid helps improve scores across the board, so adding it to the drop lowest method seems like going too far.

I'm going to run sample characters of every method I can find, just for kicks, but I like the principle of it. I might adopt this for future campaigns if I can get the wrinkles out.

Rolled 4, 18, 6, 17, 19, 2 = 66 (6d20)

Str Dex con int wis cha

4d4, roll 1d6 for placement until all rows are filled.
One column only.

5 str. 17 Dex, 18 con, 18 int, 2 wis, 5 char
Turned out bretty good. Average 10.8, praise RNG (we did get one reroll though - I chose con, was 4). Mainly awesome because it randomly minmaxed instead of being lukewarm. Also it's basically forcing me to play wizard... my first time...

>Owlbear Statblock here

Stat Array in abbreviated text form, what I give players if I use it. While I haven't done the math myself (I don't know how...) the image says it's roughly 3d6+1, though I can't tell how objective it is (e.g. are the available scores balanced subjectively? does there being a second array rolled only on 16-20 upset the balance?)

- Roll d20 on array table.
- Roll 1d6 on ability table to determine where highest score goes. Roll again for the next highest and so on.
- If you roll the same stat, choose to leave original number where it was and place new one in next open slot (STR follows CON) or substitute the new number and move the original to next slot.

1 STR
2 DEX
3 INT
4 WIS
5 CHA
6 CON

1: 16 14 12 11, 9 7
2: 17 13 12 10, 9 8
3: 16 15 11 10, 9 8
4: 16 13 12 12 10 6
5: 15 13 13 12 10 8
6: 14 14 13 12 11 7
7: 15 14 13 11 11 7
8: 15 14 12 11 10 9
9: 15 13 12 11 10 10
10: 14 13 12 12 11 9
11: 13 13 12 12 11 10
12: 16 14 13 11 10 5
13: 17 16 10 10, 8 7
14: 18 12 11 10, 9 8
15: 16 14 13 10, 8 8
16-20: re-roll d20:
1: 17 12 12 10 10 9
2: 16 12 12 10 10 9
3: 17 12 11 11 10 9
4: 18 16 10 10 7 5
5: 17 15 13 10 9 5
6: 16 16 11, 9 8 8
7: 17 14 14, 9 8 7
8: 16 15 14 10 7 7
9: 17 14 13 11 8 6
10: 14 13 13 12 11 8
11: 17 17 10 10, 9 5
12: 17 16 11 10, 9 5
13: 16 16 11 10 10 5
14: 18 13 10 10, 8 7
15: 18 14 10 10, 8 7
16: 18 16, 9, 8 8 7
17: 18 13 10, 9 9 8
18: 15 15 14 13 8 6
19: 15 14 13 13 8 8
20: 16 16 14, 9 8 5

4d6 drop highest

My heroic array has become a meme among my friends.
18, 16, 14, 12, 10, 8

Rolled 6, 6, 4, 5, 3, 3 = 27 (6d6)

I'm not sure. I've heard of it being used in AD&D2e games, but it's not one of the official chargen methods.

Here's a historical peek at D&D chargen methods, both official, and unofficial.

home.earthlink.net/~duanevp/dnd/stat_generation.htm

Rolled 6, 1, 3 + 3 = 13 (3d6 + 3)

I mean

fuck it

With that dice result, I guess it is indeed heresy Emperor-Sama.

I tried this once for a weekend campaign. Got an okay character. But even my friends who got pretty terrible characters said afterwards that they would've continued with them, so I guess it wasn't too bad overall.

Rolled 2 (1d20)

CHA

Congratulations, you're a rutabaga.

3d6 down the line or stat arrays is only correct answer.

3d6 down the line is quick and easy, and made a lot of sense back when stats barely mattered.
But it certainly helped that "average" stats had essentially no impact on a character.
It took 6 Con/Cha or 8 Dex to get penalties and 13 Dex/Cha or 15 Con to get bonuses.

See also,

Roll 72d6 for each one put a point in strength for each 2 one in dex and so on.

>3d6 down the line or stat arrays is only correct answer.

This. 3d6 down-the-line with no rerolls or takebacks is the most memey stat generation method.

Stat yourselves/your friends.

Play Roll Player, a board game about winning character creation for an RPG.

boardgamegeek.com/boardgame/169426/roll-player

Everything would probably be around 12... Commoner Quest!

>Holmes Basic
>Now this looks really hardcore, and frankly it is in any version. We can cut the creators slack only because the game as a whole was still all-new. Nobody yet comprehended quite what it was and what it could be. Little consideration was given to actual game-design conceits it seems.
Who is this retard?

