"Can Veeky Forums make the worst adventure module known to mankind?" Edition
For all your questions on Dark Heresy (1st and 2nd Editions), Rogue Trader, Deathwatch, Black Crusade, and Only War.
Not the wargame, not Chapter Master, not Space Hulk. Inquisitor is okay, but not many people know about it.
Not sure between starting Dark Heresy 1e and 2e? Pick 2e.
>Why did FFG lose the 40k RPG License?
Because they were bought by Asmodee and that caused some sort of licensing conflict.
>Will GW make their own 40k RPGs now?
Probably not. But if they do it will likely be worse than you could possibly imagine.
Book Repositories (If you're planning to download any Rogue Trader materials, read the .txt file in the RT directory)
mega.nz
There is a new Homebrew Megafolder option in above MEGA directory containing several things.
40K RPG tools, a site that contains stats or references for almost all weapons, armor and NPCs/adversaries. Not updated past DH2 core.
40krpgtools.com
40k RPG Combined Armory (v6.48.161023), containing every piece of gear in all five lines. Now includes all DH2e books.
mediafire.com
Mars Needs Women! (v1.2.15) (Mechanicus Skitarii and Taghmata for Only War)
mediafire.com
Fear and Loathing in the Eastern Fringe (V1.6.4) (Playable Xenos for Rogue Trader)
mediafire.com
The Fringe is Yours! (v1.8.13) (More Xenos, Knights, and Horus Heresy gear for Rogue Trader)
mediafire.com
When you find or loot a new weapon the enemy used, and it's more powerful than what you had, what goes through your mind first - Better get rid of it? Keep it to fight more powerful enemies the GM is hinting at? Or something else?
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