>What is /awg/? A thread to talk about minis and games which fall between the cracks. /hwg/ doesn't entertain fantasy (for good reason) and the other threads are locked to very specific games, so this thread isn't tied to a game, or a genre, lets talk about fun wargames.
Any scale, any genre, any company, any minis. Skirmishers welcome. Rules designers welcome.
>Examples of games that qualify en.wikipedia.org/wiki/List_of_miniature_wargames Mighty Armies, Dragon Rampant, Of Gods and Mortals, Frostgrave, Hordes of the Things, Songs of Blades and Heroes, Freebooter's Fate, Dark Age and anything that doesn't necessarily have a dedicated thread (gorkamundheim).
>Maybe this time we can actually hit the bump limit before the thread is archived. unlikely. You didn't even put the title in, so nobody is gonna find it.
Liam Ross
Yeah, I just managed to find it with 'find in page' but it could have been easier to find for the normals
Henry Roberts
Its been a while since I've seen any games with interesting takes on undead.
Nathaniel Anderson
What are some interesting takes? As undead are generally just undead.
Oliver Reyes
Most games take the standard Gothic horror approach to undead. Especially with zombies. Even games where they could be interesting because of how out of place they are just use run of the mill undead, like Nazi zombies in Weird War games.
An interesting take would be something like the old Tomb Kings from WHFB. They look like just Egyptian undead, but the fact that they are autonomous undead that either don't know they are dead, or pissed that they aren't in the afterlife and they list their old lands gives them an interesting take.
John Flores
Not the guy you were talking to, but I don't really see how any of that makes them special.
Tomb Kings are basically skeletons let by Liches. So it's not really anything different than the standard D&D stick, just with a different flavor.
As for WWW2 games, the pulpyness is the appeal I guess. Can't think of a way that you could approach it more seriously. Thematically speaking you could give it underpinnings of norse mythology, call them Draugr or whatever, but they are still the same thing.
The only recent example of undead that were interesting to me personally doesn't really make their particular flavor of undeath interesting, but rather their reason for being where they are. In Frostgrave all the undead roaming the city are basically defunct security or servants. It's like discussed in countless Veeky Forums threads, but the first time I've seen it used in a published setting.
Oddly enough the one area where I've seen zombies been used least, even though that is where they mythologically would fit in best is with Pirate games set in the Caribbean.
That said I like undead, but I'm having a hard time thinking of a way to make their actual state of undeath somehow feel original. Deadlands had a few interesting concepts, but that's really all I can think of.
Josiah Evans
If that's all you look at, then yeah, any large scale undead are going to fall into the DnD schtick. Got to look at the small stuff, like how Tomb Royalty made skeletons better fighters through their sheer royal awesomeness.
And for the pulpy stuff, you can still make it interesting. A shallow aesthetics example, but look up the designs used in the movie Frankenstein's Army and compare it to how things like Konflikt and DUST handled it.
Eli Fisher
pumb
I have a concept for undeads I'll write down.
Levi Perry
A society where your soul gets transferred into small soulstones you hold in your neck all the time. It was tied to you magically when you were born, so when you die, your soul automatically transfers into it. The priesthood is made up by necromancers (which is not considered evil in this setting/country/whatever), and you get buried with your soulstone - and when the time comes, and the king calls for an army, the necromancers wind up the soulstones and your body (or at least what remained of it, usually cleaned before the actual burial, haven't thought about this part too much) wakes from the grave and you get back your free will, it's not under the necromancer's control. Each city have a large necropolis attached to them (which can be considered as a barrack) where the bodies are stored. Criminal offenses call for "service in the afterlife", where you have to work under the necromancer's influence and commands after your death, usually working on the streets, generally doing shit jobs. Particularly dire offenses call for execution, and work till eternity. This way the state doesn't need a "standing" (hehe) army, and the citizens don't have to take arms when attacked. After X years of service your soul is set free, and your body cremated.
Not sure if this is viable tho, but had a bit too much free time and came up with this.