>completely overlooks the idea that a player that wants to play a fighter should be ALLOWED to play a fighter
>As if that weren't bad enough, AD&D also introduced racial minimum and maximum ability scores, theoretically obstructing a player from playing not only the class, but the race he wanted as well.
kek. what a fucking dork

Wrong, OD&D has a sliding scale for CON/CHA, more/less hirelings, better/worse chance of 'survival', only 9 - 12 had no effect. That stats didn't matter is a misinterpretation of STR INT & WIS being exclusively related to class requirements and prime req bonuses; DEX, CON & CHA were each attached to specific and important in-game effects. Just because it's not about "builds" doesn't mean stats don't matter.

You gotta forgive the modern-babbies for not understanding the overall lower expected stats baked into previous editions.

>OD&D has a sliding scale for CON
>sliding scale
>CON
The % chance to survive rules were super ambiguous.
But I suppose you could call the a sliding scale.

>OD&D has a sliding scale for CHA,
>more/less hirelings,
Yeaaaaaah, if you're on the bell-curve you're getting 4 hirelings.

Point taken though, I was making broad generalizations.
One last nitpick though,

>DEX, CON & CHA were each attached to specific and important in-game effects.
>DEX
>important

>DEX
>important
fair point, same about CON too, I guess I was the one nitpicking. but stats remain important in old school even without direct mechanical effect as the fundamental way a character's character is defined (you know, low DEX low CHA high INT = bumbling nerdy wizard), as opposed to backstory or whatever the kids are into these days, and it forces players to make do with what they were given - good play rather than good builds.

Rolling for stat placement is retarded.

Rolled 6, 3, 6, 6, 4, 5, 6, 5, 1, 5, 1, 4, 2, 5, 1, 1, 4, 5 = 70 (18d6)

You'd rather that they're fixed in the order they come?

30 year vet and I have never seen this method until now.

>Male, Old, Elaborate Attire, Muscular
Sean Connery?

Rolled 4, 1, 3, 4, 6, 2, 4, 1, 5, 1, 6, 5, 1, 1, 3, 4, 4, 5 = 60 (18d6)

>>completely overlooks the idea that a player that wants to play a fighter should be ALLOWED to play a fighter
>>As if that weren't bad enough, AD&D also introduced racial minimum and maximum ability scores, theoretically obstructing a player from playing not only the class, but the race he wanted as well.
This is why 6x3d6 assign is best.
If you can't roll a 9 on a 3d6 with sxi tries you don't DESERVE to play a fighter.

8, 12, 10, 12, 5, 13
There we are, a good, strong character and the 5 will provide some interesting roleplaying opportunities depending were I stick it.

Players play the hand they're dealt, they're not entitled to pick their cards out of the fucking deck.

I just rolled to see what would happen and got 13 13 14 12 4 16 going to roll 3 more times to make a party

Ok we have 15 8 11 11 11 16, 8 22 3 13 15 11, and 9 10 11 14 15 13 the system might have a couple of issues to work out.

The thing is that pre-3e, fighters were viable with pretty garbage stats. Their saves were good, their XP progression was at a fast clip, they could make use out of most magic gear, their HP was good, and they had a better to-hit chance.

They didn't really NEED the strength, and the whole 18/whatever strength bonus shit was misleading and mostly bullshit in general.

Seens relevant

Is this fun?
It's almost 70 dollars and it sounds kinda gimmicky.

Rolled 6, 1, 2, 2, 2, 4, 1, 3, 4, 4, 6, 4, 2, 3, 3, 2, 5, 1 = 55 (18d6)

Rolling stats and assigning them in order.

>You have a hankering to play X and have a good concept in mind? Too bad, you're either playing Y or a garbo X.

Pic shows your chance to roll each particular number. You'll notice that while the distribution is zigzaggy, it follows the same basic curve as 3d6+1. Of course, the main thing to balance is the modifiers, so less concern is given to, say, making sure your chance of getting a 10 closely adheres to what it would be if your rolled 3d6+1 than making sure your chance of getting somewhere in the 9-12 approximates what it would with 3d6+1. It's not exact--your chance of rolling a 13-15 (+1 mod) is a bit underrepresented, while your chance to roll a 16-17 (+2 mod) is a bit overrepresented--but it's not far off. When I went to make the table, I actually started by looking at how likely you were to get different combinations of numbers (assuming everybody modifiers totaled up to 2) and worked backwards from those probabilities.

that 8 22 3 13 15 11 seems like it could be interesting to play

Hill dwarf archer/xbow seems te way to go so you get more then 1 hp per level

You made the stat array table?

What's wrong with everyone in the party having decent stats? How is the idea of power creep relevant in a tabletop rpg? Not everybody thinks that difficulty is inherently a virtue.

I think DnD stats are a really obtuse system. I hate that you need 2 whole +1's in a stat to boost the ability modifier. I mean whats the point of having a "belt of +1 strength" if it doesnt boost your stats high enough to change the modifier? if you put on a magic belt that makes you slightly stronger, you should be slightly stronger, not have to stack multiple magic items just to swing your sword slightly harder.

Humans should always be the baseline average stats, but what exacty is "average" in a midevil fantasy like DnD? why even TRY to balance races? dorfs should be strong and durable but stubborn and difficult to deal with. +1 str, +1 con, -1cha. but the way the stats work, an "average" dorf wont be able to overpower an "average" human unless he is stacking belts of +1.

I'm not talking about TTRPG's in general, I'm talking about D&D. It undermines the game's fundamental gameplay, it's shitty unplaytested game design chasing a distorted misinterpretation of the game. D&D was never about rolling dice to kill shit, over and over, and optimizing builds to maximize that role. There are better systems for that. Tacking that onto a core system clearly designed around resource management, creative encounter resolution and exploration was just an ignoble attempt to take the game's well-earned name and twist it onto whatever garbage is trending.

memeist -> the more player choice the more memey. Ideally everyone should be in the game to explore, do interesting stuff, etc. So everyone should be ready to take an unexpected character and make that work. It's a fun new thing to try - for everyone, not just that one player.

(I'm taking this from memory from the AD&D 1 or 2 PHB.)

Realistically though some players can't handle that and there are some really, really broken rolls that can happen. So that doesn't always work. Nonetheless, it's best to stay on the side of randomness and the unexpected and real role playing, and all that.

All the way to the other end, you have the mollycoddle method. Your snowflake player can't handle anything but their own mini-maxed custom multiclassed char, and you'd better let them play it before they ragequit.

This is childish and should never be allowed except if you're literally DM/GM/STing for kids.

WotC/Late TSR D&D is fucked up, yes. Average is 9 - 12, average of 3d6. Stat effecting items are pointless and race-and-class is cancer.

Rolled 3, 5, 5, 6, 2, 6, 6, 5, 3, 5, 2, 6, 1, 2, 2, 1, 5, 5 = 70 (18d6)

Strength: 15
Intelligence: 15
Wisdom: 12
Constitution: 10
Dexterity: 8
Charisma: 10
• 10% bonus xp as a Fighting-Man
• 10% bonus xp as a Magic-User
• 10% bonus xp as a Cleric
• 70% chance of surviving transformation
• -1 to-hit with projectiles
• -1 to initiative
• no more than 4 hirelings

Strength: 8
Intelligence: 12
Wisdom: 10
Constitution: 12
Dexterity: 5
Charisma: 13
• 90% chance of surviving transformation
• +1 to hireling morale and NPC reaction rolls
• no more than 5 hirelings

Strength: 9
Intelligence: 8
Wisdom: 8
Constitution: 14
Dexterity: 8
Charisma: 8
• 100% chance of surviving transformation
• no more than 3 hirelings

The clear winner is

Just done two characters on this, memey results for sure

>assign
entitled babby buildshit cancer.

One thing I forgot is that each character knows [Int - 8, minimum 2] languages.
But there's maybe 10 languages to go around, so that ends up never mattering.

What's this about me assigning? Those are 3d6 in order.
Also,

Strength: 13
Intelligence: 14
Wisdom: 14
Constitution: 13
Dexterity: 5
Charisma: 11
• 10% bonus xp as a Fighting-Man
• 10% bonus xp as a Magic-User
• 10% bonus xp as a Cleric
• 100% chance of surviving transformation
• -1 to-hit with projectiles
• -1 to initiative
• no more than 4 hirelings

You linked >6x3d6 assign

Also are you remembering to include that class stats can be 'traded' towards prime req for the purpose of exp bonus?

Rolled 4, 5, 6, 3, 1, 6, 5, 2, 5, 2, 4, 1, 5, 1, 4, 3, 6, 2 = 65 (18d6)

No.51333962 didn't have 15 wisdom and No.51345935 didn't have 15 anything, so yes.
But it's not "traded" in the Little Brown Books. Worked that way in Holmes Basic, IIRC?

OP didn't ask for best, he asked for meme-ist.

Rolled 6, 2, 2, 6, 1, 5, 2, 2, 1, 2, 4, 3, 4, 5, 4, 5, 1, 6 = 61 (18d6)

If you 3d6 in order in 3.pf or 5e, you do it because it's a meme and you're a tool.

Probably the 2nd best stat block so far, after that guy with a reaction roll bonus.

Strength: 15
Intelligence: 10
Wisdom: 12
Constitution: 7
Dexterity: 10
Charisma: 11
• 10% bonus xp as a Fighting-Man
• 5% bonus xp as a Cleric
• 40% chance of surviving transformation
• no more than 4 hirelings

>resource management: how many character sheets can I fill out before the session
>creative encounter resolution: some classes getting worse at this as they level and having to remember your THACO
>exploration:entirely dm dependent, not really the system's fault

>You made the stat array table?
Yeah. I've been playing around with the idea of making a variant or two (for different modifier totals and whatnot), but I'm not sure I have the patience right now, at least not to do a proper job where the distribution actually mirrors that of some particular method of dice generation. It'd be a lot easier to just set a modifier total and approximate average score and freestyle it from there, trying to get a decent mix of numbers without worrying about fidelity to a dice curve. And honestly, I'm not sure that much would be lost in the process, but I'm a bit of a perfectionist, and I do like the idea that you could use the table interchangeably with dice if you really wanted to.

(You)

Honestly this does lead to some hilarious results. Just rolled
>Str 11
>Dex 18
>Con 5
>Int 20
>Wis 12
>Cha 6
We have a fast, super genius wizard (can I add +2 for racial bonuses to a 20 since I can now roll a 20 straight?) who is on the verge of death from can't be cured by magic leprosy (hence 6 charisma) who studied magic in order to try and find a cure for his leprosy.

Rolled 5, 5, 1, 3, 2, 4, 6, 6, 1, 2, 4, 6, 3, 3, 4, 2, 6, 5 = 68 (18d6)

>Not dicing in the thread
gj

Not too shabby:

Strength: 10
Intelligence: 12
Wisdom: 5
Constitution: 9
Dexterity: 13
Charisma: 12
• -20% penalty to xp as a Cleric
• 60% chance of surviving transformation
• +1 to-hit with projectiles
• +1 to initiative
• no more than 4 hirelings

Anything that lets you take drawbacks for extra stats.

Rolled 6, 2, 2, 2, 1, 5, 6, 3, 6, 2, 4, 3, 3, 6, 5, 1, 1, 2 = 60 (18d6)

Holmes Basic did it first.

where is the best place on the internet to find honest to god pics /art of deergirls?

d is always over the top, floods of the same shit, and tumble and deviant art go far too off topic/ cosplay bs to make honest deergirls...

i has a need....

Rolled 4, 6, 1, 5, 6, 4, 6, 6, 4, 1, 2, 2, 2, 6, 5, 4, 3, 3 = 70 (18d6)

If the Booru's have abandonned you, you'll have to dredge Furaffinity.

>furaffinity

fuck, no. i mean, 80% girl, with a girl face....

is this a very rare thing?

Furfag here.

Yes.

Rolled 10, 3, 6, 15, 15, 7 = 56 (6d20)

What's the average of roll 3d6 12 times, take best 6 scores

>can I add +2 racial bonuses?

No, since 5e isn't meant to be played with rolling, and neither is 3. If you're rolling something THAT swingy you're playing odnd.

>magic leprosy
What if half his soul was eaten (so he was originally con10 cha 12) by a demon that he used as a source of magic?

Rolled 6, 13, 10, 19, 18, 18 = 84 (6d20)

Rolled 1, 2, 4, 1, 5, 1, 3, 6, 1, 1, 4, 3, 2, 2, 6, 2, 5, 6 = 55 (18d6)

Strength: 11
Intelligence: 9
Wisdom: 13
Constitution: 12
Dexterity: 10
Charisma: 13
• 5% bonus xp as a Cleric
• 90% chance of surviving transformation
• +1 to hireling morale and NPC reaction rolls
• no more than 5 hirelings

Strength: 10
Intelligence: 8
Wisdom: 15
Constitution: 9
Dexterity: 14
Charisma: 4
• 10% bonus xp as a Cleric
• 60% chance of surviving transformation
• +1 to-hit with projectiles
• +1 to initiative
• -2 to hireling morale and NPC reaction rolls
• no more than 1 hireling

Strength: 11
Intelligence: 15
Wisdom: 16
Constitution: 5
Dexterity: 13
Charisma: 10
• 10% bonus xp as a Fighting-Man
• 10% bonus xp as a Magic-User
• 10% bonus xp as a Cleric
• killed by transformation
• -1 pip to Hit-Dice (min. 1)
• +1 to-hit with projectiles
• +1 to initiative
• no more than 4 hirelings

>pic related

Not bad, high numbers are all on potential dump stats though